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by Usual People In Life » Thu Dec 13, 2012 9:50 am
by Xanthal » Thu Dec 13, 2012 3:48 pm
[Summit #3] Agenda Breakout
This post will lack reference to many raider-defender balancing ideas, not because they are unimportant but because I recognize my understanding of them is limited. I will leave initial comment on these to other Representatives.
I agree almost entirely with the principles of Reploid Productions in [Summit 2], though I sympathize with the Representatives who commented on the value of tag raiding as a training tool. If there were a way to merely make tag raiding less impactful on the target regions, and thus less appealing to do for its own sake, perhaps that would be worth exploring?
I agree very much with the sentiments of Andacantra and COE for bold action to revitalize a stale R/D game, but recognize the legitimacy of [violet]'s position that we need to seek out the biggest bang for the coding buck, and in that regard I hope [violet] will provide ongoing insight. I also think it wise to echo Mallorea and Riva's note of caution that we need to be constantly auditing ourselves to avoid making changes without a very clear goal in mind; if even a couple of the proposals on the table at this Summit are accepted, it will represent a major shakeup of the R/D game and have effects none of us will be able to completely foresee. There will be plenty of change for its own sake purely from these side effects.
Communist Eraser raises the issue of enabling more direct attacks between raiders and defenders, which holds great interest for me. To this end- and for other reasons- I think Charles Cerebella's version of the Protectorate idea is very promising.
Cerberion mentions- and I think it is worth emphasizing- accessibility in our changes, for me this is particularly critical in regard to natives who may want to participate, but will not want to make R/D the center of their gameplay lives. On a related note, I think it is important to remember, as other Representatives have said, that this is only a game, but not to discount the very real feelings people form for their nations, their regions, their style of play, and each other, whether we fully agree with them or not. Frattastan's observation that native frustration has driven withdrawal from R/D is important to acknowledge, as is the possibility that such feelings could instead be harnessed to drive greater participation and generate fun for the players which, as Solm notes, ought to be the whole point of all this.
Mallorea and Riva's suggestion that Influence needs tweaking is one I'm eager to look into, but I urge caution in the details, particularly in the context of other changes to R/D being considered. Not otherwise mentioned here, cited suggestions for technical changes by COE and Astarial also deserve to be explored.
by Galiantus » Thu Dec 13, 2012 4:13 pm
Benjamin Franklin wrote:"Democracy is two wolves and a lamb deciding what to have for lunch."
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Xanthal » Fri Dec 14, 2012 1:28 pm
[Summit #3] Agenda Breakout
This post will lack reference to many raider-defender balancing ideas, not because they are unimportant but because I recognize my understanding of them is limited. I will leave initial comment on these to other Representatives.
I agree almost entirely with the principles of Reploid Productions in [Summit 2], though I sympathize with the Representatives who commented on the value of tag raiding as a training tool. If there were a way to merely make tag raiding less impactful on the target regions, and thus less appealing to do for its own sake, perhaps that would be worth exploring?
I also agree very much with the sentiments of Andacantra and COE for bold action to revitalize a stale R/D game, but recognize the legitimacy of [violet]'s position that we need to seek out the biggest bang for the coding buck, and in that regard I hope [violet] will provide ongoing insight. Additionally, I think it wise to echo Mallorea and Riva's note of caution that we need to be constantly auditing ourselves to avoid making changes without a very clear goal in mind; if even a couple of the proposals on the table at this Summit are accepted, it will represent a significant shakeup of the game and doubtless have effects which none of us will be able to completely foresee, on R/D and beyond. There will be plenty of change for its own sake purely from these unintended consequences.
Communist Eraser raises the issue of enabling more direct attacks between raiders and defenders, which holds great interest for me. To this end- and for other reasons- I think Charles Cerebella's version of the Protectorate idea is very promising.
Cerberion mentions- and I think it is worth emphasizing- accessibility in our changes; for me this is particularly critical in regard to natives who may want to participate, but will not want to make R/D the center of their gameplay lives. On a related note, I think it is important to remember, as other Representatives have said, that this is only a game, but not to discount the very real feelings people form for their nations, their regions, their style of play, and each other, whether we fully agree with them or not. Frattastan's observation that native frustration has driven withdrawal from R/D is important to acknowledge, as is the possibility that such feelings could instead be harnessed to drive greater participation and generate fun for the players which, as Solm notes, ought to be the whole point of all this.
Mallorea and Riva's suggestion that Influence needs tweaking is one I'm eager to look into, but I urge caution in the details, particularly in the context of other changes to R/D being considered. Not otherwise mentioned here, cited suggestions for technical changes by COE and Astarial also deserve to be explored.
by Astarial » Sat Dec 15, 2012 9:47 am
by Xanthal » Sat Dec 15, 2012 1:37 pm
[Summit #4] Realizing Nirvana
I am most interested in pursuing COE's "Allow high-influence natives limited access to regional controls" and Astarial's "Native Resistance of Delegate Power" proposals. Both get at the core of what I want to push for at this Summit: greater self-help capacity for natives. There are numerous good (and bad) ways to implement either or both of these ideas, and even some intriguing ways in which they could be combined- such as allowing natives to control certain regional control tools in a quasi-democratic fashion. The specifics are open to debate, the need to fully consider their merits and details, I believe, is absolute.
One concern I wish to voice explicitly which I feel some takes on these and other ideas overlook is that mobilizing natives who have other priorities and lives outside the game can take time- sometimes days- and even if natives can be mobilized immediately I don't believe the goal should be to have them take on an invader reflexively. Native tools are already front-loaded. Invasions can be fun, and rather than a system which compels natives to train their weapons on a raider the moment one steps through the door, I would like to see one that accommodates a period of assessment, and allows effective action to be taken when a benign invasion turns to griefing at whatever stage that may occur. I also wish to clarify that although my objective is to encourage R/D participation among natives, and I am even willing to go so far as to take measures that discourage withdrawal, I will not support the absence of a feasible opt-out.
by Xanthal » Sat Dec 15, 2012 1:38 pm
Astarial wrote:I intend to respond to your extra credits in a couple days - I have a 15-page paper due Monday, and an Arabic exam that morning, but I should be able to put something together in the afternoon, if that's all right.
by Xanthal » Sun Dec 16, 2012 7:46 pm
by Bears Armed » Mon Dec 17, 2012 10:47 am
Xanthal wrote:I also wish to clarify that although my objective is to encourage R/D participation among natives, and I am even willing to go so far as to take measures that discourage withdrawal, I will not support the absence of a feasible opt-out.
by Astarial » Mon Dec 17, 2012 12:52 pm
Any claim that Influence represents the degree to which someone is a native is doublespeak from our perspective, on the order of "black is white" or "war is peace" - first and most importantly, because no one for whom the word "native" still holds meaning believes there are "degrees" to being a native. You either are one or you aren't. As a status, "native" is the equivalent of a citizenship, not a series of tax brackets.
The term originally represented one thing, whether or not people used these exact words: a nation which takes up residence in a region without the intention of furthering the goals and aims of a foreign force. All of the complicated rules were just an attempt (ultimately hopeless) to take that subjective quality and turn it into something measurable. Influence mistook those stabs in the dark - things that moderators used as clues about native status, like length of residency in the region and WA membership - and pretended that that's all nativity ever meant. It was the equivalent of trying to define happiness by noticing that cell phones and ice cream often make people happy, and then saying anyone who has a cell phone and ice cream must happy by definition. That just doesn't cut it.
by Xanthal » Mon Dec 17, 2012 2:29 pm
Bears Armed wrote:"measures that discourage withdrawal" = ?
Mousebumples wrote:What if the WA Delegate (or Founder if non-exec WA Delegate) had a way to "appoint" particular individual nations as Natives of the given region? These appointed Natives (non-WAD, non-Founder) would gain influence at a slightly increased rate - perhaps 1.25 x regular influence accrual. This could help to insulate some specific nations (especially if they are non-WA) from eventual booting/griefing by future raiders.
Astarial wrote:Nativity becomes a binary, yes or no question. Any nation in any region is either a native, or it isn't. Natives cannot be banned or ejected from the region except by the founder, if one exists. Nativity is a status granted by the WAD/founder at will, and revoked at will.
Astarial wrote:The problem as I see it is that Influence and nativity - as defined above, and as fairly broadly accepted as a standard - are almost completely incompatible. Nativity is a binary; influence is a spectrum. Nativity cannot be afforded to an outsider; influence accrues to everyone. Nativity can be wrongly attributed; influence is absolute. Nativity is not a currency; influence can be spent in the maintenance of nativity.
Mousebumples wrote:Designations of Threats and Natives could be used by both sides - although I'm sure that raiders are much likely to populate the lists with Threats v. Natives, given my understanding of Raiding Theory/Influence Accrual. Natives and Defenders could use both to bolster fellow Natives and/or to limit the influence being accrued by what they view as a potential sleeper puppet.
Mousebumples wrote:Conversely, I'd wonder if there should be an impact on activity (logging in) to influence accrual. As has been mentioned in other threads in this summit chamber, it seems counterintuitive for inactive nations (i.e. not having logged in for 20+ days) to maintain a very large influence level, even if they're not doing much of anything.
by Xanthal » Mon Dec 17, 2012 9:46 pm
by Astarial » Tue Dec 18, 2012 9:59 pm
Xanthal wrote:Second, in Asta's version, it represents a major change in a fundamental game mechanic with a benefit I would define as questionable at best. I don't think this meets the criteria set forth by [violet] for acceptance by administration.
Nativity is a buzzword; it means different things to different people, and contrary to your assertion I do not believe it is binary.
by Mousebumples » Wed Dec 19, 2012 6:49 am
Xanthal wrote:Mousebumples wrote:Conversely, I'd wonder if there should be an impact on activity (logging in) to influence accrual. As has been mentioned in other threads in this summit chamber, it seems counterintuitive for inactive nations (i.e. not having logged in for 20+ days) to maintain a very large influence level, even if they're not doing much of anything.
This is interesting in principle, I'm just not sure what good it would do anyone in practice. If you have more to say on the subject, I'd be interested to hear it.
by Bears Armed » Wed Dec 19, 2012 11:26 am
by Xanthal » Wed Dec 19, 2012 12:57 pm
Astarial wrote:I honestly, seriously, truly do not see how nativity is anything but a binary. If there's any way you can elaborate on this point, I would be grateful.
Mousebumples wrote:I have serious concerns about Halcones' Vice Delegate proposal for reasons I laid out in his thread. Along those same lines, I really hope that you're going to be trying to check to make sure that any "solutions" aren't overly complicated and are fairly presented to natives, as well as those who are really into the R/D game.
Bears Armed wrote:I object strongly to the idea of any changes that would make it even easier for raiders to seize and destroy regions... If we're going to give them anything that makes taking regions easier then that should be balanced (or, for my preference,surpassed) by how much the complete set of changes introduced makes it harder for them to actually destroy regions if & when they do seize them. Raiding is largely about doing things to regions despite those regions' natives' wishes after all, and some raiders have even said publicly that they only find raiding fun if it upsets other players, so I don't see why we should be expected to make playing the game in the various ways that the rest of us like it harder -- by making the destruction of our home regions easier -- just so that the raiders can have more fun.
And after all, no other set of players tries forcing everybody else to participate in their favoured aspect[s] of NS, so why should the rules be slanted to make it easier for the only faction that does try acting like that?
by Astarial » Wed Dec 19, 2012 6:58 pm
Xanthal wrote:Few would claim that Influence has no failings, but it exists and is functional, and I am asking for changes to it, not replacements for it. I will not advocate that it be torn down without something clearly better lined up to replace it.
by Bears Armed » Thu Dec 20, 2012 4:59 am
Xanthal wrote:I would feel much more confident in some residents of SPACE than others, but when you get down to it I don't know who any of them are
I didn't? I thought that my meaning was fairly clear: I'd give away no tools whose loss to the natives wasn't at least matched in effectiveness by the loss of tools to the raiders. So, what tools would they be willing to part with? How far are they willing to compromise?Xanthal wrote:That said, I agree that griefing should not be made easier, and possibly should be made more difficult. However, this may be a point that requires compromise. On the subject of compromise, you didn't really answer the question I posed: of the tools natives already have, which- if any- would you be willing to part with and why?
by Xanthal » Thu Dec 20, 2012 6:50 pm
Astarial wrote:It was an idea of something to erect alongside it, for nativity and influence to exist side-by-side and complement one another.
Bears Armed wrote:I'd give away no tools whose loss to the natives wasn't at least matched in effectiveness by the loss of tools to the raiders. So, what tools would they be willing to part with? How far are they willing to compromise?
by Astarial » Fri Jan 04, 2013 12:14 pm
Xanthal wrote:To me, "nativity" is an abstract idea, and abstract ideas don't code well.
by Crushing Our Enemies » Wed Jan 16, 2013 8:05 am
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