You might have to right click + "View Image" if your monitor is kind of small like mine. I also forgot to mark Quesani as the capital of Dehui and "Beteurg" is a typo -- should be "Beteurge."
Other notes: Port Vetreni is the RAS' main base of operations and the Confederacy's base is hidden on the south face of Mt. Gaelb (but you wouldn't know that unless you're already a part of the Confederacy). Generally, the RAS really only has control of the area north of and including the Naquit-Medo Line, while the cities south of that (including the capital, Quesani) are more pirate-friendly.
Other notes: Port Vetreni is the RAS' main base of operations and the Confederacy's base is hidden on the south face of Mt. Gaelb (but you wouldn't know that unless you're already a part of the Confederacy). Generally, the RAS really only has control of the area north of and including the Naquit-Medo Line, while the cities south of that (including the capital, Quesani) are more pirate-friendly.
A Few of the Airships in Dehui
So here's my idea so far: Errol Allan is the corrupt governor of the island of Dehui, Fanaglia's one remaining colony. He has become notorious for allowing rampant piracy to occur within his jurisdiction in exchange for a cut of the loot. However, when he comes under investigation by the crown, he begins to crack down on the pirates. The pirates understandably don't take too kindly to this and after numerous threats and attempts on his life, he attempts to convince the crown to instate Dehui as a Fanaglian duchy so that he can abdicate his position under somewhat less suspicious circumstances.
A confederacy of pirate rebels led by Jacqueline Beaumont, the self-proclaimed pirate queen of Dehui, rises up to oppose Fanaglian rule. Governor Allan is assassinated, and a "peacemaking" task force led by Admiral Jonathan Voss of the Royal Air Service is dispatched to the island.
As clashes with the RAS become more common and more violent, Captain Beaumont must try to recruit average citizens and mercenary pirates from all over Dehui to join her cause.
Now, keep in mind this is a Past-Tech RP; Fanaglia is a steampunk nation set in 1883 and for the most part, we're pretty much on par with the US, UK, France, and the German Empire of the same time as far as tech goes. The notable exception, of course, is airship technology. Imagine the structural innovations of the Zeppelins in the 1930s, but driven instead by either steam, sail, or manpower.
I'm open to any suggestions/input anyone has
Feel free to ask questions -- lots of them.
Here's the sign-up thing for anyone who's interested:
Name:
Age/Gender:
Nationality: [you may choose Fanaglian if you TG me first]
Allegiance: [RAS, Beaumont Confederacy, or mercenary]
Relevant Skills:
Weapon(s) of Choice: [Something appropriate for the time. If you're RAS, you'll probably be using a Tagan weapon. Pirates and mercs help yourselves to Tagan or RL weapons. If you want to use something you made up yourself, TG me first]
Short Bio: [include why you're in Fanaglia if you're not a citizen]
Appearance: [text or pic is fine]
I'll also post more info about the culture and geography of the area (including a map) sometime before the RP actually gets started. I was thinking of starting in a week and a half to three weeks from now.
Here's the cast list as it stands right now:
Royal Air Service
Name: Adm. Jonathan Voss
Age/Gender: 54/Male
Nationality: Fanaglian
Allegiance: Royal Air Service
Relevant Skills: Respected commander, skilled at piloting ships both in the sky and on the sea, expert swordsman, skilled marksman, skilled at moving around silently
Weapon(s) of Choice: TR-83C, Colt Peacemaker, naval cutlass
Airship: The HMS Jessamine Lorraine, a C-Class Dirigible
Short Bio: He was born the son of an Arvirar fisherman in 1829. When DiMarco united the Five Kingdoms in 1842, the young, idealistic Jon Voss had high hopes and couldn't wait until he could enlist in DiMarco's navy as soon as he was 16. He gradually worked his way up through the ranks until, in 1860, he was made a captain of the new Royal Air Service. As he was rarely not among the wealthy of Fanaglia, he never saw the destitution that evidenced DiMarco's abandoning of the promises he had made when he came into power. As dissent grew within the kingdom, he was inducted into the newly-created Secret du Roi and oversaw the operations in the Dehui colony. It is here that he finally became aware of the citizens' plight and began to sympathize with them. After kidnapping and torturing to death a fleeing merchant couple, he renounced his allegiance to King DiMarco and joined Autumn's resistance, who made him a commodore of the RAS once the war was won. Voss was promoted to admiral after the death of Adm. Dario Badoglio on 28 December, 1882.
Appearance:
Age/Gender: 54/Male
Nationality: Fanaglian
Allegiance: Royal Air Service
Relevant Skills: Respected commander, skilled at piloting ships both in the sky and on the sea, expert swordsman, skilled marksman, skilled at moving around silently
Weapon(s) of Choice: TR-83C, Colt Peacemaker, naval cutlass
Airship: The HMS Jessamine Lorraine, a C-Class Dirigible
Short Bio: He was born the son of an Arvirar fisherman in 1829. When DiMarco united the Five Kingdoms in 1842, the young, idealistic Jon Voss had high hopes and couldn't wait until he could enlist in DiMarco's navy as soon as he was 16. He gradually worked his way up through the ranks until, in 1860, he was made a captain of the new Royal Air Service. As he was rarely not among the wealthy of Fanaglia, he never saw the destitution that evidenced DiMarco's abandoning of the promises he had made when he came into power. As dissent grew within the kingdom, he was inducted into the newly-created Secret du Roi and oversaw the operations in the Dehui colony. It is here that he finally became aware of the citizens' plight and began to sympathize with them. After kidnapping and torturing to death a fleeing merchant couple, he renounced his allegiance to King DiMarco and joined Autumn's resistance, who made him a commodore of the RAS once the war was won. Voss was promoted to admiral after the death of Adm. Dario Badoglio on 28 December, 1882.
