NATION

PASSWORD

RPing Questions? Ask Here!

A staging-point for declarations of war and other major diplomatic events. [In character]

Advertisement

Remove ads

User avatar
Bears Armed
GA Secretariat
 
Posts: 18124
Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Sat Jul 21, 2018 4:45 am

Halend wrote:What are good RPs that a mostly stable democracy can run? It seems like civil war or bust in terms of GMing sometimes, and that's not something I'm interested in running at the moment.

Take a look in the NS Sports forum. The next NS [Association Football] World Cup cycle and next NS Summer Olympics should both be starting fairly soon.
Last edited by Bears Armed on Sat Jul 21, 2018 5:00 am, edited 2 times in total.
The Confederated Clans of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Our population is approximately 20 million. We do have a national government, although its role is strictly limited. Economy = thriving. Those aren't "biker gangs", they're our traditional cross-Clan 'Warrior Societies'... and are generally respected, not feared.
Author of some GA Resolutions, via Bears Armed Mission; subject of an SC resolution.
Factbook. We have more than 70 MAPS. Visitors' Guide.
The IDU's WA Drafting Room is open to help you.
Author of issues #429, 712, 729, 934, 1120, 1152.

User avatar
Valentine Z
Senator
 
Posts: 4581
Founded: Nov 08, 2015
Left-wing Utopia

Postby Valentine Z » Sat Jul 21, 2018 4:55 am

Hello, everyone! Ahh, first time I ask something about a rather seriously-done RP.

So I currently have this nation called Nexitros Stratuss, and it was supposed to RP in this region known as The Coalition of Governments. It was the first region that I have ever set foot in NS, but all these current puppets have failed so far because I want to set it on Earth. Nexitros Stratuss will be the exception because I decided to make this nation for the RP alone.

With that, where should I start with the world-building? There are currently a lot of things that I have yet to do, such as following Lerodas' timezone and time system, as well as settigng up military sizes for it. The premise of Nexitros Stratuss is that after centuries of isolation, it has come out of the isolation closet and decided to expand further rather than one-hexagon worth of land area on the map.

The tech, AFAIK and read, seems to be FT, but there are still restricted tech here and there, so it's not all the way out there into science fiction. I decided to start off as a MT nation with no aviation, GPS... anything that flies was not developed until now, because lore is that they have been isolated because they are scared of the outside world (in essence, more of they are scared of other non-human species that poses a threat).

In short, I am kind of overwhelmed right now, because I am not certain on where to start. So many things to expand - Wiki entry, History, Military Size, Culture, etc... there's no limit on how much time I have to set-up, so it's on an open schedule.

Another thing to note is that CoG as a region do not participate with any other regions; the RP is restricted to the region's residents.

Thanks in advance! And sorry if it is a bit long.
Last edited by Valentine Z on Sat Jul 21, 2018 4:58 am, edited 3 times in total.
If you are reading my sig, I want you to have the best day ever ! You are worth it, do not let anyone get you down !
Glory to De Sierlijke und Verwonderlijk Feline Utopia et its Heerlijk Autonomous Opperheerschappij ov Valentine Z !
• About me.
• You thought I'm a She. But it is I, a dude!
• Eat my freaking tranquility. - Zenyatta
• Never trouble trouble until trouble troubles you.
• World Map is a cat playing with Australia.
• I REALLY hate that eye rolling smiley!
NEWS: ... Beep, Boop!

User avatar
Kylarnatia
N&I RP Mentor
 
Posts: 8389
Founded: Jul 07, 2008
Left-Leaning College State

Postby Kylarnatia » Sat Jul 21, 2018 8:26 am

Valentine Z wrote:-snip-


Hi there!

Worldbuilding is a long and complex process, but also incredibly fun, and really there are several different ways of going about it (because people think and prioritise different things in their own way), so I'm going to tell you how I would deal with it if I was in your position. My first priority would be finding myself a spot on the map, deciding whether I want to have neighbours / people close by or whether I want to start completely isolated and on open land (the latter might be the most appropriate in your case). Once I know where I'm based, I'd start talking to the other players involved - namely those closest to me - and start understanding their worlds and history. The reason I'd do that is because it'd help me figure out where my nation fits into all of it, and how that might influence my ideas of what I imagine the nation to be.

