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Enter the Underworld [OOC/FT/OPEN]

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The Armed Republic of Dutch Coolness
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Founded: Dec 02, 2012
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Enter the Underworld [OOC/FT/OPEN]

Postby The Armed Republic of Dutch Coolness » Mon Dec 30, 2013 7:58 am

Enter the Underworld
Truly awesome! ~ The Armed Republic of Dutch Coolness

IC thread
Image



Liber Sanctorum. A city. The world. Hell. They say it touches the sky. Everyone says it. Nearly nobody knows. 'Daylight'. Nobody knows how that is supposed to look. Everybody wants to see it, though. Same thing with fresh air. Everyone wants to breath it. Us lower class folks don't know what these things are. How they look, feel. Never seen 'em. Probably never will. Unless you get rich. Really, really rich. They say that in the uppermost levels of the city, where you can touch the sky, breathe fresh air, and bathe in sunlight, the most important folks reside. Nobles. 'Governors'. Whatever. Fancy folks with fancy names and titles. Well, me, I don't want to be no part of them. Me, well, I want to be rich. And powerful. Money only gets you so far in the lower levels. Power, and influence, though... Well, if you've got a group o' people that listen to you, you're the man. And real men go below.
Below. There where mutants and death lurk in the shadows, waiting to get you. And with them, fortune. Fortune, fame, power. Below, in the Underhive, where entire towns are built inside massive rooms, where ancient tech is waiting for us in the shadows. Below, where shit gets real. That's where you want to be. Or don't want to be. At all. Them funny mushrooms, though. Do get me some.




The RP


This RP will take place in a massive city. The higher, wealthier levels (the city is made of 'levels', so daylight is indeed pretty much non-existent) are inaccessible for now. Everyone will form his own gamg, do missions and, as the title says, Enter the Underworld, in a quest for power, wealth and funny mushrooms. While you are able to team up, mind that this is a free for all: you might just get betrayed! You're pretty much free to do what you want to do in this RP, as long as you stay in the Underworld, and Hope's Beacon, the last city level above the Underworld. Doing missions will allow you to upgrade your band of ne'er do wells, and even expand them. More on everything below!

The Authorities
Image


The fancy folks from above see themselves as just that: they are above us. The government, or authorities, or the geezers upstairs... well, whatever you call them, they enforce the law. When it benefits them. They've got better armor than most. Better weapons, too. Shield generators, grenades. Fancy stuff. They say that sonewhere, deep underground, there lies something they want. And if it's true, well, they're close to finding it. Authority force activity has massively increased the last few days: there have already been seen seven men in their armor and colors. Something's happening below. And we don't know what, but they do. And they want it.


The Law

The Authorities will open fire on any that participate in illegal activities. These include:
  • Carrying firearms in Hope's Beacon. Carrying firearms and using them in self defence against mutants is allowed in the Underworld.
  • Dealing funny mushrooms
  • Spreading anti-Authority propaganda
  • Entering restricted areas.

Hope's Beacon


Hope's Beacon is the last level before the starts. Here there are apartment blocks, dining facilities, stores, and so forth. There's also several elevators to the Underworld, and a vacant Authority control post. It's probably here where all your characters live and meet. You'll also find people offering you jobs for when you go down to the Underworld - just don't ask them why they want certain things. It might not go that well..

Below


"the Underworld", "Below", whatever you call it, the lowest levels of the city are hell. Mutants and ruins are what you'll find there, along with the occasional gang - or, worse, Authority forces. However, you might find the most interesting things down there... Ancient technology - better than our current tech, so very valueble. Funny mushrooms only grow in the Underworld, and there's a big market for them in the city. They say they make you see funny things, and help you relax... Anyway, if you're planning on entering the Underworld, you'll better be prepared, and heavily armed. And definitely not alone.

Creating your gang.

In your app, you'll find out there's quite some stuff to fill in. To let everybody start out equally, and to give active players a reward, everything you have will be 'bought' with credits. Weapons, armor and gang memberd all require credits to be included. You can earn more credits by doing missions. Let's take a look at all the types of gang memberd, and their cost, plus the form you'll fill in for each one. You can find Bob's Store, where you'll buy your armo and weapons, in the next post. When making your app, you habe 500 credits to spend.

Gang leader
The gang leader is, well, the leader of your gang! There are no restrictions on the amount of stuff you can give him/her. You need one of these for your gang, and can only have one. A gang leader costs no creditd to include, huzzah! Equipment still costs credits, though..
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[b]Name:[/b]
[b]Age:[/b]
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[b]Brief background:[/b]


Gang elite
These are th most experienced and tough members of your gang. They cost 75 credits to include, and can have a maximum of 75 credits invested in equipment.

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[b]Name:[/b]
[b]Age:[/b]
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Ganger
A standard member of your gang. Costs 40 credits to include, and can have a maximum amount of 30 credits invested into equipment. They can be upgraded to elites for 40 experience each.

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[b]Name:[/b]
[b]Age:[/b]
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Gang recruits
These are the latest recruits of your gang. They cost 20 credits to include, and can have a max of 10 credits invested in gear. For 20 experience, they can be upgraded to gangers.

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[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
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Your credit usage will be checked. No cheating, you!


Apping up!

Now that everything's been listed, it's time for the app...

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[align=center][size=200](Name of your gang)[/size]
(Brief description of your gang) [/align]
[hr][/hr]

All apps for your gang members here. Please list all credit costs!

Last edited by The Armed Republic of Dutch Coolness on Sun Jan 05, 2014 11:39 am, edited 6 times in total.
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Bob's Store

Postby The Armed Republic of Dutch Coolness » Mon Dec 30, 2013 7:59 am

Bob's Store
Ah, hello there! I'm ole Bob, and welcome to my store! Here you'll find all the things you need to head into the Underhive... and I'll even buy your funny mushrooms!

The Armory
Welcome to the armory, pal! I'm good ole Bob, and in my store you'll find everything you need for a good old trip below. Ofcourse, deliveries aren't that regular, so prices may change...

Weapons
  • Pistol.
    Your average off-hand weapon. Ideal backup weapon. Small and easy to hide. 5 Credits
  • Assault Rifle.
    The AR is easy to maintain, fast, and doesn't weigh that much in comparison to other weapons... A solid choice, no matter what you're going to do! 10 Credits
  • Designated Marksman Rifle.
    The DMR can is a medium to long range rifle, that can still pump out bullets in a nice pace. Excellent choice if you want to get a bullet between someone's eyes. 10 Credits
  • Sniper Rifle.
    The Sniper Rifle fires single, high caliber bullets, and is able to do so from very far away - though I'm not very sure on how useful that is below. 15 Credits
  • Shotgun.
    Double barreled, short range. Ideal if you want to blow up some of those mutants. Or rivals. Just don't get ole Bob involved. 15 Credits
  • Shredder 3000.
    Heh, one of ole Bob's own little projects! This thing rapidly fires, well, whatever you put into it! Bob advices you just put some scrap into it. 25 Credits
  • Baseball bat.
    Perfect for killing some mofos with style. You know you want one! 5 Credits
  • Knife.
    Metal, sharp, not that long. Used for cutting ropes, or other stuff, like throats. 5 Credits
  • Brass knuckles.
    Because fistfights demand to feature these! 5 Credits
  • Machete.
    Chop chop! Literally. Chop off those annoying body parts of your foes with one strike. Might even be able to sell the meat. Nom! 10 Credits
  • SMG
    Sometimes you just need to show who has the most bullets per second. 15 Credits
  • Rocket Launcher
    Boom. Hurr hurr. Me, I don't see the use of that, but well, I'm just Bob. Not that you bought this thing from me, should the folks above ask... 30 Credits
  • Grenade Launcher.
    As if you'd throw em yourself. 10 Credits Requires grenades to be fired.
  • Revolver.
    Pistols aren't classy enough. 10 Credits
  • Chainsaw
    As if there wasn't enough blood already! 15 Credits



