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Under the Walls of Night [Archive]

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G-Tech Corporation
Khan of Spam
 
Posts: 63998
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Under the Walls of Night [Archive]

Postby G-Tech Corporation » Mon Apr 13, 2015 1:20 pm

Slap yer units here, and ensure you note what territories you hold/how many Reinforcment Counters your army possesses. It would be great if folks could include spending reports for the Counters themselves, and any special rules due to holding territories, but not strictly necessary.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The Burning Sun
Senator
 
Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Mon Apr 13, 2015 1:26 pm

The Burning Sun wrote: Army Name: Inquisitorial Stormtroopers, I guess.
Army Bio: Feared and respected in equal measure, the Inquisition is responsible for maintaining the integrity of Mankind, by any means necessary. Without them, the forces of humanity would stand little chance against the corrupting influence of the enemy within. It is a thankless task, yet one Inquisitor Anastasia von Liese toils at with relish.

When news came of a combined Chaos and Greenskin incursion, she was sent to investigate the source of the treason in Imperial ranks. Bringing with her a sizable force of Inquisitorial Stormtroopers, she is currently en route to the planet, ready to cleanse it of its heretical filth or baptize it in the Emperor's name.
Experience with WH40k: Mostly fluff and vidyagames, but I get the rules well enough.
Army List:
Hereticus Inquisitor: ML1 Psyker with Telepathy, Force Sword, Bolt Pistol(55 pts)
-Crusader(15 pts)
-Ministorum Priest(25 pts)
-2 Arco-Flagellants(30pts)
-Psyker, rolls on Divination(10 pts)
-Valkyrie with Multiple Rocket Pods(130 pts)

Allied Detachment: Tempestus Scions

Tempestus Scions Squad: 2 Volley Guns, Vox-Caster, Bolt Pistol on Sgt.(95 pts)

Tempestus Scions Squad: 2 Volley Guns, Vox-Caster, Bolt Pistol on Sgt.(95 pts)

Command Squad: Vox-Caster, Bolt Pistol on Sgt.(90 pts)
- Tuarox Prime with an Autocannon(80 pts)
600 pts Total
Last edited by The Burning Sun on Thu Apr 16, 2015 2:23 pm, edited 1 time in total.
"All that we see or seem/Is but a dream within a dream" - Poe
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TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
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The Soviet Union of Mother Russia
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Posts: 1741
Founded: Dec 20, 2011
Ex-Nation

Postby The Soviet Union of Mother Russia » Mon Apr 13, 2015 2:00 pm

Army Name (Allegiance): Red Skull Kommandoz - Blood Axes

Army Bio: Boss Snikrot, being the vicious and skilled Ork Kommando, leads the company of Ork special forces known as the Red Skull Kommandoz within the equatorial jungles of the Imperial Hive World of Armageddon. Summoned by Warboss Baddfrag to partake in the latest WAAAGH!, they vow returned to seek vengeance upon the Imperial defenders, which they encountered upon many times in the Armageddon Sector. Under the banner of Snikrot, they been experimenting with guerrilla warfare, and special tactics which they mimicked from the hummies.

Experience with WH40k: Greenhorn, yet know the basics of the trade.

Army List:

Initial force : 750 points

HQ

Big Mek - 'eavy Armor, KFF, Cybork Body, kombi-rokkit, Ammo runt: 90

Elites

15 Burna Boyz - Versatile Burna, x2 Meks: 150pts

Troops

x30 ´Ard Boyz, Nob w/PK, 'eavy Armor, 2xBig Shootas, BP: 160

x20 Ork Boyz, Nob w/PK, 2xBig Shootas, BP : 115

Fast Attack

Deffkopta; Twin-linked Rockets -Rokkits - 40pts

Deffkopta; Twin-linked Rockets -Rokkits - 40pts

Heavy Support

1xBattlewagon - Open Top, Big Shoota x2, Armor Plates, Red Paint, Deffrolla, Kustom forcefield, Wreckin' Ball, Grot Rigger: 145

