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by Kazomal » Sun Jan 26, 2014 5:37 pm

by The Fanboyists » Sun Jan 26, 2014 6:22 pm


by SF n F » Tue May 13, 2014 4:10 pm

by The Fanboyists » Tue May 13, 2014 6:29 pm

by Lynion » Thu May 15, 2014 12:18 am

by Wandering Argonians » Fri May 16, 2014 2:17 pm
by Kazomal » Tue May 20, 2014 6:31 pm

by SF n F » Wed May 28, 2014 5:59 pm

by Brays Bastards » Wed Jun 18, 2014 1:31 pm

by SF n F » Thu Jun 19, 2014 1:14 pm

by Tagmatium » Thu Jun 19, 2014 1:19 pm
North Calaveras wrote:Tagmatium, it was never about pie...

by Tagmatium » Thu Jun 19, 2014 1:25 pm

North Calaveras wrote:Tagmatium, it was never about pie...

by The Fanboyists » Thu Jun 19, 2014 6:19 pm

by Lynion » Thu Jun 19, 2014 10:01 pm
The Fanboyists wrote:On a side note, would folks be interested in introducing a new case or two? I'm finally shaking myself out of a lengthy, sporadic hiatus, and I'm looking for stuff at the moment...

by Tagmatium » Fri Jun 20, 2014 10:42 am
Lynion wrote:The Fanboyists wrote:On a side note, would folks be interested in introducing a new case or two? I'm finally shaking myself out of a lengthy, sporadic hiatus, and I'm looking for stuff at the moment...
Here's a new case if that's what you're after but I'm sure it can wait if you got any pending cases to do.
Case Name: The Gates of HellSite: 75 kilometres west of the Port City State of Docklands, former major Industrial City of the Imperial Empire. The location is within the Darken Forest.
Background Information:
The Imperial Empire collapsed by the combine might of economic and war factors that lead it to being split up into city states about eight years ago. However, even though the empire days are behind them, there are elements of the former empire throughout the city states, mainly through the means of military arms, public service departments, crumbling fortresses and ruins.
The Governor of Docklands recently received reports that there’s being an increase in missing person’s report around the Darken Forest sector. At first, this is believed to have being the result of wolves lurking in the forest, however, it is believed that there is something else in the forest. This was about 3 months ago when the first of the reports emerged. At first, a search and rescue team was deployed into the sector and they reported back something strange. When they began hiking into the forests, they could hear the nature noises such as birds singing, deer’s prancing about and plenty of game to be found. But after the first 20 minutes of hiking, it just became…silent. Absolutely nothing, not even the sound of a leaf falling from the trees could be heard. It was describe from one member as if time had stood still since there was no wind and it was like graveyard, no noise. Absolutely, no noise could be heard. However, as they continued to hike through the forests, they started to notice the forest was dying and it became a scene from a horror movie until they reached an entrance to an underground bunker. Upon discovering the door was sealed shut, the rescue team returned back to the city with the report and failed to find anything.
The governor decided a change of tactics and hired a mercenary band of hunters, soldiers and ex-spec ops members a few weeks after the rescue team came back. The team was put together after reports from hikers came back that there was something the size of a bear but with the common traits of a wolf was discovered. Shortly later after it was discovered, the group of hikers discovered the bunker door was open. A terrible shirk was heard and the hikers fled from the scene not sure what it was. The mercenary team ventured into the forest and decided to attach small video cameras to their helmets to record everything. Three weeks after they were sent in, a traveller came across a basket filled with the heads of the mercenary team members. There was only one camera still intact.
The small intelligence organisation in the city has revealed several things about the tape itself. It turns out the bunker was an old military weapons research centre used by the Imperials during the Imperial War. The air is toxic and gas masks will be required to enter the bunker. Next, there was a note made on the bear-wolf like creature, about 6 foot 5 tall. Upon further inspection, it appears to be a large wolf but with no fur of any kind, it has large eyes (very large eyes) that is blood shot red with blood gently streaming down the sockets, it acts like a demon hunting souls and yet, it’s intelligent and can hold a conversation. What it is, is unknown. The final creature is the most common found in the bunker and it tends to feed off human flesh and what appears to be cattle and sheep. The creature is like a naked human being but stripped of any hair, it’s agile, fast, quick, and intelligent and has very large eyes with white pupils and black where the white is usually in the common eye. Though, the creature tends to smile and can breathe in the toxic fumes that have flooded the bunker.
We have analysed a sample of the toxic fume from a game hiker. The toxic air is some sort of gas that is used to keep people awake at night but it also confirms that the gas can send someone completely insane. It’s heavily required that gas masks are used in order to survive the atmosphere.
Other Information and Evidence:
Farmers have confirmed they have lost cattle and sheep which have being discovered in the bunker, a number of the identifiable bodies found in the bunkers were missing people, and there have being the odd limb and body found in the forest which could be from the bunker. The large wolf like creature is still unknown.
Transportation and additional aid is being provided.
Mission:
Find a way to clear out the bunker and eliminate the wolf like creature. We have the means to rebuild the city and the state but we can’t go any further until the bunker is eliminated. Furthermore, the Darken Forest Sector has being closed to hikers and travellers until the threat is removed. In addition, we are supplying gas masks and we are supplying two intelligence officers to aid you. They have being requested to discover what was being developed that caused this to occur. They will met you at the checkpoint before heading into the bunker together.
Projected Hazard Level:
High: Toxic air levels, unknown creatures and unknown source of what caused it.
North Calaveras wrote:Tagmatium, it was never about pie...

by Lynion » Fri Jun 20, 2014 11:00 pm

by Tagmatium » Sat Jun 21, 2014 2:36 am
Lynion wrote:Sorry my bad. I've changed it so it does suit the investigation outline not the hunter outline. Again, sorry about it.
North Calaveras wrote:Tagmatium, it was never about pie...
by Kazomal » Thu Sep 04, 2014 7:07 pm


by SF n F » Fri Sep 05, 2014 10:57 pm
by Kazomal » Sun Sep 28, 2014 1:02 pm

by 3 State Alliance » Wed Oct 01, 2014 8:32 pm

by SF n F » Fri Oct 03, 2014 8:15 pm
3 State Alliance wrote:Hey you all, sorry for dropping out of touch there, had a little bit of excitement.
In a couple of weeks I might have time to RP again and my GF wants me to write down the ideas in my head so I have encouragement and everything...
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