Equipment

  • Torch
    It's pretty damn dark down there! 'ole Bob doesn't like dark, so, he advices you to take some of these with you. 5 Credits
  • Light Armor
    While clothes can protects you, they're nothing compared to a suit of armor. Light armor protects, but also allows mobility to it's wearer. Extra skimpy female versions available, because Bob knows you want it! 15 Credits
    Image
  • Heavy armor.
    Because mobilitu is for losers, right? Extra protection. Has an in-built gas mask for your convenience. Various appearances available. The authority folks from above wear this stuff, too. 30 Credits
    Image
  • Gas mask.
    Too poor for heavy armor? Or do you think heavy armor is too uncomfortable? Well, Bob sells gas masks individually, too. 10 Credits
  • Infra-red sensor.
    Put it on your head. Look funny, see warmth, and be aware. Don't have a lot of these, though, and I'm not expecting a delivery soon.. 20Credits
  • Medic kit.
    In case any one of your buddies get wounded, there's something in here you can use, whatever the situation. 15 Credits
  • Survival kit.
    Planning on staying below for long? Better take this, just to be sure. 15 Credits
  • Grenades.
    Grenade out! Boom! Hurr hurr. This six-pack grenades is crafted by Bob himself. 20 Credits
  • C4.
    Two pieces o' C4. Made using Bob's very own sticky stuff! 20 Credits
  • Drill.
    Real men don't use doors, they make them. 20 Credits
  • Rubber duck.
    Brings luck, I say! 100 Credits
  • Bob's special glasses.
    Once made by a conpany called goog-ol, these nifty things allow you to look up information really quick. Only for sale at Bob's! 50 Credits
  • Bandana .
    Looks good on sweaty, muscled, short men with long black hair. Brings luck.
    100 Credits

Last edited by The Armed Republic of Dutch Coolness on Mon Dec 30, 2013 8:02 am, edited 1 time in total.
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Such a cool time I select, looking out my window, and that's that

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The Armed Republic of Dutch Coolness
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Founded: Dec 02, 2012
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Missions

Postby The Armed Republic of Dutch Coolness » Mon Dec 30, 2013 8:00 am

List of missions available


While on one of those regular trips to Bob's store, you and your gang members (or atleast those that are with you while going to the store) are approached by a man with an oversized cowoby hat on, and a retro mustache. He really looks like he's just walked straight out of history - lame! He wants you to go and kill his 'big enemy', whom he refers to as 'Fat John'. He gives you a note with the adress of a hab-block written on it, and tells you he'll make it worthwhile if you do this little job for him...
Taken by The Powered
Reward:
25 credits
5 experience
1 infamy

Very easy
Criminal act.

[/i]


While on one of those regular trips to Bob's store, you and your gang members (or atleast those that are with you while going to the store) are approached by a man with an oversized cowoby hat on, and a retro mustache. He really looks like he's just walked straight out of history - lame! He wants you to go and kill his 'big enemy', whom he refers to as 'Ann the Sloot'. He gives you a note with the adress of a hab-block written on it, and tells you he'll make it worthwhile if you do this little job for him...

Reward:
25 credits
5 experience
1 infamy

Very easy
Criminal act.



While on one of those regular trips to Bob's store, you and your gang members (or atleast those that are with you while going to the store) are approached by a man with an oversized cowoby hat on, and a retro mustache. He really looks like he's just walked straight out of history - lame! He wants you to go and kill his 'big enemy', whom he refers to as 'Fancy Elvis'. He gives you a note with the adress of a hab-block written on it, and tells you he'll make it worthwhile if you do this little job for him...

Reward:
25 credits
5 experience
1 infamy

Very easy
Criminal act.



While in Hope's Beacon, you find yourself reading a note put on a notice board. It tells you about a very special kind of funny mushrooms, and that the creator seeks someone to bring them to his research lab - in the Underworld. The note tells you to talk to Bob.
When you talk to Bob, he tells you where you can find the lab: in a particulary nasty place in the Underworld: the former hideout of the 'Greenpants' gang, now devastated by mutants. He secretly gives you a chest - which must remain closed at all times - and wishes you luck.

Taken by the Ghazis
Reward:
40 credits
5 experience
1 infamy

Easy
Criminal act.


While in Hope's Beacon, you find yourself reading a note put on a notice board. It tells you about someone needing weapons brought to him. Now. It tells you to speak with Bob.
When you talk to Bob, he tells you where you can find the man: in a particular place in the Underworld: the place known as the 'Waterwell' - a former aquarium, now filled with mutated fish and, well, who knows what! He secretly gives you a chest - which must remain closed at all times - and wishes you luck.

Taken by the Shrouded Face
Reward:
40 credits
5 experience
1 infamy

Easy
Criminal act.


While in Hope's Beacon, you find yourself reading a note put on a notice board. It tells you about someone needing weapons brought to him. Now. It tells you to speak with Bob.
When you talk to Bob, he tells you where you can find the man: in a particular place in the Underworld: the place known as the 'Spring' - a former aquarium, now filled with mutated fish and, well, who knows what! He secretly gives you a chest - which must remain closed at all times - and wishes you luck.


Reward:
40 credits
5 experience
1 infamy

Easy
Criminal act.



Panic! There are rumours that one of Hope's Beacon's water wells, located, conveniently, in the Underworld, has been poisoned by some bandits or a gang! A quarter of Hope's Beacon might become water-less if we don't act soon. Good thing that you and your gang were around, so you can fix this, eh?
Taken by the Winged Society
Reward:
50 credits
5 experience

Easy
Legal


There are rumours, of a city located within the Underworld, lived in by mutants in a relative form of peace... Well, we can't have that now, can we? Bob hereby wants you to find this place, so that he can inform the Authorities of it - that they may destroy it, or at least put it in quarantaine. Do not enter the city! You do this little thing for Bob, and he'll give you something nice.