Appearance:
Name: Specialist Gregori Fedett; 32nd Seabourne Division (32SD)
Age/Gender: 27, M
Nationality: Kremistani
Allegiance: RAS
Relevant Skills: Field Surgery/Battlefield Medicine , Sharpshooting, 'pack mule'
Weapon(s) of Choice: KIDI-BAR III; (32SD Arms)
Ship: KNV Hive
Short Bio: Having already dealt with Fangalians in his expedition to Mt. Rouge, and not wanting to unfairly tip the scales, the KHDF- FO (Krem Homeland Defense Force- Foreign Operations) decided that sending a capable medic would benefit all parties involved.
Appearance: Like this guy,
except with a full head of hair. And usually doing things like this.
Age/Gender: 27, M
Nationality: Kremistani
Allegiance: RAS
Relevant Skills: Field Surgery/Battlefield Medicine , Sharpshooting, 'pack mule'
Weapon(s) of Choice: KIDI-BAR III; (32SD Arms)
Ship: KNV Hive
Short Bio: Having already dealt with Fangalians in his expedition to Mt. Rouge, and not wanting to unfairly tip the scales, the KHDF- FO (Krem Homeland Defense Force- Foreign Operations) decided that sending a capable medic would benefit all parties involved.
Appearance: Like this guy,
except with a full head of hair. And usually doing things like this.
Name: Josh Barron.
Age/Gender: 23/Male.
Nationality: Dimonicist.
Allegiance: RAS
Relevant Skills: Is a good leader, always keeps calm, has weird ideas that seem to turn out lucky.
Weapon(s) of Choice: Winchester Model 1873, 2 LeMat Revolvers (.42 ball, on both legs).
Short Bio: Josh was working as a engineer/inventor when he signed over to the RAS. Before working as a engineer/inventor, he was brought to Fangalia by his father to help him run a family business.
Appearance: Brown hair, green eyes, young, muscly (but not Rambo kind of muscly).
Age/Gender: 23/Male.
Nationality: Dimonicist.
Allegiance: RAS
Relevant Skills: Is a good leader, always keeps calm, has weird ideas that seem to turn out lucky.
Weapon(s) of Choice: Winchester Model 1873, 2 LeMat Revolvers (.42 ball, on both legs).
Short Bio: Josh was working as a engineer/inventor when he signed over to the RAS. Before working as a engineer/inventor, he was brought to Fangalia by his father to help him run a family business.
Appearance: Brown hair, green eyes, young, muscly (but not Rambo kind of muscly).
Beaumont Confederacy
Name: Capt. Jacqueline Beaumont
Age/Gender: 31/Female
Nationality: Fanaglian
Allegiance: Beaumont Confederacy
Relevant Skills: Respected leader, skilled airship pilot (by engine or by sail), expert marksman and swordsman, skilled with welding and "interrogation," has contacts with Dehui's criminal underworld
Weapon(s) of Choice: Tagan-12 Model 1883, Tagan Thunderhorse, machete
Airship: The Talius, a Evans Fox-Class Ship
Short Bio: She was born the daughter of a wealthy Cadwal merchant in 1852. When the war broke out in 1872, she left against her parents' wishes to join the resistance in Pisiano led by Princess Autumn. Shortly after arriving in Pisiano, she received word that her parents had fled to Dehui, wanted by King DiMarco's Secret du Roi. Rushing to the then-obscure island colony, she discovered her father's dirigible moored in Quesani, but no trace of her family. After the war ended, she remained in Dehui, searching out any former members of DiMarco's Secret du Roi, to make them pay. Her search led her to the dark underbelly of Dehui's criminal world, where she made her way as a mercenary and pirate. Her growing reputation as a feared pirate of the skies together with her wealthy background left her in a position to bargain with Governor Allan, which in turn gave her a great amount of power, which she used to declare herself the "Pirate Queen of Dehui." She never did track down the Secret du Roi, however, and her quest for vengeance still lingers in the back of her mind.
Appearance:
Age/Gender: 31/Female
Nationality: Fanaglian
Allegiance: Beaumont Confederacy
Relevant Skills: Respected leader, skilled airship pilot (by engine or by sail), expert marksman and swordsman, skilled with welding and "interrogation," has contacts with Dehui's criminal underworld
Weapon(s) of Choice: Tagan-12 Model 1883, Tagan Thunderhorse, machete
Airship: The Talius, a Evans Fox-Class Ship
Short Bio: She was born the daughter of a wealthy Cadwal merchant in 1852. When the war broke out in 1872, she left against her parents' wishes to join the resistance in Pisiano led by Princess Autumn. Shortly after arriving in Pisiano, she received word that her parents had fled to Dehui, wanted by King DiMarco's Secret du Roi. Rushing to the then-obscure island colony, she discovered her father's dirigible moored in Quesani, but no trace of her family. After the war ended, she remained in Dehui, searching out any former members of DiMarco's Secret du Roi, to make them pay. Her search led her to the dark underbelly of Dehui's criminal world, where she made her way as a mercenary and pirate. Her growing reputation as a feared pirate of the skies together with her wealthy background left her in a position to bargain with Governor Allan, which in turn gave her a great amount of power, which she used to declare herself the "Pirate Queen of Dehui." She never did track down the Secret du Roi, however, and her quest for vengeance still lingers in the back of her mind.
Appearance:
Name: Scheherazade Acetone (Shaz for short)
Age/Gender: 22/Female
Nationality: Dehui
Allegiance: Beaumont Confederacy
Relevant Skills: Ace Pilot, Skilled martial artist, ingenious inventor, mechanic
Equipment: Grapple Cannon for fast movement and boarding, Steam and Chemical powered jetpack for extremely quick ship-to-ship movement, Detachable roller skates, Gauntlet and glove for fighting armored opponents, Simple glider for scouting outside of the Tau Emerald
Airship: Scheherazade's personally designed, heavily experimental airship, the Tau Emerald Mk.II, is a marvel of engineering that combines steam-engine power, wind sails, and a protected gas envelope in it's belly. Only requiring a single person to pilot it, the Tau Emerald has a hard wooden under-hull containing it's envelope and a trio of sails for extra maneuverability. Twin steam-powered propellers give it impressive speed for a modern airship. It is weaponless except for a large bow-pointing swivel blade that can be adjusted below the hull for skimming attacks. Shaz has developed the dangerous tactic of pointing the blade forward and, after retracting all sails and wings, going straight down and through the gas envelopes of other airships in a daredevil dive. The Tau Emerald is primarily a boarding vessel, with enough space for seven.
Short Bio: A Dehui orphan who fell into hard times during the Fanaglian occupancy, Shaz eventually found herself in a band of resistance fighters. Because of her unique skills as a mechanic, she was assigned to the rebellion's tiny airship division; eventually, she designed her own experimental combat airship, and has used it ever since. Known as a crack flying ace, Shaz allied herself with Jacqueline Beaumont some time ago, and has been a great asset to the Queen of Dehui ever since. Unusually, she carries no weapons, and instead practices a custom amalgamation of martial arts called Panzer Kunst.
Appearance:
Age/Gender: 22/Female
Nationality: Dehui
Allegiance: Beaumont Confederacy
Relevant Skills: Ace Pilot, Skilled martial artist, ingenious inventor, mechanic
Equipment: Grapple Cannon for fast movement and boarding, Steam and Chemical powered jetpack for extremely quick ship-to-ship movement, Detachable roller skates, Gauntlet and glove for fighting armored opponents, Simple glider for scouting outside of the Tau Emerald
Airship: Scheherazade's personally designed, heavily experimental airship, the Tau Emerald Mk.II, is a marvel of engineering that combines steam-engine power, wind sails, and a protected gas envelope in it's belly. Only requiring a single person to pilot it, the Tau Emerald has a hard wooden under-hull containing it's envelope and a trio of sails for extra maneuverability. Twin steam-powered propellers give it impressive speed for a modern airship. It is weaponless except for a large bow-pointing swivel blade that can be adjusted below the hull for skimming attacks. Shaz has developed the dangerous tactic of pointing the blade forward and, after retracting all sails and wings, going straight down and through the gas envelopes of other airships in a daredevil dive. The Tau Emerald is primarily a boarding vessel, with enough space for seven.
Short Bio: A Dehui orphan who fell into hard times during the Fanaglian occupancy, Shaz eventually found herself in a band of resistance fighters. Because of her unique skills as a mechanic, she was assigned to the rebellion's tiny airship division; eventually, she designed her own experimental combat airship, and has used it ever since. Known as a crack flying ace, Shaz allied herself with Jacqueline Beaumont some time ago, and has been a great asset to the Queen of Dehui ever since. Unusually, she carries no weapons, and instead practices a custom amalgamation of martial arts called Panzer Kunst.
Appearance:
Name: Capt. Jean Lafitte III
Age/Gender: 33, Male
Nationality: Maurepasan
Allegiance: Beaumont Confederacy
Relevant Skills: Able Airship Captain, skilled marksman/swordsman, navigator.
Weapon(s) of Choice: The French Espingole Blunderbuss, 3 Colt 1851 Navy Revolvers(two strapped to his sides inside his jacket, one in a holster low on his leg), Machete
Airship: FCT R-1
Short Bio: A descendant of the famous Pirate Lord Jean Lafitte in Maurepas, Lafitte was a navigator on the Pirate vessel La Petit Moore, out of his forefathers' home-waters in Barataria Bay for the Guilds of New Orleans crime syndicate. However, when Piracy threatened the Guilds' export shipping market, the Guild leaders decided it was time to crack down on Pirate activity in the Bay. Lafitte and the others fought to the last to defend their turf, but, were overwhelmed by the might of the Guilds, and those who were not killed were imprisoned. Having amassed some wealth aboard the Moore, Lafitte bribed the guards of his prison cell,allowing him to escape. Knowing his days in Maurepas were numbered, Lafitte set his sights on more Pirate-Friendly waters. Hearing of the burgeoning Airship piracy market in Fanaglia, Lafitte heads for the island of Dehui, and purchases his own Airship, La Danse Calinda, named for his favoured prostitute back in New Orleans, and recruited a crew. When the Government of Fanaglia turns against the Airship Pirates, Lafitte instinctively knows whats coming next, and offers his services to the Pirate Queen Jacqueline Beaumont in repelling the RAS...
Appearance:
(image missing)
Age/Gender: 33, Male
Nationality: Maurepasan
Allegiance: Beaumont Confederacy
Relevant Skills: Able Airship Captain, skilled marksman/swordsman, navigator.