TOTAL POINTS USED 750/700


Reserves

HQ

Warboss - 'Eadwoppa's Killchoppa , 'eavy Armor, BP, kombi-skorcha, attack squig, cybork body : 125

Big Mek - 'eavy Armor, KFF, Cybork Body, kombi-rokkit, Ammo runt: 108

Troops

1x20 Boyz, Nob w/PK, 'eavy Armor, 2xBig Shootas BP: 125

2x19 Grotz, Runtherd: 134

1x4 Nobz, all w/'eavy armor, 1xKombi Rokkit and Ammo Runt, 1xKombi-Skorcha, 1xBP: 118

2x19 Grotz, Runtherd: 134

1x4 Nobz, all w/'eavy armor, 1xKombi Rokkit and Ammo Runt, 1xKombi-Skorcha, 1xBP: 118

Deff Dread - Skorcha, DCCW, Armor Plates, Riggers: 110

Elites

1x15 Kommandos, Snikrot, Nob w/PK, 2xBurnas, 2x Rokkit Launchas: 210

X7 Flash Gits w/ More Dakka, 3x Ammo Runts + Kaptin Badrukk : 300

Heavy Support

1xLooted Wagon - Boomgun, Armor Plates, 'ard Case:, Reinforced Ram : 115

3x5 (15)Lootas (225)

3x Big Trakks - 1xSupa-kannon, 1xBig lobba, 1xFlakka Gunz, 3x Rokkit launchas, 3x Big Shottas, ´Ard case, Stikkbomb chukkas, Red Paint job, Grot riggers, Deff Rolla, 6x Grott Sponsors : (115 each )350 points.

1xBattlewagon - Open Top, Big Shoota, Armor Plates, Red Paint, Deffrolla: 115

2xLooted Wagon - Boomgun, Armor Plates, 'ard Case: 230

1x3 Killa Kanz - KMBs: 165

2x Dakkajet 130 - Supa Shoota, Fighta Ace

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Lunas Legion
Post Czar
 
Posts: 31104
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Mon Apr 13, 2015 2:23 pm

Army Name: Precinct I
Army Bio: Precinct I refers to the Arbites force stationed within the Justice Seat, their base within Hive Tenebris. Led by Arbiter-General Drexx, commander of all Arbite forces within the Hive itself, Precinct I has formed the first line of defence against hundreds of uprisings and revolts. However, although Arbiter-General Drexx has made the Tetrarch aware of the looming crisis, the lack of response from the Tetrarch has forced Drexx to pull in as many Arbites as he can afford to into this sector in preparation for the storm he knows is coming.
Experience with WH40k: Several Apocalypse battles, plus some normal tabletop battles.
Army List:

Arbiter-General Drexx Warlord Trait: Implacable Advance

Drexx is a noble, although he doesn't show it, his family having been disgraced by petty intrigues shortly after his birth forcing his joining the Arbites. His callousness, impartiality (although this mostly consists of hating everyone equally) and lack of concern for truth, preferring to exterminate anyone accused of breaking Imperial Law to ensure justice is delivered, led to a swift rise through the hierachy to his current position. He also has a pet cyber-mastiff named Lex.

Arbites Judge (60) + Power Armour (5) + Riot Shield (5) + Arbites Grenade Launcher (10) + Cyber-Mastiff (10) (90 total)

Justice Seat Garrison

The Justice Seat is normally garrisoned solely by a team of 10 Arbites Suppressors who act as Precinct I's main repression force and, in combat, Drexx's personal guard. Formed of the toughest Arbiters Precinct I has to offer, the Garrison is a crack force used to cracking the skulls of lawbreakers.

Suppression Team (45) + 5 Suppressors (45) + 2 Arbites Grenade Launchers (20) (110 total)

Patrol Team A

Patrol Team A is normally stationed at the Palace of the Tetrarchs, ensuring that the Tetrarch and his court follows Imperial Law in their proceedings and actions. They have been withdrawn to the Justice Seat on Drexx's orders for the storm he believes is coming.