Then, when actually building the nation itself, the first thing I think about is the people: What are they like? Are they compassionate, kind and trusting? Or are they heartless, cruel and untrustworthy? Just as when you start the nation for the game, I like to use the three adjective rule to start coming up with how I want my nation to be (you can of course use more if you wish). That then tells me what sort of government it's going to be (general rule of thumb being that the more oppressive tend towards authoritarianism while the more liberal tend towards democracy: that doesn't necessarily have to be the case), and then what said government's priorities are (militarism or pacifism? cooperation with other states or antagonistic actions?) and what their opinions might be of other states in the region. Once you have your government and a clear chain of command, then you can figure out your military: it's size, composition...

Essentially, start with the most basic and simple things, and build your way up from there. Using real-world (either present day or historical) nations as examples to help give you some foundation is also a useful thing to do, and whatever that is depends upon your tastes and interests.

A point on tech levels: It's important to clarify with your region-mates what exactly the tech level is and what the rules are (if there are any). I'd also point out that, from a RL historical perspective, just because a nation goes into isolationism doesn't necessarily mean it has no interaction whatsoever with the outside world. The two top examples that come to my mind when I think of isolationists states are Japan pre-Meiji Restoration and the USA in the 1920s-30s. The former still allowed some traders (all be it limited numbers and limited goods) to trade at certain ports, while the latter was still actively engaged in trade and commerce and many people still emigrated to the US, it's just that politically it decided to stay out of world affairs. I point this out because it might help solve the gap between tech levels if everyone else is FT and you want to start as MT, which I generally wouldn't advise because realistically the shock and time to adapt would be quite some time, but it's your own creative choice (I'd personally recommend starting at PMT).

I hope this helps!
The Ancient Empire of Kylarnatia // Imperium Antiquum Kylarnatiae
Lord of Gholgoth | Factbook (Work in Progress) | Embassy & Consulate Programme
N&I Roleplay Mentor specialising in PMT-FaNT, worldbuilding and storytelling. Any questions? Ask away!
NationState's friendly neighbourhood Egyptologist
Come one, come all to my Trading Card Bazaar!
"Kylarnatia is a rare Nile platypus." - Kyrusia


User avatar
Valentine Z
Senator
 
Posts: 4581
Founded: Nov 08, 2015
Left-wing Utopia

Postby Valentine Z » Sat Jul 21, 2018 1:49 pm

Hi there!

Thanks for the wonderful reply and for helping me out! I have more or less decided on where I want to place my nation, with that being something in the temperature region, like the one Amazon forest is in. For the neighbors, given my nation's neutral stance so far, I guess it is still all right for now.

As for the tech itself, I also consulted the veterans of the RP in that region, and they gave me an advice that it would be better to start off in PMT (around WW2 tech) or MT, and even then, it might take me a while to on par with them should there be any wars or something.

I guess I will start thinking about the people themselves first. I had a rough idea of them being a little too overzealous with a religion, prosecuting anyone that goes against them... until now where the new leader would declare the old traditions and religion to be null and void - this would be the premise of the 600 word-long introduction that I will have to do in order to claim my map piece.

Thanks again for the help, and here's to hoping that I will not get stuck in the WIP limbo! :P
If you are reading my sig, I want you to have the best day ever ! You are worth it, do not let anyone get you down !
Glory to De Sierlijke und Verwonderlijk Feline Utopia et its Heerlijk Autonomous Opperheerschappij ov Valentine Z !
• About me.
• You thought I'm a She. But it is I, a dude!
• Eat my freaking tranquility. - Zenyatta
• Never trouble trouble until trouble troubles you.
• World Map is a cat playing with Australia.
• I REALLY hate that eye rolling smiley!
NEWS: ... Beep, Boop!

