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by Nachfolgia » Sat Apr 30, 2016 2:12 pm
by New United States of Columbia » Sat Apr 30, 2016 7:18 pm
by Raktio » Sun May 01, 2016 1:22 am
by Remnants of Exilvania » Sun May 01, 2016 2:14 am
New United States of Columbia wrote:GENERAL INFORMATION:
NS Name: New United States of Columbia
Official Nation Name: United States of Columbia
Nation short Name: Columbia
Population (Your NS Population divided by 100. You may have a lower one but not a higher one than that): 16,670,000
Government Style: Iron Fist Consumerists
Political Freedoms: Rare - 18.29
Civil Freedoms: Rare - 24.23
Economic Freedoms: 35.89
Human Development Index: 51.93
Nations Capitol: Washington D.C.
Head of State: King Paul Foley I
Head of Government: King Paul Foley I
State Religion: Orthodox Christianity
Main Political Party(s)(ie.Liberal Party,Nationalist Party,User created parties): Nationalist Liberation Party (Nationalists wanting a Military Junta or Military Dictatorship), Citizens for a Democratic Society (Communists), Canadian Independence Party (Secessionists), La Raza (Secessionists/Hispanic Nationalists)
Political beliefs: Monarchism
Political Agenda and/or goals: Secure military might of USC, Get Gold and Silver to back up a failing economy, Secure Foley's position on the throne, Make sure USC comes out on top of victory or defeat
MILITARY INFORMATION:
Foreign Policy: Non-Interventionist/Isolationist
Alignment(You may change that once there are things to align with): Wiking Nordland
Military Branch names:
Grand Army
Imperial Navy
Imperial Marines
Columbian Air Corps
Size of each military branch ( Both active and reserves): Total Active 1,208,627 Total Reserves 2,820,128
Grand Army: Active=1,700,000 Reserve=522,255
Imperial Navy: Active=830,000 Reserve=560,000
Imperial Marines: Active=60,000 Reserve=65,500
Columbian Air Corps: Active=115,000 Reserve=110,000
-----------------------------------------
Number of Chemical Weapons: 0
ECONOMIC SECTION:
Economy (ie. State Capitalism, Planned Economy etc.): Capitalism with state control over certain industries (Arms Manufactoring for example)
GDP (Your NS GDP divided by 100): 1.47 trillion
Main Imports: Rare Earth Minerals, Food, Oil, Uranium
Main Exports: Weapons, Food, Cars, Oil
GENERAL INFORMATION CONTINUATION:
History of your Nation (Please be very detailed. You may also just use your Factbooks if you have some concerning this matter.): (Add later)
Raktio wrote:Nation App:
GENERAL INFORMATION:
NS Name: Raktio
Official Nation Name: The Empire of Raktio
Nation short Name: Raktio
Population: 65.29 Million
Government Style: Fascist Stratocracy
Political Freedoms: 26 36
Civil Freedoms: 38
Economic Freedoms: 9841
Human Development Index: 87
Nation's Capitol: Kysh'teh
Head of State: Kotak Tithko (soon to be Ariekl)
Head of Government: ^
State Religion: N/A (Secular)
Main Political Party(s): No official parties, and it's kept that way.
Political beliefs: Military and economic strength, energy independence and strong citizens.
Political Agenda and/or goals: basically the same as the above.
MILITARY INFORMATION:
Foreign Policy: Form good trade alliances, naval domination.
Alignment: None currently
Military Branch names: Rakton Ground Forces, Rakton Aerial Fleet, Rakton Navel Fleet
Size of each military branch ( Both active and reserves)
RGF: 79k (res: 33.9k)
RAF: 31.6k (res: 13.5k)
RNF: 47.4k (res: 20.3k)
-----------------------------------------
Number of Chemical Weapons: None
ECONOMIC SECTION:
Economy: State capatalism
GDP: 15.31 Trillion Io Taitks
Main Imports: Retail items.
