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by Knootoss » Sun May 10, 2015 11:14 pm
by Imperium Anglorum » Sun May 10, 2015 11:15 pm
Knootoss wrote:Reploid Productions, a technical question that might affect your concern is: is it necessary that the effect is coded prior to the resolution being passed? Presumably the coding of the effect would usually happen while the resolution is at vote, but suppose that it doesn't because RL becomes a problem. Couldn't the effect just be put through in the next cycle to all WA nations with a codey trick?
by Knootoss » Sun May 10, 2015 11:18 pm
by The Dark Star Republic » Mon May 11, 2015 1:50 am
Reploid Productions wrote:I think my biggest concern with such a system is that it relies on a fairly small group of people being able to quickly and consistently input stats.
by Frisbeeteria » Mon May 11, 2015 8:19 am
Knootoss wrote: is it necessary that the effect is coded prior to the resolution being passed? Presumably the coding of the effect would usually happen while the resolution is at vote, but suppose that it doesn't because RL becomes a problem. Couldn't the effect just be put through in the next cycle to all WA nations with a codey trick?
by Mallorea and Riva » Mon May 11, 2015 8:57 am
by Sedgistan » Tue May 12, 2015 1:36 am
Reploid Productions wrote:I think my biggest concern with such a system is that it relies on a fairly small group of people being able to quickly and consistently input stats. What happens if Real Life kicks a bunch of the editors/mods in the face at the same time? Some of that could be mitigated by having proposals that have reached quorum be "sent to committee for final review" or something along those lines, where they wouldn't go to the floor until the stats are done, but it still makes an otherwise automated system have a potential weak link with the live people component.
Reploid Productions wrote:On the other hand, a pure "pick the stats it effects" could prevent that human risk of failure, but it would need to be handled carefully. For one thing, we can't just give people the full set of stats that issues can affect, since we don't want to give away what exactly is going on under the hood as it were. For another, I could see that still requiring a lot of moderation oversight to prevent people trying to use it to game the WA census or otherwise mis-categorizing their proposal text to the stats that they pick.
Reploid Productions wrote:Kinda like the idea of a hybridized system though, where people could just use an existing category from the system (probably adding more categories would help in any case,) or to have it sent to some sort of legality committee or whatever in-character term folks come up with for the stats editing folks. Then those who prefer to write to category can still do so, while simultaneously opening a whole new slice of potential legislation for people who might prefer to focus explicitly on the text of their resolution, with all the potential for riders and related legal shenanigans that go with it. Plus, if something happens that delays the editing team for whatever reason, the GA could still function on the category-based legislation until the team could catch back up.
by The Dark Star Republic » Tue May 12, 2015 1:44 am
Sedgistan wrote:repeals won't even require stats (those would be coded with the original resolution)
by Sedgistan » Tue May 12, 2015 1:59 am
by Greater Louisistan » Tue May 12, 2015 2:19 am
by Sedgistan » Tue May 12, 2015 3:15 am
Old Hope wrote:Is it necessary for the ban on amendments to stay if this system is implemented?
by Sierra Lyricalia » Tue May 12, 2015 11:09 am
Sedgistan wrote:Old Hope wrote:Is it necessary for the ban on amendments to stay if this system is implemented?
Aha. We were waiting for that one to come up. This system would make amendments possible*. What would need to be decided is if they were desirable, and if so how they would work. That's really a separate discussion that would follow on from this if it were decided to implement proposal coding.
*If admin coded it in.
by Flibbleites » Tue May 12, 2015 2:54 pm
Sedgistan wrote:Reploid Productions wrote:Kinda like the idea of a hybridized system though, where people could just use an existing category from the system (probably adding more categories would help in any case,) or to have it sent to some sort of legality committee or whatever in-character term folks come up with for the stats editing folks. Then those who prefer to write to category can still do so, while simultaneously opening a whole new slice of potential legislation for people who might prefer to focus explicitly on the text of their resolution, with all the potential for riders and related legal shenanigans that go with it. Plus, if something happens that delays the editing team for whatever reason, the GA could still function on the category-based legislation until the team could catch back up.
As Mall says, this would overcomplicate things.
by Old Hope » Tue May 12, 2015 10:47 pm
Flibbleites wrote:Sedgistan wrote:As Mall says, this would overcomplicate things.
I fail to see how, simply add "Custom Stats" as a category option and when one of those is submitted the editing team is alerted to get to work. It doesn't even have to be an automatic alert it could just as easily be a mod doing a proposal sweep or a member of the editing team who rounds everyone up to get to work.
Imperium Anglorum wrote:The format wars are a waste of time.
by Luna Amore » Tue May 12, 2015 11:16 pm
Sedgistan wrote:Reploid Productions wrote:I think my biggest concern with such a system is that it relies on a fairly small group of people being able to quickly and consistently input stats. What happens if Real Life kicks a bunch of the editors/mods in the face at the same time? Some of that could be mitigated by having proposals that have reached quorum be "sent to committee for final review" or something along those lines, where they wouldn't go to the floor until the stats are done, but it still makes an otherwise automated system have a potential weak link with the live people component.
I think we've got enough people who can code stats (and more on the way once I've finished training the GA mods) that this won't happen. I don't think I've even had a 4 day period of not accessing the site since I was modded, so there's that too Plus 4 days is the absolute minimum amount of time we'd have - usually it'd be more, and repeals won't even require stats (those would be coded with the original resolution). About the only potential problem I can see happening is a server issue causing the game to still run, but be inaccessible by anyone (it's happened once before).
by Old Hope » Tue May 12, 2015 11:22 pm
Luna Amore wrote:Sedgistan wrote:I think we've got enough people who can code stats (and more on the way once I've finished training the GA mods) that this won't happen. I don't think I've even had a 4 day period of not accessing the site since I was modded, so there's that too Plus 4 days is the absolute minimum amount of time we'd have - usually it'd be more, and repeals won't even require stats (those would be coded with the original resolution). About the only potential problem I can see happening is a server issue causing the game to still run, but be inaccessible by anyone (it's happened once before).
