NATION

PASSWORD

From Shattered Stone [IC|Closed]

For all of your non-NationStates related roleplaying needs!
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G-Tech Corporation
Khan of Spam
 
Posts: 69014
Founded: Feb 03, 2010
Corrupt Dictatorship

From Shattered Stone [IC|Closed]

Postby G-Tech Corporation » Mon Jan 27, 2014 6:43 am

Friendly link to the OOC

From Shattered Stone



Our story starts where all tales should: at the beginning.


Once upon a time, on a continent called Ara, a prosperous kingdom ruled the land. It's leader was wise and strong, the perfect leader for it's people. His enemies feared him, and eventually were vanquished by the force of the kingdom's arms. His people loved him, and the Kingdom grew strong and free. Great cities rose upon the continent, and the numbers of the citizens of the Kingdom swelled in the years of peace. Engineering prospered, science progressed, and beauty flowered throughout the Kingdom.

But such a time could not last; at the edges of the society of the Kingdom a cancer grew. In a lustful desire for wisdom and knowledge the nobles of the Kingdom fell to hedonism and debauchery, and eventually feuds and greed crept into the hearts of men. Warfare broke out and spread quickly, a vast civil war with every fetid noble seeking his own aggrandizement. The Kingdom's armies were riven asunder by internal divisions, and across all of Ara battles raged and blood was spilled. The King desperately tried to restore order, but was slain in his bed by an assassin of unknown origin, and anarchy reigned supreme.

Into this chaos step you, the faction leaders. Do you have what it takes to restore the Kingdom in your own image? Will you rise to glory, or be swept aside by others in their quest for power? In the end, there can only be one King.




He (or She) that holds the Capital for ten turns shall be crowned Sovereign.

The Map of Ara




Every player starts with 300 population in their initial town, 250 gold in their treasury, and a garrison of 3 Peasants, 1 Archer, 2 Spearmen, and a General's Bodyguard in your initial town.
If you aren't on the map, it's probably because you haven't been accepted yet. You may wish to check the OoC.
All movements must be accompanied by the publishing of an updated map- no exemptions. If it isn't on the most recent map, it hasn't happened. If you are incapable of editing the map due to some bizarre set of circumstances, work it out with on of your fellow players so they can add you to their updates.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The Nation of Hay
Minister
 
Posts: 3219
Founded: Nov 20, 2012
Ex-Nation

Postby The Nation of Hay » Mon Jan 27, 2014 3:29 pm

It is easy to be brave behind a castle wall.

- Welsh proverb


Asthey

Robert III Rutledge, local governor and, as it were, King of Asthey, looked out at his city. The term city is used rather generously in this context, as Asthey wasn't much more than a large town. The only thing Asthey had, besides a sizable garrison, were shacks and huts. Asthey didn't have a barracks. Asthey didn't have a market. Asthey didn't have a stockyards, or a docks. Hell, Asthey hadn't even a wall around it. But, that would all change soon. Or, rather, it was currently in the process of changing, as a large wooden wall was being constructed around the town.

Meanwhile, some soldiers were being trained. More particularly, battalions of spearmen and bowmen were being armed and prepared for battle. Fifty new men would be added to the current Asthean army, and would assist in defense of the town. Spears and bows were being created by the many workers of Asthey. As well as spearmen and archers, scouts were also being trained. These men would be the very best when it comes to seeing things without being seen. This was a very useful skill nowadays, as there were many people in the world who would wish to do harm to the Astheans.




Constructing a Wooden Wall in the Town of Asthey
Training a Scout, a Spearman, and an Archers in the Town of Asthey

1st Asthean Army (Garrisoned in Asthey): 3 Peasants (50 Men | 80 Morale), 1 Archer (20 Men | 100 Morale), 2 Spearmen (30 Men | 100 Morale), and a General's Bodyguard (20 Men | 120 Morale)


Town of Asthey +15 gold per turn, +20 pop per turn, 230 population (300 - 20 [Scout] -30 [Spearman] - 20 [Archer])| Can Recruit: 5/8 Peasants, 1/2 Scouts, 0/3 Spearmen, 0/2 Archers, 1 Swordsmen, 1 Horsemen, 1 Engineers | Garrison: 1st Asthean Army| Buildings: None


140 Gold (250 - 30 [Wooden Wall] - 20[Scout] -30[Spearman] -30[Archers])
Last edited by The Nation of Hay on Tue Jan 28, 2014 9:15 am, edited 3 times in total.
sig rework in progress

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Konariona
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Posts: 5515
Founded: Oct 05, 2009
Ex-Nation

Postby Konariona » Mon Jan 27, 2014 7:09 pm

"When cities burn and armies turn and flee in disarray, cowards will cry: 'Tis best to fly, and fight another day'. But warriors know in their marrow, When they die and fall, 'tis best to have fought and lost than not to have fought at all.'"
- Unknown


Crimson Sword
The armies of the Crimson held their heads high as they marched on parade. General Tulius smiled, and though it was merely a bevy of peasants, spearmen, and a few archers, along with his own personal bodyguard, they were well trained, and the people of the town were descendents of the Brothers.
There were also a few dozen elder Brothers who could teach the young men in the village to be true Battlebrothers.. and they would go east, go to the nearby village and take it for their own.