Patrol Team (45) + 5 Arbiters (45) + Arbites Grenade Launcher (10) (100 total)

Patrol Team B

Patrol Team B is the only roving patrol team to have answered the retreat to the Justice Seat; Drexx believes more forces are en route, but have been delayed by various scum within the hive. Normally patrolling the Great Viaduct and the areas near it's loading points, Patrol Team B is more aware than most of the threat offered by mutants.

Patrol Team (45) + 5 Arbiters (45) + Arbites Grenade Launcher (10) (100 total)


Controlled Territories (As of end of Day 1):
VIII- Justice Seat (+20 Reinforcement Points)
IX- Traitor's Plunge (Merciless Law Doctrine Active) (+10 Reinforcement Points)

Total Reinforcements for Day 1 Start: 20 Reinforcement Points

Spending: None.

Total Reinforcements for Day 2 Start: 50 Reinforcement Points
Last edited by Lunas Legion on Mon Apr 13, 2015 2:41 pm, edited 2 times in total.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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Bone Fort
Powerbroker
 
Posts: 8148
Founded: Jul 30, 2012
Ex-Nation

Postby Bone Fort » Mon Apr 13, 2015 9:31 pm

Army List:
HQ
Genestealer Magus+ Plasma Pistol= 60 pts Warlord Trait= Martyrs for the Brood
Hybrid Brood (bodyguard)+ 4 Hybrids, Rending Claws, Acid Sac, autocannon, missle launcher= 118pts

Elites
Hybrid Brood+ 4 Hybrids, Rending Claws, Acid Sac, 2 flamers= 103

Troops
Brood Initiates+ 10 Initiates= Free

Heavy Support
Leman Russ Squadron+ hull mounted lascannon, sponson heavy bolters, extra armor, dozer blades, pintle mounted heavy stubber= 220 pts

Holdings:
Day 1
XX- Great Viaduct, +20 Reinforcement Points and free Initiates.
Me summed up in one sentence.

I wear teal, blue & pink for Swith.

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The Armed Republic of Dutch Coolness
Postmaster of the Fleet
 
Posts: 29177
Founded: Dec 02, 2012
Ex-Nation

Postby The Armed Republic of Dutch Coolness » Wed Apr 15, 2015 7:08 am

Army Name (Allegiance): The Cult of the Architect's Chosen - Chaos Cultists
Army Bio: Several years ago, the young Lady Miriah of the noble Zadresh family began getting dreams, and visions. She saw change in its purest form, and what she deemed a god whispering to her in her sleep. She kept these dreams a secret, fearing for what it would cost her if anyone ever found out, but as her dreams began revealing the terrible truth about the Imperium and its decaying Corpse-Emperor, she could not stay quiet and do nothing anymore. Slowly, she started plotting, trying to find a way out of her family and into the Hive, from where she could rise and fight the decaying Imperium. She told her handmaiden, Bellata, of her plans - a particularly large risk, although it worked out. The two continued scheming, and one faithful night, they went to the old Zachariah Zadresh's quarters together - shooting him before he could even stop - and ran. Pursued by the Household Guard whom had witnessed their crimes, they ran to flee the House - convincing a group of Guard that they were, in fact, innocent and that the Household Guard pursuing them were traitors. Thus, together with a portion of House Zadresh's personal guard and a group of servants, Lady Miriah Zadresh fled into the depths of Hive Tenebris.

