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Multi-Species Union Lobby [OOC 2.0, MSU Members & Observers]

Where nations come together and discuss matters of varying degrees of importance. [In character]

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Mincaldenteans
Powerbroker
 
Posts: 9453
Founded: Feb 17, 2013
Ex-Nation

Postby Mincaldenteans » Wed Nov 19, 2014 11:01 am

Dinner is all good, but what we really need is... dessert!

Not sure how that's being dished out, but I proposed a modest buffet table (oh, about the width -or more- of the hall toward the back) filled with an assortment of desserts unique and distinct from each member nation. All desserts are mingled together, so no one member nation's dish is separated (unless your dessert requires a space for itself) or sectioned off from the rest. Servers are behind to answer questions and even serve any of the desserts that require too much elbow grease.

My suggestion would ask members to name at least one dessert from their nations that players would encounter when the desserts have been laid out.

The mixing of many desserts is on purpose and symbolic. Arranging desserts specifically so that it doesn't have inadvertent effects when in proximity to another dish is no small task. So is making sure that servers are fully aware of their section to answer any questions due to allergy or possibly toxic reactions to specific races. That kind of hard work is akin to what the MSU's reps are tasked with. Nothing brings cultures together like a decadent dish or drink, and nothing says unity more than satisfying a sweet tooth made from another nation :)

Note: naturally, not all desserts are sweet, not all desserts are solid, and not all are strictly cold nor hot. The only real separation here would be hot-served desserts from cold-serve desserts, and even that is being mingled in as much as possible. Also, naturally, you don't need to have a dessert introduced if you don't have one or simply don't want to, I just encourage you to try your hand at it or simply have a taste of another's dessert.

Thoughts?

If this is suggestion is taken, I have 2 desserts that will be mingled with all others: A light & airy mousse from the land of the Kurzicks, and another light and red, (but alcoholic) drink hailed from the Traxian Union made from a blood-red citrus.
Last edited by Mincaldenteans on Wed Nov 19, 2014 11:03 am, edited 1 time in total.

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Urran
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Founded: Jan 22, 2013
Civil Rights Lovefest

Postby Urran » Wed Nov 19, 2014 12:27 pm

I like it,

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Swith Witherward
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Posts: 30350
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Wed Nov 19, 2014 12:43 pm

Oaledonia wrote:
Swith Witherward wrote:Oale that makes no sense.

Say what you want, you cannot refute legislation if it's passed. You and Cer get one vote each, that's it.

logistics

Nice buzz word. However I never said they'd be stationed at the MSU headquarters, it's many times easier on logistics if an army sets aside a table of organization for future reference in times of combat, instead of simply scrambling to find usable equipment to form an alliance. I never said the MSU pays for it, as we aren't deploying our troops (I refuse to deploy troops anywhere near you two), but we would simply be compiling a list of what units would go where in the event of an operation.

Let's say X division is listed as an MSU unit, X division is under control of it's home nation until called for by the MSU, at which point it is placed under control of the MSU, and only then does it use MSU funds and resources. This method is more stream line then an elective assembly of a home nation deciding what it wants to send.

Not that I care too much at this point, I refuse to send any form of aid in the event that the MSU needs it.

You haven't any vote, Oale, nor should observer nations be expected to send aid.

You seem to have taken this player to player ("I refuse to deploy troops anywhere near you two"). Cer has you on ignore due to your abrasive and insulting attitude towards him but you and I have no reason to dislike each other.

All that said, I really don't mind if troops are brought in or if we change the MSU. I'd withdraw my nation because I'd rather keep canon established with my old RP group. It's just a game, after all, and I pretty much enjoy the history I've developed over the years. I RP to add to that rich history, not to win wars or be top dog in an organization. I really do hope that those of you who are insisting on troops decide to step up and start participating in threads and in the government. I'd hate to see the MSU die due to a lack of active players but I can't be expected to invest effort into a NS/II group where my nation isn't a participant.
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Empire of Atmora
Diplomat
 
Posts: 513
Founded: Nov 23, 2013
Ex-Nation

Postby Empire of Atmora » Wed Nov 19, 2014 12:46 pm

Mincaldenteans wrote:Dinner is all good, but what we really need is... dessert!

Not sure how that's being dished out, but I proposed a modest buffet table (oh, about the width -or more- of the hall toward the back) filled with an assortment of desserts unique and distinct from each member nation. All desserts are mingled together, so no one member nation's dish is separated (unless your dessert requires a space for itself) or sectioned off from the rest. Servers are behind to answer questions and even serve any of the desserts that require too much elbow grease.

My suggestion would ask members to name at least one dessert from their nations that players would encounter when the desserts have been laid out.