User avatar
Cosmopolitan borovan
Ambassador
 
Posts: 1033
Founded: Jan 18, 2018
Ex-Nation

Postby Cosmopolitan borovan » Mon Jul 30, 2018 8:36 pm

How do u do diplomacy or engage in relations

User avatar
Kylarnatia
N&I RP Mentor
 
Posts: 8389
Founded: Jul 07, 2008
Left-Leaning College State

Postby Kylarnatia » Tue Jul 31, 2018 12:07 am

Cosmopolitan borovan wrote:How do u do diplomacy or engage in relations


You can engage in diplomacy and building relations between two (or more) nations in four key ways. The majority of these are through In-Character (IC) interactions through roleplays, but that doesn't necessarily have to be the case. You could:

  • Creating a meeting (or summit) between the participating nations where your leaders and/or ministers of foreign affairs engage in discussions relating to matters important to your nations (see for example Never the Twain Shall Meet, a summit roleplay I'm currently involved with). These are usually the most successful when you have a shared history with the nations participating, or at least an idea as to where it's going to lead (another roleplay, for instance).
  • Starting an Open roleplay in NationStates or International Incidents, whereby you invite other nations to react to certain events going on in your nation or even directly take part or intervene. NationStates would be more suitable for dinner party diplomacy (such as a gala, wedding of your leader etc.), whereas International Incidents is more suited for high-level diplomacy and intrigue (summits, treatise & organisations, wars and terrorist attacks etc.)
  • Opening an Embassy Exchange in Factbooks & National Information, where people can submit applications to open embassies in your nation, therefore creating an avenue for the two of you to engage both ICly and Out-of-Character (OOCly). You can find some tips on setting up an embassy thread here and information on what they're all about, and you can look at an example here (such a shameless plug, I know).
  • Through worldbuilding (a writing term which refers to the creation of a "world" or setting within which the story will be taking place) with other nations OOCly. Since there are many, many layers to international diplomacy, you're not always going to want to roleplay every last detail.

Here you can find a guide which goes into a bit of detail about the various 'tools' of diplomacy and how to use them appropriately (communiques, embassies, meetings and even declarations of war). I hope this helps!
Last edited by Kylarnatia on Tue Jul 31, 2018 12:10 am, edited 2 times in total.
The Ancient Empire of Kylarnatia // Imperium Antiquum Kylarnatiae
Lord of Gholgoth | Factbook (Work in Progress) | Embassy & Consulate Programme
N&I Roleplay Mentor specialising in PMT-FaNT, worldbuilding and storytelling. Any questions? Ask away!
NationState's friendly neighbourhood Egyptologist
Come one, come all to my Trading Card Bazaar!
"Kylarnatia is a rare Nile platypus." - Kyrusia


User avatar
Telros
Diplomat
 
Posts: 930
Founded: Apr 29, 2006
Democratic Socialists

Postby Telros » Sat Aug 04, 2018 8:56 pm

For those of a more MT/PMT bent, what is the best way to go about setting up your fleet layout? I've been looking at the Chinese to fit the MT nation im working on, and I cut down on the variations to help me deal with it. I have a destroyer, a frigate, a sub and a carrier. Do I need anything else, than the support ships of course? And whats the best way to work out the average numbers of each in a fleet/battle group? I like to know what im working with, even if not down to the spread sheet level. I know Wikipedia has the US having 1 Aircraft Carrier, 1 Guided Missile Cruiser (for Air Defense), 2 LAMPS (Light Airborne Multi-Purpose System) Capable Warships (focusing on Anti-Submarine and Surface Warfare), and 1–2 Anti Submarine Destroyers or Frigates for its groups, but at the numbers im dealing with, I dont think this scale is enough.

User avatar
Bears Armed
GA Secretariat
 
Posts: 18124
Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Sun Aug 05, 2018 3:43 am

Telros wrote:For those of a more MT/PMT bent, what is the best way to go about setting up your fleet layout? I've been looking at the Chinese to fit the MT nation im working on, and I cut down on the variations to help me deal with it. I have a destroyer, a frigate, a sub and a carrier. Do I need anything else, than the support ships of course? And whats the best way to work out the average numbers of each in a fleet/battle group? I like to know what im working with, even if not down to the spread sheet level. I know Wikipedia has the US having 1 Aircraft Carrier, 1 Guided Missile Cruiser (for Air Defense), 2 LAMPS (Light Airborne Multi-Purpose System) Capable Warships (focusing on Anti-Submarine and Surface Warfare), and 1–2 Anti Submarine Destroyers or Frigates for its groups, but at the numbers im dealing with, I dont think this scale is enough.

