Benuty - A lot better. I like the drawbacks on Peace Inducement. Also the consent needed for the death manipulation. Those work.
Here are my medicinal drawbacks. And one other suggestion:
a) Healing - Nelson can heal things like cuts, bruises, broken arms under medication. Nothing more.
b) Death sense is dulled. He can get a suspicion that death may be near to a person, but can't tell that it will be coming.
c) Death Manipulation - Nelson can only finish off a person, plant or animal that's 90% of the way in the grave anyway.
d) Peace Inducement - Only works half the time.
Now for my suggestion. I'd like to see it that Nelson can heal anyone, but any kind of healing does sap his energy wise, too. (In other words, he doesn't get sapped only if he raises the dead animals). The deeper the wound, the more energy Nelson has to spend to heal, regardless if he's on medicine or not.
If you can accept these drawbacks, then Nelson is ACCEPTED.
VOID - Very interesting, and very tragic too for Kurt. I like him and pity him at the same time.
Medicinal drawbacks:
a) due to Kurt's system attacking things that may be considered "harmful," the drugs have less effect. Kurt's "Father" can show up now, but only 3/4 of the time.
b) It can frighten others only with effort, and not as effortlessly as it once would have.
c) There is a range for any of the shadows created by the Father. If they are more than 100 yards away from Kurt, the shadow constructions become weaker and can fade into wisps of nothingness.
If you can accept these drawbacks, then Kurt is ACCEPTED.