A PMC-DRIVEN, "ESCAPE FROM TARKOV"-ESQUE RP TAKING PLACE IN THE WARTORN COUNTRY OF DERLOVIA
OOC | IC
TRANSACTIONS
BANK | SHOP
"So, you want to work in Derlovia? What, you got a fucking death wish or are you just crazy?" - THE CAPTAIN
Welcome to Derlovia. A former Soviet Republic, the country is located in the region of the Black Sea closest to Ukraine & Russia, and is in the midst of a terrifying civil war that has ravaged the country. Throughout its existence, it has known only conflict, from the years of the Russian Empire, to the First & Second World Wars, to a civil war that tore the country apart, each and every conflict that erupted in Derlovia has had its consequences.
To any outside observer, this would appear business as usual in Derlovia. However, upon closer inspection, a proxy war can be seen. With the growing NATO-Russian tensions growing in Eastern Europe, Derlovia has become a hot spot between these two groups, and a spillover from the Ukrainian Civil War. Now a hot spot for a conflict that rivals even that of its neighbour's civil war, many parties have flocked to Derlovia in order to establish their own friendly governments. Warring bands of raiders and scavengers populate the country, seeking opportunity and loot to help bolster their own individual gains, as paramilitary groups from both Ukraine and Russia venture into the country to lick their wounds and re-establish their own control over the country.
The spotlight however, is on the two largest Private Military Companies in the country, whose actions can decide the stalemate of a conflict. Whose actions rely on their individual operators: you.
OSWALD is an "Escape From Tarkov"-esque RP set in the fictional Eastern European nation of Derlovia. Much like the setting it is based off of, Derlovia is a wartorn nation whose society has utterly failed and collapsed, its government struggling to contain the violence as two factions face off against one another. In this RP, players will assume a side, whether if it is the Western-backed Jacobs Security Services, the Eastern European Волосковская военно-консультационная компания (English: Voloskovsky Military Advising Company), or a local raider or scavenger. Players will initially begin by inserting into a "section" of Derlovia, which will be controlled by a neutral/raider/scavenger faction. From there, players can fight to control each section, which will grant them additional income for their faction, as well as to find better equipment, material, and items that they can either keep for themselves, or sell back at their "safe zone" or one of their controlled sectors.
The overall goal of OSWALD is for one faction to control the overwhelming majority of Derlovia. OPs & Co-ops will be present in order to enforce rules, control NPCs, and enact environmental changes either to level the playing field, or to make it much more difficult for both sides. BLUFOR's objective is the overthrow of the Derlovian government, while OPFOR's objective is the elimination of the present Derlovian opposition. Each side will have a "safe zone", which will be present in their respective neighbouring countries and will not be able to be attacked by either side (BLUFOR: Ukraine; OPFOR: Russia).
RULES
1. OP's decisions are final.
2. Co-OPs are an extension of the OP's authority, treat them as you would treat the OP.2a. OP & Co-OPs are the only ones permitted to control NPCs.
3. No one liners, ninth grade grammar and spelling minimum. I'd like at least a paragraph/post.
2b. OP & Co-OPs are allowed to negate actions done by players, reverse transactions, and more, as they see fit or if it is in violation of the rules.
4. No Godmodding or Metagaming, offenders will be punished.
5. Your political views and offensive terms (to an extent) are allowed IC, but keep it easy in the OOC, it's an RP.
6. Since all operatives have a formal military training (exception for raiders/scavengers), I expect your characters to be able to follow orders from their superiors. Punishment by operatives' superiors are permitted IC if commands are not followed.
8. Just because this is a war RP doesn't mean that people are devoid of emotion. Even the most hardened and distant veterans show emotion. Bonds will develop in the RP and will be tested whether through conflict or interactions. These can be avoided, but most of the time a character will surpass their limit and explode. Keep this in mind, we're all human after all.
9. Violence is a cornerstone of this RP. Grisly incidents will be portrayed, and it is up to you to respond to them accordingly. While all characters are to be of military/special forces backgrounds, everyone has their limit and you must decide when your character has a break.
10. No one is superhuman, characters will feel the pressure of their operations, fatigue, thirst, hunger, and the stress of fighting. There will be ample opportunity for you to nullify this (returning to safe zones, drink & food available in sectors, etc.). Remember that.
11. Realism, you can't run and gun through an entire compound without any consequences. Additionally, your characters will die, a lot. It is permanent death for a character, but you will be allowed to re-apply as a new one. You may only have one operating character at a time.
12. Have a good time, come on guys, this is an relaxed-ish RP.
THE OSWALD TEAM
Ontorisa
Tayner
The United Remnants of America
Elerian
Ubaria
Vacif
FREQUENTLY ASKED QUESTIONS
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