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G-Tech Corporation
Khan of Spam
 
Posts: 64040
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Oct 11, 2016 8:10 am

Offhand, Kin, that research buff is pretty big.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Segmentia
Powerbroker
 
Posts: 8796
Founded: Jan 16, 2010
Psychotic Dictatorship

Postby Segmentia » Tue Oct 11, 2016 9:11 am

Posting my apps, but I'll be going through and doing the numbers tonight after work.

Vodnaris
Race Builder Form -
Racial Physical Attributes
STRENGTH: 5 + 15 = 20
DEXTERITY: 5
CONSTITUTION: 5 + 10 = 15
Racial Mental Attributes:
INTELLIGENCE: 5 + 15 = 20
WISDOM: 5 + 2 =7
CHARISMA: 5 – 2 =3

Special characteristics:
Eugenics: Due to being limited in livable space, the Vodnaris government strictly controls the rights of reproduction among its population. While there is no limit on the number of children a family can have, only the government can choose who is allowed to have any children at all. Due to this, only the best of the species are allowed to breed. +1 research point produced by all Industrial structures, and Ground Forces may take Close Combat or Stealth training for free.

To the stars: The Vodnaris have always loved the stars, so they were struck a terrible blow by being unable to spread out across them, but this has been slightly circumvented by the use of mandatory conscription of the population. Naval ships have been crafted to be more of a livable experience, allowing for the average Vodnaris to live between the stars in relative comfort even in their service. All ships cost 5% more to build, take a month longer, but medium and large vessels can fit one additional upgrade slot.

Homeworld History: Unique atmosphere- The Vodnaris have found that no other planet seems to share their unique atmosphere, making full scale colonization of other worlds impossible, only allowing for mining and industrial buildings to be built on other worlds. The Vodnaris can build double the amount of mining and industrial buildings on each planet.

Faction: The Vodnaris Autocracy
Leader: Autarc Vnarisa Xel'thal
History: The Vodnaris are a tall, ordered, and generally pious people with a history full of hardship, conflict, but also great scientific progress. Since the earliest astronomers the Vodnaris had wanted to travel to the stars, and while it took some time, and a decades long world war that would eventually see the entire planet unified under the Autocracy, they did travel to space...only to find that the black expanse of the galaxy had all but shunned them. Every planet they came across showed the same lack of even the basic compatibilities that would be needed for colonization. The Vodnaris have fully recognized this loathsome fact, but that does not mean they don't wish to play a part in the galaxy, and they've turned their full might into rapidly expanding their power via technological supremacy.

The homeworld itself is a carefully ordered planet with towering habitation blocks across the world, which has the potential of eventually turning into a ecumenopolis as technology has long since limited the threat of famines. Reproduction is carefully controlled across the planet, with only the government being allowed to select who can reproduce, using only those from the best genes, and there is no limit as to how many children these authorized couples can have. After several generations of this eugenics program a large portion of the population is considered eligible for reproduction permits, the population steadily increasing.

Children however are considered the property of the Autocracy, and while their parents do have a role in their life it is not as the primary caretakers of the children, in fact children do not even live with their parents until they reach their mid-teens, well after they have been indoctrinated and most already slated for selected careers.

The Vodnaris themselves are a rather towering species, the average citizen being between 8-10 feet tall, with incredible natural strength, constitution, and intelligence, though to outside species they would probably not be very approachable due to their high different upbringings, and a general distrust of outsiders.

Some pictures of the Vodnaris
http://wiki.endless-space.com/core/asse ... d44d9b.jpg

http://wiki.endless-space.com/core/asse ... ae1e63.jpg

http://wiki.endless-space.com/core/asse ... 05f400.jpg

Infrastructure and Claimed Worlds:

Home System: Homeworld + 4
Vod System
-Vodnari-Homeworld – Garden- Income:100+40+10+25+21+15+70=281 credits/month
3 Urban Areas: +40 credits/month
2 Fuel Depots: +10 credits/month
5 Mining Complexes: +25 credits/month
3 Industrial Complexes: +21 credits/month, +3 Science points/month
1 Shipyard: +15 credits/month
1 Small Spaceport: +70 credits/month

Home Moon – Barren – Income: 10+10+14=34 credits/month
2 Mining Complex: +10 credits/month
2 Industrial Complex: +14 credits/month, +2 Science Points/month

Planet A - Barren
Asteroid Belt
Planet B - Gas Giant
Planet C - Non-Hostile Terrestrial

Moon c – Barren– Income: 10+10+14=34 credits/month
2 Mining Complex: +10 credits/month
2 Industrial Complex: +14 credits/month, +2 Science Points/month, -30 credits

Asteroid Belt
Planet D – Barren

---Devoid System---
Planet A - Barren
Planet B - Non-Hostile Terrestrial
Asteroid Belt
Planet C - Gas Giant
Moon c - Garden Moon

Burning Plains system
Planet A - Non-Hostile Terrestrial

Moon a – Barren– Income: 10+10+14=34 credits/month
2 Mining Complex: +10 credits/month
2 Industrial Complex: +14 credits/month, +2 Science Points/month

Planet B - Garden
Planet C - Barren
Planet D - Gas Giant
Moon d1 – Barren– Income: 10+10+14=34 credits/month
2 Mining Complex: +10 credits/month
2 Industrial Complex: +14 credits/month, +2 Science Points/month

Moon d2 – Barren– Income: 10+10+14=34 credits/month
2 Mining Complex: +10 credits/month
2 Industrial Complex: +14 credits/month, +2 Science Points/month

Moon d3 – Barren– Income: 10+10+14=34 credits/month
2 Mining Complex: +10 credits/month
2 Industrial Complex: +14 credits/month, +2 Science Points/month

Moon d4 – Barren– Income: 10+10+14=34 credits/month
2 Mining Complex: +10 credits/month
2 Industrial Complex: +14 credits/month, +2 Science Points/month

Planet E - Hostile Terrestrial
Moon e – Barren– Income: 10+10+14=34 credits/month
2 Mining Complex: +10 credits/month
2 Industrial Complex: +14 credits/month, +2 Science Points/month

Planet F - Barren
Moon f1 – Barren– Income: 10+10+14=34 credits/month
2 Mining Complex: +10 credits/month
2 Industrial Complex: +14 credits/month, +2 Science Points/month

Moon f2 - Barren – Income: 10+10+14=34 credits/month
2 Mining Complex: +10 credits/month
2 Industrial Complex: +14 credits/month, +2 Science Points/month


Monthly Income:621
Monthly Science Points: 23

Military:
2 Dreadnoughts 210
5 Heavy Cruisers 235
1 Bulk Transport 52
10 Destroyers 150
25 Corvette Packs 100

4 Infantry Divisions (Close Combat) 40
6 Marine Divisions (Close Combat) 72
4 Armored Divisions 100
3 Artillery Battalions 30
1 Elite Specialist (Close Combat) 8

Galactic Location:

RP Example: Previous ME:F's

Questions and Suggestions: None at the moment

Hekaton
Last edited by Segmentia on Sun Oct 16, 2016 5:37 pm, edited 1 time in total.
"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

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Lunas Legion
Post Czar
 
Posts: 31124
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Tue Oct 11, 2016 9:14 am

Why hello there. I probably won't throw up an app tonight, but expect one tomorrow.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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G-Tech Corporation
Khan of Spam
 
Posts: 64040
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Oct 11, 2016 9:14 am

Seg, I forget, did you use the new Moon generation table, or the old one?
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Segmentia
Powerbroker
 
Posts: 8796
Founded: Jan 16, 2010
Psychotic Dictatorship

Postby Segmentia » Tue Oct 11, 2016 9:16 am

G-Tech Corporation wrote:Seg, I forget, did you use the new Moon generation table, or the old one?


Nux made the systems for me, so no idea.
"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

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G-Tech Corporation
Khan of Spam
 
Posts: 64040
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Oct 11, 2016 9:18 am

Segmentia wrote:
G-Tech Corporation wrote:Seg, I forget, did you use the new Moon generation table, or the old one?


Nux made the systems for me, so no idea.


Oh dear. I should clarify for him. The old system was pretty unbalanced in moon creation.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Tue Oct 11, 2016 11:07 am

G-Tech Corporation wrote:
Segmentia wrote:
Nux made the systems for me, so no idea.


Oh dear. I should clarify for him. The old system was pretty unbalanced in moon creation.


Gods.. there is a new table? I took it from your most recent rp.. still accidentally made a system which created a gas giant with 10 moons..
National Information: http://kutath.weebly.com/

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Tue Oct 11, 2016 11:19 am

Argentumurbem wrote:I think I'm done.
Argentumurbem wrote:Faction: Mundane
Leader: Father Eloste
History: Before they knew of the Mass Effect, the beings of Pelica they knew of the grid. Before the grid, they were divided, individuals without the direction of Eloste or the power of the Hive. When they first stepped into the light of sentience the Ulth were a harmonic people, preferring a simple life in equilibrium with their surroundings. This brought great bounty to them over the centuries, as the race evolved ever-slowly to become a true member of the life cycle. However, with such humble designs there was no innovation beyond that which could preserve the natural order, the status quo made not by sentience or will but the random chance of the universe.

