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by Telros » Sat Nov 16, 2013 9:06 pm
by G-Tech Corporation » Sat Nov 16, 2013 9:10 pm
by Themiclesia » Sat Nov 16, 2013 9:14 pm
G-Tech Corporation wrote:
I have a puppet with ships-of-the-line made of giant trees that grow in the vacuum, cannons faithful to the full broadside, solar sails the size of manhattan with crow's nests on top, boarding parties armed to the nines with cutlasses, blunderbusses, and "flintlock" pistols.
And that's fairly tame. There is always a way in FT, even if Rationality has to find herself willing to service Drama like a two shilling harlot.
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by Mini Miehm » Sat Nov 16, 2013 9:31 pm
Vocenae wrote:Not a chat thread guys.
To bring this back to the realm of advice, what do you guys think of a fleet of smaller, secondary ships acting as a supplement to a orbital defense grid? Namely something that acts as a screen against troopships and their escorts, or raiders looking to take out the orbital guns while the main enemy fleet slugs it out with the main defensive fleet farther out in local space. These ships would obviously be weaker and only have a few weapons to turn against the enemy, but they'd have a 'quicker' response time in comparison to larger ships or defensive platforms. I figure the ships would be roughly around 150-200m in length and wouldn't be capable of any sort of FTL and would have a operational range comparable to that of Earth's medium orbit. So you wouldn't have to worry about these boats diving into the heavier combat. Think of them as more of a orbital coast guard, though if your enemy forces you into fighting at that range you'd pretty much have to use them in a major capital ship engagement.
Of course, there is no perfect system. even low planetary orbit is still a incredibly massive theater to operate in and there an enemy will always get through, if you're attempting to be real with the scale of things. This sound like a reasonable approach? It's mainly to allow for the pew pew BOOM without filling low orbit with the bigger warships of thundering doom.
by Auman » Sat Nov 16, 2013 9:44 pm
by The Akasha Colony » Sat Nov 16, 2013 9:56 pm
Auman wrote:System ships can actually be more powerful than their interstellar cousins. Consider that you're building a ship of similar size and specifications as an FTL vessel. Then factor in that you don't need to stuff a faster than light engine into it. That cuts down on price and complexity. That frees up mass and volume. The downside would be that they're stuck in the system they're defending, which may not be a bad thing depending on the political circumstances of your nation.
by Vernii » Sat Nov 16, 2013 9:58 pm
Vocenae wrote:Not a chat thread guys.
To bring this back to the realm of advice, what do you guys think of a fleet of smaller, secondary ships acting as a supplement to a orbital defense grid? Namely something that acts as a screen against troopships and their escorts, or raiders looking to take out the orbital guns while the main enemy fleet slugs it out with the main defensive fleet farther out in local space. These ships would obviously be weaker and only have a few weapons to turn against the enemy, but they'd have a 'quicker' response time in comparison to larger ships or defensive platforms. I figure the ships would be roughly around 150-200m in length and wouldn't be capable of any sort of FTL and would have a operational range comparable to that of Earth's medium orbit. So you wouldn't have to worry about these boats diving into the heavier combat. Think of them as more of a orbital coast guard, though if your enemy forces you into fighting at that range you'd pretty much have to use them in a major capital ship engagement.
Of course, there is no perfect system. even low planetary orbit is still a incredibly massive theater to operate in and there an enemy will always get through, if you're attempting to be real with the scale of things. This sound like a reasonable approach? It's mainly to allow for the pew pew BOOM without filling low orbit with the bigger warships of thundering doom.
Themiclesia wrote:I mean a FT-building style, not a spaceship. Of course spaceships can be of just any shape, but I'm looking (as part of a greater movement in my nation) to preserve the old world charm, but incorporate new elements as well.
So in the original 5,000 B.C.E., the roof was made of thatch covered with plaster, and now I want to have shards of glass to replace the thatch and a liquid metal to replace the plaster.
by Auman » Sat Nov 16, 2013 10:08 pm
The Akasha Colony wrote:Auman wrote:System ships can actually be more powerful than their interstellar cousins. Consider that you're building a ship of similar size and specifications as an FTL vessel. Then factor in that you don't need to stuff a faster than light engine into it. That cuts down on price and complexity. That frees up mass and volume. The downside would be that they're stuck in the system they're defending, which may not be a bad thing depending on the political circumstances of your nation.
That presumes your FTL drives are big and expensive, which is not true depending on your own canon.
by The Akasha Colony » Sat Nov 16, 2013 10:14 pm
by Auman » Sat Nov 16, 2013 10:33 pm
The Akasha Colony wrote:Auman wrote:
True enough... But it stands to reason that sensible people won't be using Enderverse FTL concepts and might have these issues.
Except that it's hardly exclusive to the Enderverse. Star Trek warp drives are cheap enough to mount even on little shuttles, while all but the absolute cheapest fighters in Star Wars get their own hyperdrives.
by The Akasha Colony » Sat Nov 16, 2013 10:36 pm
Auman wrote:I've seen warp cores. They're a series of tubes that are multiple stories tall. You need to take an elevator to service the thing. The Runabout was about three times the size of a conventional shuttle used in TNG. So, you take all that space and you load it up with ammunition for all the additional weapons you'll have instead of warp nacelles and you've got something going on.
by Auman » Sat Nov 16, 2013 11:18 pm
The Akasha Colony wrote:Auman wrote:I've seen warp cores. They're a series of tubes that are multiple stories tall. You need to take an elevator to service the thing. The Runabout was about three times the size of a conventional shuttle used in TNG. So, you take all that space and you load it up with ammunition for all the additional weapons you'll have instead of warp nacelles and you've got something going on.
Except you still need the warp core, because that's also the thing that provides power for the ship itself.
by The Akasha Colony » Sat Nov 16, 2013 11:47 pm
Auman wrote:The Akasha Colony wrote:
Except you still need the warp core, because that's also the thing that provides power for the ship itself.
Sure, except it would be way smaller because you don't need to go Warp 9. It's all dependant on the sort of FTL you use... But ultimately, if you don't need the systems necessary to go really, really, fast, you can use that space for something else.
by Red Talons » Sun Nov 17, 2013 1:29 am
by Canuckland » Sun Nov 17, 2013 2:46 am
by Interstellar Planets » Sun Nov 17, 2013 5:49 am
The Akasha Colony wrote:Auman wrote:
Sure, except it would be way smaller because you don't need to go Warp 9. It's all dependant on the sort of FTL you use... But ultimately, if you don't need the systems necessary to go really, really, fast, you can use that space for something else.
Instead, you need to power all those weapons you want to cram onto the ship.
by SquareDisc City » Sun Nov 17, 2013 8:10 am
Even when from a technical standpoint this is true, I think most powers would reject the economics. A powerful ship's likely to be expensive, and thus cutting costs by dropping the FTL drive just ends up wasting a lot of the other costly capability since it can't go anywhere. A cheap ship meant for system defence can drop the FTL drive to cut costs, but it's also likely to drop lots of other little things and thus end up less powerful.Auman wrote:System ships can actually be more powerful than their interstellar cousins. Consider that you're building a ship of similar size and specifications as an FTL vessel. Then factor in that you don't need to stuff a faster than light engine into it. That cuts down on price and complexity. That frees up mass and volume. The downside would be that they're stuck in the system they're defending, which may not be a bad thing depending on the political circumstances of your nation.
by Valinon » Sun Nov 17, 2013 8:22 am
SquareDisc City wrote:Even when from a technical standpoint this is true, I think most powers would reject the economics. A powerful ship's likely to be expensive, and thus cutting costs by dropping the FTL drive just ends up wasting a lot of the other costly capability since it can't go anywhere. A cheap ship meant for system defence can drop the FTL drive to cut costs, but it's also likely to drop lots of other little things and thus end up less powerful.Auman wrote:System ships can actually be more powerful than their interstellar cousins. Consider that you're building a ship of similar size and specifications as an FTL vessel. Then factor in that you don't need to stuff a faster than light engine into it. That cuts down on price and complexity. That frees up mass and volume. The downside would be that they're stuck in the system they're defending, which may not be a bad thing depending on the political circumstances of your nation.
by Milagro » Sun Nov 17, 2013 9:54 am
by Dreadful Sagittarius » Sun Nov 17, 2013 11:23 am
Milagro wrote:Hey, so if my nation has been left on its own for a while with no real external threats... what would the military be like?
They had a slight head jump since they were stranded colonists so they had working knowledge of science and some advanced tech, even if they didn't have the immediate resources or manufacturing capacity to produce it themselves (at first).
by Auman » Sun Nov 17, 2013 12:42 pm
by Yalos » Sun Nov 17, 2013 8:02 pm
by The Legion of War » Sun Nov 17, 2013 8:16 pm
Yalos wrote:In terms of space weaponry...
If my objective is complete and total genocide and enslavement of alien scum on the surface of a planet, but colonization of said planet as well, what kind of ship armaments should I look into for bombardments?
Versus xenos warships, what kinds of weapons would be appropriate if I didn't believe in showing any kind of mercy? If my goal was simply to annihilate them in space without any sign of letting up, what kinds of weapons can produce the maximum amount of fire power in regards to efficiency?
So, essentially, my military objectives in space are to utterly destroy, and on the surface, to cleanse but not cause needless damages.
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