Reward:
50 credits
10 experience

Medium
Legal


After returning from the Underworld to see how things were going, you find out there's quite a mess in your hideout. The door has been blown up - and this time it wasn't some stupid recruit! Inside, you find that the furniture has been thrown around, and that the safe has been opened! Checking to see what's inside, you see that, well, there's nothing inside! Judging that those blasted 'Pitiful Beggars' have gone too far - your rivalry with them is, well, massive. You and the gang decide to teach them one last lesson: don't mess with the bad guys. Destroy their hideout in Hab-Block Alpha-12, and kill 'em all!
Taken by The Good Old Boys
Reward:
75 credits
5 experience
1 infamy

Medium
Illegal
Last edited by The Armed Republic of Dutch Coolness on Mon Jan 06, 2014 6:48 am, edited 15 times in total.
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The Armed Republic of Dutch Coolness
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Posts: 29177
Founded: Dec 02, 2012
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List of accepted apps

Postby The Armed Republic of Dutch Coolness » Mon Dec 30, 2013 8:00 am

Active gangs of the Underworld and Hope's Beacon

The Shrouded Face
The Shrouded Face is a somewhat small, but well equipped gang. Many of its members know the Underworld well, having spent time there from a young age on. Many members of the Shrouded Face cover their faces, be it with clothing, armor or gas masks, hence the gang's name. The gang is currently involvd in several operations, including growing the famous 'funny mushrooms'.




Name: Ryker "the Boss"
Age: 29
Gender: Male
Equipment: Heavy Armor Authority-Pattern (30 credits), Survival kit (15 credits), Shotgun (15 credits), Revolver (10 credits), Knife (5 credits), Torch (5 credits).
Brief background:

Total cost for Ryker: 80 credits

Name: Veronica "the smug"
Age:21
Gender: Female
Equipment: Heavy Armor (30 credits), SMG (15 credits), Knife (5 credits)

Total cost for Veronica is 125 credits.

Name: "tough boy" Branning (Gang Elite)
Age: 23
Gender: Male
Equipment: Light Armor (15 credits), Medic Kit (15 credits), Assault Rifle (10 credits), knife (5 credits), gas mask (10 credits)

Total cost for Branning: 130 credits

Name: Liz (Ganger)
Age: 32
Gender: Female
Equipment: DMR (10 credits), Light Armor (15 credits), Baseball bat (5 credits)

Total credit cost for Liz is 70

Name: Jack "the Bloody" (Ganger)
Age: 35
Gender: Male
Equipment: Shredder 3000

Total cost for Jack is 65.

Name: Nick "the noob" (Recruit)
Age:19
Gender: Male
Equipment: Assault Rifle (10 credits)

Total cost for Nick is 30 credits.


Total cost of gang: 500.
Credits left: 0.


The Greater Iberian Union wrote:
The Winged Society
"Cue music please"

They are considered to be bravest of the bravest, and the chivalrous of the chivalrous. The Winged Society and its eagles (their soldiers) envisions a society free from the Authority and will do anything to cripple their power and establish a democratic society; given that they have the right equipment and manpower of course. Though being a fairly new gang, they are no easy opponent for those who oppose them.

Becoming an eagle is no easy task, let alone being one. The threat of infiltration and betrayal is always present. Thus, the Winged Society emphasizes 3 principles on being an eagle - liberty, chivalry, and loyalty. One who wishes to join the brotherhood goes through arduous training, and after that s/he is given an ultimatum: to either take a dose of poison to prove his/her loyalty, or to walk away in shame. Of course there isn't any poison of course; why would we threaten a potential asset?

Eagles give definition on what the arsenal of democracy is: raw firepower and numbers. Attacking an Eagle head-on is not advisable; anyone who does is merely committing suicide. Eagles love flanking and close-quarter combat and will seek any oppurtunity to do the latter.

Though they are akin to a terrorist group, they wouldn't be called a gang if they did petty criminal activities such as scamming, stealing and drug dealing.




(Image)
Name: Alexander Johnson
Age: 35
Gender: Male
Equipment: Heavy Armor (30), Assault Rifle (10), Pistol (5), Torch (5), Total: 50
Brief background: Alexander was your typical criminal - robbing banks, killing men and women alike and doing things that would be considered barbaric in the Winged Society. However, it all changed when he saw the unfair treatment of his family by the Authority after his wife accidentally entered a restricted area since her child entered there. Due to an act of self-defense, she and her only child died. Enraged, Alexander tried to change the life of others through creating the Winged Society. He spent a couple of credits on plastic surgery to hid his past identity and spent the rest on his gang. To this day, he still hasn't moved on from his past and seek revenge on the Authority.

Gang Elite/Elite Guard


Name: Henderson Devine
Age: 32
Gender: Male
Equipment: Heavy Armor (30), Assault Rifle (10), Pistol (5), Medkit (15), Knife (5) Total: 65+75 = 140

Name: Roselyn Herbert
Age: 31
Gender: Female
Equipment: Heavy Armor (30), Shotgun (15), Pistol (5), Torch (5) Total: 55+75 = 130

Gangers/Regulars

Name: Aurelio Fonseca
Age: 28
Gender: Male
Equipment: Light Armor (15), Assault Rifle (10), Knife (5) Total: 30+40 = 90

Name: Rolf Marquerink
Age: 29
Gender: Male
Equipment: Light Armor (15), Assault Rifle (10), Knife (5) Total: 30+40 = 90

Total = 500


Sentinel XV wrote:
мерзавец, the Blackguard
The мерзавец are a gang of Russian ex-pats, exiled from the Motherland for their viciously criminal activity. They deal in everything from the drug trade to murder, and their attitude to crime is nothing short of sadistic delight. They are destructive, manipulative, scheming, and brutal. They do not give value to the human life, seeing them as ends to a mean and nothing more. They are famous for their full-body tattoos that all members are required to endure, both to temper their bodies to persistent pain and to mark them forever as a member of the мерзавец.




Name: Dimitri Ivanov, the прима
Age: 32
Gender: Male
Appearance: Image
Equipment: Revolver, Machete, Shotgun, Light Armor, Torch
Brief background: Dimitri was born in Nizhny Tagil, the underground prison complex in Russia. Before humanity began its migration underground, Nizhny Tagil was the same hellhole that is today: a small town surrounded by maximum security prisons, filled with crime, filth, and abject poverty. But when humanity moved itself under the Earth's crust, Nizhny Tagil became a maximum security prison itself, spanning many miles underground and housing Russia's most hated and most dangerous criminals. If one thinks that the Underworld is dark, they have never experienced Nizhny Tagil. It is a pit, fouler than all others, and darker than a moonless night. It is a circular pit that is separated from the outside by 5 feet of solid steel, and drops down some 5 miles into the crust, straight down. The center of it is an immeasurable void, with the cells arranged in a ring around the pit. When viewed from above, the cells look like small patchwork squares hewn into the rough rock walls, extending far down into those foul depths. Crime is rampant there in that prison colony, there are too many prisoners for the guards, and the guards themselves are as corrupt and brutal as the inmates they supposedly look over. It was here, in the darkness and filth, that Dimitri Ivanov was born. Life is not easy in Nizhny Tagil, it is a constant struggle for survival. The darkness pervades everything, perverts the hearts of men and twists their souls in despair. But Dimitri strove for more. He wanted to escape. One night, the young Ivanov child cloaked himself in soot-stained rags, covering his pale body in inky blackness. He stole out of his cell, and unhooked the latch from a sewage duct in the lavatories. He spilled downwards, borne on by the same filth that he was once surrounded by. For days he was in those tunnels, whipped along by the current to god-knows-where. But when he finally surfaced out of that dark place, he found himself in the Underworld, and his new life began. Over the course of many years the forced himself to undergo a transformation, a marking process that became the trademark of his gang, the мерзавец (Blackguard). All over his body he tattooed himself, until there was no skin left for him to place ink. In the time when this process was going on, he gathered followers, and put to work the brutal skills that he had learned in the dark of Nizhny Tagil. Soon, the мерзавец was known as a fearsome gang, one that delved into the depths of criminal activities and was not afraid to get their hands dirty. Crime is all that Dimitri knows, and it will be all that he ever does.
TOTAL COST: 55 CREDITS

GANG ELITE:

Name: Johann Allochka, the удар
Age: 29
Gender: Male
Appearance: Image
Equipment: DMR, Pistol, Knife, Light Armor, Torch
TOTAL COST: 115 CREDITS

GANGERS: the воин

Name: Andrei Golovakha, воин
Age:
Gender: Male
Equipment: Assault Rifle, Pistol, Light Armor
TOTAL COST: 70 CREDITS

Name: Evgeni Abramov, воин
Age:
Gender: Male
Equipment: Assault Rifle, Pistol, Light Armor
TOTAL COST: 70 CREDITS

Name: Igor Vitayev, воин
Age:
Gender: Male
Equipment: Assault Rifle, Pistol, Light Armor
TOTAL COST: 70 CREDITS

Name: Lazar Dezhnyov, воин
Age:
Gender: Male
Equipment: Assault Rifle, Pistol, Light Armor
TOTAL COST: 70 CREDITS


TOTAL CREDITS OVERALL: 450 // CREDITS REMAINING: 50


Ralnis wrote:
The Good Old Boys
A relative new gang form from refugees who are looking to have some comfort in life, they tend to stay away from most people as they live in the Underworld in their ramshackle bar inside of a peaceful sector where no one usually comes and stirs up trouble. They have been more activate however when the Authority came down and kicked them out of their home and now they had no choice but to become like the other gangs and start making a reputation for themselves by taking missions in the Underworld and mostly just being guys that are trying to be working for a living




Name:Dan" That Lucky Old Star" Bart
Age:32
Gender:M
Equipment: Bandana( 100), Sniper Rifle( 15), Gas Mask( 15), Light Armor( 15), Revolver( 10)
Brief background: Dan is a refugee that came from the very short-lived rebellion of Super City 38-D which was crushed as fast as it rose. Dan himself suffers from an incredible lung deficiency and must wear a gas mask at all times to keep breathing normally. For this reason he actually chose to be a sniper and a scout for some local gangs for they couldn't catch his breathing and was good at running( or at least going from cover to cover) so he made himself a living and then find himself a nice bar and then founded the Good Old Boys in order to try and give some comfort for people, but he had to make the gang like all others when Authority arrived and had to make sure that they can have some comfort living.
He is mostly seen wearing this:
http://www.swtor-fever.com/wp-content/gallery/smuggler-armor/smuggleroutfit1.jpg
While wearing a bandana under his hat that he claims it to be lucky for he wouldn't be alive without it, but the other members of his gang say otherwise, but they did call him" That Lucky Old Star" for it just so happens that he does have a uncanny ability to get out of trouble and find fortune more then normal.
Total credits: 155
Elite Guys
Name:Warren
Age:16
Gender:m
Equipment:Light Armor( 15), gas mask( 10), DMR( 10), Grenade Launcher(10) Grenades(20),
Brief background: A Kid that was adopted by Dan when he came to the Underworld a decade ago, at this time he was all alone and had no name or anything that could identify where he came from. He gave him the name Warren after a friend who died by radiation poisoning and he trained Warren to be his spotter and also had a knack for explosives, so he became the demo expert of the group and is actually good at keeping distance and to maneuver over obstacles if need be, mostly with explosives of course.
Total Credits: 140

Name:Gracie
Age:20
Gender:F
Equipment:Light Armor( not Skimpy) ( 15), Gas mask( 10), Medic kit(15), Survival Kit( 15), DMR( 10), Torch( 5)
Brief background: A Medic that join up a few years ago after she had no where else to go. Dan had notice she held some knowledge of the Underworld and some medical knowledge, though it was first aid at the time. She greatly became an asset when she was able to tend to the wounded Warren when he normally missuses the explosives that he tries to modify and Dan just has to replace more from Bob, which apparently likes it when Dan has to come every so often for more grenades. She is mostly a versatile and good with a gun when she needs to be.
Total Credits: 145
The Regulars/ Gangers
Name:Khan
Age:30
Gender:M
Equipment:Light Armor( 15) Assault Rifle(10)
Brief background: A Human Refugee who is one of the newest addition to the Good Old Boys, he is actually the bodyguard of Dan and is the bartender, well former before the Authority threw them out in the Underworld but he is fairly humble like Dan but knows he must do what is right in order to have a comfort in life, which means he has to turn to crime in order to do what is necessary.
Total credits: 55

Total Credits Used: 500


The Blazing Aura wrote:
The Powered are a small but elite gang who mainly operate out of Hope's Beacon, they are currently made up of one family unit but have sympathisers who they may recruit from outside of their family if all continues to go as well as it has. Whilst they are primarily in it for the money and the thrill of defying the Authorities they also care about freedom and will fight for it if called to do so. Each of the gang specializes in one area, be it scouting, survival or healing. The Powered prefer to be sneaky than go for an all out attack, knowing that even if they have superior equipment they're numerical disadvantage means that most straight fights would end with them dead or dying. As such they all know how to camoflage into the surrounding area, and make sure they leave no trace of where they've been. Upon entrance to the Powered they can either keep their first or last name and must change the other to something different, or if they so choose they can change both names, effectively giving themselves two persona's they can use for many things, from giving each other alibi's to seemingly doubling the amount of people in the gang.




Gang Leader

Name: Thorne Katena
Age: 32
Gender: Male
Equipment: Assault Rifle (10), Machete (10), Torch (5), Heavy Armour (30), Infa-red Sensor (20)
Brief background: Founder of the Powered, brother of Nova and Apollo and fiancee of Clone, It was Thorne who came up with the Powered as a gang and he who still leads it today, almost 14 years later. Thorne specializes in scouting, protecting an infa-red sensor that has given them the advantage countless times in the night.

75 Credits Used

Gang Elite

Name: Nova Polaris
Age: 32
Gender: Female
Equipment: Assault Rifle (10), Machete (10), Torch (5), Light Armour (not skimpy) (15), Gas mask (10), C4 (20)

145 Credits Used (220 Total)

Name: Clone de Bors
Age: 33
Gender: Female
Equipment: Shotgun (15), Pistol (5), Torch (5), Light Armour (not skimpy) (15), Gas mask (10), Medic kit (15)

140 Credits Used (360 Total)

Name: Apollo Peirson
Age: 31
Gender: Male
Equipment: Shotgun (15), Pistol (5), Torch (5), Light Armour (15), Gas Mask (10), Survival Kit (15)

140 Credits Used (500 Total)

500 Total Credits used
0 Credits Spare



BettaMin wrote:
The Ghazis
The Ghazi's are a rough, tough, and possibly sadistic group of war veterans from Anatolia who found a new use for their skills.Armored in military pattern heavy armor, painted black and red, with extra, if quite decorative armor made from scrap metal, they have no reason for camouflage to blend into the ground. The darkness is their friend, as they learned during the war. They involve themselves in a variety of illegal business, from selling their muscle and bullets to the highest bidder as hitmen, planting explosives, escorting merchants, killing merchants, serving as security for mushroom gathering operations, attack mushroom gathering operations, and, like most gangs in Liber Sanctum, gathering mushrooms to sell for their own profit. However, they prefer not to think of themselves as scoundrels and liars, and have never once broken a contract for any reason, even if it means extra cash.




Gang Leader
Name: Osman Suleymaniye
Age: 32
Gender: Male
Equipment:1x Designated Marksman Rifle(10), 1x Heavy Armor(30), 1x Machete (10), 1x Revolver(10), 1x Torch(5), 1x Bandana(100), , 2x Knife (10), 1x Survival Kit (15), 1x Infrared Sensor (20)
[Total: 190 Credits]
Brief background: Osman was born underground. His father was a street thug, and his mother, a mushroom addict. His father left his mother the day Osman was born, and his mother died five years later when the mushrooms she felt were everything, killed her. He became a smuggler, paid cheap by a gang to bring mushroom shipments to from the elevators to the dealers. He learned to fight on the streets,and he learned to fight well. He analyzed the fights he saw and created ways to counter, ways to survive. When he grew older, he took his skills to the army, fighting for a bigger paycheck, and a chance to rise past the bottom levels, to see different places. He became close friends with Mira Khan and her brother, Yusuf, two other Turks in his unit that shared similar struggles. They went on several tours, at first seeing it as a job, but eventually feeling relish in the violence. Yusuf, however began to stir trouble, which, after ten years, eventually landed them all out of the military. When jobs for muscled men with criminal records who can fire a gun are scarce, however, there seemed only one way to make it in life. Back into the Depths.

Gang Elite
Name: Mira Khan
Age:28
Gender: Female
Equipment:1x Heavy Armor (30), 2x SMG (30), 1x Medkit (15).
[Total: 150 Credits]

Gang Elite
Name: Yusuf Khan
Age:27
Gender:Male
Equipment:1x Heavy Armor (30), 1x Assault Rifle (10), 1x Chainsaw (15)1x Torch (5), 1x Revolver (10)
[Total: 145 Credits]

[Total: 485 Credits]
15 remains in hand, in Osman's special savings for that rubber duck he saw on the shelf.


Elerian wrote:
Black Paragons
The Black Paragon's are a relatively new gang like many other gangs they fight for supremacy with the other various gangs. While they are new the Paragons have grown in power and have as of late been turning their focus towards below the city in hopes of finding some sort of treasure in the underworld.




Name: Daud Burrows (Leader)
Age: 27
Gender: Male
Equipment: SMG, Pistol, Torch, Heavy Armor (55)
Brief background:
Daud was born into a low class family with almost no hope of a good life. When Daud eventually became of age he joined the Authorities for a short time to try and earn his living that way. After he saw how horribly corrupt the Authorities were he quit and and created the Black Paragons. Having an extreme dislike of the Authorities whenever possible Daud tries to sabotage them.

Name: Riley Burrows (Elite)
Age: 24
Gender: Male
Equipment: DMR, Heavy Armor, Survival Kit, Grenades (75)

Name: Sasha Dalkov (Elite)
Age: 18
Gender: Female
Equipment: AR, Heavy Armor, C4, Medi-Kit (75)

Name: Grant Petch (Ganger)
Age: 36
Gender: Male
Equipment: Revolver, Torch, Bat (20)

Name: Anna Baker (Ganger)
Age: 31
Gender: Female
Equipment: Pistol, Gas Mask (15)

Name: Andy Williams (Recruit)
Age: 17
Gender: Male
Equipment: Bat, Pistol (10)


Kentsland wrote:
The Whitehawks
Originally formed by like minded orphans, rebels, and outcasts trying to make a living, the Whitehawks have grown into one of the more powerful gangs in the Underworld and Hope's Beacon. They're known for being gold diggers, even selling out their own parents for coin according to some people. The Recruitment Method isn't necessarily strict, making possible recruits prove their worth in daring missions. If they survive, then they can roll with the big guys.




Gang Leader

Name: Orchard O'Ryien
Age: 28
Gender: M
Equipment:
-DRM [10 Credits]
-Knife [5 Credits]
-Torch [5 Credits]
-Light Armor [15 Credits]
-Gas Mask [10 Credits]
-Grenades [20 Credits]
-Infra Red Sensor [20 Credits]
Brief background: Orchard was traveling the street alone as an orphan when he was taken in by the Whitehawks original founder, Maverik, at the young age of 14. He soon proved his worth as a fighter, and when Maverik decided to retire a few months ago, Orchard stepped into the role. Even if he feels like he won't be good enough.

Credits=85


Gangers

Name: Tic
Age: 31
Gender: M
Equipment:
-Shotgun [15 Credits]
-Light Armor [15 Credits]

Name: Stylla
Age: 19
Gender: F
Equipment:
-SMG [15 Credits]
-Light Armor [15 Credits]

Name: Gabriel
Age: 22
Gender: M
Equipment:
-Assault Rifle [10 Credits]
-Light Armor [15 Credits]
-Torch [5 Credits]

Name: Cass
Age: 27
Gender: F
Equipment:
-Pistol [5]
-C4 [20]

Name: Lance
Age: 24
Gender: M
Equipment:
-AR [10 Credits]
-Medic Kit [15 Credits]

=425

Recruits

Name: Lyles
Age: 20
Gender: F
Equipment:
-Pistol [5 Credits]
-Torch [5 Credits]

Name: Jawbone
Age: 18
Gender: M
Equipment:
-Pistol [5 Credits]
-Baseball Bat [5 Credits]

=485 Credits, 15 for later.
Last edited by The Armed Republic of Dutch Coolness on Sat Jan 04, 2014 10:01 am, edited 8 times in total.
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Postby The Armed Republic of Dutch Coolness » Mon Dec 30, 2013 9:42 am

Added my own app to the - currently rather empty - list :P
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Postby The Blazing Aura » Mon Dec 30, 2013 10:41 am

So how many credits do we have at the start?
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Postby The Armed Republic of Dutch Coolness » Mon Dec 30, 2013 10:56 am

The Blazing Aura wrote:So how many credits do we have at the start?

I swear that I'd put that in it.. :S

A stunning 500.
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Postby The Armed Republic of Dutch Coolness » Mon Dec 30, 2013 12:04 pm

There, added to the OP.
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Postby The Blazing Aura » Mon Dec 30, 2013 12:33 pm

Hate to say this, but you can't add up, Veronica would cost 125 points (assuming she's a Ganger Elite) not 120.
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Postby The Armed Republic of Dutch Coolness » Mon Dec 30, 2013 12:36 pm

The Blazing Aura wrote:Hate to say this, but you can't add up, Veronica would cost 125 points (assuming she's a Ganger Elite) not 120.



