The way you have it shown, Greg should be 2nd not Hutt, as Greg won the H2H...after EL is eliminated by GD.
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by Qazox » Sat Oct 12, 2013 9:12 am
by Eastfield Lodge » Sat Oct 12, 2013 9:25 am
by Qazox » Sat Oct 12, 2013 9:30 am
by Eastfield Lodge » Sat Oct 12, 2013 9:37 am
Qazox wrote:Eastfield Lodge wrote:That's what I was asking, would H2H be applied recursively. Although with those results, CH had Hutt second...
If it was applied recursively, then Greg should, if not, then Hutt. But despite the table generator, under the listed tie-breakers, Greg should get #2, as they won the H2H. One reason why I always tried to double check the scorinator's table against my tiebreakers before posting.
by Gregoryisgodistan » Sat Oct 12, 2013 6:19 pm
Eastfield Lodge wrote:Qazox wrote:If it was applied recursively, then Greg should, if not, then Hutt. But despite the table generator, under the listed tie-breakers, Greg should get #2, as they won the H2H. One reason why I always tried to double check the scorinator's table against my tiebreakers before posting.
I'm trying to resolve tie-breakers for each and every group as part of my RP, but this is sort of delaying it. And Greg hasn't won H2H, it's three points each.
EDIT: GA's working for another group...
by San Jose Guayabal » Sat Oct 12, 2013 6:35 pm
by Free Republics » Sat Oct 12, 2013 6:36 pm
San Jose Guayabal wrote:How do you add the RP Bonus in Xkoranate? (if I use a 1,2,3,4 rank of RP)
by San Jose Guayabal » Sat Oct 12, 2013 6:39 pm
by Free Republics » Sat Oct 12, 2013 6:47 pm
by Farfadillis » Sat Oct 12, 2013 6:52 pm
by San Jose Guayabal » Sat Oct 12, 2013 7:05 pm
Farfadillis wrote:Free Republics wrote:
Sexy picture I have to exclude
The ranking is the "Skill" and the style modifier is the "Style."
For those interested, that is S1 of the Acedonian Premier League.
Worth noting that if the skill of a team exceeds the maximum possible skill, you've got to change the latter for xkoranate not to reject the bonus.
by Commerce Heights » Sat Oct 12, 2013 8:33 pm
by Eastfield Lodge » Sun Oct 13, 2013 10:30 am
Commerce Heights wrote:
Sorry, I misunderstood; I read “H2H points, GD and GA” as being three head-to-head tiebreakers (which put Hutt River ahead of Gregoryisgodistan and Gregoryisgodistan ahead of Eastfield Lodge on head-to-head goal difference). In that case, Gregoryisgodistan is correctly ahead of Hutt River on head-to-head points applied recursively to the two-team tie. (If head-to-head tiebreakers are not applied recursively, it is possible, in a similar scenario, for two teams to finish tied on all remaining criteria even though one has beaten the other.)
by Saintland » Sun Oct 13, 2013 6:05 pm
by Osarius » Mon Oct 14, 2013 2:51 am
Saintland wrote:I modified my xkoranate file for SQIS-IFAF American Football to produce more realistic scoring. By just changing the attacks from 12 to 22, I was able to bring scoring remarkably closer to RL levels. Both "Blue" and "Red" have a style modifier of 0 and skill of .5, with the default range of 0-1.
by Barunia » Mon Oct 21, 2013 5:12 am
by Commerce Heights » Mon Oct 21, 2013 8:15 am
Barunia wrote:How exactly does the relative bonus part of xkoronate work?
Barunia wrote:I was using Barunia and Furellum, both with their post-qual 66 ranks
by Fashiontopia » Fri Nov 01, 2013 1:35 pm
by Osarius » Fri Nov 01, 2013 3:55 pm
Fashiontopia wrote:What scorinator would be good to use for Drag Racing? I would need to input each racing team's car weight, horsepower, reaction time and/or weather conditions (say it rained the day before and gives less traction on the far end). The track would be one quarter of a mile (1/4 mile).