Is there any reason we can't keep the best of both? Keep the category system for submissions as a fall back, but just nix it as a reason for removing the proposal from queue. Authors would submit what they feel is the correct category (this wouldn't need to be public since it would only concern the editors under this system), mods and IEs would still be able to tweak the stats to fit the resolution. If, for whatever reason, no one was able to manually tweak the stats, the same rigid category stats would go in as they always have.
That at least creates some sort of contingency for human error.
Imperium Anglorum wrote:The format wars are a waste of time.
by Mallorea and Riva » Wed May 13, 2015 6:26 am
Flibbleites wrote:Sedgistan wrote:As Mall says, this would overcomplicate things.
I fail to see how, simply add "Custom Stats" as a category option and when one of those is submitted the editing team is alerted to get to work. It doesn't even have to be an automatic alert it could just as easily be a mod doing a proposal sweep or a member of the editing team who rounds everyone up to get to work.
by The Dark Star Republic » Wed May 13, 2015 6:39 am
Luna Amore wrote:Sedgistan wrote:I think we've got enough people who can code stats (and more on the way once I've finished training the GA mods) that this won't happen. I don't think I've even had a 4 day period of not accessing the site since I was modded, so there's that too :P Plus 4 days is the absolute minimum amount of time we'd have - usually it'd be more, and repeals won't even require stats (those would be coded with the original resolution). About the only potential problem I can see happening is a server issue causing the game to still run, but be inaccessible by anyone (it's happened once before).
Is there any reason we can't keep the best of both? Keep the category system for submissions as a fall back, but just nix it as a reason for removing the proposal from queue. Authors would submit what they feel is the correct category (this wouldn't need to be public since it would only concern the editors under this system), mods and IEs would still be able to tweak the stats to fit the resolution. If, for whatever reason, no one was able to manually tweak the stats, the same rigid category stats would go in as they always have.
That at least creates some sort of contingency for human error.
by Luna Amore » Wed May 13, 2015 7:00 am
The Dark Star Republic wrote:Luna Amore wrote:Is there any reason we can't keep the best of both? Keep the category system for submissions as a fall back, but just nix it as a reason for removing the proposal from queue. Authors would submit what they feel is the correct category (this wouldn't need to be public since it would only concern the editors under this system), mods and IEs would still be able to tweak the stats to fit the resolution. If, for whatever reason, no one was able to manually tweak the stats, the same rigid category stats would go in as they always have.
That at least creates some sort of contingency for human error.
The benefit of this system is not only providing better custom stats, but also doing away with tedious legality issues over category. If the category system remained in place, even as an "invisible contingency", those same issues would remain. Players would still have to choose approximately the right category for their proposal; if there were no appropriate category they wouldn't be able to submit their proposal, defeating the whole purpose of the exercise, and if they chose the wrong category the proposal would have to be deleted despite the contingency not even being needed.
by The Dark Star Republic » Wed May 13, 2015 7:05 am
Luna Amore wrote:The Dark Star Republic wrote:The benefit of this system is not only providing better custom stats, but also doing away with tedious legality issues over category. If the category system remained in place, even as an "invisible contingency", those same issues would remain. Players would still have to choose approximately the right category for their proposal; if there were no appropriate category they wouldn't be able to submit their proposal, defeating the whole purpose of the exercise, and if they chose the wrong category the proposal would have to be deleted despite the contingency not even being needed.
I'm saying keep the framework as a fallback and get rid of the legality aspect.
by Luna Amore » Wed May 13, 2015 7:17 am
The Dark Star Republic wrote:Luna Amore wrote:I'm saying keep the framework as a fallback and get rid of the legality aspect.
And if people do use the wrong category, how does that fallback help? Someone submits a proposal to boost military spending in the Global Disarmament category. The moderators either don't delete it, meaning that if it passes as a "fallback" the stats are completely wrong, or they do delete it, in which case we're back to legality rulings.
by The Dark Star Republic » Wed May 13, 2015 7:24 am
Luna Amore wrote:The Dark Star Republic wrote:And if people do use the wrong category, how does that fallback help? Someone submits a proposal to boost military spending in the Global Disarmament category. The moderators either don't delete it, meaning that if it passes as a "fallback" the stats are completely wrong, or they do delete it, in which case we're back to legality rulings.
I feel like I'm missing something. We're talking about letting a group of staff manually code the stats of resolutions. If we're making that big of a change, it doesn't seem unreasonable to let mods change the category. When a player would submit a proposal, the game would take whatever stats are coded under that category they chose and autopopulate it for the stats of the proposal. The mod/editor would then be able to tweak it as need be, but then at least there's always some stat. This doesn't protect against people using the wrong category, but it adds at least some fallback.
Also, if categories were changeable on the back end (and I'm not sure why they wouldn't be under this system), then a wrong category could be switched to the right one in 10 seconds.
by Luna Amore » Wed May 13, 2015 7:58 am
The Dark Star Republic wrote:That said, I will step back and allow others to comment on your suggestion, as I'm obviously just not getting it.
by Old Hope » Wed May 13, 2015 9:03 am
Imperium Anglorum wrote:The format wars are a waste of time.
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