Lyanna Stark wrote:I wouldn't say TSP is anymore of a R/D battleground than say TNP, or any other GCR with a substantial number of players of both raider and defender alignment and a sufficiently democratic system that one or the other side doesn't get shut down. For example neither TRR, Osiris or Balder have major R/D conflict; in TRR due to the democratic deficit of the region (traditionally - I understand CrazySedge is less overbearing than previously) preventing any challenge to the pro-defender status-quo whilst Osiris and Balder have such dominant majorities (respectively defender and raider) that there is no serious conflict.
I honestly would disagree with you here. TRR most certainly is not run by the CG/Sedge Duo and hasn't been for..well, at least a year easily. If you still think that is the dominate force you have not been in TRR at all recently. You could argue we have a democratic deficit for sure or a government that is so simple it doesn't lead to 'legislative conflict' or have any way of removing the Delegate besides for someone challenging for the position. Which means that if someone is mad but not mad enough to want to be Delegate...the status quo can live on.![]()
Also the idea that Osiris is defender is really preposterous. We -still- are one of (if not the) only GCRs to even raid non-Nazi regions in like the last..what..year? It's more just anyone that comes in with that mentality gets shut down pretty damn fast because the community's really well, settled I guess, nor is that at all like the main point of the region or anything near that. We've more just done what we've wanted since the beginning and Georgie is right about the more top-down approach that keeps us from the huge TNP-esque fights.
Overall, I certainly wouldn't say there's a "best GCR". There isn't, frankly--there's one that's best for you as an individual possibly, but not one that's a solve-all for everyone. For instance, I like TNP and enjoy being a citizen there but have no plans on running for anything in Government there as it's a bit too quick-paced and yelly for me. I'm not going into TWP as it seems like a hard community to break into when you've been elsewhere, at least. Osiris and TRR both work well for me--they're a bit laid back but have their hotspots sometimes and things proceed at a pace that I can manage with well and Osiris at least historically has focused a lot on it's own history.
I certainly wouldn't say that GCRs are, by default, faster paced than UCRs--I remember when TRR's forum was literally just dead, nor would I say GCRs are the best places for everyone. It's it's own outlook too. I certainly enjoyed my time in the "broker" regions and smaller "niche" regions and found that they were also fast-paced which is what I wanted at the time.
Well, I did say traditionally

I understand that CrazySedge takes a more hands off approach than it used to in regards to TRR ever since becoming an admin, but if you truly think it's talons have been removed from the region I suggest you propose something as eminently reasonable as the Rejected Realms actually having control over the Rejected Realms Army - it'll be interesting to see what happens.
As for Osiris, whilst you undoubtedly are far better informed regarding it than myself, I should point out that I didn't say it was a defender region. What I said was that it had a dominant defender majority - especially in terms of its political class. Unlike TNP or TSP there isn't as even a balance between R/D in terms of the backgrounds of the players at the top, and as such there is less fertile ground for arguments regarding it.
I'd also contest the idea that Osiris, or any GCR for that matter, currently raids. Several of them, Osiris most successfully and prominently, conduct invasions but are hardly raider. The targeting of specific regions for either political or cultural reasons isn't raiding, which is indiscriminate. There is nothing contradictory between invading and defending - ask TITO or the old RLA.
I'm in full agreement with you regarding the fact that there is no 'best' GCR however. We all have our own little quirks, traditions, atmospheres and so on, that make us distinct and attractive to different players. That's part of what's great about the GCR's at present; there really is one for everyone (or nearly everyone at least).