If this is not possible I could just use this: http://www.assassinracing.com/tech/drag_calc.html if scorination is not possible.
by Vilita » Fri Nov 01, 2013 4:01 pm
Fashiontopia wrote:What scorinator would be good to use for Drag Racing? I would need to input each racing team's car weight, horsepower, reaction time and/or weather conditions (say it rained the day before and gives less traction on the far end). The track would be one quarter of a mile (1/4 mile).
If this is not possible I could just use this: http://www.assassinracing.com/tech/drag_calc.html if scorination is not possible.
by Fashiontopia » Fri Nov 01, 2013 4:19 pm
Osarius wrote:Fashiontopia wrote:What scorinator would be good to use for Drag Racing? I would need to input each racing team's car weight, horsepower, reaction time and/or weather conditions (say it rained the day before and gives less traction on the far end). The track would be one quarter of a mile (1/4 mile).
If this is not possible I could just use this: http://www.assassinracing.com/tech/drag_calc.html if scorination is not possible.
Sounds like it would require a custom build. That link would be a good starting point, but it doesn't seem to provide any sort of randomization, so it's not really suitable for scorination, imo. There needs to be a randomization factor, otherwise you can game the system and the best car will always win... which is kinda boring.
It might be best to speak to Hodori or Liventia (since I know they have both done some motor racing stuff) and see if they have existing systems you could work with, and tweak. I'd offer to help, but I know pretty much nothing about motor sports or drag racing, so I can't really build a system to generate pseudo-random, realistic results for it.
True, and going back to the previous poster I've already sent a TG to Hodori asking him what possible options I have as far as Drag Racing is concerned vs. Circuit Racing. I also asked him how to establish a base of people to participate.Vilita wrote:Fashiontopia wrote:What scorinator would be good to use for Drag Racing? I would need to input each racing team's car weight, horsepower, reaction time and/or weather conditions (say it rained the day before and gives less traction on the far end). The track would be one quarter of a mile (1/4 mile).
If this is not possible I could just use this: http://www.assassinracing.com/tech/drag_calc.html if scorination is not possible.
I would personally start with something simple, see if the RP interest is there to warrant a more detailed/exact scorinator, and go from there.
by The Sova Empire » Fri Nov 29, 2013 9:32 am
by Frusennia » Fri Nov 29, 2013 9:37 am
The Sova Empire wrote:I am not terribly skilled at this, so excuse my n00b-ish ways.
In Xkoranate, is it possible to set up an ice hockey league with 2 conferences, with each team in their conference playing 3 times and each team playing the out of conference teams twice?
OOC ReferenceVettrera wrote:...I could have been doing this the whole time.
I love you, I hate you.
by Karditan » Fri Nov 29, 2013 9:40 am
The Sova Empire wrote:I am not terribly skilled at this, so excuse my n00b-ish ways.
In Xkoranate, is it possible to set up an ice hockey league with 2 conferences, with each team in their conference playing 3 times and each team playing the out of conference teams twice?
by Vettrera » Fri Nov 29, 2013 12:26 pm
Frusennia wrote:The Sova Empire wrote:I am not terribly skilled at this, so excuse my n00b-ish ways.
In Xkoranate, is it possible to set up an ice hockey league with 2 conferences, with each team in their conference playing 3 times and each team playing the out of conference teams twice?
What I've done is created three groups, one for each conference, and one with every single team in it and told xkoranate to run a single round-robin. This will do what you ask (since they'll play conference opponents one in the little group and once in the big group, and out of conference opponents once in the big group only), except that you will then have the unenviable task of combining two sets of tables into one (which isn't that bad if you know how to spreadsheet and use CSV). Example would be here, but you can't really tell what I did.
In your particular case, you'd probably want two big groups and two small groups to get the extra out-of-conference game.
If someone knows a better way, I'd be game to hear it.
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