Everything was fine until they got to measure 12.
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by Astrolinium » Thu Mar 14, 2013 4:47 pm
by Nightkill the Emperor » Thu Mar 14, 2013 4:49 pm
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".
Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.
by Erinkita » Thu Mar 14, 2013 4:51 pm
by Olthar » Thu Mar 14, 2013 4:52 pm
Erinkita wrote:Everything I hear about Olthar's Dice RP makes it sound more exciting. You certainly know how to generate hype.
by Astrolinium » Thu Mar 14, 2013 5:24 pm
by Nightkill the Emperor » Thu Mar 14, 2013 5:34 pm
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".
Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.
by AETEN II » Thu Mar 14, 2013 5:49 pm
Nightkill the Emperor wrote:Time to wrap this up.
And time to also finalise a new powergrid system and put that shit in the OP, at long, long last.
"Quod Vult, Valde Valt"
Excuse me, sir. Seeing as how the V.P. is such a V.I.P., shouldn't we keep the P.C. on the Q.T.? 'Cause if it leaks to the V.C. he could end up M.I.A., and then we'd all be put out in K.P.
Nationstatelandsville wrote:"Why'd the chicken cross the street?"
"Because your dad's a whore."
"...He died a week ago."
"Of syphilis, I bet."
by Nightkill the Emperor » Thu Mar 14, 2013 6:08 pm
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".
Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.
by Olthar » Thu Mar 14, 2013 6:10 pm
by Zarkenis Ultima » Thu Mar 14, 2013 6:11 pm
Nightkill the Emperor wrote:Intelligence: Can aid when making rolls for cracking puzzles or building things. I shall use a d20 die and so the scale goes like this.
1 INT- (-3 on all INT rolls)
2 INT (-2 on all INT rolls)
3 INT (-1 on all INT rolls)
4 INT (+1 on all INT rolls)
5 INT (+2 on all INT rolls)
6 INT and so on and so forth. Plus all the roleplaying bonuses you will get.
Strength: This is for when you attack someone physically, with punches and such. Goes by the same principle as the INT above.
Durability: This decides your total health points. Durability is decided by this formula (x^4+100). You'll note that health is very much an exponential value.
Speed: This is a very underused stat, to my moderate disappointment. In any case, I require your assistance in helping figure this one out.
Charisma: This stat is an exception to the rule in that it is always on when speaking with NPCs. This stat is different in that a 1 gives you a -5 penalty instead of a -3.
Magic: Same rules as INT. The effects of roll results, since magic is so varied, will be decided by me during battles unless it's just a normal fight scene.
These rolls will be mainly used in boss battles or important confrontations/puzzles.
Damage is calculated as (d20 roll/2)^3, when under a 16. If a roll goes over a 16, I bring out two six-sided die and then I do (d20/2)^3 + (Die1+Die2)^3.
Now criticise and suggest things.
by Olthar » Thu Mar 14, 2013 6:13 pm
Nightkill the Emperor wrote:Intelligence: Can aid when making rolls for cracking puzzles or building things. I shall use a d20 die and so the scale goes like this.
1 INT- (-3 on all INT rolls)
2 INT (-2 on all INT rolls)
3 INT (-1 on all INT rolls)
4 INT (+1 on all INT rolls)
5 INT (+2 on all INT rolls)
6 INT and so on and so forth. Plus all the roleplaying bonuses you will get.
Strength: This is for when you attack someone physically, with punches and such. Goes by the same principle as the INT above.
Durability: This decides your total health points. Durability is decided by this formula (x^4+100). You'll note that health is very much an exponential value.
Speed: This is a very underused stat, to my moderate disappointment. In any case, I require your assistance in helping figure this one out.
Charisma: This stat is an exception to the rule in that it is always on when speaking with NPCs. This stat is different in that a 1 gives you a -5 penalty instead of a -3.
Magic: Same rules as INT. The effects of roll results, since magic is so varied, will be decided by me during battles unless it's just a normal fight scene.
These rolls will be mainly used in boss battles or important confrontations/puzzles.
Damage is calculated as (d20 roll/2)^3, when under a 16. If a roll goes over a 16, I bring out two six-sided die and then I do (d20/2)^3 + (Die1+Die2)^3.
Now criticise and suggest things.
by Constaniana » Thu Mar 14, 2013 6:14 pm
Olthar wrote:Nightkill the Emperor wrote:Intelligence: Can aid when making rolls for cracking puzzles or building things. I shall use a d20 die and so the scale goes like this.
1 INT- (-3 on all INT rolls)
2 INT (-2 on all INT rolls)
3 INT (-1 on all INT rolls)
4 INT (+1 on all INT rolls)
5 INT (+2 on all INT rolls)
6 INT and so on and so forth. Plus all the roleplaying bonuses you will get.
Strength: This is for when you attack someone physically, with punches and such. Goes by the same principle as the INT above.
