NATION

PASSWORD

Elementals: The Black Beast (Elementals 3 confirmed 2018)

For all of your non-NationStates related roleplaying needs!

Best ship of the RP

Aldraniri x Heilaga (For plot!)
4
17%
Kroisoto x Charlie
1
4%
Tristan x Lisoette (For adorableness!)
6
26%
Flacht x Trish
4
17%
Eric x Belle Lame
5
22%
Aisha x Temujin (Bloody foreigners, quoth the Eruke)
1
4%
Aldraniri x Elena (Less plot)
2
9%
 
Total votes : 23

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Constaniana
Postmaster of the Fleet
 
Posts: 25822
Founded: Mar 10, 2012
Democratic Socialists

Elementals: The Black Beast (Elementals 3 confirmed 2018)

Postby Constaniana » Thu Jun 06, 2013 8:05 pm

Elementals




Constaniana wrote:The theme song becomes "Woof woof wooooof, woof woof wooooof, woof woof woooooof, woof woof wooof, woof woof wooof wooof, woof woooof woof woof wooof..." You get the idea.

-The very serious theme song of this saga, representing the post-post-pre-neo-ante-modernist-reactionary-patriarchal feminist struggle Eruke goes through.

Olthar wrote:I just realized how closely we parallel the cast of Star Wars. It's uncanny.

Luke - Zark: The simple, humble one from a desert-filled world (Mexico) who is trying to cope with life in a foreign setting (American culture). Often takes a central role in the story (Tristan).

Leia - Con: The one who is officially in charge of everything (OP) but regularly ignores the concept of delegation and jumps onto the front lines, though only because everyone else tends to be too incompetent to get it done (forces the RP with railroading because we're all too lazy to post frequently enough). Secretly in love with Han (Ameri).

Han - Ameri: The brash and rebellious one with the heart of gold he pretends doesn't exist. Fills the role of fan-favorite wild card character (Eric).

Obi-Wan - Escalan: Was here at the beginning but eventually left us.

R2D2 - Me: The most consistently competent member of the team who's contributions tend to be overlooked. Also, the most humble and attractive one.

C3PO - Kass: The overly dramatic one who also tends to be the butt of everyone's jokes (Ero-san).

Chewbacca - Minroz: The one with the incomprehensible speech patterns. :p

Akbar - Mirakai: Has a thing with traps.

Vader - The abstract concept of procrastination


This RP is a reboot of one I launched back in January (A period known for abundant RP activity). I've tweaked the setting around a little, but Gaiaca should be recognizable to veterans of the original RP.

Original thread

In the beginning, before the world of mortals was born, there was a cataclysmic war in Heaven. The Loyal Host, made up of Pryastar, God of Fire, Hydrata, Goddess of Water, Terestark, God of Earth, Boaltist, God of Lightning, Veridaelia, Goddess of Nature, Froenstia, Goddess of Ice, Aewiallia, Goddess of Wind, and Ferruoston, God of Metal sided with the God of Creation, Jaehlhadon, against his traitorous and corrupted son, Tenaembra, God of Darkness, Black King in the Void who had been banished from Heaven from trying to use the power of the Void for his own to surpass the other Gods and dominate all of creation. The war was won by the Loyal Host, but only barely. Knowing what needed to be done to stop Tenaembra from starting another war with the power of the Void, Jaehlhadon sacrificed his Divine and Perfect form to bring form and shape to the seething, chaotic void and to transform it into an orderly, peaceful universe that the Loyal Host could fill with their own creations. As a final act before this new universe was created, Jaehlhadon created one last God: Caelstion, the Shining God of Light.

And thus the Universe was born; Terestark and Ferruoston forged the planets, Hydrata filled the basins of the rough spheres with his Water, Pryastar made boiling lakes of lava beneath the earth, and blazing balls of Fire in the space between the planets, which Caelstion lit up to ward off darkness and death from the planets. Veridaelia covered the land in lush, viridian forests brimming with life, and Aewiallia tenderly pulled the rain clouds across the skies. And once the universe was physically formed, there was one last act of creation the Loyal Host undertook; to create man. Taking attributes from all their Elements they combined them into two beings that walked upright the same way the Gods and Goddesses did. But Tenaembra had not accepted final defeat, and vowed to continue his war against his brothers and sisters.

The Black King in the Void sent his own creations to attack the world of Gaiaca, first the savage, mindless, beast-like Demons, and then Daemonnes; beautiful, cunning creatures that looked like men and were far more powerful than their earlier counterparts. And for thousands of years they fought against the Angels and Angelles of Caelstion, and the mythical servants of the Loyal Eight, the Elementals.

Finally, the cycle of divine war came to a cataclysmic end. Both sides sought a final, supreme advantage over the other, and the winner of the celestial arms race would either save Gaiaca or turn it into a ruined husk. Sacrificing nearly the entirety of his Daemonik army on Gaiaca, Tenaembra reforged his foul creations into an unholy abomination, the Daemonic Behemoth. The mindless monstrosity lived only for destruction, obliterating everything in its path. At great cost the monster was stopped by one of the mightiest Elementals and his army, the Scarlet Legion of His Imperial Majesty, Olbruni Villdera the Great, the emperor of Galllia, but at a terrible cost. The emperor, and most of his army, including Olbruni's three remaining heirs were slain by the foul beast. With the end of the Villdera dynasty and the losses they had suffered in the other parts of the world the age of the Elementals ended; the mythical race of heroes had been too depleted fighting the war. Caelstion's host continued to guard Gaiaca from the Heavens, stopping any further Demon kind from reaching the world of men. A thousand years passed, as the Galllian empire slowly stagnated and crumbled without the might of the Villderan dynasty, losing its grasp on the Elcrescian continent and the isle of Erislen over time. Magic faded away from use in the world as the Elementals that used it found themselves blamed and persecuted by the common men for all the ills of life, and either hid their powers or fled into the wilds, away from civilization.

For a time peace seemed restored on Gaiaca as the Great Daemon War had lone since faded into the forgotten stories of old men, but it would not last. Tensions between the numerous kingdoms that now covered the face of Galllia flared, and war soon erupted once more. Battle after battle dragged on, with cities and provinces constantly changing hands to no avail. No end was in sight, nothing could make the awful war worse.

Or so the suffering Galllians thought.

