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by Karditan » Tue Sep 17, 2013 6:30 pm

by Qazox » Tue Sep 17, 2013 6:32 pm
Vaugania wrote:Arcadonisia wrote:Now, I don't know anything about football, soccer or any other sport, so be easy on me here. What I do know is Competitions and Tournaments involved with Marching Band. So, here is the general question I've been meaning to ask:
I've been thinking about starting a Marching Band Tournament in the near future. I don't know if anyone else considers it a sport, but I was wondering what kind of system could I use to create brackets and generate scores? Or, if there isn't a system available to use for this, would I have to manually judge the RP content of the competitors?
Color me interested, but there has never been a Marching Band/Drum Corps competition on here ever. This means that there is no scorinator for it. As Osarius suggested, gymnastics would likely work best.

by Vaugania » Tue Sep 17, 2013 7:09 pm
Qazox wrote:Vaugania wrote:
Color me interested, but there has never been a Marching Band/Drum Corps competition on here ever. This means that there is no scorinator for it. As Osarius suggested, gymnastics would likely work best.
Tried before and I think there was a few on Jolt too, but those might be lost to the mists of the internet.

by Arcadonisia » Wed Sep 18, 2013 9:33 am
The Sova Empire wrote:What kid of scores would be generated? (like, what range of numbers would we be looking at?) If competitive marching band has similar scores to another sport in Xkoranate, you can just piggyback off of it.

by Saugeais » Wed Sep 18, 2013 9:39 am
Arcadonisia wrote:The Sova Empire wrote:What kid of scores would be generated? (like, what range of numbers would we be looking at?) If competitive marching band has similar scores to another sport in Xkoranate, you can just piggyback off of it.
Scores would range from 1 to 10 (1 being the best possible score while receiving a 10 is the worst possible score.) The final scores would be based off of five categories: Appearance, Musical Difficulty, Drill Competency, Drum Major (Directing skills, overall composure and appearance) and Special Effects (Backdrops for performance, Majorettes, etc.)

by Arcadonisia » Wed Sep 18, 2013 10:39 am
Saugeais wrote:Arcadonisia wrote:
Scores would range from 1 to 10 (1 being the best possible score while receiving a 10 is the worst possible score.) The final scores would be based off of five categories: Appearance, Musical Difficulty, Drill Competency, Drum Major (Directing skills, overall composure and appearance) and Special Effects (Backdrops for performance, Majorettes, etc.)
10 would be the worst? I think you'll be hard-pressed to find a scorinator that uses that format. You may have to make one yourself with those guidelines.

by Vaugania » Wed Sep 18, 2013 6:34 pm
Arcadonisia wrote:Saugeais wrote:
10 would be the worst? I think you'll be hard-pressed to find a scorinator that uses that format. You may have to make one yourself with those guidelines.
Well, now that I think about it, My score range is odd. Maybe using the score range in the normal way is the way to go.

by Gregoryisgodistan » Fri Sep 20, 2013 11:46 am
by Astograth » Fri Sep 20, 2013 1:15 pm
Gregoryisgodistan wrote:Is there any way to scorinate a two-legged playoff in soccer, so that if the teams are level on points, goals, and away goals after the second leg, it will play extra time, and if necessary, penalty kicks? You couldn't simply set the second leg on prevent draws and ignore the extra time if you don't need it, because if one team wins the first leg 1-0 and the other team wins the second leg by the same score, you would need extra time and possible penalties even though it wasn't a draw.

by New Wolfopolis » Sun Sep 29, 2013 8:01 pm
by Astograth » Sun Sep 29, 2013 8:06 pm
New Wolfopolis wrote:Would anyone be interested in a trade-wire thread? That is, if you're looking to improve your team, you could say, "Hey I need..." or "Hey does anyone want..." and you could trade players? Or are there strict international rules limiting the nationality of the players on your national team? I think it would be cool to trade players, but I'd like feedback. Thanks.

by Darmen » Sun Sep 29, 2013 9:06 pm

by The Licentian Isles » Sun Sep 29, 2013 11:29 pm
Astograth wrote:New Wolfopolis wrote:Would anyone be interested in a trade-wire thread? That is, if you're looking to improve your team, you could say, "Hey I need..." or "Hey does anyone want..." and you could trade players? Or are there strict international rules limiting the nationality of the players on your national team? I think it would be cool to trade players, but I'd like feedback. Thanks.
Assuming you mean association football, there already is such a thread.

by New Wolfopolis » Mon Sep 30, 2013 6:04 am

by San Jose Guayabal » Mon Sep 30, 2013 7:03 pm

by Qazox » Mon Sep 30, 2013 7:11 pm
San Jose Guayabal wrote:Can you repeat a post used before in other thread in a new/other thread?

by Farfadillis » Mon Sep 30, 2013 7:39 pm

by Equestrian States » Mon Sep 30, 2013 7:49 pm

by New Koln » Fri Oct 18, 2013 7:07 am

by Saugeais » Fri Oct 18, 2013 7:52 am
New Koln wrote:New Koln is one of the best countries in rugby in the earth that's why is our national sport most of our internationals scoring to many points in their every opponent. American football is also a crashing sport being the best in the earth winning even than The Community of Walking dreaming which the sport was made.

by Vitaphone Racing » Fri Oct 18, 2013 6:16 pm
Parhe wrote:Guess what, maybe you don't know what it is like to be Asian.

by Barunia » Fri Oct 18, 2013 6:21 pm
Vitaphone Racing wrote:Would anyone have a motorsport simulator for circuit races they could possibly let me use, or teach me how to build it? I'm looking for something which I can use in tandem with lap-time simulation software for a series which would let RPers properly tune the set up of their car for each circuit. This can only produce lap times though, so I need something which could predict races based on a score derived from the lap time. What I'm looking for is something which has a single skill input for car speed, like a value out of 10, an input for car reliability, inputs for driver race, qualifying and ability to finish races and a qualifying mode.
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