Weapon(s) of Choice: The French Espingole Blunderbuss, 3 Colt 1851 Navy Revolvers(two strapped to his sides inside his jacket, one in a holster low on his leg), Machete
Airship: FCT R-1
Short Bio: A descendant of the famous Pirate Lord Jean Lafitte in Maurepas, Lafitte was a navigator on the Pirate vessel La Petit Moore, out of his forefathers' home-waters in Barataria Bay for the Guilds of New Orleans crime syndicate. However, when Piracy threatened the Guilds' export shipping market, the Guild leaders decided it was time to crack down on Pirate activity in the Bay. Lafitte and the others fought to the last to defend their turf, but, were overwhelmed by the might of the Guilds, and those who were not killed were imprisoned. Having amassed some wealth aboard the Moore, Lafitte bribed the guards of his prison cell,allowing him to escape. Knowing his days in Maurepas were numbered, Lafitte set his sights on more Pirate-Friendly waters. Hearing of the burgeoning Airship piracy market in Fanaglia, Lafitte heads for the island of Dehui, and purchases his own Airship, La Danse Calinda, named for his favoured prostitute back in New Orleans, and recruited a crew. When the Government of Fanaglia turns against the Airship Pirates, Lafitte instinctively knows whats coming next, and offers his services to the Pirate Queen Jacqueline Beaumont in repelling the RAS...
Appearance:
(image missing)
Name: Isabella Alicia da Vilardino
Age/Gender: 39/female
Nationality: Sugaran
Allegiance: Beaumont Confederacy
Relevant Skills: Diplomacy and wealth rank highest. By a distance
Weapon(s) of Choice: Diplomacy, blacksnake whip
Short Bio: The Marchesa da Vilardino was born in the Sugaran capital roughly 40 years ago. Her mother was the Marchesa da Vilardino, of noble descent but fallen from grace. Her father? Quite possibly a house-servant from across the civilised border. Because of her mixed pedigree (un-influential nobility and unknown father), a career in the Sugaran Senate was unthinkable. So instead, Isabella made career in the Senata's largest rival, the Duralumin Delving Corp, where she started, after her mother's death, as regional administrator for a backward settlement of Sugara.
Through diplomacy and treachery, she managed to add quite a lot of extra, previously barbaric, territory to the D.D.C.'s sphere of influence and thus to the Republic of Sugara, who was heavily dependant on the corporation. Today, she is the head of the Sugaran Duralumin Delving Corporation, seated in the Capital. After making contact with another nation with roughly equal technology (a shock to Sugara, as they previously only encounter barbarian states), Isabella set with a crew of mechanics in order to establish trade contacts and knowledge exchance. Obviously, only when in favour of the DDC. Recently their Airship landed in the ports of Dehui, discovering another ST nation with a precarious political situation that just asks to be taken advantage of.
Appearance:
Age/Gender: 39/female
Nationality: Sugaran
Allegiance: Beaumont Confederacy
Relevant Skills: Diplomacy and wealth rank highest. By a distance
Weapon(s) of Choice: Diplomacy, blacksnake whip
Short Bio: The Marchesa da Vilardino was born in the Sugaran capital roughly 40 years ago. Her mother was the Marchesa da Vilardino, of noble descent but fallen from grace. Her father? Quite possibly a house-servant from across the civilised border. Because of her mixed pedigree (un-influential nobility and unknown father), a career in the Sugaran Senate was unthinkable. So instead, Isabella made career in the Senata's largest rival, the Duralumin Delving Corp, where she started, after her mother's death, as regional administrator for a backward settlement of Sugara.
Through diplomacy and treachery, she managed to add quite a lot of extra, previously barbaric, territory to the D.D.C.'s sphere of influence and thus to the Republic of Sugara, who was heavily dependant on the corporation. Today, she is the head of the Sugaran Duralumin Delving Corporation, seated in the Capital. After making contact with another nation with roughly equal technology (a shock to Sugara, as they previously only encounter barbarian states), Isabella set with a crew of mechanics in order to establish trade contacts and knowledge exchance. Obviously, only when in favour of the DDC. Recently their Airship landed in the ports of Dehui, discovering another ST nation with a precarious political situation that just asks to be taken advantage of.
Appearance:
Name: Reede Contalio
Age/Gender: 34, male
Nationality: Sugara
Allegiance: B.C (though mostly Isabella)
Relevant Skills: Steamtech engineering, most specialized in the matter of alloys and connection. Also, Airship driving, lifting heavy stuff, and shutting the f*ck up.
Weapon(s) of Choice: blunt weapons, though capable of rifle fire.
Short Bio: Born in an 'Barbarian nation' which was, at least 34 years ago, just outside of Sugara. Went looking for work in the Sugaran capital. Worked in the heavier sectors of the melting ovens, but attracted attention due to his talent for melting the right alloys. Probably the only reason he, as a foreigner, managed to get somewhere in the Sugaran capital. Got promoted to head mechanic in one of the 18 sectors of the capital, and later re-assigned to assistant mechanic in the engineering-designing bureau of the DDC. He was also chosen as one of the mechanics send abroad in a knowledge-exchange, and has now temporarely made port in Dehui.
Appearance: artistic impression, though in reality more lean, gritty and steampunk-ish
Age/Gender: 34, male
Nationality: Sugara
Allegiance: B.C (though mostly Isabella)
Relevant Skills: Steamtech engineering, most specialized in the matter of alloys and connection. Also, Airship driving, lifting heavy stuff, and shutting the f*ck up.
Weapon(s) of Choice: blunt weapons, though capable of rifle fire.
Short Bio: Born in an 'Barbarian nation' which was, at least 34 years ago, just outside of Sugara. Went looking for work in the Sugaran capital. Worked in the heavier sectors of the melting ovens, but attracted attention due to his talent for melting the right alloys. Probably the only reason he, as a foreigner, managed to get somewhere in the Sugaran capital. Got promoted to head mechanic in one of the 18 sectors of the capital, and later re-assigned to assistant mechanic in the engineering-designing bureau of the DDC. He was also chosen as one of the mechanics send abroad in a knowledge-exchange, and has now temporarely made port in Dehui.
Appearance: artistic impression, though in reality more lean, gritty and steampunk-ish
Name: Matthew "The Monkey" Blain
Age/Gender: 20/Male
Nationality: Fanaglian
Allegiance: Beaumont Confederacy
Relevant Skills: Very good climber, has gone through military training, skilled in close combat
Weapon(s) of Choice: Cutlass, small secondary dagger in his boot (could be used as a throwing knife), LeMat revolver (.44 pinfire) and a crossbow, mainly to fire a grappling hook, but also normal quarrels and burning ammunition
Short Bio: After his parents died when he was five, Matthew grew up as an orphan in the worst districts of Quesani. He quickly had to learn how to survive on his own and proved to be quite clever and flexible as well as fast and dexterous. In the following years he had managed to build up a gang of children, most of them orphans, under his command, who had specialised in theft and burglary. Matthew himself discovered that he was a very skilled at climbing, which was useful amongst the burglars.
At the age of 15, Matthew was picked up from the streets by recruiters of the RAS and forced into service. At first he was a ship's boy, then was trained to become a full airman. As he had a problem with authorities, he was in constant conflict with the officers and was in the brig more than once in those years. Turning 18, he couldn't stand it much longer and deserted during a stay on Dehui. He hid by some old friends and then joined a pirate crew, where his skills as a sailor of the skies were needed.
Even though he has never shown the will to become more than a simple sailor and pirate, he has made himself quite a name. He has gained the nickname "monkey" for his climbing skills when he once climbed the outside of an airship's hull to repair a leak mid-air. He also has invented his own style to board a Zeppelin using his self-made crossbow.
Appearance: Matthew Blain is relatively small (around 1.6m), but his years on the road and in the military have made him strong and even more so have given him endurance, both facts reflected in his stature. He usually wears plain, functional clothes with leather boots. In battle, he wears a red bandanna to tame his brown, shoulder-length hair. In reminiscence of the pirates of the old days, he has a big golden earring in his left earlobe.
Age/Gender: 20/Male
Nationality: Fanaglian
Allegiance: Beaumont Confederacy
Relevant Skills: Very good climber, has gone through military training, skilled in close combat
Weapon(s) of Choice: Cutlass, small secondary dagger in his boot (could be used as a throwing knife), LeMat revolver (.44 pinfire) and a crossbow, mainly to fire a grappling hook, but also normal quarrels and burning ammunition
Short Bio: After his parents died when he was five, Matthew grew up as an orphan in the worst districts of Quesani. He quickly had to learn how to survive on his own and proved to be quite clever and flexible as well as fast and dexterous. In the following years he had managed to build up a gang of children, most of them orphans, under his command, who had specialised in theft and burglary. Matthew himself discovered that he was a very skilled at climbing, which was useful amongst the burglars.
At the age of 15, Matthew was picked up from the streets by recruiters of the RAS and forced into service. At first he was a ship's boy, then was trained to become a full airman. As he had a problem with authorities, he was in constant conflict with the officers and was in the brig more than once in those years. Turning 18, he couldn't stand it much longer and deserted during a stay on Dehui. He hid by some old friends and then joined a pirate crew, where his skills as a sailor of the skies were needed.
Even though he has never shown the will to become more than a simple sailor and pirate, he has made himself quite a name. He has gained the nickname "monkey" for his climbing skills when he once climbed the outside of an airship's hull to repair a leak mid-air. He also has invented his own style to board a Zeppelin using his self-made crossbow.
Appearance: Matthew Blain is relatively small (around 1.6m), but his years on the road and in the military have made him strong and even more so have given him endurance, both facts reflected in his stature. He usually wears plain, functional clothes with leather boots. In battle, he wears a red bandanna to tame his brown, shoulder-length hair. In reminiscence of the pirates of the old days, he has a big golden earring in his left earlobe.
Mercenaries
Name:Alec Black
Age/Gender: 24 Male
Nationality: 2nd PLT
Allegiance: Mercenary
Relevant Skills: Tec specialist, some knowledge of human Anatomy and biology, VERY skilled with rifles and knives, has some innate talent with pistols.
Weapon(s) of Choice: LeMat Revolver (in .44 Pinfire), Henry Rifle, Misericorde
Short Bio: Joined the military out of high school, shown distaste for authority, has been commonly reprimanded for insubordination, however he was never kept out of the action for long, his skills proved too valuable. His past before the army is unknown as he doesn't like to talk about it. He eventually quit the 2PIF (2nd PLT Invasion Force) and became a member of a guild of assassins. He showed more skill than his brothers and he was Favored by the leader of the guild. After a tough job in the nation of Picklepoo, he decided to do some freelance work. He heard of the disturbance in Dehui and rushed there. He is insensitive, sarcastic, and supercilious.
Appearance: 6'4" tall, 165 LBS, Has short brown hair, blue eyes, and a scar along the right side of his nose.
Age/Gender: 24 Male
Nationality: 2nd PLT
Allegiance: Mercenary
Relevant Skills: Tec specialist, some knowledge of human Anatomy and biology, VERY skilled with rifles and knives, has some innate talent with pistols.
Weapon(s) of Choice: LeMat Revolver (in .44 Pinfire), Henry Rifle, Misericorde
Short Bio: Joined the military out of high school, shown distaste for authority, has been commonly reprimanded for insubordination, however he was never kept out of the action for long, his skills proved too valuable. His past before the army is unknown as he doesn't like to talk about it. He eventually quit the 2PIF (2nd PLT Invasion Force) and became a member of a guild of assassins. He showed more skill than his brothers and he was Favored by the leader of the guild. After a tough job in the nation of Picklepoo, he decided to do some freelance work. He heard of the disturbance in Dehui and rushed there. He is insensitive, sarcastic, and supercilious.
Appearance: 6'4" tall, 165 LBS, Has short brown hair, blue eyes, and a scar along the right side of his nose.
Name: Talon Onarka
Age/Gender: 23/Male
Nationality: San Cristofer
Allegiance: Mercenary
Relevant Skills: Highly skilled assassin, expert marksman, talented swordsman, master of parkour style freerunning
Weapon(s) of Choice: 2x custom-shortened Winchester 1876 (30cm barrel, 6-round tubular magazine, .50-95 Express). Also a talented swordsmen, 18-inch blade
Short Bio: Talon appears to have no morals, fighting for and killing who ever he is paid for, However, he actually lives by a very strict moral code which cane lead some to interpret his personality as moralistic, upright and overly rigid, his loyalty is to his employer, however, he is known to form close bonds with those who prove themselves worthy of his trust.
Appearance: Dark brown hair, grey eyes, 5"11, toned physique but slightly built.
Age/Gender: 23/Male
Nationality: San Cristofer
Allegiance: Mercenary
Relevant Skills: Highly skilled assassin, expert marksman, talented swordsman, master of parkour style freerunning
Weapon(s) of Choice: 2x custom-shortened Winchester 1876 (30cm barrel, 6-round tubular magazine, .50-95 Express). Also a talented swordsmen, 18-inch blade
Short Bio: Talon appears to have no morals, fighting for and killing who ever he is paid for, However, he actually lives by a very strict moral code which cane lead some to interpret his personality as moralistic, upright and overly rigid, his loyalty is to his employer, however, he is known to form close bonds with those who prove themselves worthy of his trust.
Appearance: Dark brown hair, grey eyes, 5"11, toned physique but slightly built.
Name: Kaya Waddock
Age/Gender: 23/female
Nationality: Morridane
Allegiance: Mercenary, but is secretly an operative for the Morridane intelligence services ala 'the Royal Reconnaissance Service'.
Relevant Skills: Stealth, thieving and mechanical.
Weapon(s) of Choice: Morridane Repeating Long Rifle (6-round, lever-action revolver), Bowie Knife & Monkey Wrench plus whatever tool happens to be within arms' reach.
Short Bio: A young, skilled mechanic and self-styled inventor of Morridane origins who runs a small workshop and is said to be working on a heavier-than-air flying machine. Not very good round people and can be seen as a little naive at times, but seems to be most happy when surrounded by the innards of some machine and elbow deep in engine oil. Isn't bothered with the law and will accept work from almost anyone, though it has to be strictly mechanically related. What very few people know is that she is actually an operative for the Morridane Royal Reconnaissnace Service gathering information and despatching a report once a month to keep her superiors informed on the latest happenings in Dehui.
Appearance:
Age/Gender: 23/female
Nationality: Morridane
Allegiance: Mercenary, but is secretly an operative for the Morridane intelligence services ala 'the Royal Reconnaissance Service'.
Relevant Skills: Stealth, thieving and mechanical.
Weapon(s) of Choice: Morridane Repeating Long Rifle (6-round, lever-action revolver), Bowie Knife & Monkey Wrench plus whatever tool happens to be within arms' reach.
Short Bio: A young, skilled mechanic and self-styled inventor of Morridane origins who runs a small workshop and is said to be working on a heavier-than-air flying machine. Not very good round people and can be seen as a little naive at times, but seems to be most happy when surrounded by the innards of some machine and elbow deep in engine oil. Isn't bothered with the law and will accept work from almost anyone, though it has to be strictly mechanically related. What very few people know is that she is actually an operative for the Morridane Royal Reconnaissnace Service gathering information and despatching a report once a month to keep her superiors informed on the latest happenings in Dehui.
Appearance:
Name: Samuel MacKinnon
Age/Gender: 24/Male
Nationality: Gratikistan
Allegiance: Merc
Relevant Skills: Engineering (advanced clockwork and simpler steam-systems); Charismatic and able to haggle and barter; Carpentry ;
Weapon(s) of Choice: Tagan Thunderhorse
Short Bio: Samuel is a young man, who joined the the merchant navy as a cabin boy in his early teens and has experience aboard both their sea-going fleet as well as their airships and has wound up in Fanaglia having managed to leave the service to find his fortune. He is more mature than a teenager but is still admittedly fairly young (meh, write what you know) but gained experience of the workings of clockwork mechanisms and steam engines in the navy. He also learned the art of trade and being naturally charismatic, is surprisingly able at talking his way out of situations. He learned woodwork as a child but prefers only to fall back on this skill when he needs to earn money and nothing is forthcoming. Samuel will need convincing before joining one side or another. He enters the fray unaligned and it is his dream to one day command his own airship, able to come and go wherever he wishes. As a result, he is somewhat actively looking for a place on the crew of an established ship.
Appearance:
Age/Gender: 24/Male
Nationality: Gratikistan
Allegiance: Merc
Relevant Skills: Engineering (advanced clockwork and simpler steam-systems); Charismatic and able to haggle and barter; Carpentry ;
Weapon(s) of Choice: Tagan Thunderhorse
Short Bio: Samuel is a young man, who joined the the merchant navy as a cabin boy in his early teens and has experience aboard both their sea-going fleet as well as their airships and has wound up in Fanaglia having managed to leave the service to find his fortune. He is more mature than a teenager but is still admittedly fairly young (meh, write what you know) but gained experience of the workings of clockwork mechanisms and steam engines in the navy. He also learned the art of trade and being naturally charismatic, is surprisingly able at talking his way out of situations. He learned woodwork as a child but prefers only to fall back on this skill when he needs to earn money and nothing is forthcoming. Samuel will need convincing before joining one side or another. He enters the fray unaligned and it is his dream to one day command his own airship, able to come and go wherever he wishes. As a result, he is somewhat actively looking for a place on the crew of an established ship.
