Sanctaria wrote:There's still 2000 odd issues we have to sort
That said, we've recently significantly improved our ability to clean out the deadwood. We're actually making progress for the first time in a rather long while. Even so, there are an awful lot of potential issues mixed in with an awful lot of complete garbage, and it takes a very long time to pick out the winners. The biggest problem is looking at an issue and deciding whether or not it's too close to one of the existing issues. As the pool of live issues grows, that process gets even harder.