Durability: This decides your total health points. Durability is decided by this formula (x^4+100). You'll note that health is very much an exponential value.
Speed: This is a very underused stat, to my moderate disappointment. In any case, I require your assistance in helping figure this one out.
Charisma: This stat is an exception to the rule in that it is always on when speaking with NPCs. This stat is different in that a 1 gives you a -5 penalty instead of a -3.
Magic: Same rules as INT. The effects of roll results, since magic is so varied, will be decided by me during battles unless it's just a normal fight scene.
These rolls will be mainly used in boss battles or important confrontations/puzzles.
Damage is calculated as (d20 roll/2)^3, when under a 16. If a roll goes over a 16, I bring out two six-sided die and then I do (d20/2)^3 + (Die1+Die2)^3.
Now criticise and suggest things.
It really seems overly complicated for an RP like this, but I don't really have any specific criticisms or suggestions.
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.
Kudos.
by Olthar » Thu Mar 14, 2013 6:17 pm
by Mavorpen » Thu Mar 14, 2013 6:18 pm
Nightkill the Emperor wrote:Intelligence: Can aid when making rolls for cracking puzzles or building things. I shall use a d20 die and so the scale goes like this.
1 INT- (-3 on all INT rolls)
2 INT (-2 on all INT rolls)
3 INT (-1 on all INT rolls)
4 INT (+1 on all INT rolls)
5 INT (+2 on all INT rolls)
6 INT and so on and so forth. Plus all the roleplaying bonuses you will get.
Strength: This is for when you attack someone physically, with punches and such. Goes by the same principle as the INT above.
Durability: This decides your total health points. Durability is decided by this formula (x^4+100). You'll note that health is very much an exponential value.
Speed: This is a very underused stat, to my moderate disappointment. In any case, I require your assistance in helping figure this one out.
Charisma: This stat is an exception to the rule in that it is always on when speaking with NPCs. This stat is different in that a 1 gives you a -5 penalty instead of a -3.
Magic: Same rules as INT. The effects of roll results, since magic is so varied, will be decided by me during battles unless it's just a normal fight scene.
These rolls will be mainly used in boss battles or important confrontations/puzzles.
Damage is calculated as (d20 roll/2)^3, when under a 16. If a roll goes over a 16, I bring out two six-sided die and then I do (d20/2)^3 + (Die1+Die2)^3.
Now criticise and suggest things.
by Erinkita » Thu Mar 14, 2013 6:20 pm
Olthar wrote:Constaniana wrote:I agree with that, but thankfully it'll just be for boss fights mostly.
I'm going to specifically have all of my characters avoid them whenever possible. Thankfully, that'll be pretty easy for most of them. Really, the only ones who will ever directly engage enemies will be Lena and Optimus Prime.
by Constaniana » Thu Mar 14, 2013 6:20 pm
Olthar wrote:Constaniana wrote:I agree with that, but thankfully it'll just be for boss fights mostly.
I'm going to specifically have all of my characters avoid them whenever possible. Thankfully, that'll be pretty easy for most of them. Really, the only ones who will ever directly engage enemies will be Lena and Optimus Prime.
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.
Kudos.
by Zarkenis Ultima » Thu Mar 14, 2013 6:21 pm
by Olthar » Thu Mar 14, 2013 6:23 pm
by Constaniana » Thu Mar 14, 2013 6:25 pm
Ende wrote:Can we use charisma on PCs?
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.
Kudos.
by Zarkenis Ultima » Thu Mar 14, 2013 6:26 pm
Constaniana wrote:Ende wrote:Can we use charisma on PCs?
I don't like that idea, since someone could make a character with really high charisma and just make everyone do exactly what he wants. Having an absurdly powerful fighter like Lewis is alright if written well; An irresistible mind-controller, not so much.
by Olthar » Thu Mar 14, 2013 6:26 pm
Constaniana wrote:Olthar wrote:I'm going to specifically have all of my characters avoid them whenever possible. Thankfully, that'll be pretty easy for most of them. Really, the only ones who will ever directly engage enemies will be Lena and Optimus Prime.
I suppose the cooking teacher might not have much of a reason for getting in fights, but with the fact that Eldliam has healing and Excalibur he'd be pretty useful to have with a main group. And Daniel would just be there because he wants to.
by Erinkita » Thu Mar 14, 2013 6:27 pm
by Erinkita » Thu Mar 14, 2013 6:28 pm
Olthar wrote:Constaniana wrote:I suppose the cooking teacher might not have much of a reason for getting in fights, but with the fact that Eldliam has healing and Excalibur he'd be pretty useful to have with a main group. And Daniel would just be there because he wants to.
I can get Lena out of boss battles by having Jojo simply not want risking his sister getting killed again, but there's really no way I'll be able to stop Optimus. He's going to go straight into every battle he sees.
Of course, he's also likely to perform a Heroic Sacrifice long before then because he's kind of Robot Jesus like that.
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