Oh crap.
Well, guess that's where my spare 5 credits come from.. Will edit.
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Postby The Blazing Aura » Mon Dec 30, 2013 12:38 pm

Well here goes nothing

The Powered are a small but elite gang who mainly operate out of Hope's Beacon, they are currently made up of one family unit but have sympathisers who they may recruit from outside of their family if all continues to go as well as it has. Whilst they are primarily in it for the money and the thrill of defying the Authorities they also care about freedom and will fight for it if called to do so. Each of the gang specializes in one area, be it scouting, survival or healing. The Powered prefer to be sneaky than go for an all out attack, knowing that even if they have superior equipment they're numerical disadvantage means that most straight fights would end with them dead or dying. As such they all know how to camoflage into the surrounding area, and make sure they leave no trace of where they've been. Upon entrance to the Powered they can either keep their first or last name and must change the other to something different, or if they so choose they can change both names, effectively giving themselves two persona's they can use for many things, from giving each other alibi's to seemingly doubling the amount of people in the gang.




Gang Leader

Name: Thorne Katena
Age: 32
Gender: Male
Equipment: Assault Rifle (10), Machete (10), Torch (5), Heavy Armour (30), Infa-red Sensor (20)
Brief background: Founder of the Powered, brother of Nova and Apollo and fiancee of Clone, It was Thorne who came up with the Powered as a gang and he who still leads it today, almost 14 years later. Thorne specializes in scouting, protecting an infa-red sensor that has given them the advantage countless times in the night.

75 Credits Used

Gang Elite

Name: Nova Polaris
Age: 32
Gender: Female
Equipment: Assault Rifle (10), Machete (10), Torch (5), Light Armour (not skimpy) (15), Gas mask (10), C4 (20)

145 Credits Used (220 Total)

Name: Clone de Bors
Age: 33
Gender: Female
Equipment: Shotgun (15), Pistol (5), Torch (5), Light Armour (not skimpy) (15), Gas mask (10), Medic kit (15)

140 Credits Used (360 Total)

Name: Apollo Peirson
Age: 31
Gender: Male
Equipment: Shotgun (15), Pistol (5), Torch (5), Light Armour (15), Gas Mask (10), Survival Kit (15)

140 Credits Used (500 Total)

500 Total Credits used
0 Credits Spare



EDIT: Done background
Last edited by The Blazing Aura on Wed Jan 01, 2014 8:11 am, edited 1 time in total.
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Postby The Armed Republic of Dutch Coolness » Mon Dec 30, 2013 12:40 pm

Looks good.

How dare you not use skimpy armor, though! :P
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Postby Neema » Mon Dec 30, 2013 1:14 pm

Interesting this is.
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Postby Zeinbrad » Mon Dec 30, 2013 1:14 pm

The Black Knights
The Black Knight's are a small but effective and well armed gang. It's leader and elite known the Underground well, the members are currently being taught in it's nook's and crannies and such. The black Knight's often paint their armor blank, and put different markings as a sign of rank, Red is Leader, White is Elite, Blue is Member and none is for recruit's.

[hr][/hr

Name:William Turner
Age: 29
Gender: Male
Equipment:Torch (5), Heavy Armor (30) Assault Rifle (10), Pistol (5) Machete (10) Survival Kit (15)
Brief background:

65 Credits.

Gang Elite
Name:Alexis
Age:20
Gender:Female
Equipment:Heavy armor (30) Assault Rifle (10) Pistol (5) Grenades (20)

65 Credits

Gang Member
Name:Alexander
Age:25
Gender:Male
Equipment:Designated Marksmen Rifle (15) Light Armor (15)

Cost 25

Ganger.
Name:Michael
Age:29
Gender:Male
Equipment: Pistol (5) Light armor (15) Medic kit (15)

Cost 35
Gang Recruit,
Name:Leonard
Age:19
Gender:Male
Equipment:Assault Rifle (10)

Cost 15.
Last edited by Zeinbrad on Fri Jan 03, 2014 10:59 am, edited 1 time in total.
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Postby The Armed Republic of Dutch Coolness » Mon Dec 30, 2013 2:37 pm

Zein, your recruit's gear is too expensive. That aside; looks good.
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Postby The Blazing Aura » Mon Dec 30, 2013 3:02 pm

Zeinbrad wrote:
The Black Knights
The Black Knight's are a small but effective and well armed gang. It's leader and elite known the Underground well, the members are currently being taught in it's nook's and crannies and such. The black Knight's often paint their armor blank, and put different markings as a sign of rank, Red is Leader, White is Elite, Blue is Member and none is for recruit's.

[hr][/hr

Name:William Turner
Age: 29
Gender: Male
Equipment:Torch (5), Heavy Armor (30) Assault Rifle (10), Pistol (5) Machete (10) Survival Kit (15)
Brief background:

65 Credits.

Gang Elite
Name:Alexis
Age:20
Gender:Female
Equipment:Heavy armor (30) Assault Rifle (10) Pistol (5) Grenades (20)

65 Credits

Gang Member
Name:Alexander
Age:25
Gender:Male
Equipment:Designated Marksmen Rifle (15) Light Armor (15)

Cost 25

Ganger.
Name:Michael
Age:29
Gender:Male
Equipment: Pistol (5) Light armor (15) Medic kit (15)

Cost 35
Gang Recruit,
Name:Leonard
Age:19
Gender:Male
Equipment:Assault Rifle (10) Torch (5)

Cost 5.



Is no-one around here good at maths/able to open up a calculator???

Your leaders equipment comes to a total of 75 credits, Alexander's comes to a total of 30 credits, and Leonard's comes to a total of 15. Also by my calculations you still have 105 credits spare (and as Dutch said 5 too many credits on Leonard).
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The Blazing Aura wrote:aah f***

Nice 3000'th post.

that just makes it better.

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Neros
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Postby Neros » Mon Dec 30, 2013 3:07 pm

Interesting! Will start an app later today

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Zeinbrad
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Postby Zeinbrad » Mon Dec 30, 2013 3:18 pm

The Blazing Aura wrote:
Zeinbrad wrote:
The Black Knights
The Black Knight's are a small but effective and well armed gang. It's leader and elite known the Underground well, the members are currently being taught in it's nook's and crannies and such. The black Knight's often paint their armor blank, and put different markings as a sign of rank, Red is Leader, White is Elite, Blue is Member and none is for recruit's.

[hr][/hr

Name:William Turner
Age: 29
Gender: Male
Equipment:Torch (5), Heavy Armor (30) Assault Rifle (10), Pistol (5) Machete (10) Survival Kit (15)
Brief background:

65 Credits.

Gang Elite
Name:Alexis
Age:20
Gender:Female
Equipment:Heavy armor (30) Assault Rifle (10) Pistol (5) Grenades (20)

65 Credits

Gang Member
Name:Alexander
Age:25
Gender:Male
Equipment:Designated Marksmen Rifle (15) Light Armor (15)

Cost 25

Ganger.
Name:Michael
Age:29
Gender:Male
Equipment: Pistol (5) Light armor (15) Medic kit (15)

Cost 35
Gang Recruit,
Name:Leonard
Age:19
Gender:Male
Equipment:Assault Rifle (10) Torch (5)

Cost 5.



Is no-one around here good at maths/able to open up a calculator???

Your leaders equipment comes to a total of 75 credits, Alexander's comes to a total of 30 credits, and Leonard's comes to a total of 15. Also by my calculations you still have 105 credits spare (and as Dutch said 5 too many credits on Leonard).

Whaa. I was using a calculator.

