Number of teammates 9
Powers: On the higher end of Peak-Human verses. The mercenaries possess peak, if not superhuman capabilities with most of their weapons being in the Wall-Small Building level range, to the point where the Soldier and Demoman can use their own explosive to propel themselves. Heavy and Soldier often have the greatest strength in them. Scout is also given standard super speed, making Usain Bolt look like a snail. The mercenaries sans Medic have immunity to Soul Manipulation, due to the Medic surgically implanting the mercenaries' souls into themselves
Drawbacks & Limitations: While they may have reduced harm from rockets and bullets, usually blades and magic will still hurt them.
Weaknesses: The mercenaries, while based in a team, usually cannot co-operate as one, and sometimes like to hog the glory for themselves. They are also usually either idiotic, insane or bloodthirsty.
Equipment and weapons:
Scout - Scattergun, Walther PPK pistol, baseball bat, a baseball, a can of BONK! that can turn him passive but invincible for 5 seconds.
Soldier - 4-clip Rocket Launcher, sawn-off Ithaca-37 shotgun, shovel, 3 hand grenades.
Pyro - Flamethrower, sawn-off Ithaca-37, flare gun, fire axe, 3 napalm grenades.
Demoman - Grenade launcher, stickybomb launcher, bottle, Chargin' Targe Shield, Eyelander claymore sword
Heavy - Minigun, sawn-off Ithaca-37, a pair of heavy metallic boxing gloves
Engineer - 'Frontier Justice-model' Ithaca-37, Walther PPK pistol, wrench, PDA (Allows him to create sentry guns, health/ammo dispensers and teleporters for his team), 300 Metal.
Medic - Syringe gun, syringe-shooting crossbow, Medigun (Allows him to heal his teammates and 'UberCharge' them after a while of charging, making them temporarily invincible), bonesaw
Sniper - Sniper rifle, bow and arrow, SMG, a jar of urine, kukri
Spy - Colt Python 45. revolver, sapper (Allow him to sap and disable electrically-powered items and technology), invisibility watch, Dead Ringer (Allows him to fake his own death, takes 30 minutes to recharge), butterfly knife and backup Hidden Blade (Backstabbing with these weapons is an instant kill.)
Country:
Scout, Soldier, Engineer - Greater South (formerly USA)
Pyro - Mexico?
Demoman - Scotland
Heavy - ЦИЇФЍ ФӺ SФVЇЭҬ SФҪЇДLЇSҬ ЯЭPЏЪLЇҪS
Medic -
Sniper - New Zealand
Spy - France
Personalities:
Scout - Typically narcissistic. Often likes to brag, boast and hit on the ladies with little success. Weakest of the bunch.
Soldier - Mentally insane, and has the delusion of being a soldier. Incredibly nationalistic and hot-headed, will want to send you home to your mama in a box.
Pyro - Has the mindset of a happy-go-lucky 7-year-old girl under that mask. In reality, he just burns things.
Demoman - Almost always drunk, but somehow still skillful with explosives as he holds a fondness for them, just not as much as his whisky.
Heavy - Usually quite humble and reasonable, on the battlefield, the Heavy is a bearlike killing machine, laughing as he mows down his enemies with his minigun.
Engineer - Soft spoken and the most sane out of the group. Quite intelligent as well as modest and sympathetic.
Medic - Your average 'mad scientist' archetype. Doesn't give a !@#$ about the Hippocratic Oath, and healing his teammates is only just a subsidary responsibility for him. Has a fetish for gore and guts and likes to keep mental notes when witnessing the most graphic and violent of takedowns.
Sniper - Likes to work by himself, but is still fairly outgoing and passive. Has a bit of odd joy in doing his job though, often making tallies and counting his kills. Like to claim that 'professionals have standards', despite the fact he likes to throw jars of urine at people who get too close to him.
Spy - Elegant, typically a social butterfly and a gentleman. Likes to subtly boast about his wealth as he requests for his victims to 'not get blood on his suit'. Unusually good at mimicking the people he disguises as and planning his moves ahead.
Fears/Phobias:
Spy is often let with the fear that one of his teammates may betray him or let him down, thus making him extremely paranoid and wanting to stay a step ahead of everyone incase.
Heavy often has nightmares about dying in battle, but quickly laughs them off as 'noone can kill Heavy'.
Demoman often drinks because he doesn't want to face the massive withdrawal that occurs from drinking for decades on end. His liver is quite possibly the strongest in the multiverse.
Scout is said to 'hate doctors', and also according to rumors from Spy, that 'rainbows make him cry'.
Skills: Demoman is known to be an expert in crafting and working with explosives despite his constant drunkenness, the Engineer is a mastermind in creating machinery and gadgets as well as good on the banjo, the Medic can work as a doctor if he ever decides to bring his morals back, Heavy has a PhD in Russian Literature, Sniper can skillfully play the saxophone and the didgeridoo and Spy is wonderful at couples dancing
Theme:https://www.youtube.com/watch?v=PDM2qukzKwg