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by New Communist and Socialist Unions » Sun Feb 19, 2017 2:25 pm
by Achesia » Sun Feb 19, 2017 4:21 pm
by Ghant » Sun Feb 19, 2017 9:05 pm
Achesia wrote:Where is a good place to network and find other MT players (other than this thread). I've not been as active on the MT scene in awhile and I want to get involved. Thanks.
by Achesia » Mon Feb 20, 2017 5:55 am
Ghant wrote:Achesia wrote:Where is a good place to network and find other MT players (other than this thread). I've not been as active on the MT scene in awhile and I want to get involved. Thanks.
There are a few places.
You could hop on IRC and jump around, from the NSMentors Channel to the NSMT channel. You could also hop on the NSMT Discord channel and talk to the people there. That Discord channel I'd say is well represented by MTers of various schools of roleplay from different regions.
by Gaia Concordis » Thu Mar 02, 2017 12:59 am
by The Macabees » Thu Mar 02, 2017 7:32 am
Gaia Concordis wrote:Why is there Best of P2TM awards but not Best of II awards? (Not that I'm aware of, at least.)
by Havensky » Thu Mar 02, 2017 8:00 pm
by Ella2 6 » Thu Mar 02, 2017 10:39 pm
Havensky wrote:II is really diverse so it's hard to pick "BEST RP" - If I were to run one, it would be like the Oscars with categories
- Best Character in a leading role
- Best Character in a supporting role
- Best Worldbuilding
- Best Action Scene
- Best Plot
- Best RP (I mean, it's hard to avoid this one)
(Whispers in a low voice.... 'we could call it the Minties')
by New Communist and Socialist Unions » Fri Mar 03, 2017 8:01 am
by Aquitayne » Fri Mar 03, 2017 8:04 am
"When you have power, use it to build people, not constrict them."-Bertrand Russell
"I destroy my enemies when I make them my friends."-Abraham Lincoln
by New Communist and Socialist Unions » Fri Mar 03, 2017 8:07 am
by The Macabees » Fri Mar 03, 2017 8:21 am
by New Communist and Socialist Unions » Fri Mar 03, 2017 8:24 am
The Manticoran Empire wrote:The Manticoran Empire wrote:Eaka, a very close friend of the Empire, had just collapsed. The two nations had bonded during the Asgeirrian War, when Manticore not only supplied Eaka with arms and military advisors but had even fought alongside them. Now, though, that nation was gone. The reasons for it were unclear but what was abundantly clear was that the Empire could not allow the GDU to expand in Nuwe Afrikaan. Troops entered Austrivania a week after the collapse, immediately working to install a functional interim government while also assisting with keeping the peace. Virtually all of the population remembered the Asgeirrian War and knew that the Manticorans had bled to liberate them. This was seen as another liberation and it continued into Gilda in the following weeks.
Empress Catherine bordered an airship to meet with remaining government officials in Austrivania and Gilda, to discuss the needs of the Eakan population. Some necessities were quite apparent: food, clean water, utilities, safety were high on the list of priorities. However, these territories also bordered Halium, a member of the GDU with a history of political instability. There was also a history of Arengin supporting Halium's government. If Halium got spooked by the annexation, then it wouldn't be long before Arengin troops were in country. And with most of Manticore's troops in Tamir, a war in Nuwe Afrikaan wouldn't be very beneficial.
The Annexation had gone smoothly over the last two years. A few skirmishes with NCSU invaders which had come and gone like the brushfires they were. The Eakans were now beginning to think of themselves, at least somewhat, as Manticorans. The Empire had provided them with transportation, sanitation, security, and even a functional government. In Glida and in southern Austrivania, Manticoran troops combined with former Eakan forces to secure the border with Halium and, along the coast, the old, run down Asgeirrian forts were rebuilt. News of war in Afrikaa didn't worry most of the citizens, many of whom were busy with work putting the new provinces back into working shape.
The Manticoran Empire wrote:New Communist and Socialist Unions wrote:
Good Ports are in the capital geographic province of Thatcheron, and Icespear is close si they have good ports too.
My point exactly. You don't have enough good land in the Svacic Sea to house a powerful fleet. At MOST you have the Pearl Harbor Fleet. 8 battleships, 8 cruisers, 30 destroyers, and about 50 other ships. I, on the other hand, am bringing a fleet of over 600 warships, including 36 Super Dreadnoughts, 56 Dreadnoughts, 24 Battleships, and 31 Battlecruisers. The only fleet you have with enough firepower is STUCK in the Martyr's Sea because that is the only location with enough COASTLINE to house such a force.
The Manticoran Empire wrote:The forces had been gathered. 250,000 soldiers, 69,300 Marines, and 634 warships set sail from Tamir Continent for the territories of WastIndun and Pillarice. Their goal? To capture the Svacic Strait and prevent the NCSUs meager Svacic Fleet from supporting an offensive against Arengin. To that end, the Army and Marine Corps would land on the Svacic Peninsulas of WastIndun and Pillarice, seizing the coastal fortifications and advancing inland approximately 30 kilometers from the coast before digging in and fortifying their positions. With control of the Svacic Strait, the Navy would then endeavor to force NCSU's navy to engage, where the superior firepower of the RMN would crush the NCSU Navy before being turned on NCSU ports in Thatcherton and Icespear. Even if the NCSU fleet would not join for a battle, the RMN would still destroy the ports. If the NCSU fleet were in port, they would mine the harbor entrances, preventing the enemy from escaping. If they were not, they would mine the entrances to prevent them from returning. However the NCSU Navy chose to go about it, the ports would be thoroughly destroyed, requiring years of work, tens of thousands of workers, and millions of dollars to repair. In addition, the Empire hoped to be able to annex the Strait, thereby preventing NCSU from becoming much of a threat.
It took a few days for the fleet to arrive but they did and they set about shelling the coastal forts. Massive 12-inch and 14-inch shells slammed into the earth and ice, destroying forts which had been built decades before, when naval guns were far weaker and rarer. The bombardment lasted an entire week and was relentless in its effort to destroy as much as possible. When the infantry finally landed, there was virtually no resistance.
The Manticoran Empire wrote:Svacic Sea, 10 kilometers off Tatcherton Coast, major Ruskland naval installation
The Tamir Fleet had found their selected target, the largest naval base in the Svacic Sea. The first guns roared to life, aimed at the base. At 10,000 meters, everything except the guns on the destroyers could hit the NCSU base. The shells ripped into coal stores, oil drums, ammunition bunkers, warships, and other structures, igniting secondary explosions and killing hundreds. The guns fired for several hours before withdrawing.
The Macabees wrote:The issue is that he's telling you that you have to cede territory, right?
by New Communist and Socialist Unions » Fri Mar 03, 2017 8:43 am
by The Macabees » Fri Mar 03, 2017 10:32 am
New Communist and Socialist Unions wrote:Okay, we'll continue later, I'll have to set up a new nation now.
by Ruskland-Preuben » Fri Mar 03, 2017 10:34 am
The Macabees wrote:New Communist and Socialist Unions wrote:Okay, we'll continue later, I'll have to set up a new nation now.
For what it's worth, you don't.
There's nothing tangible gained or lost in this game, so you can literally retcon whatever shared canon you have and do your own thing.
Here's the thing. (1) I agree that [s]he should be giving you the opportunity to respond, and if [s]he isn't that should have been discussed with you beforehand. (2) In all disagreements, both sides are partially right and this is just as important for you to realize as it his for him/her. At the end of the day, [s]he can't imposed anything on you that you don't want to accept. When we're talking about your world, your intellectual domain, at the end of the day you call the shots, and whether you decide to compromise is entirely dependent on whether the benefits of RPing with this other player outweigh the costs.
by The Macabees » Fri Mar 03, 2017 11:05 am
Ruskland-Preuben wrote:Um, don't kill me but we're not exactly CO-OP or OPs in the RP? So this poses a new set of problems, or not.
Don't end my life please.
by Purple Rabbits » Fri Mar 03, 2017 1:47 pm
by The Macabees » Fri Mar 03, 2017 1:53 pm
Purple Rabbits wrote:This may sound dumb, but what does it mean when someone posts "tag" in a forum.
by Anagonia » Wed Mar 08, 2017 10:34 am
Purple Rabbits wrote:This may sound dumb, but what does it mean when someone posts "tag" in a forum.
by Yatzatz » Wed Mar 08, 2017 1:53 pm
by Santheres » Wed Mar 08, 2017 3:26 pm
Yatzatz wrote:Erm...
Well, I have an RP in my sig. There are a bunch of members on it. However, no one is posting anything. I've TGed them all a bunch of times, but they haven't even responded. Any advice?
by Welskerland » Thu Mar 09, 2017 9:23 am
by The Macabees » Thu Mar 09, 2017 11:24 am
Welskerland wrote:I want to do a war RP, where there isn't a clear good guy or bad guy. Many war RPs are probably like that, actually.
In Welskerland's history, the country was invaded by an empire that wanted to annex the Welskian people. The war ended with the Welskians, with the help of an ally or two, driving out the invaders, and uniting into one country for the first time in its history. However, it was not a total victory, as the empire of Thorland did actually take over a couple of Welskian tribes and were allowed to keep them, and made them a province in the empire. This was in the early 18th century, and Welskerland is a PMT nation somewhere around 2050 A.D.
This war RP starts with Welskerland deciding that it wants to invade Thorland in order to liberate the Welskian people who were conquered by the empire and have them join the rest of Welskerland. I intend for the war to mainly focus on that one province, with two factions, the Loyalists (want to remain a part of the empire) and the Rebels (who want to rejoin Welskerland.)
Since empires and conquest have a generally negative connotation, how can I make Thorland and the Loyalists sympathetic enough that some will want to RP as them? I prefer to keep both sides even.
by Welskerland » Thu Mar 09, 2017 4:25 pm
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