From out of the Void came one of Tenaembra's most fearsome servants, with an army at his back: Demon King Kayarost. The most powerful, cruel, remorseless of all the creations of the Black King in the Void, Kayarost quickly went to work pillaging and destroying the land, sweeping aside the technologically sophisticated humans with the sheer might of his innumerable host. As the Demon King marched on Villdernheim, the mighty island fortress-city that had been home to the Galllian emperors so long ago, it seemed there was nothing to stop him. No human army dared fight against Kayarost's dark army; to do so was suicide. Resigned to their inevitable defeat, the defenders of Villdernheim evacuated the civilians of the city while preparing for their deaths. They waited for days, and days, and no army came. The men of Villdernheim sent forth riders to find Kayarost's host. They did not succeed in that endeavour. Instead, they found the crushed remains of the Daemonic army, their foul black blood soaked into the earth like the rainwater of a hurricane. Mountains of Daemonik corpses burnt in pyres, with ash cloaking the ground and choking the air. And in the very epicentre of the carnage lay Schwarterong, Kayarost's dark sword, shattered to pieces. It was the only thing left of the Demon King, as his body was never found.

Amazed by whatever divine grace had saved them, the states of Galllia put an end to their war, forming a confederation called the United Galllian Federation, and began rebuilding. Fifteen years have passed, and the world seems at peace...for now.

Political Map
Key:
1-The Glorious Kingdom of Halvefor
2-The Kingdom of Eresiln
3-The Garamiccian Empire
4-The Queendom of Yelhennei
5-The Kingdom of Tyrnâth
6- The United Provinces of Weirinsta
7-The Grand Principality of Ilfalia
8-The United Principality of Serestid
9-The Kingdom of Dal Calain
10-The Grand Duchy of Beiriuk
11-The Empire of Sahranjja
12-The Sovereign Commonwealth of Yuelkelu


Religions of Gaiaca

With regards to the calendar system in use in Gaiaca, there are 12 months in a year, with a similar patten of seasons to our northern hemisphere. The years are counted in Galllian Crowning Calendar, which begin with the time that the seed of the Galllian Empire of antiquity was planted with the merger of the ancient kingdoms of Albrion and Aurennia-Erid. The current year is 1778 G.C.C.

Code: Select all
Name:
Sex:
Age:
Appearance:
Element: (Remove this if you're making an ordinary human)
Skills:
Personality:
Weaknesses:
Equipment, if any:
Bio:
Theme Song (Optional):
RP Sample:
Name: Aldraniri Alsvidster
Sex: Male
Age: 16
Appearance: My drawing is much better than my photography.
Element: Fire
Personality: Brash, impulsive, head-strong, fiercely loyal, and quite impatient most of the time, but on occasion he can be surprisingly level-headed and polite.
Weaknesses: Gets hungry quicker than most other people, has a massive reckless streak, lacks diplomatic tact nearly 100% of the time.
Equipment, if any: Yes (This means infinite fried chicken).
Bio: Yet another tragic orphan of the Great Galllian War and the Demon King's rampage, Aldraniri was raised by an old blacksmith living in Haventown named Rolphus Jarnsmon, a friend of his deceased father. Aldraniri managed to find time for school work while learning the basics of blacksmithing, taking a particular interest in the history of the Elementals. He never knew too much about his parents, except for the fact that his mother supposedly survived the war but was separated from his father during the chaos of it, along with a brother.
Theme Song: This.
RP Sample: I have none whatsoever, and am an utterly rubbish writer who can no el speako el Englisho. Seriously, I el breako out en las hives when yo neccesito escribo mas que dos sentencia. No, the rest of you don't get to use this excuse. (Except for Zark)




Character List:
Aldraniri: Look above you, you lazy hobo. Kroie and Lis don't get apps because I'm lazy.
Blue, the Cerulean One, Rachael Shatterhammer, She-Who-Rides-Egotistical-Horse-Penis Queen
Tristan Frost, Trista-boo, Trish, Flacht's talkative love interest-Zarkenis Ultimã
Estrada Stilonad, the sleepy goatmaster, Stratanil Myrít Deskendaral, Not done enough in the IC yet for me to think of a nickname-Escalator Star Corps
Erosen (Ero-San), the Shakespearean hemphead-Kassaran
Eric Lumen, Sage of Bosoms-In Ameriganistan
Jinmao Temujin and Guan Aisha, bloody immigrants-MInroz
Flacht, the Perfectly Comprehensible, Also Bran the Strange, Magda Van Heilbitcher, the Assassin who got terrible severance pay-The Grey Wolf
Elena Galathynius, the Bunnymancer-The Starlight
Astra Rellian, Senorita Scythe-Dr. Saleon
Leo Leona Ravensong, coming next season-Mirai Nikki
Ulrica, Yseult-Ulvenes
Last edited by Constaniana on Tue Feb 09, 2016 6:15 pm, edited 83 times in total.
Join Elementals 3, one of P2TM's oldest high fantasy roleplays, full of adventure, humour, and saving the world. Winner of the Best High Fantasy RP of P2TM twice in a row Choo Choo
Pro: Jesus Christ, Distributism, The Shire, House Atreides
Anti: The Antichrist, Communism, Mordor, House Harkonnen
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.

Kudos.

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Constaniana
Postmaster of the Fleet
 
Posts: 25822
Founded: Mar 10, 2012
Democratic Socialists

Nations of Gaiaca

Postby Constaniana » Thu Jun 06, 2013 8:06 pm

Population: 75,000,000Language(s): High Galllish, Albric, RoaphicDemonym: Galllian
Government type: Confederation of sovereign states.Head of Government: Gallian Federal CouncilHead of State: Chancellor Jeffron Eldharch
National Map, State divisionsCapital City: VilldernheimReligion: Holy Helreskaffen Church
Currency: DanethrumMajor exports: Firearms, wool, refined textilesMajor imports: Saltpetre, sugar, tea, grapes


The superpower of Gaiaca, this massive nation spans the entire continent of Galllia, the largest continent in the world. The country is home to some of the most populous cities of men, like the mighty island fortress-capital of Villdernheim, the single-most populated city in the world, or the bustling ports of Auregen, Carogne and Reldenjjord. It has the most advanced technology of all the nations of Gaiaca, with muskets and cannons commonplace in its army, although swords, pikes, halberds and other melee weapons are still prevalent. The United Galllian Navy has the beginnings of a steam-powered fleet, even possessing ironclad warships, though most of its ships are still wooden sailing man-of-wars and frigates. Railways travelled by early steam locomotives have begun to link the southern cities and their surrounding towns, but have been slower in spreading to the north, leaving the main modes of transportation as carriages and walking, as the aforementioned railways are in their infancy and canals are few and far between. Swift communication between government agents and military installations is possible thanks to telegraph lines, though it will be some time before this technology is available to the average citizen.

However, in spite of the technological advances she possesses and the strong unified face it presents to the rest of the planet the U.G.F has its own share of problems, many which are caused by the lingering effects of the Great Galllian War; a conflict which raged roughly from 1733 to 1763, when the shock at the destruction Kayarost inflicted put an end to the fighting. The nations that had developed from the city-states left in the wake of the dissolution of the Galllian Empire centuries prior were beset by wars that often raged on multiple fronts and political intrigue and machinations, both from their enemies on the continent and foreign powers hoping to keep Galllia divided. The northern kingdoms had managed to achieve a degree of stability towards the end of the war, but easing tensions among the bickering Southemen was a much longer process. Even after the formation of the Federation there were troubles with rebellions and power grabs, such as the rebellion of Ulfrüs Halsmink, who tried deposing Duke Aurenheim in 1769, but was defeated by a combination of local and federal troops.

Tensions exist between the North and South, as a result of the cultural differences that have arisen, as well as the greater degree of infrastructure investments the South has received. Raw materials flow in from the north to help power industry, but Southemen factory owners receive the lion's share of the rewards, who frequently make use of plentiful child and slave labour.

Population:8,050,000Language(s): Halvefori, YutvakishDemonym: Halvefori
Government type: Absolute monarchyHead of Government: The Crown, currently held by House HaljenHead of State: King Desphan XII
National MapCapital City: VentaregneReligion: Holy Helreskaffen Church
Currency: DulcaceMajor exports: Jewellery, pottery, silks and silverMajor imports: Grains, coal, lumber

Generally considered the second-strongest nation in Gaiaca, Halvefor is much stronger than might be expected for a nation of its size. While its army is mostly equal with the other smaller nations of Gaiaca, the real military strength of Halvefor is its impressive navy, which even manages to keep nearly technologically equal to the United Galllian Navy. Halvefor's strength is not only dependent on its mighty fleets, but through coin and international trade, which is widely conducted through the Grande Merchant Flotilla. The recent unification of Galllian and the consolidation of her trading ships into the Galllian Merchant Navy has the kingdom worried about the potential slip in influence, though there is little Halvefor can do it at the moment without antagonizing her titanic neighbour.

Halvefori are a short, quick-footed people, generally recognizable by curly brown or auburn hair, olive skin, and occasional goldenrod eyes; traits said to have been passed down from the ancient Halfe-Folk that once lived in the western isles of Gaiaca. For most of her history Halvefor has been a fairly homogeneous society, and when individual foreigners came to settle in the kingdom, whether for business or because they had married Halvefori sailors, they generally integrated into Halvefori society without much trouble. Lately though, increasing numbers of escaped slaves, primarily from Sahranjja, have been coming into the kingdom, hoping to find somewhere more out of reach for Sahranjjite slavers than Yuelkelu or Dal Calain. Often coming from the numerous nomadic societies that exist in the deserts beyond Sahranjja's Great Iron Wall, these foreigners have a much more difficult time integrating, which has led to mounting racial tensions in the Glorious Kingdom.

Population: 3,810,000Language(s): High GalllishDemonym: Eresilnnian
Government type: Feudal monarchyHead of Government: King PercivalHead of State: His Royal Majesty, King Percival Frandrik Beklunde II
National mapCapital City: LalgrehomeReligion: Holy Helreskaffen Church
Currency: PencelingsMajor exports: Wool, horses, limestoneMajor imports: Grain, hides, horns
Once a colony of the ancient Galllian Empire, the kingdom of Eresiln is quite an active maritime power, like Halvefor, with ironclads and men-of-war in the same technological league as the Federist Galllian and Royal Halvefori navies protecting her ports and merchant fleets. Thanks to its strategic position it's quite safe from invasion, as none of the other nations on Elcrescia would risk war with the U.G.F over occupying an island well-suited for launching an invasion force, and the U.G.F doesn't want to upset trade relations with any other great power, and in some ways is still recovering from the destruction of Kayarost's rampage. In spite of their proximity to Galllia the Eresilnnians have developed unique styles of art, clothing and architecture, attempting to use the scarce knowledge of the few tribes present on the island prior to Galllian settlement as inspiration, as well as using influences from Yelhennein culture. While not as hot and sunny as Halvefor or Yuelkelu, Eresiln is still regarded as a great vacation spot, with its long stretches of beautiful beaches, rolling hills and variety of wildlife.

Population:12,400,000Language(s): North Elcrescian GalllishDemonym: Garmiccian
Government type: Absolute monarchy advised by a stratocratic councilHead of Government: Emperor Jeremiahde VI and the Imperial Military High CouncilHead of State: His Imperial Reclaimant Majesty, Emperor Jeremiahde Ottos Norn-Darekuth VI
National MapCapital City: SchloersteeinReligion: Holy Helreskaffen Church
Currency: GarthrumMajor exports: Gemstones, fursMajor imports: Fish, wheat, brass
Elcrescia's northernmost nation is also one of her most militaristic. The discipline and tenacity of the Garamiccian Imperial Army is known throughout the world, and is regarded as one of the finest military forces on Gaiaca, despite the lower amount of cannons and muskets they have in their possession. The Garamiccian Empire is a major world supplier of unrefined gemstones, using the wealth it gains by selling its sapphires, rubies, garnets and topazes to fund their military. They tend to be fervently patriotic, just like the Yelhenneins to the south of them, and this mutual aggressive nationalism causes many minor skirmishes along their border, although thankfully they have not led to war yet recently.

The Garamiccian Empire came into its current state in the year 1135, with the conclusion of the Final Mahine War, when the soldiers of the Kingdom of Garcemus sallied forth past the Mahine Highlands for the third and final time against the last bastion of the Galllian Empire in the continent of Elcrescia. The first two Mahine Wars had been produced scant gains for either side. Garcemus had triumphed in the first Mahine War through a rapid surprise offence, securing more arable farmland and a major trading port, but the Galllian Empire had repelled the second assault and took the opportunity to punish the upstart kingdom by retaking the land it had lost in the previous war and then pressing into Garcemus before the kingdom sued for peace, having underestimated the power the aging empire could exert upon Elcrescia. But rebellions in Galllia and Ereslin distracted the Imperial army. While the amount of troops withdrawn to assist in suppressing the uprisings seemed like an amount the Elcrescian colonial forces could afford, Garcemus was undergoing a radical change that would alter the course of history.