He chuckled a bit, and went off to arrange a few things.

1 unit of Battlebrothers begins training. (-80 pop, -130 gold)
A market being built. (-50 gold)
300 pop, 250 gold, and a garrison of 3 Peasants, 1 Archer, 2 Spearmen, and a General's Bodyguard in the town.


3 Peasants
1 Archer
2 Spearmen
1 General's Bodyguard


1 Town


70 Gold, 220 population
+15 gold per turn, +20 pop per turn
Last edited by Konariona on Tue Jan 28, 2014 10:13 pm, edited 2 times in total.
Greetings, traveler.

Ruled by a hereditary monarch, Emperor-General Helix Dominastad.


You want our arms? Molon labe, Xerxes.

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The Inritus Extraho
Negotiator
 
Posts: 6129
Founded: Dec 05, 2010
Ex-Nation

Postby The Inritus Extraho » Mon Jan 27, 2014 9:49 pm

Start: 250g, 300p, +30g/t, +50p/t
Build: Stockyards (-50 G)
Recruit: Scout (-20g, -20p)
End: 180g, 280p, +30g/t, +80p/t

3 Peasants, 1 Archer, 2 Spearmen, General's Bodyguard remain at home.


Riversend was a small, nice town. But now it was gearing up for war; there were reports of nearby settlements, and so some of the younger, more fit people in town were being readied for scouting; if they could find out how strong the nearby settlements were, it would alleviate most of Ashdale's worries about the chaos resulting in the capital-scrabble.
If you see I've made a mistake in my wording or a factual detail, telegram me and I'll fix it. I'll even give you credit for pointing it out, if you'd like.
You can call me TIE. I'm not on much... so telegram me if you need something.
FanT Nation - FT w/o space.
I'm on CA time, so... pacific. UTC -8
I'm bi, not single, and really any pronoun works.
I'll check out RP's if you TG me about them.

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Calces millia
Diplomat
 
Posts: 931
Founded: May 20, 2013
Ex-Nation

Postby Calces millia » Tue Jan 28, 2014 7:02 am

"The lack of money is the root of all evil."
- Mark Twain

-Caesar's Wealth Merchant Guild-


Felix Tiberius Aurelius, the man who puts the legendary three wealthy merchant caravan under the same banner is looking down on his city from his balcony, looking a small city that he knew very soon would make thousands, no, millions of gold diving into his people pocket. But for now, it's just a gathering of unprofitable and unproductive property. No walls, no lumber camp, no docks, and worst of all, no market. there's no a single market.

How can you make a mercantile town without even a single market to give its existence a meaning? This horrible condition must stop now in Mr. Aurelius's opinion, and that's mean opening a lot and attract a small amount of merchant. It'll be costly, of course, but the taxes will be more than enough to balance back the book. So he makes a mental note to tell his guys to use the leftover woods and set a decent market for his city.

But attracting a merchant mean attracting a bandit, and there must be security in the city for making the precious merchants feel safe and pay the damn tax. He probably needs to train a caravan guard. These men have just the experience to beat the shit out of anyone and still able to sell the leftover stuff from the battle, which once again, will be profitable.


Action : Creating a market and train a unit of caravan guard




Garrisoned in the city: 3 Peasants (50 Men | 80 Morale), 1 Archer (20 Men | 100 Morale), 2 Spearmen (30 Men | 100 Morale), and a General's Bodyguard (20 Men | 120 Morale)


A single town


140 Gold (250 - 50 (market)- 60 (caravan guard))
Last edited by Calces millia on Tue Jan 28, 2014 2:54 pm, edited 1 time in total.
"Let me get this straight, you think surrendering, and offering yourself will stop the war? How arrogant. The life of each human is worth one, that’s it. Nothing more, nothing less."
- FMA: Brotherhood

Do not believe in anything simply because you have heard it.
Do not believe in anything simply because it is spoken and rumored by many.
Do not believe in anything simply because it is found written in your religious books.
Do not believe in anything merely on the authority of your teachers and elders.
Do not believe in traditions because they have been handed down for many generations."

