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by New Ecopia » Wed Dec 12, 2012 6:07 pm
Delanshar wrote:Revised for SAMs
First roll: Argentine strike on Falklands
0-10: Strikes do major damage, but significant amount of planes intercepted/shot down
10-15: Strikes do major damage, and few planes intercepted/shot down
15-40: Strikes do moderate damage, and significant amount of planes intercepted/shot down
40-55: Strikes do moderate, but few planes intercepted/shot down
55-70: Strikes do mild damage, and few planes intercepted/shot down
70-100: Strikes do mild damage, but significant amount of planes intercepted/shot down
Better?
by Delanshar » Wed Dec 12, 2012 6:08 pm
New Ecopia wrote:NS Name: New Ecopia
Faction Name: New Zealand
Faction Leader: John Key
Faction Capital (or base of power, if not nation): Wellington
Military Strength: 13,477
Economic Strength* (Bankrupt/Developing/Semi-Developed/Developed): Developed
Total Population*: 4,445,436
Allies at start: Australia, United States & NATO
RP Sample: This is my first time Roleplaying here, I've RP'ed on a different site - http://10000islands.proboards.com/index ... 655&page=2
Projected Availability (1-10): 5-6 (depends on my holiday plans)
by Delanshar » Wed Dec 12, 2012 6:13 pm
Kryskov wrote:Delanshar wrote:
Ok so how does this sound for the first roll:
First role: Argentine strike on Falklands
0-10: Strikes do major damage, but significant amount of planes intercepted
10-20: Strikes do major damage, and few planes intercepted
20-50: Strikes do moderate damage, and significant amount of planes intercepted
50-75: Strikes do moderate, but few planes intercepted
75-85: Strikes do mild damage, and few planes intercepted
85-100: Strikes do mild damage, but significant amount of planes intercepted
I think it should change based on the Rapier missiles I have.
Additionally, a situation where the Argentinians have few casualties does not seem logical. You have island SAM's and a good bit of coalition fighters
by Kryskov » Wed Dec 12, 2012 6:14 pm
Delanshar wrote:The way this works is their is a chance for all possible outcomes. But if you really don't like these odds I can tweak it (tho the Germans seemed to accept it)
by Delanshar » Wed Dec 12, 2012 6:15 pm
by Vehemia » Wed Dec 12, 2012 6:15 pm
Delanshar wrote:Kryskov wrote:
I think it should change based on the Rapier missiles I have.
Additionally, a situation where the Argentinians have few casualties does not seem logical. You have island SAM's and a good bit of coalition fighters
The way this works is their is a chance for all possible outcomes. But if you really don't like these odds I can tweak it (tho the Germans seemed to accept it)
by Delanshar » Wed Dec 12, 2012 6:19 pm
by Machtergreifung » Wed Dec 12, 2012 6:20 pm
by Greater Nilfgaard » Wed Dec 12, 2012 6:22 pm
by Machtergreifung » Wed Dec 12, 2012 6:23 pm
by Delanshar » Wed Dec 12, 2012 6:24 pm
by Greater Nilfgaard » Wed Dec 12, 2012 6:25 pm
Delanshar wrote:So basically, Argentina and Macht, are u vetoing the new stats or is it acceptable?
by Machtergreifung » Wed Dec 12, 2012 6:26 pm
Delanshar wrote:So basically, Argentina and Macht, are u vetoing the new stats or is it acceptable?
by Kryskov » Wed Dec 12, 2012 6:27 pm
Machtergreifung wrote:Also, coup de main against Ascension Island. You've got no more than a few dozen garrison, perhaps 200 plus the service staff. Surrender and they all go free on the next flight home.
by Machtergreifung » Wed Dec 12, 2012 6:30 pm
Kryskov wrote:Machtergreifung wrote:Also, coup de main against Ascension Island. You've got no more than a few dozen garrison, perhaps 200 plus the service staff. Surrender and they all go free on the next flight home.
You realize that USAF personnel are also on Ascension, right? You are attacking American military installations.
Secondly, I would like to point out that while I may not like the outcomes, I will follow them. I was making the point about the Rapiers. The fact is that the first set did not account for them. They are present on the island IRL.
by Delanshar » Wed Dec 12, 2012 6:30 pm
Kryskov wrote:Machtergreifung wrote:Also, coup de main against Ascension Island. You've got no more than a few dozen garrison, perhaps 200 plus the service staff. Surrender and they all go free on the next flight home.
You realize that USAF personnel are also on Ascension, right? You are attacking American military installations.
Secondly, I would like to point out that while I may not like the outcomes, I will follow them. I was making the point about the Rapiers. The fact is that the first set did not account for them. They are present on the island IRL.
by Machtergreifung » Wed Dec 12, 2012 6:36 pm
Kryskov wrote:Machtergreifung wrote:Also, coup de main against Ascension Island. You've got no more than a few dozen garrison, perhaps 200 plus the service staff. Surrender and they all go free on the next flight home.
You realize that USAF personnel are also on Ascension, right? You are attacking American military installations.
Secondly, I would like to point out that while I may not like the outcomes, I will follow them. I was making the point about the Rapiers. The fact is that the first set did not account for them. They are present on the island IRL.
by Kryskov » Wed Dec 12, 2012 6:36 pm
Machtergreifung wrote:
To properly clear up the Ascension Island US base issue.
There is only one airstrip on the island, which is controled by the UK.
The US has a base, but it is (from what google earth shows) just a collection of buildings.
by Delanshar » Wed Dec 12, 2012 6:37 pm
Minnysota wrote:I'd recommend doing away with the "roll" system. It restricts roleplay and honestly, it can make almost impossible outcomes just as likely as the probable outcomes.
by Minnysota » Wed Dec 12, 2012 6:38 pm
by New Ecopia » Wed Dec 12, 2012 6:39 pm
Minnysota wrote:I'd recommend doing away with the "roll" system. It restricts roleplay and honestly, it can make almost impossible outcomes just as likely as the probable outcomes.
Delanshar wrote:Revised for SAMs
First roll: Argentine strike on Falklands
0-10: Strikes do major damage, but significant amount of planes intercepted/shot down
10-15: Strikes do major damage, and few planes intercepted/shot down
15-40: Strikes do moderate damage, and significant amount of planes intercepted/shot down
40-55: Strikes do moderate, but few planes intercepted/shot down
55-70: Strikes do mild damage, and few planes intercepted/shot down
70-100: Strikes do mild damage, but significant amount of planes intercepted/shot down
Better?
by Greater Nilfgaard » Wed Dec 12, 2012 6:40 pm
by Machtergreifung » Wed Dec 12, 2012 6:40 pm
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