The shame and anger the people of Garcemus felt over their defeat in the war, from the common folk to the military aristocracy, was inflamed by the efforts of an ambitious commander and soon-to-be revolutionary Viscount Arcadeus Norn, a descendant of the same Lucrais Norn who had become emperor of Galllia and nearly defeated Czcibor the Great, the Tyrnâthmen chieftain who led the first successful revolution in Elcrescia against the Galllian Empire. The king and his supporters, the "cultured" elite, were out of touch with the needs of the people of the nation! Their homeland stood on the brink of being subjected to a corrupt foreign power, and what had saved them? Not an army well supplied by the king's government! His government was more feeble than Galllia's! Only an arrogant wish to have Garcemus humiliated had spared their nation from being absorbed into the empire of red once more. It was time for King Gregory and House Grartin to be removed from the throne, and for a new sovereign to be crowned! Such was the sentiment pervading the common classes and military brass, and Viscount Arcadeus saw himself as the answer to the prayers of his countrymen. He carried out a successful coup, executing King Gregory, as well as his closest relatives and allies, banishing any of the remaining royals who opposed him along with the nobles who had supported the old king and who were unworthy of any power in the eyes of Arcadeus. With his power consolidated, the new king of Garcemus set about expanding and improving his military, exceeding the Galllish expectations of how quickly the kingdom could replenish its soldiers and equipment.

As the year 1134 G.C.C had come to an end so did the power of House Grartin, and the third blitz campaign began in the spring of 1135. The Galllian colony fell before the onslaught of Garcemus, but the war would not come to an end when Arcadeus's dominion spanned the full length of the northern peninsula of Elcrescia. Fearing the upset of power King Arcadeus would bring with the expansion of his nation's power, a coalition army from Tyrnâth, Margnon and Yelhennei marched against Garcemus. But the new king was as crafty in diplomacy as he was strong with a sword, and had entered a pact with Dal Justarn and Ilfalia. The main backer of the anti-Garcemus coalition now found their southern and western borders under attack, and much of the troops intended to march against Arcadeus had to be diverted to the other fronts. Arcadeus repelled the Yelhennei-Margnon invasions, before making various offensive campaigns against them. While he was unable to keep control of much of the territory he took from his enemies it began to wear down their morale. The coalition forces had expected a quick war to punish the expansionist upstarts, and were now constantly under the threat of being conquered. The war ended when Arcadeus seized the territories of Loscverg and Maedkol and offered to arrange a peace treaty between the fighting nations. When the war was over and the snow came again in 1135 G.C.C Arcadeus Norn was firmly the King of Garcemus. But he had held defiant against the combined might of the great powers of Elcrescia. He had defeated the Galllian Empire in battle and driven them from the continent oonce and for all. By his blood and his glory, Arcadeus felt he deserved more than mere kingship. There would be a new emperor upon Elcrescia, and a new nation. The kingdom of Garcemus had been purged like King Gregory. Now, Arcadeus would be known as Emperor of the Garamiccian Empire!

The current ruler of the Garamiccian Empire is His Imperial Reclaimant Majesty, Emperor Jeremiahde Ottos Norn-Darekuth VI, though he came to power through force. The actual heir to the previous emperor is Prince Siegfried, who is in exile in Norenhall.

Population:Language(s): North Elcrescian GalllishDemonym: Yelhennein
Government type:Absolute MonarchyHead of Government: Her Royal Majesty, Queen Maria Natalia Kalyutta XIIHead of State: Queen Maria Natalia Kalyutta XII
National MapCapital City: YehlheimReligion: Holy Helreskaffen Church
Currency: YelkhalsMajor exports: Grapes, wine, radishes, furnitureMajor imports: Silver, Weirinstan whiskey, textiles
Fierce rivals to the Garamiccian Empire, the sole queendom of Gaiaca also has a strong military tradition, which is actually how it became a queendom generations ago, when the king would be too busy leading armies against the Garamiccians and Tyrnâthmen, leaving his queen to do the running of the realm's civilian affairs. After King Raphhein VII died with only a female heir 620 years ago the transition of Yelhennei to a queendom became de jure, although it had been de facto for several generations. In spite of continued border tensions with the Garamiccian Empire, as well as occasional conflicts with Tyrnâth, warfare isn't as significant a part of Yelhennein culture, as opposed to Garamiccian society. The capital of the queendom, Yehlheim, is an elegantly built port city of white and indigo, with graceful aqueducts and bridges criss-crossing it and is a centre of art on the Elcrescian continent, while the Garamiccian capital, Schloersteein, is a grey, imposing citadel, carved out of a mountain in the heartland of their empire, with several rings of massive walls surrounding it. Yelhennei is the world's top exporter of radishes, for whatever reason, surprisingly surpassing Galllian radish harvests, though Galllian farmers claim they're not interested in growing radishes, which is the only reason the Yehlhenneins have them beat. The queendom is currently ruled by Her Royal Majesty, Queen Maria Natalia Kalyutta XII.

Population:Language(s):Maedric Galllish, Old TyrnâshDemonym: Tyrnâthmen
Government type: Constitutional monarchyHead of Government: High Majesty King Eizmond II; Duke Olaf Wuoscard, Chancellor of the BreiretteHead of State: High Majesty King Eizmond Siegfried Czcibor Zustel II
National MapCapital City:Religion: Holy Helreskaffen Church
Currency:Major exports: Medicinal herbsMajor imports:
A troubled nation with a long, dark past. The oldest surviving country on Elcrescia, Tyrnâth first came into being nearly nine centuries ago in the year 893 G.C.C when the Galllian Empire's stagnation after the end of the Villdera dynasty and the great wars with the Demonkind reached a critical point. The people of what is now called Dal Calain, simply referred to as Dalstras in those days, were the first to rebel against the weakening Imperial control, but their efforts were unorganised, and suppressed by the Galllian military. But a Tyrnâthmen chief named Czcibor Musilvak studied what he could of the battles, discreetly gathering information from rebel survivors and Imperial eyewitnesses and reports. Anger and resentment over the harsh treatment of Dal Calain in the aftermath of the uprising began spreading amongst the defeated rebel's northern neighbours, and Czcibor was keen to use that spirit to his advantage in his efforts to make himself the leader of the united Tyrnâthmen clans, drive the Galllians out his lands and establish himself as High King of the new kingdom of Tyrnâth. Czcibor rallied his people to war, winning the initial battles against the Galllian army, led by the veteran General Krustifki. Krustifki's health declined due to illness, and his command post was assumed by a rising star in the Galllian Imperial Army named Lucrais Norn. General Norn was a much more cunning and aggressive commander, turning the tide of the war against Czcibor.