What sorts of ships do the fleets that are likely to oppose your have? For what sorts of missions do you intend your fleet? What patterns of maritime trade are you involved in? Do you have colonies, protectorates, or other overseas responsibilities? Do you have allies?
At the very least, you might want specialised air-defense/anti-missile frigates or destroyers, as well as specialised anti-submarine ones (and perhaps a general-purpose class too), rather than just a single unspecialised class, to escort your other shipping.
Minelayers, minesweepers/minehunters, coastal patrol boats & & river patrol boats), various classes of ship for use in amphibious operations?
The Confederated Clans of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Our population is approximately 20 million. We do have a national government, although its role is strictly limited. Economy = thriving. Those aren't "biker gangs", they're our traditional cross-Clan 'Warrior Societies'... and are generally respected, not feared.
Author of some GA Resolutions, via Bears Armed Mission; subject of an SC resolution.
Factbook. We have more than 70 MAPS. Visitors' Guide.
The IDU's WA Drafting Room is open to help you.
Author of issues #429, 712, 729, 934, 1120, 1152.

User avatar
Telros
Diplomat
 
Posts: 930
Founded: Apr 29, 2006
Democratic Socialists

Postby Telros » Sun Aug 05, 2018 7:17 am

What sorts of ships do the fleets that are likely to oppose your have? For what sorts of missions do you intend your fleet? What patterns of maritime trade are you involved in? Do you have colonies, protectorates, or other overseas responsibilities? Do you have allies?
At the very least, you might want specialised air-defense/anti-missile frigates or destroyers, as well as specialised anti-submarine ones (and perhaps a general-purpose class too), rather than just a single unspecialised class, to escort your other shipping.
Minelayers, minesweepers/minehunters, coastal patrol boats & & river patrol boats), various classes of ship for use in amphibious operations?


To answer your questions here:

What sorts of ships do the fleets that are likely to oppose your have?
-I don't know, factbooks and such are not completed in some areas and I haven't had a chance to get a complete listing for some. In addition, the nation was in some heavy isolation, so it went mostly general roles, not focusing on what it needed to fight nation-wise.

For what sorts of missions do you intend your fleet?
-I'm following the Near/Far Seas doctrine China has developed, as I found it quite fitting. Now and during the isolation, they focused on defending the sea before the mainland and trying to have ships a bit further out to protect their trade lanes and to try and meet any attackers before they reach the mainland. Over time, we intend to work on being able to support blue-water/expeditionary missions away from our local area, but thats going to take time.

What patterns of maritime trade are you involved in?
Admittedly, I'm not very well-versed in this. From my reading on China's PLAN and its doctrine, they are focused on Sea lines of communication and trade lines that ensure they get the energy resources, oil and so forth, to their nation. I would imagine that would still be important to my nation, even during its isolation.

Do you have colonies, protectorates, or other overseas responsibilities?
-No, we never got any before the withdrawing into our ourselves, and for the moment, we don't intend to get any since we're not capable of handling it.

Do you have allies?
-Didn't before, do have a few now that we are working with to fix and update the military situation.

The classes of ship I am using are focused on air defense, with upgraded ASW and AShM abilities. The destroyer, the frigate, and then the sub, which has torpedos and then AShM cruise missiles. I do have patrol boats and missile boats for coastal/littoral operations and amphibious ships all set up, and the submarines I have have the capacity to do mine laying, and the supply/repair/hospital ships are set up. I was just looking at the carrier and its escorts and saw a lot of variants, but for PLAN, it was mostly a matter of they had gone through several iterations of destroyer, frigate, etc and hadn't bother to phase them out yet. Which my nation would have. And I know if I get too deep, I'll get really confused if I have to deal with six variants of each class at the start.

*PLAN: People's Liberation Army Navy.
Last edited by Telros on Sun Aug 05, 2018 7:17 am, edited 1 time in total.

User avatar
Greater Lucindasia
Civilian
 
Posts: 1
Founded: Aug 12, 2018
Ex-Nation

Storefronts?

Postby Greater Lucindasia » Mon Aug 13, 2018 11:46 am

So, is there any easy way to tell what my government could reasonably afford when buying from a storefront?

User avatar
Kylarnatia
N&I RP Mentor
 
Posts: 8389
Founded: Jul 07, 2008
Left-Leaning College State

Postby Kylarnatia » Mon Aug 13, 2018 1:51 pm

Greater Lucindasia wrote:So, is there any easy way to tell what my government could reasonably afford when buying from a storefront?


If I was you, I'd decide what sort of economy I'd want to have, probably from looking at real life examples from countries of similar size, and consider from that how much they have in the budget to spend on foreign arms and other goods etc. and use that as a baseline.

Although that's not something you have to do. You can just go with your intuition and go with what you think is reasonable, but just keep in mind that a storefront owner may decline your purchase if they think you can't actually afford it.
The Ancient Empire of Kylarnatia // Imperium Antiquum Kylarnatiae
Lord of Gholgoth | Factbook (Work in Progress) | Embassy & Consulate Programme
N&I Roleplay Mentor specialising in PMT-FaNT, worldbuilding and storytelling. Any questions? Ask away!
NationState's friendly neighbourhood Egyptologist
Come one, come all to my Trading Card Bazaar!
"Kylarnatia is a rare Nile platypus." - Kyrusia


User avatar
Suryak
Minister
 
Posts: 2243
Founded: May 22, 2018
Ex-Nation

Postby Suryak » Tue Aug 14, 2018 8:55 am

Question:
I am going to start my first RP. And I don't want it to go dead, like in 2 days or something.I am not exactly an old player in RPing, so what do i do to make sure my RP doesn't go dead when it launches?
"Rules can be changed"-Minister of Magic Fudge, Harry Potter and the Order of the Phoenix.

"You have enemies? Good. That means you've stood up for something, sometime in your life."-Winston Churchill

A [0] civilization(12-12-12), according to this index.
A L140 according to this index.
Fact book revamp happening
COLD WAR WITH OPPERMENIA

8values results 9axes Results

User avatar
The Macabees
Senior N&I RP Mentor
 
Posts: 3367
Founded: Antiquity
Anarchy

Postby The Macabees » Tue Aug 14, 2018 9:00 am

Suryak wrote:Question:
I am going to start my first RP. And I don't want it to go dead, like in 2 days or something.I am not exactly an old player in RPing, so what do i do to make sure my RP doesn't go dead when it launches?


If you're interested, here is my guide on OPing a thread.

It's the OP that determines the success and longevity of an RP. The thread is active as long as the OP continues to post and move the story forward. It dies when the OP isn't committed.

And if you want to make it easy for people to join, I recommend giving some examples on how they could do that.

User avatar
Suryak
Minister
 
Posts: 2243
Founded: May 22, 2018
Ex-Nation

Postby Suryak » Tue Aug 14, 2018 9:09 am

The Macabees wrote:
Suryak wrote:

-snip-


Thank you for the reply!
Last edited by Suryak on Tue Aug 14, 2018 9:09 am, edited 1 time in total.
"Rules can be changed"-Minister of Magic Fudge, Harry Potter and the Order of the Phoenix.

"You have enemies? Good. That means you've stood up for something, sometime in your life."-Winston Churchill

A [0] civilization(12-12-12), according to this index.
A L140 according to this index.
Fact book revamp happening
COLD WAR WITH OPPERMENIA

8values results 9axes Results

User avatar
Nassaria
Political Columnist
 
Posts: 4
Founded: Aug 13, 2018
Ex-Nation

New members

Postby Nassaria » Wed Aug 15, 2018 1:07 pm

Hi, I’m new and have no idea what I’m doing here in the forums. My last region only used RMBs to RP...