I have yet to write a factbook about my nation, but in present day it's a recently freed colony of an as yet unnamed Empire (though each character so far has had strong Celtic, specifically Scottish, roots so at the moment, it's definitely something akin to the British Empire in terms of its being European in origin. Gratikistan herself is also strongly influenced by native Polynesian culture. I thought it would be fun, and also more compatible with an RP occurring within Fanaglia's boundaries, to have my character as being of a Gratikistan contemporary to Fanaglia, and therefore still part of the Empire.
Appearance:
Name: Fritz Rumey [Lieutenant, Chief Engineer]
Age/Gender: 35/Male
Date of Birth: May 27, 1847
Nationality: Kuligan
Allegiance: Mercenary
Relevant Skills: Engineering, mechanics, crew management, previous aviation experience
Weapon(s) of Choice:T-71 8x57mm IR Bolt-Action Rifle with custom sawback sword bayonet.
Equipment: Tools mostly, ammunition belts, scabbard for sawback bayonet, 15 tonne-capacity crates (all empty; can be used for more organized cargo, weaponry, ammunition, etc. storage), two tonne-capacity crates of scrap metal.
Short Bio: Born May 27, 1847, to Uhlanders from the barrowdowns of Kuligan, Rumey attended the Friesack Aviation Military Academy from 1860-1865. Whilst he was there, his entire family perished in an unfortunate city-block fire. Graduating with honors, he was trained to be an able crewman aboard middle-grade standard variants of Tagan airships, A through K-class. After spending a time in the air corps, he was discharged and started his own mechanical business- which unfortunately failed after a few months due to grandiose designs and invention ideas, not to say none of them were implemented. After his company was dissolved, he gathered up the remaining few inventions he had created that he could (a couple of variants of guns, a sword bayonet, and some tools) and set out on a tour of the world. He traveled with mercenary groups over the course of 22 years and several old friends from his business, eventually putting his services out for hire on the market after all his acquaintances either were killed, deserted, or went missing. He seeks to fly aboard an airship and be its chief engineer, not command one himself. He seeks friendship and comradery amongst his allies and loves it all the more when it relates to flying. While he's not much for close fighting, he can shoot accurately enough and is skilled when it comes to technology.
Appearance:
Age/Gender: 35/Male
Date of Birth: May 27, 1847
Nationality: Kuligan
Allegiance: Mercenary
Relevant Skills: Engineering, mechanics, crew management, previous aviation experience
Weapon(s) of Choice:T-71 8x57mm IR Bolt-Action Rifle with custom sawback sword bayonet.
Equipment: Tools mostly, ammunition belts, scabbard for sawback bayonet, 15 tonne-capacity crates (all empty; can be used for more organized cargo, weaponry, ammunition, etc. storage), two tonne-capacity crates of scrap metal.
Short Bio: Born May 27, 1847, to Uhlanders from the barrowdowns of Kuligan, Rumey attended the Friesack Aviation Military Academy from 1860-1865. Whilst he was there, his entire family perished in an unfortunate city-block fire. Graduating with honors, he was trained to be an able crewman aboard middle-grade standard variants of Tagan airships, A through K-class. After spending a time in the air corps, he was discharged and started his own mechanical business- which unfortunately failed after a few months due to grandiose designs and invention ideas, not to say none of them were implemented. After his company was dissolved, he gathered up the remaining few inventions he had created that he could (a couple of variants of guns, a sword bayonet, and some tools) and set out on a tour of the world. He traveled with mercenary groups over the course of 22 years and several old friends from his business, eventually putting his services out for hire on the market after all his acquaintances either were killed, deserted, or went missing. He seeks to fly aboard an airship and be its chief engineer, not command one himself. He seeks friendship and comradery amongst his allies and loves it all the more when it relates to flying. While he's not much for close fighting, he can shoot accurately enough and is skilled when it comes to technology.
Appearance:
Name: Captain Lloret de Mar, the "Baron of Costa Brava"
Age/Gender: 45 / Male
Nationality: Zepese of the Catalunya Clan
Allegiance: Mercenary
Relevant Skills: Electrician, genocidal killer, former Captain in the Royal Navy of Catalunya, Good Orator
Weapon(s) of Choice: Lupara, Garrote and the Sickle
Airship: Evans Wolf-Class Ship
Short Bio:
Captain Lloret de Mar, the "Baron of Costa Brava", was one of the most terrifying pirates under the contract of Duchy of Catalunya. He was rumored to torture hundreds of people with the garrote. He was a complete Catalunya nationalist who believed in the superiority of the Catalan speaking people. His insane goal was to kill all the "inferior" ethnolinguistic clans of Zeppy.
Before he could do that, he lead a coup d'etat against the Duke of Catalunya, which horribly failed and cost him his wife, his official title as the "Baron of Costa Brava" (yet he still calls himself that), his loyalty to the Catalunya Clan and his left leg. Many say after this event, he declared war on Catalunya and on Victor Zepatoro de Osborne, the King of Zeppy and the former Duke of Catalunya, who killed and raped his wife and cut his left leg off with a rusty sickle.
He has come to this organization with the motivations to complete his revenge but is currently, as King Zepatoro de Osborne said, "whoring himself to the Jews and other homosexual foreigners."