As victory lay within the empire's grasp Lucrais saw his popularity surge within the Empire and the Galllian homeland especially. Though Lucrais was not merely a beloved general; he was eleventh in line for the throne of the Empire. General Norn had gotten into conflicts with his extended family and the imperial bureaucracy over a number of matters relating to the military, ranging from wanting better wages and pensions for the troops to cutting the pay of higher-ranking administrators to fund the improvement of the roads the soldiers walked on to advocating an invasion of Sahranjja as retaliation for a series of privateer raids. Fearing that Lucrais would continue in his defiant course and raise a rebellion to overthrow the current emperor and remove those closer to ascending to the throne once his victory was complete his kin influenced the Emperor to replace General Norn with a commander more loyal to the empire than Lucrais. Prince Norn was ordered to return to the Galllian continent, to "protect him from attempted assassination by sinister and subversive rebellious curs" and given a command post far in the north, commanding the home guard based in what was then known as Brackhall. Lucrais had been putting up with this sort of thing for all 29 years of his life, and this latest incident gave him the opinion that the scheming royals had been hoping to suppress. He raised rebellion in Galllia, drawing away military resources from Elcrescia and allowing Czcibor to triumph in his rebellion. Lucrais would return to Elcrescia to try reconquering the land, but Czcibor's victory inspired rebellions elsewhere in the empire, and Tyrnâth remained independent.

The new kingdom would continue to grow in power and wealth, reaching the height of its power in the year 1080 G.C.C, ruling the largest portion of Elcrescia during its golden age. From then on the expanding power of Yelhennei and the forerunner state to the Garamiccian Empire would diminish Tyrnâth's land and influence in the north of Elcrescia, while a rise of Dalstras nationalism would begin to eat away at the kingdom's southern territories through open wars between the rival kingdoms and rebellions by the citizens wishing to join with the nation of their ancestors and kin.

As the centuries passed the prominence of Tyrnâth would wane, as the attention of the world was more occupied with the affairs of other nations. Yelhennei and Margnon united with the marriage of their royal families, the Galllian Empire's last vestigial territory in Elcrescia fell to King and future Emperor Arcadeus But in the year 1666 Tyrnâth would soon be thrust into the centre of attention once more...

The Musilvak dynasty had lost power over the kingdom in 1098 after the death of the childless King Arnthon, and dynastic changes gradually became more and more common in Tyrnâth, though not to the degree that they occurred in the Dalstras, and without effects like changing the name of the entire country whenever a new House took control of the throne. However, the change in power that would happen in 1666 was even less expected than Arcadeus Norn's coup. Who would replace Queen Annabel upon her death was a complicated question, with numerous competing claims to the throne. Civil war was expected, but the stronger claimants to the throne of Tyrnâth began to be killed off in mysterious circumstances. Through numerous poisonings, hunting accidents and "natural" the heir to the throne became a distant cousin of the queen, an odd woman from the eastern forested regions of the kingdom named Âsuage Frostbirch, who many claimed she was a witch. Her reign began benignly enough, but her laws grew increasingly draconian, and Queen Âsuage's armies grew increasingly large. Tyrnâth invaded the Serestidian principality of Olsarynske, thinking it would be a simple matter of absorbing a former territory back into the kingdom.

However, the divided Serestidian states had begun the journey towards a unified nation-state, forming a loose confederation following the signing of the Yaldansk Treaty of 1661, which was merely intended to loosen trade restrictions and discourage the usual squabbles between their noble families. The threat of Tyrnâthmen aggression against them all prompted the signatories of the Yaldansk Treaty to merge their armed forces into one organization under the command of a skilled general from the state of Kiesawv, Margrave Siegfried Van Leiskeviretz. More importantly, the united response resulted in the Serestidians being able to pull in numerous allies from across Elcrescia who had forged alliances with the individual states as part of the political games they were playing against their larger, more unified neighbours. The infamy of Tyrnâth's dark sovereign had spread across the Elcrescian continent, stirring people up everywhere to begin one of Elcrescia's bloodiest conflicts, the Witch War. The Witch War raged from the winter of 1666 to the autumn of 1671, concluding with the siege of Tragask, where Queen Ash's remaining supporters surrendered, their mistress having mysteriously vanished. The conflict had a profound effect on the Kingdom of Tyrnâth, and one of the first decrees of the new king, Joseph Zustel I, was the renouncement of conquest and invasion as a tool of foreign policy; a decree still in force to this day.

The Tyrnâth of the modern day is a peaceful forested nation, renown for producing fine archers and apothecaries. The kingdom has been particularly slow to adapt to the recent technological changes in the world, partly due to the interference of the conservative Breirette, the council of noblemen that advises the monarch. The current king of Tyrnâth is Eizmond Siegfried Czcibor Zustel II, who still rules from the ancient capital of Tragask, despite the bad luck many believe the city now holds.

Population: 501,000Language(s): GalllishDemonym: Weirinstan
Government type: Constitutional Elective MonarchyHead of Government: The Magisterial VerngenmootHead of State: His Royal Highness, King Lewis Brurghorn
National MapCapital City: OrleskvurgReligion: Holy Helreskaffen Church
Currency: WeirlingMajor exports: Whiskey, beadsMajor imports: Precious metals,
The second-youngest nation on Elcrescia, Weirinsta had long been caught between the armies of Tyrnâth and Ilfalia, and as a result was a territory of one or both of those nations for much of the past three centuries. She owes her present independence to the Treaty of Yehlheim of 1671 that formally ended the Witch War, which forced Tyrnâth to relinquish control of the land. Weirinstans distrust both the Tyrnâthmen and Ilfalians for their historical roles in conquering them, while having a deep bond of friendship with the Serestid, as they were also a country frequently conquered in parts by Tyrnâth and were the main proponents of Tyrnâth granting Weirinsta independence rather than simply keeping it or giving parcels of it to Ilfalia, as some of the more conservative delegates at Yehlheim had suggested.

Weirinstan alcohol is legendary, particularly its whisky. Conquerors of the land were aware of how highly sought-after Weirinstan booze was, and would often place heavy taxes on it to buffer the national coffers, and even mandate it only be shipped through their territories out into the rest of Elcrescia, allowing Ilfalia and Tyrnâth to dramatically raise prices on it while depriving Weirinstan merchants of additional revenue. As a result of these commonplace policies, the Weirinstans became very talented at hiding their distilleries and smuggling their products out to sea, most often shipping them to Yelhennei, though a few ambitious smugglers took their cargoes all the way to Eresiln on their small blockade runners.

Another thing about Weirinsta that is of great interest aside from her alcohol is the system of government. Like the other nations of Elcrescia it is a monarchy, but the way the monarch comes to power is quite unusual. Basing her system of government on Serestid, the King or Queen is elected by an assembly of the nobility representing all the provinces of Weirinsta. However, the assembly has the right to call another election for the Crown every ten years if they are unsatisfied with the present monarch's governance, a practice unheard of elsewhere. Additionally, local officials are often elected, though they still ultimately answer to the nobility.

Weirinstans have a very relaxed, carefree attitude towards life as they savour their independence, trying their hardest to find occasions worth throwing a party over, and parades are a fairly common sight in most population centres, particularly the ports. Nowhere in Weirinsta is the practice of "Throwing a party and/or parade because you have a few friends and it's been two days since the last parade/party, so let's have one now" more practised than the capital of Orleskvurg, where foreign merchants sometimes struggle to keep enough sailors from getting caught by the Weirinstan culture to be able to sail out of port. The current monarch of the United Provinces is His Royal Highness, King Lewis Brurghorn, a sober old man well-liked by his subjects.

Population: 4,842,000Language(s): Maedric GalllishDemonym: Ilfalian
Government type: Absolute monarchyHead of Government: Grand Prince Michael Erik Dolphestir XIIHead of State: His Imperial Highness, Grand Prince Michael Erik Dolphestir XII
National MapCapital City: WellwickReligion: The Holy Helreskaffen Church
Currency: DuenthelMajor exports: Ships, bamboo, fishMajor imports: Iron, coal, nickel

Ifalia is the westernmost nation of the Maedran Peninsula of Elcrescia, and has a troubled relationship with its sole land neighbour, the United Provinces of Weirinsta, due to its frequent historical invasions of the United Provinces. The disarmament of Tyrnâth in the aftermath of the Witch War left Ilfalia lacking its historical main ally, and the Grand Principality would be isolated from the rest of Elcrescia for about a decade, before it began rebuilding historical ties to Beiriuk, working to police the Maedransuuth Sea, rooting out pirates and smugglers. The Ilfalian galley patrols remain a dominating presence in those waters, despite the introduction of sailing ships, and more recently, steam ships, though the Grand Principality begrudgingly recognises the fact that it will need to upgrade or replace its prized ships at some point soon if it is to remain a respectable naval power. Ifalia's lack of metals is a significant obstacle in its efforts to adapt to the changing world, and primarily relies on the mines of Dal Calain to supply those needs.

Ilfalia is a very watery country, criss-crossed by rivers and canals and dotted with lakes and marshes. The overwhelming abundance of waterways provides ample opportunity for for powering watermills, which typically take the form of sawmills manufacturing timber for the construction of ships, Ilfalia's main export. The introduction of bamboo from Beiriuk was a massive success, and the fast-growing plant has quickly become as integral to the Ilfalian economy as water and controlling the trade in the Maedransuuth Sea. Aside from powering industry, Ilfalia's rivers and lakes are the main source of recreation for the Ilfalians, with villages and towns competing against each other in competitions of swimming or fishing, as well as rowing leagues.

Ifalia's government has been one of the most stable upon the continent of Elcrescia, barely changed from its conception in 997 G.C.C, with one of the radical things it ever did in domestic matters being the changing of the spelling of the country's name to better match the modern pronunciation in 1321. Ilfalia was late in breaking off from the Galllian Empire, still retaining features of its government to this day.

Population:Language(s): Maedric GalllishDemonym: Serestidian
Government type: Elective confederate monarchyHead of Government:Head of State:
National MapCapital City: YaldanskReligion: Holy Helreskaffen Church
Currency: ZlotrenMajor exports: Steel, pork products, salt, lancesMajor imports: Fertilizers, lumber, copper, fur
The newest country on the face of Elcrescia, the people of Serestid had spent centuries divided up between Tyrnâth, the Dalstras, and numerous small states in constant competition with each other. The suggestion to a person in the beginning of the 17th century that the Serestidians would have their own unified country by the end of the century would be seen as completely ridiculous and would be met with scornful laughter or questions regarding one's mental health, and even in the 1640's a Serestidian unification was still a far-off dream that most still doubted would ever come to pass. However, their history took a critical turn when the states of Kiesawv, Walsewus and Bytreina organized a conference at the city of Yaldansk in 1661 with the intent on loosing trade barriers between the competing states and ease the political rivalries among the many Serestidian noble houses with the formation of a very loose confederation. The plan had widespread support, and most of the Serestidian states signed the treaty immediately, with the few holdouts all having joined the confederation by 1664, wanting to ensure their security in the event that trouble erupted from Tyrnâth, which was marching towards a royal succession crisis. And trouble certainly did come from the old kingdom, in the form of the armies of Queen Âsuage, more commonly referred to as Queen Ash by many in Elcrescia. The legions of Tyrnâthmen were reputedly strengthened by the witchcraft of their dark mistress, and were thorough and ruthless in their conquest of the state of Olsarynske, a signatory of the Yaldansk Treaty of 1661. Though the treaty had nothing binding regarding military cooperation, except for discouraging Serestidian infighting, the states saw the invasion of Olsarynske as a threat to every Serestidian, a sentiment that had been unseen among their people before. They united their forces under the command of Margrave Siegfried Van Leiskeviretz, and brought in a coalition of Elcrescian allies against the Witch Queen. The victory in the Witch War showed the Serestidian people how powerful they were united, and the Yaldansk Confederation formally established the United Principality of Serestid in 1674. The new nation retained the assembly of states it had used for making decisions during the war, granting it the power to elect the monarch of the new nation.

The Serestidians still retain cultural differences from their different states, though they are far less prominent now. Their economy is fairly diverse, avoiding the heavy degree of specialization many of their neighbours engage in. Serestid is well known for having a high number of busty blonde women per capita, though serious academic research has yet to confirm this common stereotype. The current ruler of the nation is His Serene Majesty, Grand Prince Phillip III.

Population: 12,600,000Language(s): DalstrasinDemonym: Calainite, Dalstras
Government type: Feudal MonarchyHead of Government: His Grace King Renlan Augusto Calain IHead of State:His Grace King Renlan Augusto Calain I
National MapCapital City: CastillacaiReligion: St. Crisdierran Church
Currency: SeirntaMajor exports: Goat products, sandstone, aluminiumMajor imports: Wood, grain, textiles, iron

Population:Language(s):Demonym:
Government type:Head of Government:Head of State:
National MapCapital City:Religion:
Currency:Major exports:Major imports:

Population: 16,300,000Language(s): Sahranjjite, YutvakishDemonym:Sahranjjite
Government type: Absolute theocratic monarchyHead of Government: His Imperial Majesty, Emperor Sieurmarr Tzunrin Akhbar Otmikhaan XIIIHead of State: His Holy Magnificence, Anointed of Heaven, Sovereign of the Sands and Seas, His Holy Imperial Majesty, Emperor Sieurmarr
National MapCapital City: Alte-MehdrusReligion: The Timeless Way, also referred to as Omnsaatism
Currency: RiakuunsMajor exports: Clockworks, rice, gunpowder, slaves, porcelainMajor imports: Silver, spices, iron, zinc

"Sahranjja was an old empire when Adrathur the Great first brought Albrion and Aurenia-Erid together, and sits down in the south of the world. The only things she borders is the sea and a dirty great desert full of savages, bandits, scorpions, serpents, lost ruins from the days when the whole eastern chunk of their continent wasn't exclusively giant piles of sand or scraggly, cracked earth, and possibly demons. But they've got a giant wall that's 900 feet high and all made of metal with thousands of their giant crossbows along the top that got put up by Elementals thousands and thousands of years ago, so they generally don't have to worry about things getting through. Generally the only time things from the desert get through is when the Sahranjjites want it to, like slaves or exotic animals to sell, and whenever some adventurer comes back claiming to have found wondrous lost artefacts. But I've heard the actual country itself is much more hospitable once you head more westward, where the cactus gets swapped for olive trees, the sand dunes become rice paddies, and every living thing isn't trying to kill you or feast on your soul or whatever happens in that cursed desert. They used to rule Yuelkelu and Beiriuk, but that was hundreds of years ago. And they're reputed to be quite good with mechanical and alchemical matters." -Aldraniri Alsvidster, 1778 G.C.C

As the quote above explains in direct Northemen speech, Sahranjja is an ancient, advanced society. They were once the great rivals of the Galllian Empire of antiquity, though the combination of a declining of their civilization and the renewal of Tenaembra's offensive against humanity drove the two great powers together into an uneasy alliance for centuries. However, it did not take long for the Sahranjjites to put aside their alliance once the war ended with the deaths of the Demonic Behemoth and the Villdera dynasty, and within seventy years they had conquered Beiriuk from the Galllians. The Sahranjjites set up the client state of Fajji-Beiruk, which lasted until 1521, when the Beirukese threw off the last vestiges of their southern conquerors.

Population: 170,000Language(s): Yuelkelunah, Galllish, Halvefori, SahranjjiteDemonym:
Government type: Confederation of statesHead of Government: Consul Padraktu OaksuHead of State:
National MapCapital City:Religion:
Currency:Major exports: Coconuts, dates, shellsMajor imports: ron
Last edited by Constaniana on Mon Jun 16, 2014 7:37 pm, edited 43 times in total.
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Olthar
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Postby Olthar » Thu Jun 06, 2013 8:10 pm

This is not a tag.
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Constaniana
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Postby Constaniana » Thu Jun 06, 2013 8:11 pm

Olthar wrote:This is not a tag.

I'd have to send out the attack bunnies if it was. :p
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Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.

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Olthar
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Postby Olthar » Thu Jun 06, 2013 8:36 pm

So, what parts of the OP are changed? I don't want to reread everything.
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Nightkill the Emperor
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Postby Nightkill the Emperor » Thu Jun 06, 2013 8:45 pm

Hi.
Hi! I'm Khan, your local misanthropic Indian.
I wear teal, blue & pink for Swith.
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Constaniana
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Postby Constaniana » Thu Jun 06, 2013 8:45 pm

Olthar wrote:So, what parts of the OP are changed? I don't want to reread everything.

I can certainly understand why. :p To answer you seriously, the Daemonic Behemoth attacks Gaiaca about 1000 years before the present time, after war has been going on for a good while between the Elementals and the Daemons. The emperor of Galllia, an enormously powerful Fire Elemental, dies stopping it, along with many of the remaining Elementals, ending the age of the Elementals, as opposed to civil wars with the humans putting them into hiding. There's still the persecution aspect present, but it's less of a reason for why the authority of the Elementals declined. Kayarost came in a lot later, after the bum-load of countries on Galllia started fighting each other, and proceeded to go around wrecking stuff before mysteriously getting his ass handed to him, like having Godzilla show up during the US Civil War, burn down a few southern cities and nearly get to Washington D.C, only for Samuel L. Jackson and Morgan Freeman show up and tell Godzilla "No." before soundly thrashing him.
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Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.

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Constaniana
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Postby Constaniana » Thu Jun 06, 2013 8:46 pm

Nightkill the Emperor wrote:Hi.

Wild Nightkill appeared! Go, Archeops!
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Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.

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Zarkenis Ultima
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Postby Zarkenis Ultima » Thu Jun 06, 2013 8:51 pm

So, can I reserve water? I'd rather not make an app right now but I do want to join.
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Olthar
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Postby Olthar » Thu Jun 06, 2013 8:52 pm

Zarkenis Ultima wrote:So, can I reserve water? I'd rather not make an app right now but I do want to join.

I wanted water. D:
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Zarkenis Ultima
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Postby Zarkenis Ultima » Thu Jun 06, 2013 8:53 pm

Olthar wrote:
Zarkenis Ultima wrote:So, can I reserve water? I'd rather not make an app right now but I do want to join.

I wanted water. D:


Whatever, then.
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Olthar
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Postby Olthar » Thu Jun 06, 2013 8:53 pm

Zarkenis Ultima wrote:
Olthar wrote:I wanted water. D:


Whatever, then.

:(
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Zarkenis Ultima
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Postby Zarkenis Ultima » Thu Jun 06, 2013 8:54 pm

Olthar wrote:
Zarkenis Ultima wrote:
Whatever, then.

:(


You have it.
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Olthar
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Postby Olthar » Thu Jun 06, 2013 8:55 pm

Zarkenis Ultima wrote:
Olthar wrote: :(


You have it.

Thanks. :hug:
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Zarkenis Ultima
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Postby Zarkenis Ultima » Thu Jun 06, 2013 8:57 pm

Olthar wrote:
Zarkenis Ultima wrote:
You have it.

Thanks. :hug:


No problem.
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Olthar
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Postby Olthar » Thu Jun 06, 2013 8:57 pm

Can I make a character who's a slime girl?
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Constaniana
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Postby Constaniana » Thu Jun 06, 2013 8:58 pm

Olthar wrote:Can I make a character who's a slime girl?

I don't see why not. I was willing to have a secret mermaid civilization last time, slime girls shouldn't be too much more bizarre.
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Olthar
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Postby Olthar » Thu Jun 06, 2013 9:01 pm

Constaniana wrote:
Olthar wrote:Can I make a character who's a slime girl?

I don't see why not. I was willing to have a secret mermaid civilization last time, slime girls shouldn't be too much more bizarre.

Hooray. :hug:
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Olthar
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Postby Olthar » Thu Jun 06, 2013 9:40 pm

Name: Blue
Sex: Indeterminate; appears female
Age: Unknown
Element: Water
Theme Song: Link
Appearance:
Image


Personality: Blue is a highly curious and inquisitive girl. She always seems to be in a constant state of wonder and awe about everything around her. She's also rather innocent and naive, almost childlike even. She's very friendly towards everyone she meets, often to a fault. Despite this, it's often surprising just how much she already does know and understand. Her appearance isn't an accident after all.

Weaknesses: She's pretty much composed entirely of cohesive animate water so she doesn't so well around electricity or in dry and/or cold environments.
Equipment, if any: Nope.

Bio:

RP Sample: no u
Last edited by Olthar on Sat Sep 12, 2015 12:55 pm, edited 4 times in total.
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Agritum
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Postby Agritum » Fri Jun 07, 2013 6:22 am

Name: Charlie Kones
Sex: Female
Age: 16
Appearance:
Image

Element: Wind
Personality: Lighthearted but quite dignified, Charlie at points can seem like a very eccentric individual, to the point of being a little obnoxious at times. However, her quite effective way of thinking outside the box and her exquisite politeness and demeanor make up for it. Charlie''s not one to be scared quite easily, but she prefers to handle difficult situations with reason or a diplomatical approach. She dislikes violence, especially needless one.
Weaknesses: Due to her revulsion against violence, and having a quite laid back attitude, Charlie never practiced using her elemental powers in an aggressive way. Due to this, she's also quite a screw up with weapons, be them melee weapons or firearms. Her curiosity can at times be somewhat dangerous for herself.
Equipment: A notebook (pen and paper), a diary, a magnifying glass.
Bio: Charlie grew up in the Kones Institute for Orphans, a renowned orphanage situated in Gallia's capital, Villdernheim. Her actual name was Sharlee, but after the little girl protested to her caretakers that she found her name to be ugly, it became customary for them to refer to her with the much more appreciated "Charlie".

Charlie had always been a quite cheery and inventive person, for the standards of someone who had lost her parents at a young age. Her caretakers appreciated this creativity: it helped Charlie on focusing on her work, and most importantly, prevented her from entertaining herself in another way.

Namely, flinging shit around with her Elemental powers of wind. It wasn't like she had ever harmed anyone in the few occasions she had done it. Rather, her caretakers feared that an angry crowd would have burned the orphanage after learning of the presence of an Elemental in the institute.

That said, Charlie grew up to become a surprisingly analytical and inquisitive person. Her skills and aptitude in searching and discovering things and information would have made her a perfect police inspector, but instead she decided to start a career as investigative journalist, after leaving the istitute. Which she quickly did, after half the orphans in there witnessed her flinging the principal against the wall due to an error.

Luckily, the principal was quite magnanimous with Charlie, even if he had lost a few teeth due to her powers. He was even polite enough to bestow the Kones surname to Charlie, trying to encourage her to leave and build a life of her own. Without flinging other people away with gusts of wind, possibly.

And thus, Charlie started her career as a freelance journalist slash writer and part-time mistery solver, all while trying to discover if there are others like her in the world, and most importantly, who were her parents.

Theme Song (Optional): I'll choose it in the next few days,
RP Sample: BLADE OF GOD!
Last edited by Agritum on Fri Jun 07, 2013 10:25 am, edited 1 time in total.

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Escalan Corps-Star Island
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Founded: May 07, 2012
Civil Rights Lovefest

Postby Escalan Corps-Star Island » Fri Jun 07, 2013 7:13 am

Is such a thing as a Light elemental possible?

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Olthar
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Founded: Jun 23, 2010
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Postby Olthar » Fri Jun 07, 2013 7:39 am

Agritum wrote:

Is this character a reference to Nancy Drew?
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Agritum
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Founded: May 09, 2011
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Postby Agritum » Fri Jun 07, 2013 8:22 am

Olthar wrote:
Agritum wrote:

Is this character a reference to Nancy Drew?

Oh, I remember that series :lol:

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Olthar
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Postby Olthar » Fri Jun 07, 2013 9:58 am

Agritum wrote:
Olthar wrote:Is this character a reference to Nancy Drew?

Oh, I remember that series :lol:

Well, I figured that since she's a girl with a traditionally male name who solved mysteries that you might be referencing Nancy's friend, George.
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Roll Them Bones: A Guide to Dice RPs

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Olthar
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Founded: Jun 23, 2010
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Postby Olthar » Fri Jun 07, 2013 10:13 am

You know, I could swear that "Black Beast" is the name of some sort of 70's blacksploitation porno flick...
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