User avatar
Tinhampton
Senator
 
Posts: 4964
Founded: Oct 05, 2016
Anarchy

Postby Tinhampton » Wed Aug 15, 2018 1:43 pm

This is the forum used for information about your nation; whilst NationStates is used for diplomatic conflicts and International Incidents used for militarised ones (I'd suppose both are fair does in lieu of a RMB roleplay), Global Economics & Trade and NS Sports both do what they say on the tin ( :P ). In the World Assembly's halls, the General Assembly is where proposals affecting the world's nations are drafted and later submitted, whilst the Security Council concerns how nations have acted themselves in general, regions raided, and nice shiny badges to be awarded thereof.
Gameplay is... not a roleplay forum as such, but general GP discussion - join one of the "organisations" if you want to really take part - whilst Got Issues? is similar to the GA but for issues for your nation's leader (one thousand and forty eight and counting!). Technical and Moderation concern themselves with errors in the system and really naughty people respectively.
General - NSG for short - is the life, soul and makeshift political debating chamber made out of reinforced cardboard of the forums, whilst Arts and Fiction is also fairly obvious... although I'd watch out for those dastardly spoilers if I were you. Portal to the Multiverse/P2TM concerns roleplay that does not involve your NS nation at all, "NS: The Lootboxening" concerns this year's April Fool that was supposed to return soon but has not been seen in the wild yet, Forum 7 is the hub for spammy forum games that get autopruned after a week of inactivity and don't count towards your post tally anyway; to conclude, you can't post in the Archives and WA Archives because they're filled with some of our most classic and everlasting content. Have fun! :)

(P.S. there are some TWI-only roleplay opportunities on the forums as well... ;) )
Last edited by Tinhampton on Wed Aug 15, 2018 1:43 pm, edited 1 time in total.

* Mayor: Saffron Howard (UCP; libertarian)
* Foreign Minister: Ryan Terrence (TLP)
* WA Delegate-Ambassador: Alexander Smith (NatSov)
* WA Assistant: Bianca Venkman (IntFed)
* Nat'l Football Team Manager: Harta-Yunal Den (QUS)
The Self-Administrative City of TINHAMPTON (trigram TIN, pop. 319,372)
Author: SC#250, SC#251, SC#267
Football: Cup of Harmony 73 Champions - KPB rank 37th (18.05pts), UICA rank 59th (6pts)

User avatar
Suryak
Minister
 
Posts: 2243
Founded: May 22, 2018
Ex-Nation

Postby Suryak » Mon Sep 03, 2018 10:32 am

I have a problem.

In the rps i played, there isn't an unbiased person to judge who should win a certain battle. How to fix?
"Rules can be changed"-Minister of Magic Fudge, Harry Potter and the Order of the Phoenix.

"You have enemies? Good. That means you've stood up for something, sometime in your life."-Winston Churchill

A [0] civilization(12-12-12), according to this index.
A L140 according to this index.
Fact book revamp happening
COLD WAR WITH OPPERMENIA

8values results 9axes Results

User avatar
Oppermenia
Minister
 
Posts: 2143
Founded: Apr 03, 2018
Left-wing Utopia

Postby Oppermenia » Mon Sep 03, 2018 10:43 am

Suryak wrote:I have a problem.

In the rps i played, there isn't an unbiased person to judge who should win a certain battle. How to fix?

Yep. Same problem.
Also, I know this is on international incidents, but me and someone else are working on a big project for role play non-NS related.
It involves us having to get someone to make a whole new map for a separate world. Then we realized we could use some help with numerous roles to help us put it together. So, what forum do you think I would put something like that, a thread asking for people’s help putting together our RP project. This wouldn’t be an RP on international incidents, btw.
"Stick to the pack, and the pack will provide."
We are a leftist nation that believes in the "we" over "I". That's why we are fond of wolves, because the Alpha looks after the pack.
Stick with us, and give us loyalty, and we'll do things that benefit you, and we'll stick with you.
If you cross us, however, then as a pack, we will hunt you.
Don't underestimate us.
To learn more about the nation, click here: https://www.nationstates.net/nation=oppermenia/detail=factbook
To learn about our government structure, click here:
https://www.nationstates.net/nation=oppermenia/detail=factbook/id=1057437

User avatar
Erythrean Thebes
Diplomat
 
Posts: 621
Founded: Jan 17, 2017
New York Times Democracy

Postby Erythrean Thebes » Mon Sep 03, 2018 10:51 am

Suryak wrote:I have a problem.

In the rps i played, there isn't an unbiased person to judge who should win a certain battle. How to fix?

If you need a judge, the OP might have the authority to do so. But if the OP is also a participant, then they can't really do it either.

In many traditional war RPs, the outcome is negotiated by the players before the battles are held. If you want an outright competition, you can agree on rules beforehand. You might want to include rolling dice, which you can do online. Another idea is just to proceed very slowly through the battle. No matter what, a competitive war on II will require a commitment to integrity and fair play from all the players. Start with the very first maneuvers of your troops, bring them into the edge of the combat zone. As you unfold your advance, stop yourself whenever you encounter something against which your opponent would have an ability to respond or retaliate. Don't go any further with your moves until your opponent posts their response, and then proceed from that.

Make your initial moves somewhat speculative - "our artillery pulls up to 50km from the enemy column as our tanks charge forward". In such an instance, you would wait until your opponent reveals whether they will try to stand you off from a distance, close in for the kill, encircle you, etc. In such an instance, it would be good form for your opponent to be conservative too - they can indicate what maneuver they engage : "our artillery opens up from 80km on the enemy tanks while our 3rd and 4th armor platoons pinch from the sides". Then you go forward with your moves from this, now you have some responsibility and this is why competitive wars need a lot of maturity and fairness. You have to decide at that point, how outflanked are you? Do you have strong flanks yourself, or are you bunched up in the center? People may not think to give any consideration to these factors in the early stages of their posts, they may just overlook it without realizing - so it becomes really hard to do it empirically and a great onus rests on all the players to be exceedingly fair to both themselves and others, if you want to do it this way. That's why its usually recommended to hash out who will win and lose OOC in a separate conversation.
Ἐρύθρα᾽Θήβαι
Factbook | Embassy | Religion | Community
Create a Colony in YN!
ATTN DEMOCRACIES - JOIN THE OCEANIC SECURITY COUNCIL - SAVE DEMOCRACY

User avatar
Saarkrisken
Spokesperson
 
Posts: 137
Founded: Aug 27, 2018
Ex-Nation

Postby Saarkrisken » Mon Sep 10, 2018 1:25 am

I need some tips to get people involved in my RP: https://forum.nationstates.net/viewtopic.php?f=5&t=448991

User avatar
BESTMAHMOUD1OVEVO
Political Columnist
 
Posts: 3
Founded: Sep 08, 2018
Father Knows Best State

Rping is Dumb

Postby BESTMAHMOUD1OVEVO » Mon Sep 10, 2018 10:56 pm

Why do we have to roleplay in order to invade countries? Why don't the game creators add that feature where you can invade A.I nations ? That's gonna make the game more fun and then nobody can invade you except for ai bots, and why dont they make them bots that dont affect
Last edited by BESTMAHMOUD1OVEVO on Mon Sep 10, 2018 10:57 pm, edited 1 time in total.

User avatar
The Macabees
Senior N&I RP Mentor
 
Posts: 3367
Founded: Antiquity
Anarchy

Postby The Macabees » Tue Sep 11, 2018 7:38 am

BESTMAHMOUD1OVEVO wrote:Why do we have to roleplay in order to invade countries? Why don't the game creators add that feature where you can invade A.I nations ? That's gonna make the game more fun and then nobody can invade you except for ai bots, and why dont they make them bots that dont affect


#1 War RPs are more fun when there are other players involved and when everyone in the RP is on the same page.

#2 Keep in mind that game side and roleplay are different. The concept of "invasion" is different game side, where it involves invading regions, overthrowing their government, and disrupting activities there.