The mixing of many desserts is on purpose and symbolic. Arranging desserts specifically so that it doesn't have inadvertent effects when in proximity to another dish is no small task. So is making sure that servers are fully aware of their section to answer any questions due to allergy or possibly toxic reactions to specific races. That kind of hard work is akin to what the MSU's reps are tasked with. Nothing brings cultures together like a decadent dish or drink, and nothing says unity more than satisfying a sweet tooth made from another nation :)

Note: naturally, not all desserts are sweet, not all desserts are solid, and not all are strictly cold nor hot. The only real separation here would be hot-served desserts from cold-serve desserts, and even that is being mingled in as much as possible. Also, naturally, you don't need to have a dessert introduced if you don't have one or simply don't want to, I just encourage you to try your hand at it or simply have a taste of another's dessert.

Thoughts?

If this is suggestion is taken, I have 2 desserts that will be mingled with all others: A light & airy mousse from the land of the Kurzicks, and another light and red, (but alcoholic) drink hailed from the Traxian Union made from a blood-red citrus.


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Dyste
Minister
 
Posts: 2429
Founded: Mar 15, 2012
Inoffensive Centrist Democracy

Postby Dyste » Wed Nov 19, 2014 11:49 pm

I approve of these talks on dessert :D

BTW, sorry if I've been a little sporadic; figuring out things for future plans (my own banquet RP, a tabletop game I'm running, a dragon-based RP alliance I'm discussing with Alduinium) I plan to have a post soon.
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Oaledonia
Postmaster of the Fleet
 
Posts: 21487
Founded: Mar 17, 2013
Ex-Nation

Postby Oaledonia » Thu Nov 20, 2014 12:05 pm

Just wanted to take a moment to apologize for my inexcusably rude behavior, I was going through really though financial problems and was not thinking clearly. Nevertheless, my actions and words here have caused a lot of justifiable anger towards me. To everyone, including Cer, I'm deeply sorry. I hope that it's not too late to establish a friendship with you.
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Stormwrath
Negotiator
 
Posts: 6898
Founded: Feb 08, 2014
Ex-Nation

Postby Stormwrath » Thu Nov 20, 2014 9:51 pm


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Swith Witherward
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Posts: 30350
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Thu Nov 20, 2014 10:02 pm


Dec will have to take his game up a notch when it comes to IC posts before I'd consider weighing in on any serious RP proposals concerning his alliance and the MSU, but our member nations are free to RP nation-to-nation with him provided they don't drag the MSU into it. :p
Last edited by Swith Witherward on Thu Nov 20, 2014 10:55 pm, edited 1 time in total.
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Empire of Atmora
Diplomat
 
Posts: 513
Founded: Nov 23, 2013
Ex-Nation

Postby Empire of Atmora » Thu Nov 20, 2014 10:04 pm

Stromwrath that Alliance is a Human Supremacy group.

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Stormwrath
Negotiator
 
Posts: 6898
Founded: Feb 08, 2014
Ex-Nation

Postby Stormwrath » Fri Nov 21, 2014 12:27 am

Empire of Atmora wrote:Stromwrath that Alliance is a Human Supremacy group.

Of course it is. I posted a previous incarnation before, and then Swith asked the mods to lock that thread because it was plagiarizing my work. Now Dec has been more cautious in that; but still, I doubt it will last long compared to the MSU.

But who knows? Maybe they'll be a successful group, considering the amount of nations that believe in human supremacism.
Last edited by Stormwrath on Fri Nov 21, 2014 12:32 am, edited 1 time in total.

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The Fedral Union
Senator
 
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Ex-Nation

Postby The Fedral Union » Fri Nov 21, 2014 6:51 pm

You know, OOCLY I think as long as its not OOC based hate we should assist them in finding good players to put in their alliance.. Because you know... its fun to have opposition or bad guys to duke it out with?

Honestly, a good war is fun now and then if done in the right way.
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
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Lolloh
Negotiator
 
Posts: 7478
Founded: Feb 15, 2013
Ex-Nation

Postby Lolloh » Fri Nov 21, 2014 6:55 pm

The Fedral Union wrote:You know, OOCLY I think as long as its not OOC based hate we should assist them in finding good players to put in their alliance.. Because you know... its fun to have opposition or bad guys to duke it out with?

Honestly, a good war is fun now and then if done in the right way.


True, I just don't like when the numbers get ridiculously high, with each side shoveling millions upon millions of troops into combat. If each side in total deploys less than 1 million, I'm okay with deploying a few thousand myself. I don't think I'd ever deploy more than 100k troops to any war.
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Population is 135 million, plus 3 million in the colonies
National Army: 400,000 active (500,000 reserve)
Air Force: 100,000 active (200,000 reserve)
Navy: 200,000 active (400,000 reserve)
National Guard: 270,000 (all reserve)
Police Corps: 320,000 (paramilitary)
TOTAL: 2,400,000 (5.2/1000 active,17.8/1000 total)

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The Fedral Union
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Ex-Nation

Postby The Fedral Union » Fri Nov 21, 2014 7:02 pm

Lolloh wrote:
The Fedral Union wrote:You know, OOCLY I think as long as its not OOC based hate we should assist them in finding good players to put in their alliance.. Because you know... its fun to have opposition or bad guys to duke it out with?

Honestly, a good war is fun now and then if done in the right way.


True, I just don't like when the numbers get ridiculously high, with each side shoveling millions upon millions of troops into combat. If each side in total deploys less than 1 million, I'm okay with deploying a few thousand myself. I don't think I'd ever deploy more than 100k troops to any war.



There is far more to a war than just numbers. Characters, scenery, plots.. Twists and turns ectera, no one is going to want to read ten pages of people shooting back and forth at one another and ships blowing up when there's no actual character or feel to it.. Ie a ship gets critically hit and you can describe the carnage inside; the phycological effect on your characters and the flight or fight response your crews would be experiencing especially when there are flames billowing from power conduits.

To top it off you can describe through the battles and the thread how your characters psyches change or evolve.
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
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Swith Witherward
Post Czar
 
Posts: 30350
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Fri Nov 21, 2014 7:47 pm

The Fedral Union wrote:
Lolloh wrote:
True, I just don't like when the numbers get ridiculously high, with each side shoveling millions upon millions of troops into combat. If each side in total deploys less than 1 million, I'm okay with deploying a few thousand myself. I don't think I'd ever deploy more than 100k troops to any war.



There is far more to a war than just numbers. Characters, scenery, plots.. Twists and turns ectera, no one is going to want to read ten pages of people shooting back and forth at one another and ships blowing up when there's no actual character or feel to it.. Ie a ship gets critically hit and you can describe the carnage inside; the phycological effect on your characters and the flight or fight response your crews would be experiencing especially when there are flames billowing from power conduits.

To top it off you can describe through the battles and the thread how your characters psyches change or evolve.

Exactly.
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Lolloh
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Founded: Feb 15, 2013
Ex-Nation

Postby Lolloh » Fri Nov 21, 2014 8:02 pm

Yes, that is naturally what I want. Hopefully, these supremacists will provide it, if you guys are willing to man up and send some troopers into the fight.
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Population is 135 million, plus 3 million in the colonies
National Army: 400,000 active (500,000 reserve)
Air Force: 100,000 active (200,000 reserve)
Navy: 200,000 active (400,000 reserve)
National Guard: 270,000 (all reserve)
Police Corps: 320,000 (paramilitary)
TOTAL: 2,400,000 (5.2/1000 active,17.8/1000 total)

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Swith Witherward
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Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Fri Nov 21, 2014 9:22 pm

Lolloh wrote:Yes, that is naturally what I want. Hopefully, these supremacists will provide it, if you guys are willing to man up and send some troopers into the fight.

I don't "man up" or "send troops into the fight". I arrive with a few expendable vessels and fuck with the solar system, thereby causing the world containing the offending species to become unstable. Then I sit back and watch as nature takes its course. Afterwards, I consume the now-useless planet, and proceed to hunt down every last being belonging to that species. A game of that nature can run well over two years. That's how Cer and a few others ended up with only 9% of their former population. Truces are good for some things, I suppose.

That's why my small witherwards don't participate in wars, and also why I don't bring my main nation into play. That main nation supplies my witherwards with military protection and, if I'm playing a witherward (such as the one that joined the MSU), I don't engage in anything that could be viewed as warlike in nature. I prefer to play the nemesis.

Editing to add: my witherwards are satellite states.
Last edited by Swith Witherward on Fri Nov 21, 2014 9:27 pm, edited 1 time in total.
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Primordial Luxa
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Posts: 12092
Founded: Oct 30, 2012
Left-Leaning College State

Postby Primordial Luxa » Fri Nov 21, 2014 9:54 pm

Swith Witherward wrote:
Lolloh wrote:Yes, that is naturally what I want. Hopefully, these supremacists will provide it, if you guys are willing to man up and send some troopers into the fight.

I don't "man up" or "send troops into the fight". I arrive with a few expendable vessels and fuck with the solar system, thereby causing the world containing the offending species to become unstable. Then I sit back and watch as nature takes its course. Afterwards, I consume the now-useless planet, and proceed to hunt down every last being belonging to that species. A game of that nature can run well over two years. That's how Cer and a few others ended up with only 9% of their former population. Truces are good for some things, I suppose.

That's why my small witherwards don't participate in wars, and also why I don't bring my main nation into play. That main nation supplies my witherwards with military protection and, if I'm playing a witherward (such as the one that joined the MSU), I don't engage in anything that could be viewed as warlike in nature. I prefer to play the nemesis.

Editing to add: my witherwards are satellite states.