Leonard was a typo.
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Postby Sentinel XV » Mon Dec 30, 2013 4:13 pm

мерзавец, the Blackguard
The мерзавец are a gang of Russian ex-pats, exiled from the Motherland for their viciously criminal activity. They deal in everything from the drug trade to murder, and their attitude to crime is nothing short of sadistic delight. They are destructive, manipulative, scheming, and brutal. They do not give value to the human life, seeing them as ends to a mean and nothing more. They are famous for their full-body tattoos that all members are required to endure, both to temper their bodies to persistent pain and to mark them forever as a member of the мерзавец.




Name: Dimitri Ivanov, the прима
Age: 32
Gender: Male
Appearance: Image
Equipment: Revolver, Machete, Shotgun, Light Armor, Torch
Brief background: Dimitri was born in Nizhny Tagil, the underground prison complex in Russia. Before humanity began its migration underground, Nizhny Tagil was the same hellhole that is today: a small town surrounded by maximum security prisons, filled with crime, filth, and abject poverty. But when humanity moved itself under the Earth's crust, Nizhny Tagil became a maximum security prison itself, spanning many miles underground and housing Russia's most hated and most dangerous criminals. If one thinks that the Underworld is dark, they have never experienced Nizhny Tagil. It is a pit, fouler than all others, and darker than a moonless night. It is a circular pit that is separated from the outside by 5 feet of solid steel, and drops down some 5 miles into the crust, straight down. The center of it is an immeasurable void, with the cells arranged in a ring around the pit. When viewed from above, the cells look like small patchwork squares hewn into the rough rock walls, extending far down into those foul depths. Crime is rampant there in that prison colony, there are too many prisoners for the guards, and the guards themselves are as corrupt and brutal as the inmates they supposedly look over. It was here, in the darkness and filth, that Dimitri Ivanov was born. Life is not easy in Nizhny Tagil, it is a constant struggle for survival. The darkness pervades everything, perverts the hearts of men and twists their souls in despair. But Dimitri strove for more. He wanted to escape. One night, the young Ivanov child cloaked himself in soot-stained rags, covering his pale body in inky blackness. He stole out of his cell, and unhooked the latch from a sewage duct in the lavatories. He spilled downwards, borne on by the same filth that he was once surrounded by. For days he was in those tunnels, whipped along by the current to god-knows-where. But when he finally surfaced out of that dark place, he found himself in the Underworld, and his new life began. Over the course of many years the forced himself to undergo a transformation, a marking process that became the trademark of his gang, the мерзавец (Blackguard). All over his body he tattooed himself, until there was no skin left for him to place ink. In the time when this process was going on, he gathered followers, and put to work the brutal skills that he had learned in the dark of Nizhny Tagil. Soon, the мерзавец was known as a fearsome gang, one that delved into the depths of criminal activities and was not afraid to get their hands dirty. Crime is all that Dimitri knows, and it will be all that he ever does.
TOTAL COST: 55 CREDITS

GANG ELITE:

Name: Johann Allochka, the удар
Age: 29
Gender: Male
Appearance: Image
Equipment: DMR, Pistol, Knife, Light Armor, Torch
TOTAL COST: 115 CREDITS

GANGERS: the воин

Name: Andrei Golovakha, воин
Age:
Gender: Male
Equipment: Assault Rifle, Pistol, Light Armor
TOTAL COST: 70 CREDITS

Name: Evgeni Abramov, воин
Age:
Gender: Male
Equipment: Assault Rifle, Pistol, Light Armor
TOTAL COST: 70 CREDITS

Name: Igor Vitayev, воин
Age:
Gender: Male
Equipment: Assault Rifle, Pistol, Light Armor
TOTAL COST: 70 CREDITS

Name: Lazar Dezhnyov, воин
Age:
Gender: Male
Equipment: Assault Rifle, Pistol, Light Armor
TOTAL COST: 70 CREDITS


TOTAL CREDITS OVERALL: 450 // CREDITS REMAINING: 50
Last edited by Sentinel XV on Mon Dec 30, 2013 4:50 pm, edited 1 time in total.
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The Blazing Aura
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Postby The Blazing Aura » Mon Dec 30, 2013 4:42 pm

Sentinel XV wrote:
мерзавец, the Blackguard
The мерзавец are a gang of Russian ex-pats, exiled from the Motherland for their viciously criminal activity. They deal in everything from the drug trade to murder, and their attitude to crime is nothing short of sadistic delight. They are destructive, manipulative, scheming, and brutal. They do not give value to the human life, seeing them as ends to a mean and nothing more. They are famous for their full-body tattoos that all members are required to endure, both to temper their bodies to persistent pain and to mark them forever as a member of the мерзавец.




Name: Dimitri Ivanov, the прима
Age: 32
Gender: Male
Appearance: Image
Equipment: Revolver, Machete, Shotgun, Light Armor, Torch
Brief background: Dimitri was born in Nizhny Tagil, the underground prison complex in Russia. Before humanity began its migration underground, Nizhny Tagil was the same hellhole that is today: a small town surrounded by maximum security prisons, filled with crime, filth, and abject poverty. But when humanity moved itself under the Earth's crust, Nizhny Tagil became a maximum security prison itself, spanning many miles underground and housing Russia's most hated and most dangerous criminals. If one thinks that the Underworld is dark, they have never experienced Nizhny Tagil. It is a pit, fouler than all others, and darker than a moonless night. It is a circular pit that is separated from the outside by 5 feet of solid steel, and drops down some 5 miles into the crust, straight down. The center of it is an immeasurable void, with the cells arranged in a ring around the pit. When viewed from above, the cells look like small patchwork squares hewn into the rough rock walls, extending far down into those foul depths. Crime is rampant there in that prison colony, there are too many prisoners for the guards, and the guards themselves are as corrupt and brutal as the inmates they supposedly look over. It was here, in the darkness and filth, that Dimitri Ivanov was born. Life is not easy in Nizhny Tagil, it is a constant struggle for survival. The darkness pervades everything, perverts the hearts of men and twists their souls in despair. But Dimitri strove for more. He wanted to escape. One night, the young Ivanov child cloaked himself in soot-stained rags, covering his pale body in inky blackness. He stole out of his cell, and unhooked the latch from a sewage duct in the lavatories. He spilled downwards, borne on by the same filth that he was once surrounded by. For days he was in those tunnels, whipped along by the current to god-knows-where. But when he finally surfaced out of that dark place, he found himself in the Underworld, and his new life began. Over the course of many years the forced himself to undergo a transformation, a marking process that became the trademark of his gang, the мерзавец (Blackguard). All over his body he tattooed himself, until there was no skin left for him to place ink. In the time when this process was going on, he gathered followers, and put to work the brutal skills that he had learned in the dark of Nizhny Tagil. Soon, the мерзавец was known as a fearsome gang, one that delved into the depths of criminal activities and was not afraid to get their hands dirty. Crime is all that Dimitri knows, and it will be all that he ever does.
TOTAL COST: 50 CREDITS

GANG ELITE:

Name: Johann Allochka, the удар
Age: 29
Gender: Male
Appearance: Image
Equipment: DMR, Pistol, Knife, Light Armor, Torch
TOTAL COST: 115 CREDITS

GANGERS: the воин

Name: Andrei Golovakha, воин
Age:
Gender: Male
Equipment: Assault Rifle, Pistol, Light Armor
TOTAL COST: 70 CREDITS

Name: Evgeni Abramov, воин
Age:
Gender: Male
Equipment: Assault Rifle, Pistol, Light Armor
TOTAL COST: 70 CREDITS

Name: Igor Vitayev, воин
Age:
Gender: Male
Equipment: Assault Rifle, Pistol, Light Armor
TOTAL COST: 70 CREDITS

Name: Lazar Dezhnyov, воин
Age:
Gender: Male
Equipment: Assault Rifle, Pistol, Light Armor
TOTAL COST: 70 CREDITS


TOTAL CREDITS OVERALL: 445 // CREDITS REMAINING: 55


*sighs* Dimitri is worth 55 points. (10+10+15+15+5=55)


@Zeinbrad, so did I. I think you typed in a few values wrong
Last edited by The Blazing Aura on Mon Dec 30, 2013 4:44 pm, edited 2 times in total.
Jormengand wrote:
The Blazing Aura wrote:aah f***

Nice 3000'th post.

that just makes it better.

Keep it alive!

User avatar
Sentinel XV
Senator
 
Posts: 4454
Founded: Oct 09, 2011
Ex-Nation

Postby Sentinel XV » Mon Dec 30, 2013 4:50 pm

The Blazing Aura wrote:
Sentinel XV wrote:
мерзавец, the Blackguard
The мерзавец are a gang of Russian ex-pats, exiled from the Motherland for their viciously criminal activity. They deal in everything from the drug trade to murder, and their attitude to crime is nothing short of sadistic delight. They are destructive, manipulative, scheming, and brutal. They do not give value to the human life, seeing them as ends to a mean and nothing more. They are famous for their full-body tattoos that all members are required to endure, both to temper their bodies to persistent pain and to mark them forever as a member of the мерзавец.




Name: Dimitri Ivanov, the прима
Age: 32
Gender: Male
Appearance: Image
Equipment: Revolver, Machete, Shotgun, Light Armor, Torch
Brief background: Dimitri was born in Nizhny Tagil, the underground prison complex in Russia. Before humanity began its migration underground, Nizhny Tagil was the same hellhole that is today: a small town surrounded by maximum security prisons, filled with crime, filth, and abject poverty. But when humanity moved itself under the Earth's crust, Nizhny Tagil became a maximum security prison itself, spanning many miles underground and housing Russia's most hated and most dangerous criminals. If one thinks that the Underworld is dark, they have never experienced Nizhny Tagil. It is a pit, fouler than all others, and darker than a moonless night. It is a circular pit that is separated from the outside by 5 feet of solid steel, and drops down some 5 miles into the crust, straight down. The center of it is an immeasurable void, with the cells arranged in a ring around the pit. When viewed from above, the cells look like small patchwork squares hewn into the rough rock walls, extending far down into those foul depths. Crime is rampant there in that prison colony, there are too many prisoners for the guards, and the guards themselves are as corrupt and brutal as the inmates they supposedly look over. It was here, in the darkness and filth, that Dimitri Ivanov was born. Life is not easy in Nizhny Tagil, it is a constant struggle for survival. The darkness pervades everything, perverts the hearts of men and twists their souls in despair. But Dimitri strove for more. He wanted to escape. One night, the young Ivanov child cloaked himself in soot-stained rags, covering his pale body in inky blackness. He stole out of his cell, and unhooked the latch from a sewage duct in the lavatories. He spilled downwards, borne on by the same filth that he was once surrounded by. For days he was in those tunnels, whipped along by the current to god-knows-where. But when he finally surfaced out of that dark place, he found himself in the Underworld, and his new life began. Over the course of many years the forced himself to undergo a transformation, a marking process that became the trademark of his gang, the мерзавец (Blackguard). All over his body he tattooed himself, until there was no skin left for him to place ink. In the time when this process was going on, he gathered followers, and put to work the brutal skills that he had learned in the dark of Nizhny Tagil. Soon, the мерзавец was known as a fearsome gang, one that delved into the depths of criminal activities and was not afraid to get their hands dirty. Crime is all that Dimitri knows, and it will be all that he ever does.
TOTAL COST: 50 CREDITS

GANG ELITE:

Name: Johann Allochka, the удар
Age: 29
Gender: Male
Appearance: Image
Equipment: DMR, Pistol, Knife, Light Armor, Torch
TOTAL COST: 115 CREDITS

GANGERS: the воин

Name: Andrei Golovakha, воин
Age:
Gender: Male
Equipment: Assault Rifle, Pistol, Light Armor
TOTAL COST: 70 CREDITS

Name: Evgeni Abramov, воин
Age:
Gender: Male
Equipment: Assault Rifle, Pistol, Light Armor
TOTAL COST: 70 CREDITS

Name: Igor Vitayev, воин
Age:
Gender: Male
Equipment: Assault Rifle, Pistol, Light Armor
TOTAL COST: 70 CREDITS

Name: Lazar Dezhnyov, воин
Age:
Gender: Male
Equipment: Assault Rifle, Pistol, Light Armor
TOTAL COST: 70 CREDITS


TOTAL CREDITS OVERALL: 445 // CREDITS REMAINING: 55


*sighs* Dimitri is worth 55 points. (10+10+15+15+5=55)


@Zeinbrad, so did I. I think you typed in a few values wrong

Yeah, I forgot to add the cost of the torch. Edited, though.
‹ all genius is a conquering of chaos and mystery ›

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The Armed Republic of Dutch Coolness
Postmaster of the Fleet
 
Posts: 29177
Founded: Dec 02, 2012
Ex-Nation

Postby The Armed Republic of Dutch Coolness » Tue Dec 31, 2013 2:15 am

Looking good!
I'll look everything through in a moment.
P2TM Mentor
TG me!
Discord available on request as well
Or join the Mentor Discord server!

Such a cool time I select, looking out my window, and that's that

The worlding of the words is AMARANTH.

User avatar
The Armed Republic of Dutch Coolness
Postmaster of the Fleet
 
Posts: 29177
Founded: Dec 02, 2012
Ex-Nation

Postby The Armed Republic of Dutch Coolness » Tue Dec 31, 2013 2:29 am

@zein Some things still don't add up, sorry.

@Sentinel Those do add up :P Accepted & welcome to the gang!
P2TM Mentor
TG me!
Discord available on request as well
Or join the Mentor Discord server!

Such a cool time I select, looking out my window, and that's that

The worlding of the words is AMARANTH.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Tue Dec 31, 2013 3:14 am

What is luck do? Does it increase the chance for success in missions or other good stuff during the missions, less chance to die or something like that?
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
The Armed Republic of Dutch Coolness
Postmaster of the Fleet
 
Posts: 29177
Founded: Dec 02, 2012
Ex-Nation

Postby The Armed Republic of Dutch Coolness » Tue Dec 31, 2013 3:23 am

Ralnis wrote:What is luck do? Does it increase the chance for success in missions or other good stuff during the missions, less chance to die or something like that?

That's secret :P
P2TM Mentor
TG me!
Discord available on request as well
Or join the Mentor Discord server!

Such a cool time I select, looking out my window, and that's that

The worlding of the words is AMARANTH.

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