There, they stayed for several years - swaying groups of Underhivers to join their cause, while the cult sank into ever darker rituals. The twins Sekbas and Hou'khar became hosts to Daemons of the Changer of Ways himself, while Bellata the handmaiden learned the art of combat and Lady Miriah herself found herself with strange new powers in the form of sorcery. The Cult of the Architect's Chosen grew, both in size and power, and has now seen the time fit to strike against the corrupted Imperium, and to herald a new age, one of change and reverence to the true god - Tzeentch, Architect of Fate and Changer of Ways.
Experience with WH40k: 3 or 4 years, now. Mostly painting and background, however.
Army List:
The Cult of the Architect's Chosen

Command - Codex: Inquisition (6th Edition)

Lady Miriah Zadresh
Once a member of a relatively influential noble family of Hive Tenebris, Miriah has forsaken her family and is following a new life in the service of a True God, the Architect of Fate, Tzeentch, himself after he had appeared in her dreams, whispering to her to fulfill her true calling...
'Ordo Malleus Inquisitor' with carapace armor, bolt pistol, force sword, frag & krak grenades. Mastery Level 1 psyker with the "Hammerhand" psychic power.
55 points

Bellata, Shield of the Lady
The former handmaiden of Lady Miriah now serves as her foremost bodyguard, carrying a mighty shield and sword to protect her mistress
1 'Crusader' with Flak Armor, Power Sword, Storm Shield
15 points

Sekbas & Hou'khar, the Architect's chosen twins
The twins Sekbas & Hou'khar were once servants of high standing in Miriah's family. Now, though, they are withered beings kept in chains to keep their powers at bay - in truth, there is not much left of the twins themselves, now that they have been overtaken by the true servants of the Architect.
2 Daemonhosts
20 points


Codex: Inquisition points total: 90 points

Cultists: Codex Chaos Space Marines (6th Edition)

Zadresh's Servants
Some of Lady Miriah's servants joined her as she forsook her family, and embraced the Architect of Fate.
10 Cultists with autopistols and close combat weapons, improvised armor, 1 heavy stubber, Mark of Tzeentch 1 Shotgun (Cultist Champion)
67 points

The Forsworn Worksmen
The Forsworn Worksmen are those that ended up without jobs after a small manufactorum closed down. Without a job to earn a living, many of them were easily swayed to forsake the Corpse-Emperor, and to embrace their true master.
20 Cultists with autoguns, improvised armor, 1 heavy stubber, Mark of Tzeentch, 1 Shotgun (Cultist Champion's)
138 Points

The Cult of Fate
The Cult of Fate originally started out when an Imperial Preacher, Amelis, received visions of whom he judged to be the Emperor himself. The Preacher, stationed in the Underhive, taught those around him that the Emperor decided the fate of them all. The cult lived on for years, seemingly innocent, but it devolved more and more as Amelis' visions turned into nightmares - after many years, there was nothing left of the original cult and all there was was a sect of Tzeentch worshippers. When discovered by the fleeing Lady Miriah, the now insane Amelis saw in her an Angel of the Architect himself, thus bringing the cult under her command.
20 Cultists with autopistols and close combat weapons, improvised armor, Mark of Tzeentch
110 points


Codex: Chaos Space Marines total points: 335 points

Traitor Guard: Codex Astra Militarum (7th Edition)

Household Guard
Some of Miriah's Household Guard followed her in her heresies.

Kurgral's Command Squad
Kurgral, a former Lieutenant of the Household Guard of House Zadresh, now commands those that followed Lady Mariah in the Architect's name.
Platoon Command Squad. 4 Guardsmen equipped with flak armor, 3 lasguns, 1 heavy flamer, 1 medi-pack and frag grenades. 1 Platoon Commander equiped with a las pistol, close combat weapon, and flak armor.
45 points

Household Guard Squad Alpha
Infantry Squad. 9 Guardsmen equipped with lasguns, flak armor, and frag grenades. 1 Sergeant equipped with a laspistol, chainsword, flak armor, frag grenades and meltabombs.
55 points

Household Guard Squad Beta
Infantry Squad. 9 Guardsmen equipped with lasguns, flak armor, and frag grenades. 1 Sergeant equipped with a laspistol, chainsword, flak armor, and frag grenades.
50 points


Codex: Astra Militarum total points: 150 points

Total points: 575



25 points remaining
XVII - Hab Artis held + 10 Reinforcement points
Last edited by The Armed Republic of Dutch Coolness on Wed Apr 15, 2015 7:56 am, edited 1 time in total.
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