Some would say that the world has ended. Some would say it's just a new beginning. One thing that they all agree on, is that everything is different. Different from before the Cataclysm, an event that took place in 2017. What event, you ask? The eruption of Yellowstone, a super volcano that covered the world in ash, causing extreme weather that wreaked havoc around the globe for many years.
30 years later, what remains of humanity attempt to rebuild, despite the storms that continue to rage, and the ash that still falls from the sky.
A small settlement has gotten a foothold in the wasteland, thanks to the determination of the settlement’s two leaders. While it has a foothold, it still has a long ways to go, and has potential for a lot of growth. That is where it’s residents come in, working together to help the settlement grow. Of course, not everyone will always be doing the right thing all the time, and there may be a few trouble makers within the colony. The Settlment has been stable for about a year now, so it's still pretty new.
As a citizen of this settlement, it is your responsibility to help keep it running. Some will scavenge, some will build, or work other jobs, depending on what roles need to be filled within the settlement. With your help, it will grow, and, hopefully, thrive.
This is a kind of laid back RP, one that’s not meant to go at a fast pace, or be too action packed. There will likely be action at times, however. After all, you can’t get supplies for building without leaving the safety of the settlement.
In order to improve the settlement, the residents will have to scavenge supplies to build things. Pretty obvious. Improvement projects will be decided in town meetings. Once a project has been decided on, the residents will have to gather the required materials to complete the project. Expeditions outside of the Colony will be narrated by the OPs. The supplies that are found will also be decided by the OPs, as well.
As well as finding supplies for projects to improve the settlement, people may also have to complete smaller tasks to help the settlement, such as finding supplies they might be low on.
As a note, you cannot leave the settlement a good portion of the time without risking getting hit by lightning, so missions outside will be determined by the weather.
OPs: Terintania and Corrian
Rules:
1.OP and CO-OP word is law around these parts
2.No godmodding.
3.Be civil to each other in the OOC. Not needed so much in the IC.
4. No one-liner posts. Put at least some effort into your posts.
5.Keeps things PG-13, for what should be obvious reasons
6.Be reasonable with your characters. Don’t be making any invincible characters, characters who are action movie bad ass, or people attempting to bring down the settlement with their issues, or just trying to bring chaos to place in general. No overly crazy characters.
Traits(2 Per Character):
Application:
Character Application
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[b]Name:[/b]
[b]Age:[/b]
[b]Appearance:[/b]
[b]Occupation:[/b]
[b]Group:[/b] (If Applicable)
[b]Traits:[/b](Only two per character, chosen from the list)
[b]Strengths:[/b]
[b]Weaknesses:[/b]
[b]Skills:[/b]
[b]Bio:[/b]
[b]Weapons:[/b]
[b]Supplies[/b]
Groups are basically just people who decided they liked hanging out with each other, or have a common interest that the group is based around. So basically small clubs. Nothing too big.
Group limit: 3 (May change)
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[b]Group Application[/b]
Group Name:
Group Type:
Number of Members:
Group History: