NATION

PASSWORD

Dawn of Champions [OOC][CLOSED][ALLTECHS]

A staging-point for declarations of war and other major diplomatic events. [In character]

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Greater South
Envoy
 
Posts: 244
Founded: Sep 17, 2017
Ex-Nation

Postby Greater South » Wed Jan 09, 2019 9:44 pm

Names Task Force 2

Number of teammates 9

Powers: On the higher end of Peak-Human verses. The mercenaries possess peak, if not superhuman capabilities with most of their weapons being in the Wall-Small Building level range, to the point where the Soldier and Demoman can use their own explosive to propel themselves. Heavy and Soldier often have the greatest strength in them. Scout is also given standard super speed, making Usain Bolt look like a snail. The mercenaries sans Medic have immunity to Soul Manipulation, due to the Medic surgically implanting the mercenaries' souls into themselves

Drawbacks & Limitations: While they may have reduced harm from rockets and bullets, usually blades and magic will still hurt them.

Weaknesses: The mercenaries, while based in a team, usually cannot co-operate as one, and sometimes like to hog the glory for themselves. They are also usually either idiotic, insane or bloodthirsty.


Equipment and weapons:
Scout - Scattergun, Walther PPK pistol, baseball bat, a baseball, a can of BONK! that can turn him passive but invincible for 5 seconds.
Soldier - 4-clip Rocket Launcher, sawn-off Ithaca-37 shotgun, shovel, 3 hand grenades.
Pyro - Flamethrower, sawn-off Ithaca-37, flare gun, fire axe, 3 napalm grenades.
Demoman - Grenade launcher, stickybomb launcher, bottle, Chargin' Targe Shield, Eyelander claymore sword
Heavy - Minigun, sawn-off Ithaca-37, a pair of heavy metallic boxing gloves
Engineer - 'Frontier Justice-model' Ithaca-37, Walther PPK pistol, wrench, PDA (Allows him to create sentry guns, health/ammo dispensers and teleporters for his team), 300 Metal.
Medic - Syringe gun, syringe-shooting crossbow, Medigun (Allows him to heal his teammates and 'UberCharge' them after a while of charging, making them temporarily invincible), bonesaw
Sniper - Sniper rifle, bow and arrow, SMG, a jar of urine, kukri
Spy - Colt Python 45. revolver, sapper (Allow him to sap and disable electrically-powered items and technology), invisibility watch, Dead Ringer (Allows him to fake his own death, takes 30 minutes to recharge), butterfly knife and backup Hidden Blade (Backstabbing with these weapons is an instant kill.)


Personal Information


Country:
Scout, Soldier, Engineer - Greater South (formerly USA)
Pyro - Mexico?
Demoman - Scotland
Heavy - ЦИЇФЍ ФӺ SФVЇЭҬ SФҪЇДLЇSҬ ЯЭPЏЪLЇҪS
Medic - Nazi Germany
Sniper - New Zealand
Spy - France

Personalities:

Scout - Typically narcissistic. Often likes to brag, boast and hit on the ladies with little success. Weakest of the bunch.
Soldier - Mentally insane, and has the delusion of being a soldier. Incredibly nationalistic and hot-headed, will want to send you home to your mama in a box.
Pyro - Has the mindset of a happy-go-lucky 7-year-old girl under that mask. In reality, he just burns things.
Demoman - Almost always drunk, but somehow still skillful with explosives as he holds a fondness for them, just not as much as his whisky.
Heavy - Usually quite humble and reasonable, on the battlefield, the Heavy is a bearlike killing machine, laughing as he mows down his enemies with his minigun.
Engineer - Soft spoken and the most sane out of the group. Quite intelligent as well as modest and sympathetic.
Medic - Your average 'mad scientist' archetype. Doesn't give a !@#$ about the Hippocratic Oath, and healing his teammates is only just a subsidary responsibility for him. Has a fetish for gore and guts and likes to keep mental notes when witnessing the most graphic and violent of takedowns.
Sniper - Likes to work by himself, but is still fairly outgoing and passive. Has a bit of odd joy in doing his job though, often making tallies and counting his kills. Like to claim that 'professionals have standards', despite the fact he likes to throw jars of urine at people who get too close to him.
Spy - Elegant, typically a social butterfly and a gentleman. Likes to subtly boast about his wealth as he requests for his victims to 'not get blood on his suit'. Unusually good at mimicking the people he disguises as and planning his moves ahead.

Fears/Phobias:
Spy is often let with the fear that one of his teammates may betray him or let him down, thus making him extremely paranoid and wanting to stay a step ahead of everyone incase.
Heavy often has nightmares about dying in battle, but quickly laughs them off as 'noone can kill Heavy'.
Demoman often drinks because he doesn't want to face the massive withdrawal that occurs from drinking for decades on end. His liver is quite possibly the strongest in the multiverse.
Scout is said to 'hate doctors', and also according to rumors from Spy, that 'rainbows make him cry'.

Skills: Demoman is known to be an expert in crafting and working with explosives despite his constant drunkenness, the Engineer is a mastermind in creating machinery and gadgets as well as good on the banjo, the Medic can work as a doctor if he ever decides to bring his morals back, Heavy has a PhD in Russian Literature, Sniper can skillfully play the saxophone and the didgeridoo and Spy is wonderful at couples dancing

Theme:https://www.youtube.com/watch?v=PDM2qukzKwg
Last edited by Greater South on Fri Jan 11, 2019 10:40 pm, edited 3 times in total.
Now set in an alternate world where GS didn't go to war with Junkyard America for a second time because we lost a war against Mekishima and now in the canon lore we're Mekishiman clay, so treat us how you may.

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United Celtic Peoples
Envoy
 
Posts: 248
Founded: May 22, 2017
Ex-Nation

Postby United Celtic Peoples » Wed Jan 09, 2019 10:05 pm

Names The Celtic Crew (Tavish DeGroot, Michael O'Flannery, Guiscard Kerrain, Bradwr Roberts, Alice Breden, Wurgent Pickney)

Number of teammates 6

Powers: Tavish himself equipped with super strength, while the rest including him have slightly increased durability for balancing

Drawbacks & Limitations: Besides that, they're still quite mortal, so stabbing and shooting will profoundly harm them as so

Weaknesses: (If applicable)

Equipment and weapons: Tavish - His bare fists, of course!
Michael - a shillelagh and a broken bottle
Bradwr - a WWI Welsh trench knife and a frying pan.
Guiscard - a decorated Borchardt pistol and a balisong
Alice - a can of pepper spray, a taser and a whip
Wurgent - a shiny naval cutlass and a revolver concealed in his jacket.


Personal Information


Country:
Tavish - Scotland
Michael - Ireland
Bradwr - Wales
Guiscard - Brittany
Alice - Isle of Man

Personalities:
Tavish - Loud, angry, hot headed and carries a nice potty mouth wherever he goes. He'd deep down prefer to use weapons but likes to use his fists anyway.
Michael - A bit more reasonable and level-headed, but if forced to use violence, he will.
Bradwr - Perverted, annoying and only slightly less aggressive than Tavish, he has many, MANY fetishes.
Guiscard - He's a bit aristrocratic and snobbish in his personality, looking down on his own brethren and many else.
Alice - She's the least warlike and fight-spirited out of the Celtic crew, and would honestly just prefer to fight THEM instead.

Bios:(Optional)

Extras


Fears/Phobias:
Skills: (additional languages, mechanical skills, etc)
Theme:

Tavish: Clanadonia

Regional Anthem of Ireland: Irish Pub Song

Regional Anthem of Wales: Sosban Fach

Regional Anthem of Brittany: War Orchestra

Regional Anthem of Cornwall: Combine Harvester

Regional Anthem of the Isle of Man: Arrane Ashoonagh
IC Name: Celtic Union
-The UCP has disbanded and now has turned into independent nations working closely as the Celtic Union
-Welshman is stuck in a garbage chute in an attempt to flee his wife
-Irishman makes a signal fire climbing up a mountain in Kerry Country; accidentally sets entire mountain town on fire
-Scotsman has foot amputated after he shoved it too far up his girlfriend's ex's arse
-5 drunken men dead in Cornwall after attempting to stop an oncoming train dressed as Gandalf

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The Rapture Republic
Diplomat
 
Posts: 623
Founded: Dec 07, 2017
Ex-Nation

Postby The Rapture Republic » Thu Jan 10, 2019 5:31 am

Greater South wrote:
Names Task Force 2

Number of teammates 9

Powers: On the higher end of Peak-Human verses. The mercenaries possess peak, if not superhuman capabilities with most of their weapons being in the Wall-Small Building level range, to the point where the Soldier and Demoman can use their own explosive to propel themselves. Heavy and Soldier often have the greatest strength in them. Scout is also given standard super speed, making Usain Bolt look like a snail. The mercenaries sans Medic have immunity to Soul Manipulation, due to the Medic surgically implanting the mercenaries' souls into themselves

Drawbacks & Limitations: While they may have reduced harm from rockets and bullets, usually blades and magic will still hurt them.

Weaknesses: The mercenaries, while based in a team, usually cannot co-operate as one, and sometimes like to hog the glory for themselves. They are also usually either idiotic, insane or bloodthirsty.


Equipment and weapons:
Scout - Scattergun, Walther PPK pistol, baseball bat, a baseball, a can of BONK! that can turn him passive but invincible for 5 seconds.
Soldier - 4-clip Rocket Launcher, sawn-off Ithaca-37 shotgun, shovel, 3 hand grenades.
Pyro - Flamethrower, sawn-off Ithaca-37, flare gun, fire axe, 3 napalm grenades.
Demoman - Grenade launcher, stickybomb launcher, bottle, Chargin' Targe Shield, Eyelander claymore sword
Heavy - Minigun, sawn-off Ithaca-37, a pair of heavy metallic boxing gloves
Engineer - 'Frontier Justice-model' Ithaca-37, Walther PPK pistol, wrench, PDA (Allows him to create sentry guns, health/ammo dispensers and teleporters for his team)
Medic - Syringe gun, syringe-shooting crossbow, Medigun (Allows him to heal his teammates and 'UberCharge' them after a while of charging, making them temporarily invincible), bonesaw
Sniper - Sniper rifle, bow and arrow, SMG, a jar of urine, kukri
Spy - Colt Python 45. revolver, sapper (Allow him to sap and disable electrically-powered items and technology), invisibility watch, Dead Ringer (Allows him to fake his own death, takes 30 minutes to recharge), butterfly knife (Backstabbing with this weapon is an instant kill.)


Personal Information


Country:
Scout, Soldier, Engineer - Greater South (formerly USA)
Pyro - Mexico?
Demoman - Scotland
Heavy - ЦИЇФЍ ФӺ SФVЇЭҬ SФҪЇДLЇSҬ ЯЭPЏЪLЇҪS
Medic - Nazi Germany
Sniper - New Zealand
Spy - France

Personalities:

Scout - Typically narcissistic. Often likes to brag, boast and hit on the ladies with little success. Weakest of the bunch.
Soldier - Mentally insane, and has the delusion of being a soldier. Incredibly nationalistic and hot-headed, will want to send you home to your mama in a box.
Pyro - Has the mindset of a happy-go-lucky 7-year-old girl under that mask. In reality, he just burns things.
Demoman - Almost always drunk, but somehow still skillful with explosives as he holds a fondness for them, just not as much as his whisky.
Heavy - Usually quite humble and reasonable, on the battlefield, the Heavy is a bearlike killing machine, laughing as he mows down his enemies with his minigun.
Engineer - Soft spoken and the most sane out of the group. Quite intelligent as well as modest and sympathetic.
Medic - Your average 'mad scientist' archetype. Doesn't give a !@#$ about the Hippocratic Oath, and healing his teammates is only just a subsidary responsibility for him. Has a fetish for gore and guts and likes to keep mental notes when witnessing the most graphic and violent of takedowns.
Sniper - Likes to work by himself, but is still fairly outgoing and passive. Has a bit of odd joy in doing his job though, often making tallies and counting his kills. Like to claim that 'professionals have standards', despite the fact he likes to throw jars of urine at people who get too close to him.
Spy - Elegant, typically a social butterfly and a gentleman. Likes to subtly boast about his wealth as he requests for his victims to 'not get blood on his suit'. Unusually good at mimicking the people he disguises as and planning his moves ahead.

Fears/Phobias:
Spy is often let with the fear that one of his teammates may betray him or let him down, thus making him extremely paranoid and wanting to stay a step ahead of everyone incase.
Heavy often has nightmares about dying in battle, but quickly laughs them off as 'noone can kill Heavy'.
Demoman often drinks because he doesn't want to face the massive withdrawal that occurs from drinking for decades on end. His liver is quite possibly the strongest in the multiverse.
Scout is said to 'hate doctors', and also according to rumors from Spy, that 'rainbows make him cry'.

Skills: Demoman is known to be an expert in crafting and working with explosives despite his constant drunkenness, the Engineer is a mastermind in creating machinery and gadgets as well as good on the banjo, the Medic can work as a doctor if he ever decides to bring his morals back, Heavy has a PhD in Russian Literature, Sniper can skillfully play the saxophone and the didgeridoo and Spy is wonderful at couples dancing

Theme:https://www.youtube.com/watch?v=PDM2qukzKwg

Accepted!
Rapture City

  • In the underwater city, two roles have emerged from the City's ongoing civil war: the City Monitors who defend the peace and the Red Caps who fight against unjust systems. The city's infrastructure is crumbling under its own weight and kinship is snuffed by the paranoia of totalitarianism. Yet the people would be in for a surprise as their virtual overlord have died many years ago as the oppression continues under his name...
  • Not an 1-1 exact replica of Bioshock lore and Rapture City. Only the city's atmosphere and setting is maintained.

User avatar
The Rapture Republic
Diplomat
 
Posts: 623
Founded: Dec 07, 2017
Ex-Nation

Postby The Rapture Republic » Thu Jan 10, 2019 5:32 am

United Celtic Peoples wrote:
Names The Celtic Crew (Tavish DeGroot, Michael O'Flannery, Guiscard Kerrain, Bradwr Roberts, Alice Breden, Wurgent Pickney)

Number of teammates 6

Powers: Tavish himself equipped with super strength, while the rest including him have slightly increased durability for balancing

Drawbacks & Limitations: Besides that, they're still quite mortal, so stabbing and shooting will profoundly harm them as so

Weaknesses: (If applicable)

Equipment and weapons: Tavish - His bare fists, of course!
Michael - a shillelagh and a broken bottle
Bradwr - a WWI Welsh trench knife and a frying pan.
Guiscard - a decorated Borchardt pistol and a balisong
Alice - a can of pepper spray, a taser and a whip
Wurgent - a shiny naval cutlass and a revolver concealed in his jacket.


Personal Information


Country:
Tavish - Scotland
Michael - Ireland
Bradwr - Wales
Guiscard - Brittany
Alice - Isle of Man

Personalities:
Tavish - Loud, angry, hot headed and carries a nice potty mouth wherever he goes. He'd deep down prefer to use weapons but likes to use his fists anyway.
Michael - A bit more reasonable and level-headed, but if forced to use violence, he will.
Bradwr - Perverted, annoying and only slightly less aggressive than Tavish, he has many, MANY fetishes.
Guiscard - He's a bit aristrocratic and snobbish in his personality, looking down on his own brethren and many else.
Alice - She's the least warlike and fight-spirited out of the Celtic crew, and would honestly just prefer to fight THEM instead.

Bios:(Optional)

Extras


Fears/Phobias:
Skills: (additional languages, mechanical skills, etc)
Theme:

Tavish: Clanadonia

Regional Anthem of Ireland: Irish Pub Song

Regional Anthem of Wales: Sosban Fach

Regional Anthem of Brittany: War Orchestra

Regional Anthem of Cornwall: Combine Harvester

Regional Anthem of the Isle of Man: Arrane Ashoonagh

Accepted!
Rapture City

  • In the underwater city, two roles have emerged from the City's ongoing civil war: the City Monitors who defend the peace and the Red Caps who fight against unjust systems. The city's infrastructure is crumbling under its own weight and kinship is snuffed by the paranoia of totalitarianism. Yet the people would be in for a surprise as their virtual overlord have died many years ago as the oppression continues under his name...
  • Not an 1-1 exact replica of Bioshock lore and Rapture City. Only the city's atmosphere and setting is maintained.

User avatar
Cossack Khanate
Diplomat
 
Posts: 626
Founded: May 09, 2017
Ex-Nation

Postby Cossack Khanate » Thu Jan 10, 2019 1:33 pm

Cossack Khanate wrote:
CHARACTER FILE: Kirve


Name:Kirve
Age:20
Gender:Male
6’0”, light brown skin, lean built with equally lean muscles, short black hair, dark brown eyes
Transforms in intense combat,armor faintly glows against his usual black outfit, veins in arm faintly glow as well. Overall increases abilities



Powers:
Can charge items with energy, and that energy can harm an enemy if the enemy is hit with that object,
Can blast energy from hands (see limitations below),
Very good flexibility,
Good runner,
Skilled with most conventional guns and melee weapons
Generally high intelligence and wit


Drawbacks & Limitations:
Although his energy charging reserve is large, his hand blast isn’t very strong
Running ability is within human bounds, transformation does not affect speed
Kirve needs rest after transformation
He doesn’t have much experience or skill with any unconventional or foreign weapon


Weaknesses:
Is weaker than several contestants, therefore isn’t a fan of hand-to-hand combat
Has no magical healing powers, can only use conventional medical aid


Equipment and weapons:
6” inch knife
2” emergency blade
13” thin black blade
RT-5 Plasma Charged Handgun (Each plasma cell lasts a long time, but does eventually need to be replaced, so Kirve carries an unknown number of cells with him)

SCAR-L with scope
Intricate lightweight magical armor
Several electronic grenades, charges, and other small gear




Personal Information


Country: Cossack Khanate (future)

Personality:
Quick witted and intelligent
One to take revenge and avenge his friends
Loyal, but not too brave by himself
Quick to anger, sometimes this increases his willpower, but sometimes it causes to hunt down people at even the slightest move


Bio: Kirve was born to a middle-to-low class family in Canon Enclave, colony of the Cossack Khanate, in 2063. He was grown up in a warrior academy form a young age, but he always lagged behind compared to the top 10 students of the academy. Upon graduating at age 16, Kirve and 20 other top students were sent on an emergency mission back to NS WW3 to secure the survival of several high-class military leaders and politicians. For causes still unknown today, the entire task force was horribly wiped out except for Kirve, who refuses to talk about the incident. After 4 years of secret training, he was accepted as Cossack Khanate’s representative to these Games.

Extras


Fears/Phobias: Like many cossacks, Kirve is a conservative. However, he takes it a step further by being both homophobic and transphobic.
Skills: Good shooter and mediocre sniper, his powers (check above), and is a generally good teammate
Theme:n/a



Names: Kirve (male), Via (female), Veil (male), Mark

Number of teammates: 4

Powers: Kirve: see his application and info above
Via: Good with guns, gear, and tech. A battle-hardened gun wielder.
Veil: Your typical sneaky assassin guy. Good with guns, knives, and being unseen (not invisible though)
Mark: That isn’t his real name. This is his combat name because he is a good tracker, sniper, and overall a good teammate


Drawbacks & Limitations:
Kirve (see quoted text)
Via: She carries a lot of ammo, but not infinite.
Veil: Can make mistakes. And his ability to be unseen can be nullified by an infrared or other sensor.
Mark: Isn’t good with close combat, prefers to use long-range weapons as he isn’t fond of full automatic fire.
Weaknesses:Via, Veil, and Mark aren’t magical, while Kirve is. See his weaknesses in hsi application, but the rest of them are plain human troops.

Equipment and weapons:
See Kirve’s weapons in his application
Via: MP5 SMG, two RT-5 Plasma guns (see Kirve’s gun to check out these), several types of grenades, two knives, a revolver, and a double-barreled shotgun.
Veil: Black katana, RT-5 plasma gun, Uzi SMG (with stock), M4 Carbine rifle with scope
Mark: M110 Sniper Rifle, M16 carbine with scope, RT-5 handgun, and some gear



Personal Information


Country:All from the Cossack Khanate, either present or future.

Personalities:
Kirve: Quick witted and intelligent
One to take revenge and avenge his friends
Loyal, but not too brave by himself
Quick to anger, sometimes this increases his willpower, but sometimes it causes to hunt down people at even the slightest move

Via: Brave, but hesitant to make decisions without authority

Veil: Mysterious guy. We don’t know too much about him

Mark: Confident about his abilities and about combat in general, willing to follow orders, loyal, but nervous of confronting the enemy in short-range combat.


Extras


Fears/Phobias:Not much, aside from the things mentioned above
Skills:
Kirve: Great leader
Via: Brave soldier
Veil:Sneakiness and staying hidden, as well as killing people the way he wants, either silently or with noise.
Mark: Excellent sniper
The Holy Decreeist Empire of Cossack Khanate
We don’t use NS Stats, to do so would be ridiculous. You also can’t check my factbooks...because they are in Google Docs. Tee hee
Council of Free Market Economies ,ReArk Armaments (WIP)
A proud member of the regions Cornellia (IC) and Farkasfalka (OOC).
Proud Monarch of the ♔♚IMPERION COALITION♚♔
Me in not so much of nutshell: The Nutshell

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The Rapture Republic
Diplomat
 
Posts: 623
Founded: Dec 07, 2017
Ex-Nation

Postby The Rapture Republic » Thu Jan 10, 2019 4:26 pm

Accepted, Khanate!


IC thread is up! viewtopic.php?f=5&t=457627&p=35156440#p35156440
Rapture City

  • In the underwater city, two roles have emerged from the City's ongoing civil war: the City Monitors who defend the peace and the Red Caps who fight against unjust systems. The city's infrastructure is crumbling under its own weight and kinship is snuffed by the paranoia of totalitarianism. Yet the people would be in for a surprise as their virtual overlord have died many years ago as the oppression continues under his name...
  • Not an 1-1 exact replica of Bioshock lore and Rapture City. Only the city's atmosphere and setting is maintained.

User avatar
Danceria
Postmaster-General
 
Posts: 10715
Founded: Aug 13, 2015
Ex-Nation

Postby Danceria » Thu Jan 10, 2019 6:43 pm

Tag?
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

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The Rapture Republic
Diplomat
 
Posts: 623
Founded: Dec 07, 2017
Ex-Nation

Postby The Rapture Republic » Thu Jan 10, 2019 7:14 pm

Danceria wrote:Tag?

You can join at anytime. But first, you need an application!
Rapture City

  • In the underwater city, two roles have emerged from the City's ongoing civil war: the City Monitors who defend the peace and the Red Caps who fight against unjust systems. The city's infrastructure is crumbling under its own weight and kinship is snuffed by the paranoia of totalitarianism. Yet the people would be in for a surprise as their virtual overlord have died many years ago as the oppression continues under his name...
  • Not an 1-1 exact replica of Bioshock lore and Rapture City. Only the city's atmosphere and setting is maintained.

User avatar
The Legion of the Shadow
Bureaucrat
 
Posts: 42
Founded: Dec 31, 2018
Ex-Nation

Postby The Legion of the Shadow » Thu Jan 10, 2019 7:41 pm

Names Armine the Phantom, Jana the Bold, Gilebertus the Warden, and Johamma the Colossus

Number of teammates 4.

Powers: Armine can manipulate shadows to create illusions. Gilebertus can heal wounds with his magic. Johamma can create small tremors with her magic hammer. And Jana can gather shadows into a powerful blast of fire.

Drawbacks & Limitations: Both Armine's and Jana's powers rely on shadows, so if there are no shadows, there are no powers. Gilebertus can only heal certain wounds, so if someone is decapitated or stabbed through the chest, he won't be able to heal them. And finally, Johamma's power drains her energy, so she can't constantly use it.

Weaknesses: They aren't used to sunlight, because there is no sun in the Shadow Realms.

Equipment and weapons: Shadowforge armor-very good armor but not impenetrable. Groundbreaker-Johamma's hammer. About the size of an average human male. Darkslayer-Jana's sword. Looks like an average long sword but is much sturdier. Shade's Blessing-Gilebertus' staff that increases his healing abilities and acts as a weapon. Deviant-Armine's staff. Allows him to create shadow illusions.


Personal Information


Country: Technically from the Shadow Realms, but as the Legion is the government of the Demon-infested plane they are members of the Shadow Legion.

Personalities: Like all Legionnaires they experience no unique emotions so Demons cannot sense them as easily.

Bios:

Extras


Fears/Phobias: They slightly fear the sun as it is strange to them.
Skills: They all possess the martial abilities of a modern US Army Ranger.
Theme:

User avatar
The Rapture Republic
Diplomat
 
Posts: 623
Founded: Dec 07, 2017
Ex-Nation

Postby The Rapture Republic » Thu Jan 10, 2019 8:00 pm

The Legion of the Shadow wrote:
Names Armine the Phantom, Jana the Bold, Gilebertus the Warden, and Johamma the Colossus

Number of teammates 4.

Powers: Armine can manipulate shadows to create illusions. Gilebertus can heal wounds with his magic. Johamma can create small tremors with her magic hammer. And Jana can gather shadows into a powerful blast of fire.

Drawbacks & Limitations: Both Armine's and Jana's powers rely on shadows, so if there are no shadows, there are no powers. Gilebertus can only heal certain wounds, so if someone is decapitated or stabbed through the chest, he won't be able to heal them. And finally, Johamma's power drains her energy, so she can't constantly use it.

Weaknesses: They aren't used to sunlight, because there is no sun in the Shadow Realms.

Equipment and weapons: Shadowforge armor-very good armor but not impenetrable. Groundbreaker-Johamma's hammer. About the size of an average human male. Darkslayer-Jana's sword. Looks like an average long sword but is much sturdier. Shade's Blessing-Gilebertus' staff that increases his healing abilities and acts as a weapon. Deviant-Armine's staff. Allows him to create shadow illusions.


Personal Information


Country: Technically from the Shadow Realms, but as the Legion is the government of the Demon-infested plane they are members of the Shadow Legion.

Personalities: Like all Legionnaires they experience no unique emotions so Demons cannot sense them as easily.

Bios:

Extras


Fears/Phobias: They slightly fear the sun as it is strange to them.
Skills: They all possess the martial abilities of a modern US Army Ranger.
Theme:

Accepted!
Rapture City

  • In the underwater city, two roles have emerged from the City's ongoing civil war: the City Monitors who defend the peace and the Red Caps who fight against unjust systems. The city's infrastructure is crumbling under its own weight and kinship is snuffed by the paranoia of totalitarianism. Yet the people would be in for a surprise as their virtual overlord have died many years ago as the oppression continues under his name...
  • Not an 1-1 exact replica of Bioshock lore and Rapture City. Only the city's atmosphere and setting is maintained.

User avatar
The Legion of the Shadow
Bureaucrat
 
Posts: 42
Founded: Dec 31, 2018
Ex-Nation

Postby The Legion of the Shadow » Thu Jan 10, 2019 8:15 pm

If someone actually sends in normal Roman Legionaries from ancient times, I feel like they might be a little outclassed. :p

User avatar
Greater South
Envoy
 
Posts: 244
Founded: Sep 17, 2017
Ex-Nation

Postby Greater South » Fri Jan 11, 2019 12:50 am

The Rapture Republic wrote:4. No Camping. If you just chill on some secluded rooftop and have a snack, you're not going to win. Even if you're the last Alive, you didn't fight for it.


R.I.P Engineer, R.I.P Sniper. Guess he'll just have to use the huntsman bow, SMG, Kukri and... er... *ahem* Jarate. (Though I guess he isn't gonna be chilling, much rather picking off targets.)

The Rapture Republic wrote:6. No Scanning or Tracking. You must go dark for this challenge. And, knowing where everyone is ruins the fun

R.I.P Engineer's sentry, R.I.P any one of Spy's victims.


That aside, I reckon Task Force 2 is going to be OP as hell in this one.
Now set in an alternate world where GS didn't go to war with Junkyard America for a second time because we lost a war against Mekishima and now in the canon lore we're Mekishiman clay, so treat us how you may.

User avatar
Cossack Khanate
Diplomat
 
Posts: 626
Founded: May 09, 2017
Ex-Nation

Postby Cossack Khanate » Fri Jan 11, 2019 6:59 pm

The Legion of the Shadow wrote:If someone actually sends in normal Roman Legionaries from ancient times, I feel like they might be a little outclassed. :p


I think most of the other contestants around here actually have a chance, xD. My team is one magic guy and three gunslingers. I know I’m gonna get crushed but hey, it’s all for fun. Plus I get free robux JK.
The Holy Decreeist Empire of Cossack Khanate
We don’t use NS Stats, to do so would be ridiculous. You also can’t check my factbooks...because they are in Google Docs. Tee hee
Council of Free Market Economies ,ReArk Armaments (WIP)
A proud member of the regions Cornellia (IC) and Farkasfalka (OOC).
Proud Monarch of the ♔♚IMPERION COALITION♚♔
Me in not so much of nutshell: The Nutshell

User avatar
A m e n r i a
Negotiator
 
Posts: 5234
Founded: Jun 08, 2017
Corrupt Dictatorship

Postby A m e n r i a » Sat Jan 12, 2019 7:41 am

Greater South wrote:
The Rapture Republic wrote:4. No Camping. If you just chill on some secluded rooftop and have a snack, you're not going to win. Even if you're the last Alive, you didn't fight for it.


R.I.P Engineer, R.I.P Sniper. Guess he'll just have to use the huntsman bow, SMG, Kukri and... er... *ahem* Jarate. (Though I guess he isn't gonna be chilling, much rather picking off targets.)

The Rapture Republic wrote:6. No Scanning or Tracking. You must go dark for this challenge. And, knowing where everyone is ruins the fun

R.I.P Engineer's sentry, R.I.P any one of Spy's victims.


That aside, I reckon Task Force 2 is going to be OP as hell in this one.


*laughs in kumiho
Last edited by A m e n r i a on Sat Jan 12, 2019 7:41 am, edited 1 time in total.
The Empire of Amenria (亚洲帝国)
Sinocentric Asian theocratic absolute monarchy. Set 28 years in the future. On-site factbooks are no longer canon. A 13.14 civilization, according to this index.
Your guide to Amenria, organized for your convenience

User avatar
The Rapture Republic
Diplomat
 
Posts: 623
Founded: Dec 07, 2017
Ex-Nation

Postby The Rapture Republic » Sat Jan 12, 2019 7:45 am

Will officially begin the segment once Zeon or Ruskland has created there posts.
Last edited by The Rapture Republic on Sat Jan 12, 2019 9:55 am, edited 1 time in total.
Rapture City

  • In the underwater city, two roles have emerged from the City's ongoing civil war: the City Monitors who defend the peace and the Red Caps who fight against unjust systems. The city's infrastructure is crumbling under its own weight and kinship is snuffed by the paranoia of totalitarianism. Yet the people would be in for a surprise as their virtual overlord have died many years ago as the oppression continues under his name...
  • Not an 1-1 exact replica of Bioshock lore and Rapture City. Only the city's atmosphere and setting is maintained.

User avatar
Greater South
Envoy
 
Posts: 244
Founded: Sep 17, 2017
Ex-Nation

Postby Greater South » Sat Jan 12, 2019 9:00 am

A m e n r i a wrote:
Greater South wrote:
R.I.P Engineer, R.I.P Sniper. Guess he'll just have to use the huntsman bow, SMG, Kukri and... er... *ahem* Jarate. (Though I guess he isn't gonna be chilling, much rather picking off targets.)


R.I.P Engineer's sentry, R.I.P any one of Spy's victims.


That aside, I reckon Task Force 2 is going to be OP as hell in this one.


*laughs in kumiho


Don't worry, I'm still giving them a shot anyway.
Now set in an alternate world where GS didn't go to war with Junkyard America for a second time because we lost a war against Mekishima and now in the canon lore we're Mekishiman clay, so treat us how you may.

User avatar
The Zeonic Imperium
Bureaucrat
 
Posts: 46
Founded: Nov 27, 2018
Ex-Nation

Postby The Zeonic Imperium » Sat Jan 12, 2019 11:40 am

Well, I finally made a post, that means the fight's gonna start soon. Possibly today.

User avatar
Foxfound
Ambassador
 
Posts: 1055
Founded: Nov 16, 2018
Civil Rights Lovefest

Postby Foxfound » Sat Jan 12, 2019 2:48 pm

I haven't been able to focus enough to finish the apps. I'll try to do it soon if it isn't too late.
IC Name: Ketorushima
Arctic island inhabited by kitsune and other yōkai.
Set about a decade after the world becomes aware of the supernatural. Details on that will come later.
Slowly trying to rework the factbooks and write for this nation again. Sometimes I worry I'm bad at writing but I think I'm getting better

User avatar
The Rapture Republic
Diplomat
 
Posts: 623
Founded: Dec 07, 2017
Ex-Nation

Postby The Rapture Republic » Sat Jan 12, 2019 2:54 pm

Foxfound wrote:I haven't been able to focus enough to finish the apps. I'll try to do it soon if it isn't too late.

Nope! You can join the madness, anytime you like!
Last edited by The Rapture Republic on Sat Jan 12, 2019 3:10 pm, edited 3 times in total.
Rapture City

  • In the underwater city, two roles have emerged from the City's ongoing civil war: the City Monitors who defend the peace and the Red Caps who fight against unjust systems. The city's infrastructure is crumbling under its own weight and kinship is snuffed by the paranoia of totalitarianism. Yet the people would be in for a surprise as their virtual overlord have died many years ago as the oppression continues under his name...
  • Not an 1-1 exact replica of Bioshock lore and Rapture City. Only the city's atmosphere and setting is maintained.

User avatar
The Legion of the Shadow
Bureaucrat
 
Posts: 42
Founded: Dec 31, 2018
Ex-Nation

Postby The Legion of the Shadow » Sat Jan 12, 2019 4:00 pm

YAY! UNDEAD TO FIGHT MY PALADINS!

User avatar
Polish Prussian Commonwealth
Senator
 
Posts: 4918
Founded: Oct 30, 2018
Democratic Socialists

Postby Polish Prussian Commonwealth » Sat Jan 12, 2019 7:42 pm

CHARACTER FILE


Name: Erika von Scharnhorst
Age: 20
Gender: Female
Image

[spoiler=Transformation Appearance]
Erika doesn't transform, so non-applicable.


Powers:
Gifted markswoman, possesses gyrojet, AP, and incendiary ammunition.

Drawbacks & Limitations:
Marksmanship has it's limits-she can't hit what she can't perceive, she can't hit anything that moves too quickly, and she can't shoot if she's pinned down.
Weaknesses: (If applicable)
Erika doesn't fare too well in close combat. Furthermore, she is terrified of artillery, so if you have a light mortar or even rifle grenades, she might freeze or break for it.
Equipment and weapons:
  • M82 Antimaterial Rifle
  • H&K416
  • Trench Knife
  • Standard set of Reichswehr fatigues, flak vest.
  • 3 fragmentation grenades.
  • Nightvision googles
  • Binoculars
  • Gas mask



Personal Information


Country:
Polish-Prussian Commonwealth
Personality:
Cold, calm and collected. ISTJ.

Bio:
Born in Pomerania. Mother and Father died to leftist insurgents. Sent to live with uncle, ran away and enlisted in Reichswehr under an assumed name. After serving term, stole equipment and began travelling around the world stamping out any sort of socialist insurgency. Joined completely by accident.
(Intentionally vague backstory-There are several AUs for her, and in case someone joins I want to be able to accommodate that.)

Extras


Fears/Phobias: Air and Artillery strikes, drowning.
Skills: Mathematics, basic medical training, hand-to-hand combat, navigation, foraging and hunting. Singer.
Theme: Metro 2033-Various guitar songs|Ya Soldat
[/Spoiler]
Last edited by Polish Prussian Commonwealth on Sat Jan 12, 2019 8:35 pm, edited 2 times in total.
"Furthermore, I submit that Carthage NSG must be destroyed." t. Marcus Porcius Cato

IC name is "Blauveldt-Ryszana".

A traumatized, but recovering, MT-Early PMT/FanT constitutional monarchy consisting of a personal and constitutional union of two Realms. Features: near-universal gun ownership, governmental dysfunction, terrified Christinaslander Air National Guard personnel counting down the days until they rotate back home, and an eternal standoff with the last of it's former oppressors.


User avatar
The Rapture Republic
Diplomat
 
Posts: 623
Founded: Dec 07, 2017
Ex-Nation

Postby The Rapture Republic » Sat Jan 12, 2019 7:46 pm

Polish Prussian Commonwealth wrote:
CHARACTER FILE


Name: Erika von Scharnhorst
Age: 20
Gender: Female

[spoiler=Transformation Appearance]
Erika doesn't transform, so non-applicable.


Powers:
Gifted markswoman, possesses gyrojet, AP, and incendiary ammunition.


Drawbacks & Limitations:
Marksmanship has it's limits-she can't hit what she can't perceive, she can't hit anything that moves too quickly, and she can't shoot if she's pinned down.
Weaknesses: (If applicable)
Erika doesn't fare too well in close combat. Furthermore, she is terrified of artillery, so if you have a light mortar or even rifle grenades, she might freeze or break for it.
Equipment and weapons:
  • M82 Antimaterial Rifle
  • H&K416
  • Trench Knife
  • Standard set of Reichswehr fatigues, flak vest.
  • 3 fragmentation grenades.
  • Nightvision googles
  • Binoculars
  • Gas mask



Personal Information


Country:
Polish-Prussian Commonwealth
Personality:
Cold, calm and collected. ISTJ.

Bio:
Born in Pomerania. Mother and Father died to leftist insurgents. Sent to live with uncle, ran away and enlisted in Reichswehr under an assumed name. After serving term, stole equipment and began travelling around the world stamping out any sort of socialist insurgency. Joined completely by accident.
(Intentionally vague backstory-There are several AUs for her, and in case someone joins I want to be able to accommodate that.)

Extras


Fears/Phobias: Air and Artillery strikes, drowning.
Skills: Mathematics, basic medical training, hand-to-hand combat, navigation, foraging and hunting. Singer.
Theme: Metro 2033-Various guitar songs|Ya Soldat
[/Spoiler]

Accepted.
Last edited by The Rapture Republic on Sat Jan 12, 2019 8:38 pm, edited 1 time in total.
Rapture City

  • In the underwater city, two roles have emerged from the City's ongoing civil war: the City Monitors who defend the peace and the Red Caps who fight against unjust systems. The city's infrastructure is crumbling under its own weight and kinship is snuffed by the paranoia of totalitarianism. Yet the people would be in for a surprise as their virtual overlord have died many years ago as the oppression continues under his name...
  • Not an 1-1 exact replica of Bioshock lore and Rapture City. Only the city's atmosphere and setting is maintained.

User avatar
The Chuck
Minister
 
Posts: 3393
Founded: Apr 18, 2018
Capitalist Paradise

Postby The Chuck » Sat Jan 12, 2019 9:07 pm

CHARACTER FILE


Name: Daniel Clay
Age: 49
Gender: Male
Image

Transformation Appearance None - Doesn't possess magic/technology to do this


Powers: Average human, 180 Lbs.

Drawbacks & Limitations: Older, slightly slower than the younger fellas but still able to hold his own in a fist fight

Weaknesses: Doesn't possess much in the way of magic or advanced MT-PMT-FT technology. Average Human.

Equipment and weapons:
  • Marlin 1895 Lever-action rifle in .45-70 government
  • Smith & Wesson Model 3 Schofield in .44-40
  • Bowie knife
  • Bull whip
  • Lasso
  • His horse Bonnie. a Quarter Horse



Personal Information


Country: The Chuck

Personality: Soft spoken cowhand

Bio: Daniel Clay was born in 1848 in the small settlement of Orange Creek, about 100 miles north west of Grand Basin The Chuck. For most of his life he was a farmer and cattle driver. In the 80s he was deputized in Orange Creek but continued to drive cattle and grow crops until one day in 1897 when he stumbled across a weird rift in the air while driving a herd of cattle towards Grand Basin. When he rode his horse on over to investigate it he touched it and was sucked through a wormhole/rift to places across the multiverse. Through his inter-dimensional travels, he continues to look for a way back in his own time period and in his correct country. Along the way he has seen many new things that he previously couldn't comprehend and when he heard about a grand battle he figured that maybe as a prize for winning he might be able to return to his own time period and universe. As such he saddled up Bonnie and signed up for the fight.

Extras


Fears/Phobias: Rattlesnakes
Skills: Master of the whip and lasso, expert horsemanship, decent marksman, skilled forager, and renown fist fighter.
Theme:
I advocate for violence every single day. I work in the arms industry.
In-Character Advertisement Space:
The Chuck wholly endorses Wolf Armaments, Lauzanexport CDT, and
Silverport Dockyards Ltd.

"Keep your guns... and buy more guns!" - Kitty Werthmann, Austrian Nazi Regime Survivor
Roof Korea, Best Korea. Hippity Hoppity, 내 재산에서 꺼져.
Pro: Liberty/Freedoms of the Individual, Unrestricted firearms ownership
-Slava-
Ukraini

User avatar
The Rapture Republic
Diplomat
 
Posts: 623
Founded: Dec 07, 2017
Ex-Nation

Postby The Rapture Republic » Sat Jan 12, 2019 9:08 pm

The Chuck wrote:
CHARACTER FILE


Name: Daniel Clay
Age: 49
Gender: Male

Transformation Appearance None - Doesn't possess magic/technology to do this


Powers: Average human, 180 Lbs.

Drawbacks & Limitations: Older, slightly slower than the younger fellas but still able to hold his own in a fist fight

Weaknesses: Doesn't possess much in the way of magic or advanced MT-PMT-FT technology. Average Human.

Equipment and weapons:
  • Marlin 1895 Lever-action rifle in .45-70 government
  • Smith & Wesson Model 3 Schofield in .44-40
  • Bowie knife
  • Bull whip
  • Lasso
  • His horse Bonnie. a Quarter Horse



Personal Information


Country: The Chuck

Personality: Soft spoken cowhand

Bio: Daniel Clay was born in 1848 in the small settlement of Orange Creek, about 100 miles north west of Grand Basin The Chuck. For most of his life he was a farmer and cattle driver. In the 80s he was deputized in Orange Creek but continued to drive cattle and grow crops until one day in 1897 when he stumbled across a weird rift in the air while driving a herd of cattle towards Grand Basin. When he rode his horse on over to investigate it he touched it and was sucked through a wormhole/rift to places across the multiverse. Through his inter-dimensional travels, he continues to look for a way back in his own time period and in his correct country. Along the way he has seen many new things that he previously couldn't comprehend and when he heard about a grand battle he figured that maybe as a prize for winning he might be able to return to his own time period and universe. As such he saddled up Bonnie and signed up for the fight.

Extras


Fears/Phobias: Rattlesnakes
Skills: Master of the whip and lasso, expert horsemanship, decent marksman, skilled forager, and renown fist fighter.
Theme:

Accepted.
Rapture City

  • In the underwater city, two roles have emerged from the City's ongoing civil war: the City Monitors who defend the peace and the Red Caps who fight against unjust systems. The city's infrastructure is crumbling under its own weight and kinship is snuffed by the paranoia of totalitarianism. Yet the people would be in for a surprise as their virtual overlord have died many years ago as the oppression continues under his name...
  • Not an 1-1 exact replica of Bioshock lore and Rapture City. Only the city's atmosphere and setting is maintained.

User avatar
Polish Prussian Commonwealth
Senator
 
Posts: 4918
Founded: Oct 30, 2018
Democratic Socialists

Postby Polish Prussian Commonwealth » Sun Jan 13, 2019 2:42 pm

Oi, how long until the fuel dissippates?
"Furthermore, I submit that Carthage NSG must be destroyed." t. Marcus Porcius Cato

IC name is "Blauveldt-Ryszana".

A traumatized, but recovering, MT-Early PMT/FanT constitutional monarchy consisting of a personal and constitutional union of two Realms. Features: near-universal gun ownership, governmental dysfunction, terrified Christinaslander Air National Guard personnel counting down the days until they rotate back home, and an eternal standoff with the last of it's former oppressors.


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