And even then, the Ulth took to science as if there were no greater pursuit. The power to create life, to create that which is not real and yet it alive. First it were machines, slaves as clumsy as they were stupid. They turned then to the natural world, to the smallest of beings. They created insects, identical to their natural counterparts except for their gods. From these the Ulth turned to greater designs, to greater horizons.

That is, until the Awakening. For a day and a night the sky turned bronze and the seas soured, earth turned to stone and mountains fell into dust. As the climates changed forever the Ulth began to die in their droves. The rivers began to dam with the corpses, bone welding like iron to leather and sinew as entire cultures were slain. For all their want of peace and harmony, for all their pursuits in keeping the world alive and pure, the Ulth were destined to be extinguished. The survivors began to adapt to their new world, to a land ever changing. For many, the process was too slow.

Fear drove them to drastic measures. Such measures had only ever seemed a dream, a promise that their descendants a thousand times removed would make good on. The Ulth cried out their promises like dogma, paranoia bringing forth such wonder from within the race. Scientific and technical knowledge long thought useless proved itself on the day of Revelation. On that day, the first centers of the Hive were activated.

Revelation has changed the Ulth beyond recognition. They are phantoms now, wraiths driving machines the same way a brain drives the body of a natural creation. The Hives are their homes now. To the eyes of an outsider they are nothing more than industrial complexes, vast factories consuming raw resources and vomiting forth such machines that appear to be clones of the observer themselves. And yet inside, in the world of the data core, each Hive stretching to the limits of imagination. Here the millennium old Ulth continue their ageless existence, designing newer machines, more intricate beings to carry their presence into the world of matter.
Infrastructure and Claimed Worlds: Income: 1,112cr
Berrik System - 673cr
- Pelica (garden world)
1 Natural Income - 100
3 Urban Areas - 120
2 Fuel Depots - 10
5 Mining Complexes - 50
3 Industrial Complexes - 21
1 Shipyard - 15
1 Small Spaceport - 60
Total: 376cr
Industrial Capacity: 700
Production Time: 1.0
- Alveen - Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Serca- Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Hyphadron - Gas Giant
Total: 0cr
Industrial Capacity: 0
Production Time: 1.0
- Belle Yas- Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Pramas- Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Cora- Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Oramal- Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Asteroid Belt
Total: 0cr
Industrial Capacity: 0
Production Time: 0
- Pelugia - Barren World
1 Natural Income - 40
1 Fuel Depot - 5
1 Mining Complex - 5
1 Industrial Complex - 7
Total: 57cr
Industrial Capacity: 100
Production Time: 1.0
- Tallis- Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Ira Drou- Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Terri Vex - Non-Hostile Terrestrial
1 Natural Income - 75
1 Fuel Depot - 5
3 Mining Complex - 15
1 Major Mining Complex - 15
Total: 120cr
Industrial Capacity: 500
Production Time: 1.0
- Asteroid Belt
Total: 0cr
Industrial Capacity: 0
Production Time: 0

Ferrox System - 145cr
- Asteroid Belt
Total: 0cr
Industrial Capacity: 0
Production Time: 0
- Kerralong - Garden
1 Natural Income - 100
4 Mining Complexes - 20
1 Major Mining Complexes - 15
2 Fuel Depot - 10
Total: 145cr
Industrial Capacity: 700
Production Time: 1.0
- Dunnack - Gas Giant
Total: 0cr
Industrial Capacity: 0
Production Time: 0
- Asteroid Belt
Total: 0cr
Industrial Capacity: 0
Production Time: 0

Xi Gerx - 294cr
- Ressug Sel - Hostile Terrestrial
1 Natural Income - 50
1 Fuel Depot - 5
2 Mining Complexes - 10
1 Industrial Complex - 7
Total: 72cr
Industrial Capacity: 300
Production Time: 1.0
- Pallon - Gas Giant
Total: 0cr
Industrial Capacity: 0
Production Time: 1.0
- Gallacrox - Hostile Terrestrial
1 Natural Income - 50
1 Fuel Depot - 5
2 Mining Complexes - 10
1 Industrial Complex - 7
Total: 72cr
Industrial Capacity: 300
Production Time: 1.0
- Ool Maa - Near Garden
1 Natural Income - 100
3 Mining Complexes - 15
2 Major Mining Complexes - 30
1 Fuel Depot - 5
Total: 150cr
Industrial Capacity: 700
Production Time: 1.0