Yeah the difference in tech levels makes peacekeeping hard.
Do star ships show up to defend a tribal genocide?
How do MT forces stop a PMT force from rolling over a planet or two?
That and as Swith mentioned some of us cant conduct small military actions without large consequences.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

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The Fedral Union
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Ex-Nation

Postby The Fedral Union » Fri Nov 21, 2014 10:01 pm

Primordial Luxa wrote:
Swith Witherward wrote:I don't "man up" or "send troops into the fight". I arrive with a few expendable vessels and fuck with the solar system, thereby causing the world containing the offending species to become unstable. Then I sit back and watch as nature takes its course. Afterwards, I consume the now-useless planet, and proceed to hunt down every last being belonging to that species. A game of that nature can run well over two years. That's how Cer and a few others ended up with only 9% of their former population. Truces are good for some things, I suppose.

That's why my small witherwards don't participate in wars, and also why I don't bring my main nation into play. That main nation supplies my witherwards with military protection and, if I'm playing a witherward (such as the one that joined the MSU), I don't engage in anything that could be viewed as warlike in nature. I prefer to play the nemesis.

Editing to add: my witherwards are satellite states.


Yeah the difference in tech levels makes peacekeeping hard.
Do star ships show up to defend a tribal genocide?
How do MT forces stop a PMT force from rolling over a planet or two?
That and as Swith mentioned some of us cant conduct small military actions without large consequences.


Tribal genocide?.. I assume something like this would apply
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
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Primordial Luxa
Postmaster-General
 
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Founded: Oct 30, 2012
Left-Leaning College State

Postby Primordial Luxa » Fri Nov 21, 2014 10:06 pm

The Fedral Union wrote:
Primordial Luxa wrote:
Yeah the difference in tech levels makes peacekeeping hard.
Do star ships show up to defend a tribal genocide?
How do MT forces stop a PMT force from rolling over a planet or two?
That and as Swith mentioned some of us cant conduct small military actions without large consequences.


Tribal genocide?.. I assume something like this would apply


Yeah I guess, but I do that all the time.
I was more thinking along the lines of this. But considering it more tribal genocide isn't really the proper term.
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Monfrox wrote:But it's not like we've known Prim to really stick with normality...

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The Fedral Union
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Ex-Nation

Postby The Fedral Union » Fri Nov 21, 2014 10:14 pm



If it was a FT doing it to a MT or another FT nation, then we would sure as hell intervene.
Last edited by The Fedral Union on Fri Nov 21, 2014 10:14 pm, edited 1 time in total.
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
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Primordial Luxa
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Left-Leaning College State

Postby Primordial Luxa » Fri Nov 21, 2014 10:16 pm

The Fedral Union wrote:

If it was a FT doing it to a MT or another FT nation, then we would sure as hell intervene.


Your welcome to RP that conflict against me although I would advise against it.
Last edited by Primordial Luxa on Fri Nov 21, 2014 10:16 pm, edited 1 time in total.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

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The Fedral Union
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Ex-Nation

Postby The Fedral Union » Fri Nov 21, 2014 10:17 pm

Primordial Luxa wrote:
The Fedral Union wrote:


If it was a FT doing it to a MT or another FT nation, then we would sure as hell intervene.


Your welcome to RP that although I would advise against it.



"Advise against it?" what do you mean? That is our IC principle,
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Swith Witherward
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Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Fri Nov 21, 2014 10:18 pm


We have a bit of a prime directive in the MSU charter. It seems like a bummer until people consider that we do have FT nations capable of mass destruction.

Genocide is my prime nation's response to every perceived slight. It's ridiculous at first blush, but the nation was designed to serve as a primary foe to FT nations (non FanT) for RP purposes. I really don't enjoy playing that nation outside of a designated wargame RP, nor can I really do anything nice with it... no embassies, no banquets, no humanitarian missions. Meh. I stick with kindly witherwards.
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Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
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Primordial Luxa
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Postby Primordial Luxa » Fri Nov 21, 2014 10:27 pm

Swith Witherward wrote:snip

Hence why my nation is lobbying to remove that part of the charter.
You know me well enough to guess that my nation is meant to fufill the role of "big bad" in many RP's.
I dont intend to do that here though.

The Fedral Union wrote:"Advise against it?" what do you mean? That is our IC principle,

My nation is meant to be incredibly powerful even by FT standards, Its something (and I know this sounds pompous and arrogant) that I doubt you could come close to beating.
Attacking them over something like the consumption of a solar system or two is a great way to wipe out huge chunks of the galaxy.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

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Swith Witherward
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Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Fri Nov 21, 2014 10:32 pm

That's the downside. It's why I came up with these little colonies.
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How may I help you today?
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Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
P2TM Mentor & Personal Bio: Gentlemen, Behold!
Raider Account Bio: The Eternal Bugblatter Fennec of Traal!
Madhouse
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Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce

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