#3 You can roleplay with non-played characters/nations (NPCs), depending on the rules of your region or if you are on your own quasi-isolated world.

The purpose of the roleplay forums, regardless, is roleplay. Any game side innovation would be separate and ultimately wouldn't address the purpose of forums like this one. And people can roleplay how they'd like. If your experience with roleplaying with other players is bad, you can create your own region/world and have a bunch of NPCs. I do a mixture of both, RP wars with other players and RP wars with NPCs, and I often mix the two in the same RPs -- and even when I RP wars with NPCs, there are usually other players involved, even if indirectly.

User avatar
The Macabees
Senior N&I RP Mentor
 
Posts: 3367
Founded: Antiquity
Anarchy

Postby The Macabees » Tue Sep 11, 2018 7:50 am

Saarkrisken wrote:I need some tips to get people involved in my RP: https://forum.nationstates.net/viewtopic.php?f=5&t=448991


It reads well. I like how the posts end with something that promises something in the next post, like it's clear that the story will continue and that the tension will continue to build.

One recommendation I have is to better format the OOC thread. Use different font sizes to give the page hierarchy. Like, give section titles a larger font. That way if someone is looking for a way to get involved, but doesn't want to read the whole thing, [s]he can easily find the information [s]he needs.

User avatar
Ah-eh-ioh-uh
Chargé d'Affaires
 
Posts: 366
Founded: Mar 13, 2016
Inoffensive Centrist Democracy

Postby Ah-eh-ioh-uh » Wed Sep 12, 2018 9:59 pm

Can anyone come up with reasons why nations have curfews? I am attempting to decide whether or not such a thing is compatible with my nation's culture. I've heard SOME reasons as to why a territory might enact a curfew but I want to know ALL the possible reasons one might have them before I decide whether or not to allow or outright BAN curfews as an abomination against my nation's liberty-loving populace.

So, if you have any reasons why nations have curfews that would be greatly appreciated. Wanting information on it cuz I might post my stance in the fact-book area but I don't want to post me shoving my own foot in my mouth for not having enough information on it. So, reasons for (and against curfews).

User avatar
Maltropia
Senior N&I RP Mentor
 
Posts: 6968
Founded: Dec 19, 2009
Left-wing Utopia

Postby Maltropia » Thu Sep 13, 2018 10:40 pm

In any kind of authoritarian government, curfews can serve as a means of controlling the population, restricting movement and association while also giving you a handy excuse to make arrests of anyone breaking that curfew. A glance at Wikipedia tells us that curfews were notably imposed on the Anglo-Saxons in the wake of the Norman conquest of England.

Curfews needn't be imposed on the populace, however: cultural reasons might dictate that people not stay out at night. Maybe it's believed that the Devil or some such is out at night; or maybe it's just acknowledged that, if you're out at night, you're most likely committing crimes. In some (fantasy) settings, nightly supernatural activity keeps most people indoors (although this needn't be restricted to nighttime), while in the real world curfews are sometimes imposed during natural disasters for public safety.

Freedom of movement is always going to be one of the loudest voices against a curfew. A curfew would also limit economic activity to outside curfew hours, which could be harmful if you have, say, a strong urban nightlife that's being curtailed - but who knows, maybe that's exactly why you want the curfew. Immoral nighttime behaviour? Better keep 'em at home.
Ɛ> Maltropia + Tiami 4ever <3
[17:46] <bc> MY ENTHUSIASM EFFECTS MY SPELLING / [19:25] <minn> srsly is maltropia the only one with a brain here :|
Call me Mal(t?). Reduce risk of carpal tunnel syndrome!
GE&T:Maritime Imperial Shipwrights | T-O Cartographic
II:Amistad, EATC signatory | PRV founder | CFDS, FIR, ECU member
F&NI:IIwiki | Factbook | Embassy program
WA:Represented by Ambassador Seán Lemass

I'm a Roleplay Mentor, specialising in GE&T. Please TG me if you have any questions.

PreviousNext

Advertisement

Remove ads

Return to International Incidents

Who is online

Users browsing this forum: V A N Q U A R I A

Advertisement

Remove ads