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The Nation of Hay
Minister
 
Posts: 3219
Founded: Nov 20, 2012
Ex-Nation

Postby The Nation of Hay » Tue Jan 28, 2014 9:33 am

War is delightful to those who have had no experience of it.

- Erasmus


Asthey

The newly built wall was rather disappointing. Many of the men and women of Asthey were expecting huge walls, to keep out even the most determined attackers, but instead had gotten nothing more than a palisade. Standing hardly six feet tall, the wooden beams hardly even cast a shadow on the ground. Nonetheless, the wall was cheap, and could keep out some of the... less enthusiastic invaders.

After the wall went up, the men, and the treasury, of Asthey were free to build whatever they pleased. Or, rather, were free to build whatever they were commanded to build. On this occasion, they were commanded to build a marketplace. A marketplace, the king thought, would quickly fill the coffers, which was already frighteningly empty.

Meanwhile, the scouts that had been prepared earlier were marching south, to scout a nearby town. If the town seemed easy to capture, the Asthean army would march south, and capture it.




Constructing a Market in the Town of Asthey
Sending a battalion of Scouts southward, and scouting the town.

1st Asthean Army (Garrisoned in Asthey): 3 Peasants (50 Men | 80 Morale), 2 Archers (20 Men | 100 Morale), 3 Spearmen (30 Men | 100 Morale), and a General's Bodyguard (20 Men | 120 Morale)

Scouts (Three squares south of Asthey): 1 Scouts (20 Men | 100 Morale)


Town of Asthey +15 gold per turn, +20 pop per turn, 250 (230 + 20) population | Can Recruit: 5/8 Peasants, 1/2 Scouts, 0/3 Spearmen, 0/2 Archers, 1 Swordsmen, 1 Horsemen, 1 Engineers | Garrison: 1st Asthean Army| Buildings: Wooden Wall


105 Gold (140 - 50 [Market] + 15)


Map
Last edited by The Nation of Hay on Tue Jan 28, 2014 8:48 pm, edited 1 time in total.
sig rework in progress

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Prusslandia
Powerbroker
 
Posts: 8972
Founded: Jan 14, 2014
Ex-Nation

Postby Prusslandia » Tue Jan 28, 2014 9:43 am

Oscar Wilde: ‘We are each our own devil, and we make this world our hell.

WIP




A unit of Homunculi are created
Two units of cultists are trained
A unit of swordsmen are trained
Farm is being built
3 peasants
1 archer
2 supermen
1 generals bodyguard


one town


30 gold, 160 population
Add 7000 to 8000 posts to my post count.
(•_•)
( •_•)>⌐■-■
(⌐■_■)
I’m back owo

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Konariona
Negotiator
 
Posts: 5515
Founded: Oct 05, 2009
Ex-Nation

Postby Konariona » Tue Jan 28, 2014 9:50 am

"Ten soldiers wisely led will beat a hundred without a head."
-Euripides


Crimson Sword, Turn 2
And so the General looked again over his new army, now with it's core of eighty Brothers. They were a beyond-powerful force, not something that any mundane village would be able to counter with some quickly-pressed-into service peasants. The Brothers would break the enemy's backs easily and with no hesitation, knowing that none of the enemies could even touch them.

He smiled, as he had done throughout the week, and watched the army march through the gates. Then he joined them, riding his horse through the newly built market to join his bodyguard, and then they went, beginning the march to the village.

Army Movement
-Army One, consisting of just the one unit of Battlebrothers and the General's Bodyguard, moves one square South and two squares East.
-Army Two, consisting of the 2 units Spearmen, 3 unit Peasants, and one unit Archers, marches two squares South.
Updated Map

1 unit Battlebrothers (80 troops)
1 unit General's Bodyguard (20 troops)
2 units Spearmen (30 troops) (30 troops)
3 units Peasants (50 troops) (50 troops) (50 troops)
1 unit Archers (20 troops)

1 Town, containing:
Market

85 gold, 240 population
+25 gold, +20 population
Last edited by Konariona on Tue Jan 28, 2014 10:14 pm, edited 4 times in total.

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G-Tech Corporation
Khan of Spam
 
Posts: 69014
Founded: Feb 03, 2010
Corrupt Dictatorship

Postby G-Tech Corporation » Tue Jan 28, 2014 9:53 am

In the Town to the south the scouts of Asthey find a Garrison of four Peasants, two Spearmen, one Archers, and one Swordsmen. They also notice a single Wooden Wall protecting the town.
Last edited by G-Tech Corporation on Tue Jan 28, 2014 7:28 pm, edited 1 time in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Shaggai
Powerbroker
 
Posts: 9339
Founded: Mar 27, 2013
Ex-Nation

Postby Shaggai » Tue Jan 28, 2014 5:17 pm

Some say the world will end in fire,
Some say in ice.
From what I've tasted of desire
I hold with those who favor fire.
But if it had to perish twice,
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice.

-Robert Frost

Renaur, the town of the Firebringers was prospering. But more was necessary. Skanaur surveyed what he had, and decided that more warriors would be needed. As would a wall, in fact.

Constructing 1 Wooden Wall in Renaur.
Recruiting 1 Warrior Monk, 2 Archer


Start: 250g, 300p, +15g/t, +20p/t
Build: Wooden Wall (-30g)
Recruit: 1 Warrior Monk, 2 Archer (-95g, -60g [-155g], -10p, -40p [-50p])
[-185g, -50p]
End: 65g, 250p, +15g/t, +20p/t


1 Town
3 Peasants, 1 Archer, 2 Spearmen, 1 General's bodyguard.
Last edited by Shaggai on Thu Jan 30, 2014 5:36 pm, edited 2 times in total.
piss

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The Inritus Extraho
Negotiator
 
Posts: 6129
Founded: Dec 05, 2010
Ex-Nation

Postby The Inritus Extraho » Tue Jan 28, 2014 6:40 pm

The Inritus Extraho wrote:
Start: 250g, 300p, +30g/t, +50p/t
Build: Stockyards (-50 G)
Recruit: Scout (-20g, -20p)
End: 180g, 280p, +30g/t, +80p/t

3 Peasants, 1 Archer, 2 Spearmen, General's Bodyguard remain at home.


Start: 180g, 280p, +30g/t, +20(50)p/t
Upkeep: +15g, +20p
Build: Nothing (-0)
Recruit: Mounted Archer (-185 G, -20 P)
End: 10g, 310p, +15g/t, +50p/t
3 Peasants, 1 Archer, 2 Spearmen, General's Bodyguard move 2 squares WEST of Riversend Town.
1 Scout moves 3 squares WEST of Riversend Town.


In the town, there was a celebration going on; a group of Yaks had been trained, and the Archers that sat proudly on their backs were holding terribly strong recurve bows made of horn, lovingly crafted. It was time to prepare for war; there had been rumors of people training new units of their own, and getting ready for battle. The Bosmutii would not be left out.
Last edited by The Inritus Extraho on Tue Jan 28, 2014 7:02 pm, edited 3 times in total.
If you see I've made a mistake in my wording or a factual detail, telegram me and I'll fix it. I'll even give you credit for pointing it out, if you'd like.
You can call me TIE. I'm not on much... so telegram me if you need something.
FanT Nation - FT w/o space.
I'm on CA time, so... pacific. UTC -8
I'm bi, not single, and really any pronoun works.
I'll check out RP's if you TG me about them.

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The Nation of Hay
Minister
 
Posts: 3219
Founded: Nov 20, 2012
Ex-Nation

Postby The Nation of Hay » Tue Jan 28, 2014 8:47 pm

He serves me most, who serves his country best.

- Homer


Asthey

"March, maggots!" the general yelled out at the army ahead of him. The march about which the general was yelling wasn't a particularly hard march, nor was it a particularly difficult march. As a matter of fact, or at least a matter of opinion (mostly the opinion of the men at whom were being yelled), the general didn't need to be yelling. "The general needn't waste his breath", was a very common thought among the ranks of soldiers. Besides, it wasn't like the soldiers didn't have any other motivation. The town they were marching towards was said to be rich with fine wine and finer women, which were both much better motivators than a pissy leader.

The army, more particularly the First Asthean Army, was marching south to conquer a small town. The people of Asthey had long had their eyes on the town, but were only now in the mind to invade it. 40 bowmen, 90 spearmen, 20 horsemen, and 150 armed peasants had been ordered south, much to the dismay of the townsfolk. The town gentry, of course, dismissed the peasants' concerns, and put their full faith in their new wall, dingy as it was. The entire town garrison, half of which was an untrained, unruly mob, was marching out the small gates, and into the Southern fields.




Moving 1st Asthen Army out of Asthey to attack the Town to the South

1st Asthean Army (2 squares south of Asthey): 3 Peasants (50 Men | 80 Morale), 2 Archers (20 Men | 100 Morale), 3 Spearmen (30 Men | 100 Morale), and a General's Bodyguard (20 Men | 120 Morale)

Scouts (Three squares south of Asthey): 1 Scouts (20 Men | 100 Morale)


Town of Asthey +15 gold per turn, +20 pop per turn, 250 (230 + 20) population | Can Recruit: 5/8 Peasants, 1/2 Scouts, 0/3 Spearmen, 0/2 Archers, 1 Swordsmen, 1 Horsemen, 1 Engineers | Garrison: None| Buildings: Wooden Wall


105 Gold (140 - 50 [Market] + 15)


Look, I did it right this time!
sig rework in progress

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Konariona
Negotiator
 
Posts: 5515
Founded: Oct 05, 2009
Ex-Nation

Postby Konariona » Wed Jan 29, 2014 1:13 pm

"To lead uninstructed people to war is to throw them away."
- Confucius


Crimson Sword
General Tulius

The army continues to march East on the village, and the peasants follow eagerly, though they are not as fast as the Battlebrothers. Soon the Brothers will fall upon the village. Soon.
Tulius grimly marched as business went on as usual in the market.

Updated Map

One Market is built. (-50 gold)

1 unit Battlebrothers (80 troops)
1 unit General's Bodyguard (20 troops)
2 units Spearmen (30 troops) (30 troops)
3 units Peasants (50 troops) (50 troops) (50 troops)
1 unit Archers (20 troops)



1 Town, containing:
Market


55 gold, 280 population
+25 gold, +20 population
Greetings, traveler.

Ruled by a hereditary monarch, Emperor-General Helix Dominastad.


You want our arms? Molon labe, Xerxes.

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The Inritus Extraho
Negotiator
 
Posts: 6129
Founded: Dec 05, 2010
Ex-Nation

Postby The Inritus Extraho » Wed Jan 29, 2014 4:23 pm

The Inritus Extraho wrote:
Start: 180g, 280p, +30g/t, +20(50)p/t
Upkeep: +15g, +20p
Build: Nothing (-0)
Recruit: Mounted Archer (-185 G, -20 P)
End: 10g, 310p, +15g/t, +50p/t
3 Peasants, 1 Archer, 2 Spearmen, General's Bodyguard move 2 squares WEST of Riversend Town.
1 Scout moves 3 squares WEST of Riversend Town.
10g, 310p, +15g/t, +50p/t
Upkeep: +15 G, +50 P
Build: Nothing
Recruit: Nothing
End: 25 G, 360 P, +15g/t, +50p/t
Scouts move North 3; scout the Town.
3 Peasants, 1 Archer, 2 Spearmen, 1 General’s Bodyguard move North 1, West 1.
1 Mounted Archer moves South 3.

The Mounted Archers rode out of town to catch up to the other parts of the Bosmutii army; they were preparing for the siege of a small town to the north-west, up behind the mountains. Scouts were already bringing back reports of the town, and soon the long ash shafts of the arrows would blacken the sky and water the ground with the blood of their enemies.

Updated map!
Last edited by The Inritus Extraho on Wed Jan 29, 2014 5:04 pm, edited 2 times in total.
If you see I've made a mistake in my wording or a factual detail, telegram me and I'll fix it. I'll even give you credit for pointing it out, if you'd like.
You can call me TIE. I'm not on much... so telegram me if you need something.
FanT Nation - FT w/o space.
I'm on CA time, so... pacific. UTC -8
I'm bi, not single, and really any pronoun works.
I'll check out RP's if you TG me about them.

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G-Tech Corporation
Khan of Spam
 
Posts: 69014
Founded: Feb 03, 2010
Corrupt Dictatorship

Postby G-Tech Corporation » Wed Jan 29, 2014 4:56 pm

The scouts of the Bosmutti bring back good news; the village ahead is occupied by a mere three units of militiamen- Peasants, as one man described them- and there was not a wall in sight. Simply humble hovels of the people in this back end of nowhere.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Wed Jan 29, 2014 6:32 pm

Stormborn,
The Return of the Immortal


With all of the factions vying for power over Ara, it was only a matter of time before the crystal prison the King put Zurak in has weakened and finally the Immortal was free, and now his followers and soldiers, his people who believe that he is the one, the Prophet of Lighting of their god, Comstock, the embodiment of the magic of the Stormborn. The town of Losh, where it all begin, it had a forest where the people gather the timber and sell it, but it is the starting point for the Stormborn.

Zurak was walking in his hall and saw the town as he spoke" it has been too long since my imprisonment as I have saw the world change, but now it is time to finish or at least, restart what I have done and make sure that we start the rise of our people, but first, it is time to improve this town a bit"

Actions this turn:
+ 15 gold( Total of 275 gold)
+ 20 pop ( Total of 320 pop)
Constructs Market( -50 gold, total of 225 gold)
trains two Lightingsmith( -30 gold and 20 pop, total of 195 gold and 300 pop)
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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The Nation of Hay
Minister
 
Posts: 3219
Founded: Nov 20, 2012
Ex-Nation

Postby The Nation of Hay » Wed Jan 29, 2014 7:00 pm

A fool thinks himself to be wise, but a wise man knows himself to be a fool.

-William Shakespeare


Asthey

Cows. Cows were nice. Really nice.

That was a lie.

Actually, it was a really big lie; most people hate cows. One person, however, despised cows more than anybody. This man didn't have a name, or, rather, his name wasn't very important to the story. But he hated cows with a passion. He thought of them as large, smelly things, that had no earthly purpose besides being large and smelly. He knew that this was irrational, for cows were very useful, but he still hated them. He hated them now, more than ever, as he was currently in the process of building a very large, very smelly pen for the cows (which he despised), even though he had much better things to be doing. As a matter of fact, he could be sitting around reading a book. He had only assumed that the people making him work knew that he could be sitting around reading a book, but they obviously didn't. He wondered what the aristocracy had against reading books.




Constructing a Stockyards in the Town of Asthey
Moving my army further south, and returning my Scouts to Asthey

1st Asthean Army (Two squares south of Asthey): 3 Peasants (50 Men | 80 Morale), 2 Archers (20 Men | 100 Morale), 3 Spearmen (30 Men | 100 Morale), and a General's Bodyguard (20 Men | 120 Morale)

Scouts (Garrisoned in Asthey): 1 Scouts (20 Men | 100 Morale)


Town of Asthey +25 gold per turn, +20 pop per turn, 270 population (250 + 20) | Can Recruit: 5/8 Peasants, 1/2 Scouts, 0/3 Spearmen, 0/2 Archers, 1 Swordsmen, 1 Horsemen, 1 Engineers | Garrison: Scouts | Buildings: Wooden Wall, Market


70 Gold (105 - 50 [Stockyards] + 15)


Map
sig rework in progress

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Shaggai
Powerbroker
 
Posts: 9339
Founded: Mar 27, 2013
Ex-Nation

Postby Shaggai » Wed Jan 29, 2014 7:44 pm

The workers continued on new stuff. More monks were recruited.

Constructing 1 Lumber Camp in Renaur.
Recruiting 1 Spearman

Start: 80g, 265p, +15g/t, +20p/t
Build: Lumber Camp (-30g)
Recruit: 1 Spearman (-30g, -30p)
[-100g, -20p]
End: 20g, 235p, +15g/t, +20p/t


1 Town with Wooden Wall
3 Peasants, 3 Archer, 2 Spearmen, 1 General's bodyguard, 1 Warrior Monk.
Last edited by Shaggai on Thu Jan 30, 2014 5:42 pm, edited 2 times in total.
piss

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Calces millia
Diplomat
 
Posts: 931
Founded: May 20, 2013
Ex-Nation

Postby Calces millia » Thu Jan 30, 2014 5:38 am

"Money is the barometer of a society's virtue."
- Ayn Rand

-Caesar's Wealth Merchant Guild-

Now that's the market have created and caravan guard has been created, the money will be flowing into the town. However, Mr. Aurelius knows that it takes more than a market to bring wealth to the city. It will need basic infrastructure, and a lumber camp will be very useful building to able transmute some trees in the forest to become a wood that will become the very foundation of any important building later in the future.

Speaking about the future, Mr. Aurelius has set his eye towards a village down in the south. Sure, a small settlement like that wouldn't be very useful at some time, but a market or two should make it profitable enough. In the meantime, training a scout to see what's happening there will be a good move.

Garrisoned in the city: 3 Peasants (50 Men | 80 Morale), 1 Archer (20 Men | 100 Morale), 2 Spearmen (30 Men | 100 Morale), and a General's Bodyguard (20 Men | 120 Morale), 1 Caravan's guard (10 Men | 100 Morale)


A single town with :
A Market (+20 Gold)


90 Gold (140 - 30 (Lumber camp)- 20 (Scout))
"Let me get this straight, you think surrendering, and offering yourself will stop the war? How arrogant. The life of each human is worth one, that’s it. Nothing more, nothing less."
- FMA: Brotherhood

Do not believe in anything simply because you have heard it.
Do not believe in anything simply because it is spoken and rumored by many.
Do not believe in anything simply because it is found written in your religious books.
Do not believe in anything merely on the authority of your teachers and elders.
Do not believe in traditions because they have been handed down for many generations."

User avatar
The Inritus Extraho
Negotiator
 
Posts: 6129
Founded: Dec 05, 2010
Ex-Nation

Postby The Inritus Extraho » Thu Jan 30, 2014 7:48 am

The Inritus Extraho wrote:
10g, 310p, +15g/t, +50p/t
Upkeep: +15 G, +50 P
Build: Nothing
Recruit: Nothing
End: 25 G, 360 P, +15g/t, +50p/t
Scouts move North 3; scout the Town.
3 Peasants, 1 Archer, 2 Spearmen, 1 General’s Bodyguard move North 1, West 1.
1 Mounted Archer moves South 3.

25G, 360P, +15g/t, +50p/t
Upkeep: +15G, +50P
Build: Nothing
Recruit: Nothing
End: 40G, 410P, +15g/t, +50p/t
3 Peasants, 1 Archer, 2 Spearmen, 1 General's Bodyguard move North 1, West 1.
1 Mounted Archer moves West 2, then assaults the town South 1.
Scouts assault the town East 1.


Mounted Archers rode in, their glorious yak-steeds pounding the earth as they drew back their powerful bows and shouted; "The Bosmutii claim this village! Lay down your arms, and no-one will be harmed! We do not want to hurt you, and we offer protection from the other bloodthirsty empires during this chaotic rush for the throne!"

North, the armies caught up to their scouts, and prepared to do battle to take that town, as well.

New Map!... missing Ralnis, still, I think.
Last edited by The Inritus Extraho on Thu Jan 30, 2014 7:52 pm, edited 2 times in total.
If you see I've made a mistake in my wording or a factual detail, telegram me and I'll fix it. I'll even give you credit for pointing it out, if you'd like.
You can call me TIE. I'm not on much... so telegram me if you need something.
FanT Nation - FT w/o space.
I'm on CA time, so... pacific. UTC -8
I'm bi, not single, and really any pronoun works.
I'll check out RP's if you TG me about them.

User avatar
The Nation of Hay
Minister
 
Posts: 3219
Founded: Nov 20, 2012
Ex-Nation

Postby The Nation of Hay » Thu Jan 30, 2014 9:11 am

The sinews of war are not gold, but good soldiers.

- Niccolò Machiavelli


Asthey

WIP




Constructing a Lumber Camp in the Town of Asthey
Moving some armies around

1st Asthean Army (Above Town south of Asthey): 2 Peasants (50 Men | 80 Morale), 1 Archers (20 Men | 100 Morale), 1 Spearmen (30 Men | 100 Morale), and a General's Bodyguard (20 Men | 120 Morale)

2nd Asthean Army (Right of Town south of Asthey: 1 Peasants (50 Men | 80 Morale), 1 Archers (20 Men | 100 Morale), 2 Spearmen (30 Men | 100 Morale)

Scouts (Garrisoned in Asthey): 1 Scouts (20 Men | 100 Morale)


Town of Asthey +25 gold per turn, +50 pop per turn, 290 population (270 + 20) | Can Recruit: 5/8 Peasants, 1/2 Scouts, 0/3 Spearmen, 0/2 Archers, 1 Swordsmen, 1 Horsemen, 1 Engineers | Garrison: Scouts | Buildings: Wooden Wall, Market, Stockyards


65 Gold (70 - 30 [Lumber Camp] + 25)


Map
sig rework in progress

User avatar
Konariona
Negotiator
 
Posts: 5515
Founded: Oct 05, 2009
Ex-Nation

Postby Konariona » Thu Jan 30, 2014 10:06 am

“Out of every one hundred men, ten shouldn't even be there, eighty are just targets, nine are the real fighters, and we are lucky to have them, for they make the battle. Ah, but the one, one is a warrior, and he will bring the others back.”
― Heraclitus


Crimson Sword
There was an uproar from the assembled Brothers as they crashed down upon the village; though they carried no Scouts with them, there was a plethora of the Brothers, and General Tulius was quite sure of them. Mortrex, the leader of the Brotherhood, would be glad to see that the Brothers had totally decimated their enemies, as they were about to do.

Army of 1 unit Battlebrothers, 1 unit General's Bodyguard engages the village.

Ugh Map Quality Sucks



1 unit Battlebrothers (80 troops)
1 unit General's Bodyguard (20 troops)
2 units Spearmen (30 troops) (30 troops)
3 units Peasants (50 troops) (50 troops) (50 troops)
1 unit Archers (20 troops)



1 Town, containing:
2x Market


80 gold, 300 population
+35 gold, +20 population
Greetings, traveler.

Ruled by a hereditary monarch, Emperor-General Helix Dominastad.


You want our arms? Molon labe, Xerxes.

User avatar
The Nation of Hay
Minister
 
Posts: 3219
Founded: Nov 20, 2012
Ex-Nation

Postby The Nation of Hay » Fri Jan 31, 2014 6:22 pm

Quick decisions are unsafe decisions.

- Sophocles


Asthey

Another market was being built. It wasn't very exciting.




