Novo Wagondia wrote:Alright, I have a question for anybody who is experienced with RPs in general- I'm very eager to do something relating to a military simulation/war RP with the members of my region, but serious IC concerns have gotten in the way, especially the division of tech levels. I have found it impossible to organize an effective RP that allows for both MT/PMT and FT nations to participate and enjoy. What always ends up happening is that the less advanced nations accuse the FT nations of godmodding and what not, because the FT approach to anything is basically to dump quadrillions of super soldiers into a country from orbital platforms. To be fair, it is rather ludicrous to allow this kind of number spamming, but then it also isn't fair to restrict the abilities of an FT nation and force them to limit their troop numbers. In the end, I always have the FT nations whining because they can't use their awesome universe forming technology, and the MT nations literally just ignoring the FT nations because they won't even consider the possibility of a cross-tech war. Both claim that letting the other participate kills creativity and makes the entire thing useless, but nobody wants to meet in the middle and fix the problem, which is why I need you all. Any ideas? Anything would be an improvement.
As a nation that regularly works with tech mixing, what you can do is talk with the people who are concerned about the tech mixing, and ask them what is or is not a limitation to their tolerance level for story purposes. It should have certain levels, all OOCly determined.
1.First, the player creates a proposed action for the defender, Let's call him the ball thrower.
2.The person who is defending should dictate what is or is not acceptable, so the ball is thrown into the defender's court. Ultimately the ball always should fall in the defender's court alone, thus the Defender can and should decide how big this ball should be.Other people should not have a say over what happens TO the defender because ultimately the choice is the defender's to have the ball fall in their court.
3.The "Bounce" or how much the defender's choice affects other involved players, is determined by the affected players alone, and not the ball thrower. The bounce might also affect other players, so it is up to the Defender to justify how big the ball is to the bounce affected nations, and not the ball thrower.
4. The Ball thrower must respect the defender's choice.
Players without exception have to agree to this to be cooperative, and ultimately it is the formula for anytech RP success.