Military:
The Chance - Dreadnought (100)
Sevenfold Star - Fleet Carrier (85)
- 103rd (Fighter) (6)
- 11th (Fighter) (6)
- 941st (Fighter) (6)
- 71st (Fighter) (6)
- 002nd (Fighter) (6)
Gilded Honour - Battlecruiser (60)
Voyage Dawn - Battlecruiser (60)
Bowstring - Battlecruiser (60)
Well of Gold - Battlecruiser (60)
Silent Road - Battlecruiser (60)
Under Hour - Dreadnought (100)
Twilight Sun - Fleet Carrier (85)
Peaceful Tower - Battlecruiser (60)
The Sage - Battlecruiser (60)
Brilliant Charter - Battlecruiser (60)
Divergent - Battlecruiser (60)
Magister Tome - Battlecruiser (60)

Galactic Location: Annos Basin
Race:
- STRENGTH: 10
- DEXTERITY: 10
- CONSTITUTION: 15
- INTELLIGENCE: 20
- WISDOM: 10
- CHARISMA: 5
Traits:
- Physical Allure: The Ulth manufacture synth bodies which mirror that of the race they intend to meet with (useful when caring for a beehive)
- Synthetic: The Ulth "live" in a virtual world, their material bodies merely whatever the driver requires.
History: Asteroid Impact
RP Example: Previous ME:F RPs
Questions and Suggestions: Probably a nitpick but can the buildings list be divided to better show requirements? As it stands I do not know what is counted as a "Major structure" and if the spaceports are mutually exclusive or if I can have upto 3 spaceports (of the various sizes) on a planet. Carrying on from that, I would also suggest/request that dreadnoughts require a military shipyard to be constructed, to better represent the nature of the warships.
Hekaton


Accepted.

I look forward to the other apps when I get home.
National Information: http://kutath.weebly.com/

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G-Tech Corporation
Khan of Spam
 
Posts: 64040
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Oct 11, 2016 11:25 am

Nuxipal wrote:
G-Tech Corporation wrote:
Oh dear. I should clarify for him. The old system was pretty unbalanced in moon creation.


Gods.. there is a new table? I took it from your most recent rp.. still accidentally made a system which created a gas giant with 10 moons..


Yes, it's just the moons. The table is 1-10: No Moon, 11-13: One Moon, 14: Two Moons+, with no doubling for gas Giants since they became more useful.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Tue Oct 11, 2016 3:22 pm

G-Tech Corporation wrote:
Nuxipal wrote:
Gods.. there is a new table? I took it from your most recent rp.. still accidentally made a system which created a gas giant with 10 moons..


Yes, it's just the moons. The table is 1-10: No Moon, 11-13: One Moon, 14: Two Moons+, with no doubling for gas Giants since they became more useful.


Oh... yeah.. that could have made life a bit less painful. Oh well, I'll use the old table for starting areas and the new one for the explorations.
Last edited by Nuxipal on Tue Oct 11, 2016 3:32 pm, edited 1 time in total.
National Information: http://kutath.weebly.com/

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Brusia
Senator
 
Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Tue Oct 11, 2016 5:10 pm

Tag. Good to see another Factions RP :)

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G-Tech Corporation
Khan of Spam
 
Posts: 64040
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Oct 11, 2016 7:58 pm

Mm, so anyone else planning to be in the north-east quadrant of the galaxy?
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Tue Oct 11, 2016 8:16 pm

G-Tech Corporation wrote:Mm, so anyone else planning to be in the north-east quadrant of the galaxy?


I'm up there.
National Information: http://kutath.weebly.com/

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Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Tue Oct 11, 2016 8:38 pm

G-Tech Corporation wrote:Mm, so anyone else planning to be in the north-east quadrant of the galaxy?


I'll be taking the Kepler Verge area, so pretty close.

I should have an app up within a day or two, hopefully.

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Brusia
Senator
 
Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Tue Oct 11, 2016 8:44 pm

Race Builder Form - The Arahaelben
Racial Physical Attributes
STRENGTH: 11
DEXTERITY: 10
CONSTITUTION: 11
Racial Mental Attributes:
INTELLIGENCE: 18
WISDOM: 14
CHARISMA: 7

Special characteristics: 1)Technological Prowess- Innovation has always been important to your people. Research comes easy to your people. Add half (Rounded up) of your racial Intelligence Store to Research Points per planet with 5 Urban Areas.

2)The Value of a Good Education- The Arahaelben devotion to logic and science has resulted in a top notch STEM education for all its citizens, which is useful both in everyday life and on the battlefield. Ground units receive the Electronic Warfare Training upgrade for free.

Homeworld History: Ruins of the last cycle

Faction: The Arahaelben Interplanetary Republic
Leader: Consul Sarok
History: The Arahaelben are a species devoted to logic and science with an almost religious fervor. As a result of this devotion the individuals of this species are typically well-educated, and the species as a whole is quite scientifically and technologically advanced; this advancement did come at a cost however, as the arts are an almost lost...well, art among the Arahaelben. Individuals such as painters, poets, and musicians are treated by the majority of Arahaelben as second class citizens; the pursuit of their arts having been deemed "illogical" by most members of the species.

For all their logic, the Arahaelben were unfortunately unable to avoid war, as their leaders have often tended to apply logic in a Machiavellian manner most favorable to themselves. For much of the species' history, the political machinations of their leaders resulted in war after war after war, and as their technology became more advanced the wars became bloodier and bloodier. Indeed, the final war fought between the Arahaelben was so massive and destructive in scale, it nearly threatened to leave their entire species extinct. Fortunately, logic won the day before that could happen, as the leaders of the various Arahaelben nations came to the conclusion that any war that could lead to the extinction of their species (and more specifically, lead to their own deaths) was obviously illogical. A peace accord was signed between all nations of the Arahaelben, and an International Senate was established to ensure that the signatories adhered to the treaty.

The peace accord also resulted in unprecedented scientific and technological advancement, as scientists who had previously been devising ways to kill each other could now work together to advance their species. This advancement received a major boon when ancient ruins describing incredible technologies were uncovered and deciphered, leading to the discovery of Element Zero and development of, among other things, the first Arahaelben FTL drive. With this new technology the Arahaelben began colonizing other worlds in their system and took their first steps towards developing an interplanetary Empire.

Infrastructure and Claimed Worlds: Home System:
Aresian System

Aresia - Garden
Natural Income: 100c
Production Capacity: 700
3 Urban areas: 120c
2 Fuel Depots: 10c
5 Mining complexes: 50c
3 Industrial complexes: 21c
1 Shipyard: 15c
1 Small spaceport: 60c
Total monthly income: 376c

Ohmel -Gas Giant
Natural income: 40c
Production capacity: 0
Total income: 0c

Ifllume - Gas Giant
Natural income: 40c
Production capacity: 0
Total income: 0

Iyhtheas - Barren Moon
Natural income: 10c
Production capacity: 0
Mining complex: 5c
Total income: 15c

Irataesi - Barren Moon
Natural income: 10c
Production capacity: 0
Mining complex: 5c
Total income: 15c

Oslon - Hostile Terrestrial
Natural income: 40c
Production capacity: 100
Fuel depot: 5c
Industrial complex: 7c
Mining complex: 5c
Total income: 57c

Linalond Belt - Asteroid Belt
Natural income: 10c
Production capacity: 0
Total income: 0c

Arolion - Non-Hostile Terrestrial
Natural income: 50c
Production capacity: 300
Fuel Depot: 5c
2 Mining complexes: 10c
Major mining complex: 15c
Total income: 80c

Yeannoris - Gas Giant
Natural income: 40c
Production capacity: 0
Total income: 0

Total System income: 543c ; Total System Production capacity: 1100

Ceres System

Eshenhil - Garden
Natural income: 100
Production capacity: 700
Fuel depot: 5
Urban area: 30
Level 1 Ground Fortification
Total income: 135c

Cyenrius Belt - Asteroid Belt
Natural income: 10c
Production capacity: 0c
Total income: 0c

Filalona - Hostile Terrestrial
Natural income: 40c
Production capacity: 100
Fuel depot: 5c
Industrial complex: 7c
Mining complex: 5c
Total income: 57c

Levalion - Garden Moon
Natural income: 60c
Production capacity: 300
Fuel Depot: 5c
Urban area: 30c
Level 1 Ground Fortification
Total income: 95c

Total System income: 287c ; Total System production capacity: 1100

Minervan System

Emelthas - Hostile Terran
Natural income: 40c
Production capacity: 100
Total income: 0c

Enfa - Barren Moon
Natural income: 10c
Production capacity: 0
Total income: 0c

Umfelian - Gas Giant
Natural income: 40c
Production capacity: 0
Total income: 0c

Hesgroth Belt - Asteroid Belt
Natural income: 10c
Production capacity: 0
Total income: 0c

Caenora - Near Garden
Natural income: 75c
Production capacity: 500
Fuel depot: 5c
Urban area: 30c
Total income: 110c

Total System income: 110c Total System production capacity: 600

Grand total income: 940c ; Grand total production capacity: 2800


Military:
2 Dreadnoughts (w/ Multicore shielding, High velocity mass driver, and Enhanced life support systems)
2 Battlegroup carriers (each with 2 fighter and 2 interceptor wings)
3 Heavy cruisers
1 Light cruiser
2 transports (w/ dropship hanger and boarding troops)
2 destroyers
8 frigates
4 corvette packs


(Note: All ground units have Electronic Warfare Training upgrade)
10 Infantry divisions
4 Armored divisions
2 Artillery battalions
1 Anti-orbital missile force
2 Gunship wings
1 Elite specialist (w/ combat biotics, stealth training, and high-quality weapons)


Galactic Location: Between the Omega Nebula and Sigurd's Cradle

RP Example: Previous incarnation of Factions

Questions and Suggestions: None that I can think of

Arahaelben appearance and military uniform

Hekaton
Last edited by Brusia on Wed Oct 12, 2016 9:39 pm, edited 4 times in total.

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G-Tech Corporation
Khan of Spam
 
Posts: 64040
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Oct 11, 2016 9:00 pm

Nuxipal wrote:
G-Tech Corporation wrote:Mm, so anyone else planning to be in the north-east quadrant of the galaxy?


I'm up there.


Ah, good to know. I couldn't tell from your app in the Archive.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Tue Oct 11, 2016 9:19 pm

G-Tech Corporation wrote:
Nuxipal wrote:
I'm up there.


Ah, good to know. I couldn't tell from your app in the Archive.


I lied.. just looked at my map (its already been saved at this point). My home cluster is pretty much where the big N in Terminus Systems is on our old map..
National Information: http://kutath.weebly.com/

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The Orson Empire
Post Czar
 
Posts: 31632
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Tue Oct 11, 2016 10:46 pm

Seems like I may be the closest to the Citadel.

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Argentumurbem
Ambassador
 
Posts: 1124
Founded: Jan 25, 2015
Ex-Nation

Postby Argentumurbem » Wed Oct 12, 2016 4:32 am

What is the system for accessing "canon" Relays? Is it just an activation "roll" with a pre-determined new location or is there a chance of the relays changing their destination?

Secondly, the Physical Allure trait doesn't really fit, I would like to change it to:
- Simulated Existence: The Ulth inhabit vast cities within computer cores. As a result, they are akin to programs, running through millions of simulations within the space of a heartbeat. As a result, these cities become something resembling great think tanks. Urban Areas produce 2 research points each.
To Stop The Scythe - A Sci-Fi RP set in the world of Mass Effect. Join the Shadow Broker's team and hunt down the mysteries surrounding the Protheans, uncovering secrets that were best left unknown and fight your way to the knowledge that can bring about the destruction of the Reapers.

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Ironsbad
Minister
 
Posts: 2666
Founded: Dec 21, 2015
Ex-Nation

Postby Ironsbad » Wed Oct 12, 2016 1:06 pm

Race Name: The Qunix
Racial Physical Attributes
STRENGTH: 5+ 12=17
DEXTERITY: 5-2=3
CONSTITUTION: 5 +10=15
Racial Mental Attributes:
INTELLIGENCE: 5+10=15
WISDOM: 5-3=2
CHARISMA: 5 +13=18

Traits: Innate Biotics: The Qunix developed Biotics at an early age and built their entire way of life off the development of it.( All Ground Forces receive free Biotic Training)
Funtavo ex Guisa(Fang and Gilder) : The basic motto of the Qunix, they are an aggressive, yet charismatic and social race. Have a history of cutthroat deals and violent passion that has been common throughout their history. In the new age of spacefaring, the Qunix are known to be cutthroat economists that squeeze profit out of every infrastructure but at the expanse of going against regulations and red tape. Infrastructure generate 5% more credits at the expanse of them being 10% more expensive

Homeworld Trait: Eezoe Core: The homeworld of the Qunix was formed around an element zero core. Because of this, they have built their entire technology and way of life based around eezoe and the study of Biotics for the benefit of their hides. +10 research points directed to Biotics.

Faction: Vossos Nostri( Commonly known as the Apox Clans)
Leader: The Baazar
History: Even since the first Quinox walked on the world-plains of Tob, the Clan was always there. They formed during the end of the Reaper War where the sight of a major battle that drove them underground where they where in contact with deep veins of eezoe. Their contact with the radiation was early and brutal as 60% of their civilization was killed off by infertility, mutation, and cancer. Those that came out of the caves were those that had been bestowed with biotics. When they came up they saw that there was nothing but they made paintings of what they saw and told stories of the great " Angels" fighting the Demons for their sake.

Despite the discovery of eezoe and biotics, none of its properties were discovered until the Shorinsta Experiment that happened during the discovery of electricity that traveled a wire to the blue mineral and discovered mass effect. This made the advancement of using mass effect to power airships, weapons, and factories. This also brought in New ideas of warfare as biotics became commonplace on the battlefield as gauntlets and new armies came in style.

After decades of warfare, a matriarchy was set up under the frame of natural laws since they stronger and more imposing than the males. It was peaceful for five years until a male Qunix named Ossosa Rimbolt found the Mais to try and overthrow the matriarchal rule. The first attack happen when Rimbolt launched a SanSan missile at the Matriarch of Zarnar.

Soon the world was engulfed by war again and was quickly a stalemate until the world's leaders and rebels threaten to launch fission weapons at each other, however the unexpected had happened. The merchant clans and industrial leaders were fed up with the constant war so they gave an ultimatum, seek peace or they'll crash the world's economy. This forced both sides to sit down and have peace. It was then that an agreement was reached to promote equality of the sexes if there was a way to make a labor substitute for the men.

That's when the combined companies started to research into automation and robotic servants to do manual labor and help ease the transition. This is when the press called this organization of economic minds and professionals the Bazaar, which was hailed as the saviors of the world and bringers of a new golden age for trading.

Within this new golden age , old countries and clans fell and new ones rise as many looked to space as a way to expand individual power and curiosity. Clockwork scouts of explorers and adventurers went on month long journey to find new things out there but found what was believed to be something amazing, a mass relay that took some time tto understand but they were amazed that the information on how to activate the relay. Having unlocked the Relay, the representatives from the Bazaar and the respective nations and Clans were ready to set their paws on alien ground and into the galaxy unknown.

Military and Infrastructure:
The Eye of Maurs: 1 Dreadnought
Finger of the One: 1 Dreadnought
Voidship Monte: 1 Heavy Cruiser
Voidship Coppermonger: 1 Heavy Cruiser
Voidship Barronmustra: 1 Heavy Cruiser
Voidcarrier Hingersnout: 1 Battlegroup Carrier
Golden Eye and her Void Ladies: 4 fighter squadrons
Voidship Sistia: 1 destroyer
Voidship Urmadu: 1 destroyer


Intrua Ossosa Rimbolt: free elite and combat biotics, close combat training, high quality weapons
Xansiti Marines: 3 marine divisions with free combat biotics
Bazzar Agents: 2 Spec-ops teams with free elite and combat biotics
Salvai 1st Infantry: 1 Infantry Division with free combat biotics


Galactic Location: Uuluk's Plaza(Local Cluster, specifically Bernard's Star)

[spoiler=Matron's Eye]
Tob
Garden world
3 Urban Areas
2 Fuel Depots
5 Mining Complexes
3 Industrial Complexes
1 Shipyard
1 Small Spaceport
free lvl 1 ground fortifications
2 major mining complexes
1 major industrial complex
planetary income: 377 credits


Turuz
Garden Moon
1 Urban Area
4 mining complexes
free lvl 1 ground fortifications
planetary income: 122 credits

[/spoiler]

Ninghfallen
Garden
5 mining complexes
1 Urban Area
3 Industrial complexes
free lvl 1 ground fortifications
Planetary income: 203 credits


[spoiler=Surtur's Gate]
Alhone
2 planetary fuel depots
Planetary income: 16 credits
[/spoiler]
Faction Income: 718 per month
6 credits left over.
RP Example: Was in the last RP
Questions and Suggestions:
Hekaton
Last edited by Ironsbad on Thu Oct 13, 2016 12:14 am, edited 1 time in total.

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Wed Oct 12, 2016 1:53 pm

Someone in the Local cluster, this will be interesting. I will be sending out the current map very soon. If you have any preferences on names for your cluster and haven't already told me, now would be the time.


Home System: Aresia + 5 Planets

Aresia - Garden
Planet A - Gas Giant
Planet B - Gas Giant
Moon b - Barren
Moon b2 - Barren
Planet C - Hostile Terrestrial
Asteroid Belt
Planet D - Non-Hostile Terrestrial
Planet E - Gas Giant

1st System: 2 Planets

Planet A - Garden
Asteroid Belt
Planet B - Hostile Terrestrial
Moon B - Garden

2nd System: 3 Planets

Planet A - Hostile Terran
Moon a - Barren
Planet B - Gas Giant
Asteroid Belt
Planet C - Near Garden



Home System: Tob + 3 Planets

Tob - Garden
Tob a - Barren
Tob b - Barren
Planet A - Hostile Terran
Planet B - Gas Giant
Moon b1 - Garden
Moon b2 - Barren
Asteroid Belt
Planet C - Gas Giant

1st System: 3 Planets

Planet A - Barren
Moon a - Barren
Asteroid Belt
Planet B - Garden
Planet C - Non-Hostile Terrestrial

2nd System: 6 Planets

Planet A - Hostile Terrestrial
Moon a - Barren
Planet B - Barren
Asteroid Belt
Planet C - Garden
Moon c - Garden
Planet D - Barren
Planet E - Gas Giant
Moon e1 - Barren
Moon e2 - Barren
Planet F - Barren
Moon f - Barren
National Information: http://kutath.weebly.com/

User avatar
Brusia
Senator
 
Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Wed Oct 12, 2016 2:29 pm

Nuxipal wrote:Someone in the Local cluster, this will be interesting. I will be sending out the current map very soon. If you have any preferences on names for your cluster and haven't already told me, now would be the time.


Home System: Aresia + 5 Planets

Aresia - Garden
Planet A - Gas Giant
Planet B - Gas Giant
Moon b - Barren
Moon b2 - Barren
Planet C - Hostile Terrestrial
Asteroid Belt
Planet D - Non-Hostile Terrestrial
Planet E - Gas Giant

1st System: 2 Planets

Planet A - Garden
Asteroid Belt
Planet B - Hostile Terrestrial
Moon B - Garden

2nd System: 3 Planets

Planet A - Hostile Terran
Moon a - Barren
Planet B - Gas Giant
Asteroid Belt
Planet C - Near Garden



Home System: Tob + 3 Planets

Tob - Garden
Tob a - Barren
Tob b - Barren
Planet A - Hostile Terran
Planet B - Gas Giant
Moon b1 - Garden
Moon b2 - Barren
Asteroid Belt
Planet C - Gas Giant

1st System: 3 Planets

Planet A - Barren
Moon a - Barren
Asteroid Belt
Planet B - Garden
Planet C - Non-Hostile Terrestrial

2nd System: 6 Planets

Planet A - Hostile Terrestrial
Moon a - Barren
Planet B - Barren
Asteroid Belt
Planet C - Garden
Moon c - Garden
Planet D - Barren
Planet E - Gas Giant
Moon e1 - Barren
Moon e2 - Barren
Planet F - Barren
Moon f - Barren

I was thinking the Aear Cluster for mine

User avatar
Ironsbad
Minister
 
Posts: 2666
Founded: Dec 21, 2015
Ex-Nation

Postby Ironsbad » Wed Oct 12, 2016 3:23 pm

I'm guessing my custom traits are good?

User avatar
Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Wed Oct 12, 2016 4:53 pm

Ironsbad wrote:I'm guessing my custom traits are good?

Yeah they look fine. I am not at home, but i will go over apps once they have been updated after I provided their nearby systems
National Information: http://kutath.weebly.com/

User avatar
Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Wed Oct 12, 2016 9:00 pm

The Map to Date: http://i.imgur.com/PDrOz66.jpg

Sphenic Abyss - Phyrexi Empire (Nuxipal)
Aear Cluster - The Arahaelben Interplanetary Republic (Brusia)
Ascendant Threshold - The Voynich (G-Tech)
Ni'em Cluster - The Ni'em Nation (The Orson Empire)
Annos Basin - Mundane (Argentumurbem)
Uuluk's Plaza - Vossos Nostri (Ironsbad)

The ones in green have been accepted thus far. The Ones in blue, I am waiting on their final credits being spent either in their home system or on other systems I have given them. Once that is done, they will be accepted. The others who don't appear. I need a location and name for your faction and/or we need to work on your species traits, so TG me.
National Information: http://kutath.weebly.com/

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