Constructing a Market in Asthey

1st Asthean Army (Above Town south of Asthey [In battle]): 2 Peasants (50 Men | 80 Morale), 1 Archers (20 Men | 100 Morale), 1 Spearmen (30 Men | 100 Morale), and a General's Bodyguard (20 Men | 120 Morale)

2nd Asthean Army (Right of Town south of Asthey [In battle]): 1 Peasants (50 Men | 80 Morale), 1 Archers (20 Men | 100 Morale), 2 Spearmen (30 Men | 100 Morale)

Scouts (Garrisoned in Asthey): 1 Scouts (20 Men | 100 Morale)


Town of Asthey: +30 gold per turn, +50 pop per turn, 340 population (290 + 50) | Can Recruit: 5/8 Peasants, 1/2 Scouts, 0/3 Spearmen, 0/2 Archers, 1 Swordsmen, 1 Horsemen, 1 Engineers | Garrison: Scouts | Buildings: Wooden Wall, Market, Stockyards, Lumber Camp


40 Gold (70 - 50 [Market] + 25)


No map changes.
sig rework in progress

User avatar
The Inritus Extraho
Negotiator
 
Posts: 6129
Founded: Dec 05, 2010
Ex-Nation

Postby The Inritus Extraho » Fri Jan 31, 2014 10:49 pm

The Inritus Extraho wrote:
25G, 360P, +15g/t, +50p/t
Upkeep: +15G, +50P
Build: Nothing
Recruit: Nothing
End: 40G, 410P, +15g/t, +50p/t
3 Peasants, 1 Archer, 2 Spearmen, 1 General's Bodyguard move North 1, West 1.
1 Mounted Archer moves West 2, then assaults the town South 1.
Scouts assault the town East 1.
40G, 410P, +15g/t, +50p/t
Upkeep: +15G, +50P
Build: Market (-50 G, +10g/t)
Recruit: Nothing
End: 460P, +15(25)g/t, +50p/t
0 G, 100 P, +10g/t, +10p/t
Upkeep: +10G, +10P
Build: Nothing
Recruit: Nothing
End: 110P, +10g/t, +10p/t
15G
Mounted Archers move 3 West.
2 Peasants (Peninsular Village) move 2 West.
1 Peasant (Peninsular Village) stays and heals; 20 Men, 80 Morale.
Northern Army is dumb and can't do anything because Ralnis hasn't posted at all in my battle thread.


There was a celebration in the Peninsular Village, and then the armies struck out once more, heading for their next target. Meanwhile, there was an odd time-bubble where the Northern Army was seemingly dazed; unmoving.
New Map
Last edited by The Inritus Extraho on Sat Feb 01, 2014 2:04 pm, edited 2 times in total.
If you see I've made a mistake in my wording or a factual detail, telegram me and I'll fix it. I'll even give you credit for pointing it out, if you'd like.
You can call me TIE. I'm not on much... so telegram me if you need something.
FanT Nation - FT w/o space.
I'm on CA time, so... pacific. UTC -8
I'm bi, not single, and really any pronoun works.
I'll check out RP's if you TG me about them.

User avatar
Konariona
Negotiator
 
Posts: 5515
Founded: Oct 05, 2009
Ex-Nation

Postby Konariona » Fri Jan 31, 2014 11:50 pm

"Wars may be fought with weapons, but they are won by men. It is the spirit of men who follow and of the man who leads that gains the victory."
-George S. Patton


Crimson Sword
Mortrex the Red climbed into the boots of his armor as the serf strapped it in. He demanded the man move faster, and he did, and the armor was finally fully on. He laughed, a deep, throaty, full sound, and looked again at the scribbled message notifying him of their latest conquest. Hopefully, he would be taking his steed out of Ardan soon, with another regiment of Brothers accompanying him to the officially christened New Ardan. Imperator Mortrex loved battle even more than most ex-Brothers, and so this incarnation of the Crimson Sword would go undefeated to the Capital, or die trying.


Army 1 enters the village, and the Battlebrothers heal themselves, as do the General's Bodyguard. (-6 population to the Village, now named New Ardan, as Old Ardan is the Town.)

Army 2 moves East two squares, to meet up with their bretheren.

Dat map doe.

1 unit Battlebrothers (68 troops)
1 unit General's Bodyguard (20 troops)
2 units Spearmen (30 troops) (30 troops)
3 units Peasants (50 troops) (50 troops) (50 troops)
1 unit Archers (20 troops)

Old Ardan, containing:
2x Market
320 population

New Ardan, containing: none
Population: ??

125 gold
+45 gold, +20 population in Ardan, +10 pop per turn in New Ardan
Last edited by Konariona on Sat Feb 01, 2014 11:40 am, edited 2 times in total.
Greetings, traveler.

Ruled by a hereditary monarch, Emperor-General Helix Dominastad.


You want our arms? Molon labe, Xerxes.

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