Main Exports: Information Technology.
GENERAL INFORMATION CONTINUATION:
History of your Nation: Here's my very short national history.
by Remnants of Exilvania » Sun May 01, 2016 2:40 am
Raktio wrote:Raktio wrote:Nation App:
GENERAL INFORMATION:
NS Name: Raktio
Official Nation Name: The Empire of Raktio
Nation short Name: Raktio
Population: 65.29 Million
Government Style: Fascist Stratocracy
Political Freedoms: 26
Civil Freedoms: 38
Economic Freedoms: 41
Human Development Index: 87
Nation's Capitol: Kysh'teh
Head of State: Kotak Tithko (soon to be Ariekl)
Head of Government: ^
State Religion: N/A (Secular)
Main Political Party(s): No official parties, and it's kept that way.
Political beliefs: Military and economic strength, energy independence and strong citizens.
Political Agenda and/or goals: basically the same as the above.
MILITARY INFORMATION:
Foreign Policy: Form good trade alliances, naval domination.
Alignment: None currently
Military Branch names: Rakton Ground Forces, Rakton Aerial Fleet, Rakton Navel Fleet
Size of each military branch ( Both active and reserves)
RGF: 79k (res: 33.9k)
RAF: 31.6k (res: 13.5k)
RNF: 47.4k (res: 20.3k)
-----------------------------------------
Number of Chemical Weapons: None
ECONOMIC SECTION:
Economy: State capatalism
GDP: 15.31 Trillion Io Taitks
Main Imports: Retail items.
Main Exports: Information Technology.
GENERAL INFORMATION CONTINUATION:
History of your Nation: Here's my very short national history.
by Remnants of Exilvania » Sun May 01, 2016 2:42 am
Raktio wrote:Actually I'm being quite realistic, if you're dropping down the population two digits then you should alsobbe dropping down the military force size by two digits.
by Raktio » Sun May 01, 2016 2:45 am
Remnants of Exilvania wrote:Raktio wrote:Actually I'm being quite realistic, if you're dropping down the population two digits then you should alsobbe dropping down the military force size by two digits.
The point is that a few nations do kind of RP as Military only nations and NSTracker provided good maximum number for us.
by Remnants of Exilvania » Sun May 01, 2016 3:02 am
Raktio wrote:Remnants of Exilvania wrote:The point is that a few nations do kind of RP as Military only nations and NSTracker provided good maximum number for us.
Well as it is, if I were to put my full military numbers in then I'd literally be having about one third of my population as military members.
(Also it's not the size that matters, but how you use it)
by Remnants of Exilvania » Sun May 01, 2016 6:32 am
Muchania wrote:Will be finishing my next post today. Sorry for the delay.
by Raktio » Sun May 01, 2016 9:11 am
Remnants of Exilvania wrote:Raktio wrote:Well as it is, if I were to put my full military numbers in then I'd literally be having about one third of my population as military members.
(Also it's not the size that matters, but how you use it)
Wow. Guess what? With my active and reserves I have one fifth of my population in the Military.
A good ratio I think.
And of course size does`t matter.
Use the terrain to your advantage, get good weather etc.
I`m currently thinking of ways to implement more into the system to make it more versatile and also not überdifficult.
by Raktio » Sun May 01, 2016 9:11 am
Remnants of Exilvania wrote:Raktio wrote:Well as it is, if I were to put my full military numbers in then I'd literally be having about one third of my population as military members.
(Also it's not the size that matters, but how you use it)
Wow. Guess what? With my active and reserves I have one fifth of my population in the Military.
A good ratio I think.
And of course size does`t matter.
Use the terrain to your advantage, get good weather etc.
I`m currently thinking of ways to implement more into the system to make it more versatile and also not überdifficult.
by Remnants of Exilvania » Sun May 01, 2016 9:42 am
Raktio wrote:Remnants of Exilvania wrote:Wow. Guess what? With my active and reserves I have one fifth of my population in the Military.
A good ratio I think.
And of course size does`t matter.
Use the terrain to your advantage, get good weather etc.
I`m currently thinking of ways to implement more into the system to make it more versatile and also not überdifficult.
Yeah, my military doctrine includes using smaller independent units anyways. In reality you could get away with using half your population on the condition that you've got every man and woman the appropriate age range in the services, but that leaves a massive gap in the work force. I already have an idea of how to maintain my economy with a much smaller work force, but some things can't be done by machinery alone.
Due to the fact that my nation's climate is a rainforest (where everything will try to kill you at that), I focus more around guerilla warfare when it comes to troops, and my tank tactics are more along the lines of mobile artillery or city combat and so I'd be at a huge disadvantage on a open battlefield, but in clise quarters my soldiers would defiantly have the upper hand.
Also another note, some of us (Exil and myself) have environments dangerous to those that aren't prepared for it (Exil's toxic waste land and my everything's out to kill you jungles, yes that includes carnivorous plants) which means an unprepared invader would be taking pretty server casualties from that alone (and then there's always the natives with whatever weapons they have).
I've got some time this evening so I'm thinking of writing up some dice modifier rules that could be added given Exil approves it. Also for number balancing what about troops getting +/- to their roll based upon the percentage of how many of them there are compared to their total population? That way snaller armies could be counted as better trained, equipped or supplied.
by Raktio » Sun May 01, 2016 1:01 pm
Remnants of Exilvania wrote:Raktio wrote:Yeah, my military doctrine includes using smaller independent units anyways. In reality you could get away with using half your population on the condition that you've got every man and woman the appropriate age range in the services, but that leaves a massive gap in the work force. I already have an idea of how to maintain my economy with a much smaller work force, but some things can't be done by machinery alone.
Due to the fact that my nation's climate is a rainforest (where everything will try to kill you at that), I focus more around guerilla warfare when it comes to troops, and my tank tactics are more along the lines of mobile artillery or city combat and so I'd be at a huge disadvantage on a open battlefield, but in clise quarters my soldiers would defiantly have the upper hand.
Also another note, some of us (Exil and myself) have environments dangerous to those that aren't prepared for it (Exil's toxic waste land and my everything's out to kill you jungles, yes that includes carnivorous plants) which means an unprepared invader would be taking pretty server casualties from that alone (and then there's always the natives with whatever weapons they have).
I've got some time this evening so I'm thinking of writing up some dice modifier rules that could be added given Exil approves it. Also for number balancing what about troops getting +/- to their roll based upon the percentage of how many of them there are compared to their total population? That way snaller armies could be counted as better trained, equipped or supplied.
You posted twice.
And damn, I just now realized that we hadn`t added in rainforests. Even thought of deserts but no rainforests.
About the smaller armies:
I think I`ll improve the whole Elite Thing. Currently it is "10% of your NSTracker Military may be Elite Inf or Elite Tank". I think I`ll expand on that a little more. Mebbe add in Elite Fighter Squadron?
Whatever additional rules you write up, you can send to me. I`ll discuss it then with my fellow OP partner.
by Remnants of Exilvania » Sun May 01, 2016 1:24 pm
Raktio wrote:Remnants of Exilvania wrote:You posted twice.
And damn, I just now realized that we hadn`t added in rainforests. Even thought of deserts but no rainforests.
About the smaller armies:
I think I`ll improve the whole Elite Thing. Currently it is "10% of your NSTracker Military may be Elite Inf or Elite Tank". I think I`ll expand on that a little more. Mebbe add in Elite Fighter Squadron?
Whatever additional rules you write up, you can send to me. I`ll discuss it then with my fellow OP partner.
okay. I haven't had a double posting problem in a long time so I didn't check.
by Of Leben » Sun May 01, 2016 5:27 pm
Due to the fact that my nation's climate is a rainforest
by Kazabaltica » Tue May 03, 2016 7:34 am
by Remnants of Exilvania » Tue May 03, 2016 8:01 am
Kazabaltica wrote:GENERAL INFORMATION
NS Name: Kazabaltica
Official Nation Name: The Union of Eveanist State of Kazabaltica
Nation short Name: KAZ
Population: 20 Million 70 thousand
Government Style: Father Knows Best State
Political Freedoms: 23
Civil Rights: 40
Economic Freedom: 56.78
HDI: 79.55
National Capital: Axiom Centra
Head of State: Alexander Kamenev Cross
Head of Government: Jorhan Schneitzel Kallesky
Main political party(s): 70% Kabatican Common Front (main political machine). 15% Whip Union (ultra-Rightists). 10% Commanders of Labor (the only accepted leftist political group). 5% uncharted or sways.
State Religion: Atheist State, authorizes small scale religious activities, not that citizens have time for that.
Political Beliefs:
-Dual Economic System: unemployment is quite high in Kazabaltica, but they are in fact working in Volunteer Labor Corps under policies much like the New Deal. This way, they are registered as unemployed, as they can walk away as soon as they want to, but they are still working to better Kabatican lives. Also Criminals are FORCED into Camps.
-Militarism
-Mercantilist Indepedence from Nazi Europa. (already we lead in agricultural output, we will soon on science, manufacturing, and even weapons production)
-"Don't ask Don't tell" type of policy: the Kabatican Government strongly discourages LGBT, but recognizing that some are inevitable, so Kabaticans are allowed to practice it, but are not allowed to encourage it. All citizens must REPORT TO THE NEAREST POLICY MARSHALL/INSTITUITION if one were to notice any sort of dissemination or encouragement.
-Nationalism but toleration towards diversity: As long as you are a proud Kabatican, you are welcome!!
Political Agenda:
-Economic Independence from NE, Annexation of territories around Northwestern Kazabaltica, Formation of North West Confederacy for Economic and Defensive Initiative. (NWCEDI) Lower Corruption, Lower Black Markets. Mercantile Foreign Economic Policy. Expansion of Foreign Influence.
Government Type goal: Achieved.
Military:
Foreign Policy: aggressive, logical, loyal.
-Land Army: Kabatican Surface Army
-Elite Forces:
NDLF (nuclear deployment and launch forces)
NJ7 (intelligence gathering and utilization)
****** ******** (highest and most elite ***************************** forces)
-Homeguard: the Home-Defence Initiative (HDI)
NJ7 (under the most dangerous situation)
-Navy: Kabatican Naval Forces (later see Fact book)
-Air Force: Kabatican Air Forces (later see Fact book)
Sizes of military branches:
KSA: 900,000 Standing and reserve (later see Fact book)
KNF: 490,000 Standing and reserve (later see Fact book)
KAF: 330,000 Standing and reserve (later see Fact book)
HDI: 800,000 (under the command of the government, many of the reserves, but also many of the unemployed and contracted securities group help compose this defense force.)
NDLF: 70,000 Standing and reserves. (later see Fact book)
NJ7: without attachments to the rest of the system, only 7000. when dispersed to the rest of the forces, the entire army if necessary.
Economy:
State capitalism. The Kabatican Government encourages privatized consumer economy, but when it comes to heavy industry, the government has the final say.
GDP: 3.23 Trillions
Main imports: land and natural resources
main exports: Agricultural foodstuff, weaponry, Information technology, Manufactured goods, Minerals
Further information
Later pals...
later...
by Kazabaltica » Wed May 04, 2016 2:37 am
by Remnants of Exilvania » Wed May 04, 2016 5:00 am
by Wiking Nordland » Wed May 04, 2016 10:59 am
by Wiking Nordland » Thu May 05, 2016 12:50 pm
by Nachfolgia » Thu May 05, 2016 1:19 pm
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