Appearance:
(image missing)
Age/Gender: 45 / Male
Nationality: Zepese of the Catalunya Clan
Allegiance: Mercenary
Relevant Skills: Electrician, genocidal killer, former Captain in the Royal Navy of Catalunya, Good Orator
Weapon(s) of Choice: Lupara, Garrote and the Sickle
Airship: Evans Wolf-Class Ship
Short Bio:
Captain Lloret de Mar, the "Baron of Costa Brava", was one of the most terrifying pirates under the contract of Duchy of Catalunya. He was rumored to torture hundreds of people with the garrote. He was a complete Catalunya nationalist who believed in the superiority of the Catalan speaking people. His insane goal was to kill all the "inferior" ethnolinguistic clans of Zeppy.
Before he could do that, he lead a coup d'etat against the Duke of Catalunya, which horribly failed and cost him his wife, his official title as the "Baron of Costa Brava" (yet he still calls himself that), his loyalty to the Catalunya Clan and his left leg. Many say after this event, he declared war on Catalunya and on Victor Zepatoro de Osborne, the King of Zeppy and the former Duke of Catalunya, who killed and raped his wife and cut his left leg off with a rusty sickle.
He has come to this organization with the motivations to complete his revenge but is currently, as King Zepatoro de Osborne said, "whoring himself to the Jews and other homosexual foreigners."
Appearance:
(image missing)
Name: Khelgar McCloud
Age/Gender: 48/Male
Nationality: Parthenese
Allegiance: Neutral Trader
Relevant Skills: Smuggling, Explosives, Bribery, Persuasion
Weapon(s) of Choice: Hand-blown glass fragmentation grenades, Wheel lock hand mortar, prototype Maxim Gun
Airship: http://www.ffsky.com/ff/zhuanti/FF9/air ... rship1.jpg
Short Bio: Khelgar was born into a life of privilege. The son of an Athenian diplomat, he spent a good portion of his early life traveling between the various citystates that comprise the Parthenese Confederation. As a result of these boyhood travels and his family's prominence in society, he developed a broad network of powerful friends spanning the globe. While he had every intention of following in his father's footsteps and becoming a diplomat, he soon came to realize that he could generate a fortune through facilitating trade between his various contacts in the wold. By his fortieth birthday, Khelgar had solidified a vast trade empire and had amassed fortune and power that rivaled even that of the various families of Parthenese royalty. Sensing this, the only son of Emperor Constantine Valtreck and heir to the crown, Lord Dentene Valtreck, launched a covert war against Khelgar's operations without his father's permission. Seeing the potential for profit in the untapped markets of the outer colonies and fearing for his own safety within Parthenese lands, Khelgar has arrived in Dehui on a small 1A Class Armored Freighter with a crew of his most trusted companions and a hull loaded with cutting edge weaponry, ammunition, and luxury housewares.
Appearance: http://members.wolfram.com/billw/images/taft.jpg
Age/Gender: 48/Male
Nationality: Parthenese
Allegiance: Neutral Trader
Relevant Skills: Smuggling, Explosives, Bribery, Persuasion
Weapon(s) of Choice: Hand-blown glass fragmentation grenades, Wheel lock hand mortar, prototype Maxim Gun
Airship: http://www.ffsky.com/ff/zhuanti/FF9/air ... rship1.jpg
Short Bio: Khelgar was born into a life of privilege. The son of an Athenian diplomat, he spent a good portion of his early life traveling between the various citystates that comprise the Parthenese Confederation. As a result of these boyhood travels and his family's prominence in society, he developed a broad network of powerful friends spanning the globe. While he had every intention of following in his father's footsteps and becoming a diplomat, he soon came to realize that he could generate a fortune through facilitating trade between his various contacts in the wold. By his fortieth birthday, Khelgar had solidified a vast trade empire and had amassed fortune and power that rivaled even that of the various families of Parthenese royalty. Sensing this, the only son of Emperor Constantine Valtreck and heir to the crown, Lord Dentene Valtreck, launched a covert war against Khelgar's operations without his father's permission. Seeing the potential for profit in the untapped markets of the outer colonies and fearing for his own safety within Parthenese lands, Khelgar has arrived in Dehui on a small 1A Class Armored Freighter with a crew of his most trusted companions and a hull loaded with cutting edge weaponry, ammunition, and luxury housewares.
Appearance: http://members.wolfram.com/billw/images/taft.jpg
Name: Friedrich Von Maulitz
Age/Gender: 34/Male
Nationality: Herminian
Allegiance: Mercenary (what side are the mercenaries on?)
Relevant Skills: Skilled with a knife, superb horseman, is a surprisingly crack shot with a pistol.
Weapon(s) of Choice: Mauser Model 1871, Colt Peacemaker, Bowie Knife
Short Bio: Born into the Herminian Aristocracy, Maulitz served 6 years as a Cavalryman, before he retired and decided to become a mercenary overseas. Eventually, he heard of what was going on Dehui, so he boarded a ship that took him to the island, and he seeks to make his mark.
Appearance:
Age/Gender: 34/Male
Nationality: Herminian
Allegiance: Mercenary (what side are the mercenaries on?)
Relevant Skills: Skilled with a knife, superb horseman, is a surprisingly crack shot with a pistol.
Weapon(s) of Choice: Mauser Model 1871, Colt Peacemaker, Bowie Knife
Short Bio: Born into the Herminian Aristocracy, Maulitz served 6 years as a Cavalryman, before he retired and decided to become a mercenary overseas. Eventually, he heard of what was going on Dehui, so he boarded a ship that took him to the island, and he seeks to make his mark.
Appearance: