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New Aksarben
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Founded: Oct 08, 2012
Ex-Nation

Postby New Aksarben » Fri Jan 01, 2016 5:52 pm

Monfrox wrote:
The BranRiech wrote:I still love the flags that Swith pacifies me with. :p

I might make my own at some point though.

I have neither the tools nor the talent to make my own flag.

Okay maybe the tools are the bigger problem but still.

I got an art program over this last semester which is why this new one looks a lot neater than the one I made in paint before, so I could always help :P

and yeah bran, your flag is neat, Swith's great :D
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Swith Witherward
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Democratic Socialists

Postby Swith Witherward » Fri Jan 01, 2016 7:07 pm

Gio, I'm waiting on Cer to answer a few questions before I post for Giovenith. Adrastus is his character, and I'm not sure if he's planning to tie in to Thad/UA at this point.
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Giovenith
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Left-wing Utopia

Postby Giovenith » Fri Jan 01, 2016 7:08 pm

Swith Witherward wrote:Gio, I'm waiting on Cer to answer a few questions before I post for Giovenith. Adrastus is his character, and I'm not sure if he's planning to tie in to Thad/UA at this point.


Tis fine!
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Primordial Luxa
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Postby Primordial Luxa » Fri Jan 01, 2016 8:47 pm

The BranRiech wrote:

Yeah, forgot to say I was going to wait for Prim to post.


Posted here.
Aegis is just watching and waiting so far so he hes not really doing much just yet but he can be another set of hands or fetch stuff.
He's worried about giving medical help to a creature he doesn't fully understand.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

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Giovenith
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Left-wing Utopia

Postby Giovenith » Fri Jan 01, 2016 9:02 pm

Primordial Luxa wrote:
The BranRiech wrote:Yeah, forgot to say I was going to wait for Prim to post.


Posted here.
Aegis is just watching and waiting so far so he hes not really doing much just yet but he can be another set of hands or fetch stuff.
He's worried about giving medical help to a creature he doesn't fully understand.


He's got something now.
⟡ and in time, and in time, we will all be stars ⟡
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Monfrox
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Postby Monfrox » Fri Jan 01, 2016 11:14 pm

Gama Best Horror/Thriller RP 2015 Sequel
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.

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Cerillium
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New York Times Democracy

Postby Cerillium » Sat Jan 02, 2016 9:27 am

Swith Witherward wrote:Gio, I'm waiting on Cer to answer a few questions before I post for Giovenith. Adrastus is his character, and I'm not sure if he's planning to tie in to Thad/UA at this point.

Sorry for the delay. I've posted Part 1, and the rest is in a Google doc - link sent. Will have an Adrastus post out shortly.

Any update on UA? I'm going to need Thaddeus back. I can send a priest in the truck if others want to continue. They can catch a ride home with him.
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There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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Cerillium
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New York Times Democracy

Postby Cerillium » Sat Jan 02, 2016 10:57 am

They were eaten by the Holiday monster.

2 days ago: The perian territories ceased to exist.
2 days ago: Xanicea ceased to exist.
2 days ago: Yanbania ceased to exist.
2 days ago: Epidikos ceased to exist.
9 days ago: Eisen choras ceased to exist.
9 days ago: Ulama jihad ceased to exist.
9 days ago: Jad ki kautne ceased to exist.
9 days ago: Papal inquisition ceased to exist.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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The BranRiech
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Postby The BranRiech » Sat Jan 02, 2016 11:31 am

The rest of the teens will get to see Marcus at some point, right?

Also, Gio. How badly is Sassy injured? Yuna would be able to tell, but I don't have a clue what's wrong with her besides that she's unconscious. :p

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Giovenith
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Left-wing Utopia

Postby Giovenith » Sat Jan 02, 2016 11:47 am

The BranRiech wrote:The rest of the teens will get to see Marcus at some point, right?

Also, Gio. How badly is Sassy injured? Yuna would be able to tell, but I don't have a clue what's wrong with her besides that she's unconscious. :p


I was going to leave it up to you, but I guess accurately it would be that several of her ribs and leg bones are broken.
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Highfort
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Postby Highfort » Sat Jan 02, 2016 11:47 am

Cerillium wrote:
Swith Witherward wrote:Gio, I'm waiting on Cer to answer a few questions before I post for Giovenith. Adrastus is his character, and I'm not sure if he's planning to tie in to Thad/UA at this point.

Sorry for the delay. I've posted Part 1, and the rest is in a Google doc - link sent. Will have an Adrastus post out shortly.

Any update on UA? I'm going to need Thaddeus back. I can send a priest in the truck if others want to continue. They can catch a ride home with him.


UA will be updated later today. I'm railroading the group back to the Building with the needed stuff. Apologies.
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The BranRiech
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Postby The BranRiech » Sat Jan 02, 2016 11:59 am

Giovenith wrote:I was going to leave it up to you, but I guess accurately it would be that several of her ribs and leg bones are broken.

Ah, cool. I just didn't know whether or not you wanted me to decide. No worries.

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Tiltjuice
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Postby Tiltjuice » Sat Jan 02, 2016 5:45 pm

And thus, MB begins a Quest.
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At fifteen, I set my heart on learning. At thirty, I was firmly established. At forty, I had no more doubts. At fifty, I knew the will of heaven. At sixty, I was ready to listen to it. At seventy, I could follow my heart's desire without transgressing what was right. ~Analects, 2:4
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Tiltjuice
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Postby Tiltjuice » Sat Jan 02, 2016 6:01 pm

Beauty is not in the face; beauty is a light in the heart. -Khalil Gibran
Cut red tape with the Red Book / Bureaucracy is a system - #ApplyTNI / Think globally, act locally
At fifteen, I set my heart on learning. At thirty, I was firmly established. At forty, I had no more doubts. At fifty, I knew the will of heaven. At sixty, I was ready to listen to it. At seventy, I could follow my heart's desire without transgressing what was right. ~Analects, 2:4
I wear teal, blue, pink, and red for Swith.
mumblemumblemumble

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Mincaldenteans
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Ex-Nation

Postby Mincaldenteans » Sat Jan 02, 2016 7:22 pm

Prim, NA, by request I'm closing the Dining Room scene moving Anais and Sandy out. While we would like to play out the scene as it deserves, current RL schedules would unnecessarily leave you two frozen. Can't have that, that's not fair on you two.

The conclave will happen some time soon, hopefully. Now that char!Prim knows what to expect, this should prepare him for the road ahead as he gathers more caster-support. Perhaps Sterling can assist in this? Perfect opportunity to foster that bond Anais mentioned about.

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New Aksarben
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Ex-Nation

Postby New Aksarben » Sat Jan 02, 2016 7:31 pm

Mincaldenteans wrote:Prim, NA, by request I'm closing the Dining Room scene moving Anais and Sandy out. While we would like to play out the scene as it deserves, current RL schedules would unnecessarily leave you two frozen. Can't have that, that's not fair on you two.

The conclave will happen some time soon, hopefully. Now that char!Prim knows what to expect, this should prepare him for the road ahead as he gathers more caster-support. Perhaps Sterling can assist in this? Perfect opportunity to foster that bond Anais mentioned about.

Sounds good. I did get a bit frozen by that it seems, haha. That and waiting for Charmera, but I have no idea when they might post next. I don't want to leave Asdra behind since she is in the scene with the jedi and Sith meeting :P

And sure, Sterling would be happy to help, I can post for him affirming that in a bit.
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Mincaldenteans
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Postby Mincaldenteans » Sat Jan 02, 2016 7:54 pm

New Aksarben wrote:Sounds good. I did get a bit frozen by that it seems, haha. That and waiting for Charmera, but I have no idea when they might post next. I don't want to leave Asdra behind since she is in the scene with the jedi and Sith meeting :P

And sure, Sterling would be happy to help, I can post for him affirming that in a bit.


And I just realized I also have Dan, Hunter and the rest of the guildies still in the dining room. I didn't write them out, they were just filler. Still, they are available to you and Prim -nodnod-

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Saleon
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Ex-Nation

Postby Saleon » Sat Jan 02, 2016 9:19 pm

#PLAPP
Image
PERSONIFICATION LIFE
CHARACTER APPLICATION



PERSONAL CHARACTERISTICS
Character Name: Astra Foriano

Character Gender: Female

Species: human

Age: 27

Appearance: Her hair glows with the orange of a fox. It is short, and only makes it to the bottom of her neck. Her eyes may seem to hold a lack of interest often, but she is always assessing her surroundings and making connections. She wears a set of glasses strewn across her face. Her face is clean-lined, as if inked fresh with the finest of writing utensils. She often wears a normal shirt and sweatshirt, with a set of jean pants.

URL to Character Picture, if any: Mistress of the light brigade

Primary Objective: To find her partner who has disappeared after entering Demens, but not leaving. Astra has gone against the norm and is attempting to find her on her own.

Secondary Objectives: To hunt down and stop the use of magic in fashions which could be considered illegal. This is based off a set of rules set out by the wizard's council known as the Armistice of the Arcane.

MUNDANE SKILLS
List Mundane skills here: Drawing, dancing, sleeping, marksmanship.


SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent: hand-to-hand combat- 3
Ability 2 and Points Spent: deductive reasoning- 2
Ability 3 and Points Spent: magical knowledge- 2
Ability 4 and Points Spent: n/a


OPTIONAL SUPERNATURAL CHARACTERISTICS
Ability 1: Light warp (spell)- A simple teleportation with limited use. The basics is that any surface that is shined on by the lantern can be phased on through.
Power Level: 3
Strengths: Allows her to move through nearly undetected. She can move through locked rooms
Weaknesses: The surface cannot be thicker than roughly three-quarters of a foot. The surface must be flat and opaque
Restrictions: can only be used while the lantern is lit.

Ability 2: Magical tracer (spell)-Can locate residual magic left over from spells using her lantern. More complex and carefully hidden spells can be more difficult to find
Power Level: 4
Strengths: Can find residual magics of most spells.
Weaknesses: Can't react to spells 2 higher than her power level, or if concealment is placed on a spell 1 power level higher. Does not work on white magic, as the lantern only reacts to other forms of magic.
Restrictions: Can only be used while the lantern is lit.



MAGICAL OR SPECIAL ITEMS
List:
  • Lantern of white- A magical lantern capable of illuminating the darkest areas. It has vast magical properties to assist a mistress of the light brigade. The lantern can only be lit for roughly 10 minutes. After being depleted, the lantern naturally replenishes after 3 hours before being able to be used.
  • A fanciful pocket watch. It seemingly is a gift given to each member of the brigade to keep track of time while using the lantern. It may seem expensive, but the brigade isn't made of money (i.e.its a fake). They do the job.


BACKGROUND
Education or Training:
To be an active member of the Light Brigade, an acolyte is taught the ways of magic and the intricacies of the Lanterns of Light. The training is intensive, shaping one's mind, body, and resolve. Training can take upwards of ten years, and includes following other members during investigations, combat training, and extensive studies. Of the people who react to lanterns, only a handful are able to become investigators on the field.

Character Background/Biography:
The Light Brigade began as a non-governmental agency bent with regulating the supernatural. This was a modest business supported by a number of flamboyant entrepreneurs. It soon came to manage incidents involving all types of magic.

The Light Brigade has moved past the original founders. It has waxed and waned throughout the years and has long forgotten it's ways. The lanterns have existed due to the prevalence of the contraptions, yet the magical tomes which these are based have long been forgot. This has led to two separate classes of brigadiers: Seers and Tracers. Tracers exist as the detective types, who investigate magical incidents using the lantern, whereas Seers exist as the policeman types, who harness the power of a separate lantern which can spew powerful light able of disarming, dispelling, and binding others. Both tracers and seers are trained for combat situations. It is a wive's tale inside the group that Seers and Tracers were once one and the same, but the tomes that connected the two arts had been lost.

They followed a strict set of guidelines. These guidelines included that: "Members are not to give details of an investigation, they are not to go into the unknown without assistance, they are not to use their powers in ways which violate the Armistice, are to enact the principles of the Armistice, and are not to act in ways which slander the name of the Light Brigade." Anyone who violated these rules could face a range of punishments from being stripped of their rank, to purification, a process which was to "cure" members of evil impurities.

Astra started off as a normal schoolgirl until she came across a strange general store in her hometown in London. The place wasn't in good shape, with loose floorboards and dirtied glass showcase. The strip mall had mostly forgotten about the place, but that didn't stop it from having customers now and then. Inside was a number of knickknacks such as old lanterns, rings, small toys, and watches which seemed to be a focal point, making up the store counter. The vendor came out to help her only to see one of the old lanterns react to her glowing white as the stars in the sky. He seemed struck with awe for a second, before looking back at the girl and calling her forth. The old vendor had a smile to his face and asked her to follow him.

This was the point when she realized the place wasn't really a general store, but a small enclave to a group known as the Light Brigade. She was taken in and taught the ways of the Brigade. She was given training in hand-to-hand combat, she was given a watch to keep time, and a lantern of light. With time, her magic spoke for itself and she was partnered with a more experienced seer to balance her spontaneity and curiosity.

Astra had worked together with her seer for five years until one fateful day when her seer went off alone on a mission. The partner disappeared-- MIA, off the books off the grid-- without giving a warning or message to Astra. The lone tracer had little idea of what happened to her. With limited resources she tracked her last location to an odd apartment house which was flooded with indiscernible magic. The magic in that building made it impossible for her to go further. She should have stopped then, told the Light Brigade of these developments. She didn't stop though, she didn't alert the proper authorities. The guidelines made explicitly clear to never enter "the unknown" without a partner.

She broke the guidelines and entered alone. The good news is she entered with a skilled fighting sense, but everyone seemed to be more skilled than the other. The doors opened and from within the lobby she booked herself a room. She wasn't thinking, but at this point she needed to find her partner before she even tries to return. The place floods with magic, and only brief knowledge that her Seer was in their had given her hope. The longer it takes her to find the lost Seer, the more she loses hope. It is only due to a strong fortitude and will that she staves the course.


OTHER GAME MECHANICS
URL to Apartment Picture: A secluded apartment with With nothing but the bare amenities.
Link to RP examples: viewtopic.php?f=31&t=322985&p=24785805#p24785805

IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details
Character Name: Astra Foriano, the Mistress of the Light Brigade.
Brief Description: A lone Mistress of the Light Brigade, her partner has disappeared from within the massive hallways and unending mysteries of Demen's Apartment. With only a lantern at her side and her wits, she enters --despite the guidelines-- to find her missing partner before it may be too late...
Last edited by Saleon on Tue Jan 05, 2016 4:08 pm, edited 9 times in total.
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Swith Witherward
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Democratic Socialists

Postby Swith Witherward » Sat Jan 02, 2016 10:01 pm

Cer:
Swith Witherward wrote:
Imperial--japan wrote:
#PLAPP
(Image)
PERSONIFICATION LIFE
CHARACTER APPLICATION



PERSONAL CHARACTERISTICS
Character Name: Enali Archdreamer

Character Gender: Female

Species: Dark Elf

Age: 83

Appearance: White hair, brown skin, 5'7, slim and agile, orange eyes.

URL to Character Picture, if any: Here and Here

Primary Objective: As part of her clans tradition, Enali must acquire something very valuable to contribute to the prestige and sustainability of clan Archdreamer. Whether it be a special set of skills, or an artifact of immeasurable power, Enali is set on impressing the clan elders by bringing them something that will earn her permanent renown.

Secondary Objectives: Aside from earning renown within her clan, Enali seeks to become a famous Dungeoneer and a thief of note. She'll gladly take any jobs that require subtlety whether it be a simple pickpocket, extracting items from ruins, or committing larceny of highly protected property.

MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak a normal Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier knows very basic training (shoot a gun, basic drill). Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here:
  • Speak Elvish & Basic
  • Being Edgy (Being able to generate the required amount of brooding and self loathing if an area is lacking)
  • Fast Runner
  • Effectively Use Daggers
  • Can shoot small arms
  • Street Rapper
  • Pro 'Fire Emblem' player
  • Plan Generator: While quick to come up with a variety of plans, most are not entirely thought through and filled with error. In a sticky situation, she'll often adapt to the situation and come up with a new plan on the spot of the first has fallen through.


SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent: Knifemanship - 2
Ability 2 and Points Spent: Lying - 1
Ability 3 and Points Spent: Observation - 2
Ability 4 and Points Spent: Trap Specialist - 2


OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite, so Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed in the character's description, however.

Ability 1: Flowmotion
Power Level: 3
Strengths: Able to easily move throughout the environment by utilizing surroundings (such as buildings and close walls).
Weaknesses: This drains Enali's stamina at a greater rate than if she were to simply perform under normal conditions. (Regular sprinting and stuff).
Restrictions: If not careful in regarding her surroundings, Enali can easily misstep and plummet to an untimely demise.

Ability 2: Natural Magic Resistance
Power Level: 4
Strengths: A Dark Elf specific racial trait. With the Dark Elves worship towards numerous 'evil' gods separating themselves apart from their regular elf compatriots in appearance and religion, all Dark Elves find themselves gifted a natural resistance towards the effects of various magic. They'll be effected in a significantly lesser degree by abilities mainly involving metaphysical, supernatural, and spiritual attacks.
Weaknesses: While immune to most magical and mental harm, this resistance does not carry over to physical harm. Magic or abilities that cut, bash, slash, or inflict some other form of physical damage will not be mitigated. In addition, Magic used to heal or aid individuals in some way will be ineffective on a Dark Elf.
Restrictions: This resistance is limited to the petty magic cast by most mortal creatures. Those with greater proefficiency in performing magic (PC's, Gods, Etheral creatures, etc.) will have a significantly better time in achieving the intended effects of their abilities.


MAGICAL OR SPECIAL ITEMS
List: - These daggers were forged by the clan elders of Archdreamer. Passed down from numerous other clan members, being gifted these blades symbolizes a prominent future in being an agent for the clan and a capable thief like most Dark Elves are. The blades are coated in 'Alcheic' poison, the liquified innards of a rare flower that originates around the clans main encampment. While modern medicine has made it entirely possible for this poison to be treated if the subject receives medical attention, the main idea for this poison is to be fast acting and will effectively prove fatal 100% of the time without treatment.

Poison Info: Time of death can vary depending on the severity of the wound inflicted with the daggers, but a victim will normally die in under 45 minutes without sufficient treatment. It's effects involve an annoying itch, slowly followed by loss of feeling in the limbs and eventually total paralysis. As the poison spreads through the blood stream, it will begin to melt veins and internal organs until the innards are nothing but mush and the victim is choking on their own blood.


BACKGROUND
Education or Training: Trained from a young age in the art of being a thief by fellow clansmen as most Dark Elves in her clan had risen to prominence in the profession. Most of what she knows today is thanks to the teachings of the clans scholars and warriors to the younger generation.
Character Background/Biography: Like all members of clan Archdreamer, Enali does not know her birth parents, nor does she need to as all members of the clan are taught independence and self-sufficiency from the moment they learned to walk. Those who could not swim simply sink, and those who find themselves swimming are handpicked by the elders to undergo various trials to prove their worth for the clan.

Enali always had a knack for lying to the adults and a fascination with venturing into the unknown. According to the elders, she would be a fine addition to the ranks of the adventurers. Soon enough, Enali found herself undergoing personal tutelage under the guidance of some of the clans best adventurers. She would be shown what to look for when exploring ruins, how to detect traps, and how to put these exact same skills to use during a theft, something that all Dark Elves were infamously known for.

Upon reaching her Eightieth birthday, Enali was cast out of the Clan in order to put what she had been taught to good use. Given instruction on certain items she was to obtain, Enali patiently blends into society as a freelance 'adventurer-for-hire'. If successful, she'd find herself undergoing the ritual to enter adulthood next. She would be the youngest adulthood according to clan mechanics.


OTHER GAME MECHANICS
URL to Apartment Picture: Here
Link to RP examples: I was in previous incarnations of PL, but if really necessary then I shall retrieve some.

IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details
Character Name: Enali Archdreamer
Brief Description: A young Dark Elf that has set out to make a name for herself. She'll readily take a variety of dependable adventurer jobs, or any well paying job under the table. While on her own and away from her clan, she's ready to do what she must to make a living and live up to the expectations placed upon her.

I believe I remedied all of the issues, though I do wonder if the Daggers still need a power level given that I took out all their magical aspects. They're about the same as ordinary daggers now with the exception of their symbolic meaning and the poison.

I also cut the 'Inner Darkness Externalization' entirely and replaced it with a racial trait for Dark Elves. That being the increased resistance towards magic-esque attacks.


I'd assign a power level to the daggers so they can be factored into combat.

You won't need to list daggers under the mundane, everyday stuff since you have it as a point-assigned skill. I'm confused about small arms, and other modern skills though. Is her background high fantasy, or something modern as far as tech goes?

"Magic-esque"... ain't so such beast in PL. :p She'll have zero resistance against Force users, quite a few superpowers, and Psionicists. These are different energy fields, not magic.

"They'll be effected in a significantly lesser degree by abilities mainly involving metaphysical, supernatural, and spiritual attacks". Superpowers as found in superheroes aren't subject to this. Metaphysical covers a broad category, and Cer won't allow that. Supernatural covers many things. A Daemon's claws will damage because it is a Daemon, not because the claws contain magic. Spiritual is something completely different in PL. It would be better to keep it as "Magic resistance" without trying to protect from everything. Also, the points matter. A magic user with higher points will do damage, of course, and a god-level NPC can't be blocked/resisted. You've already got that in your resistance section.




A quick reminder that I always post when we get Sith, thieves, or other underworld-type characters:

Apartments can not be broken in to without the player's permission. If permission is granted for a story purpose, it's easier to say that Volker let the character in on the Manager's orders, or else to say that the character forgot to lock their apartment door. The Building is sentient.

Character v Character attacks don't occur often these days. Plan ahead rather than spring an attack on a player out of the blue.

Picking a character's pockets, or trying to use the Force to influence them, or feeding off their blood etc are likewise things to discuss beforehand. Please respect the other player's wishes to have their character left alone - they may be in the middle of launching a story or partaking in an event, and an unplanned moment might screw with their plans. Also, not every character is what they seem. For example: If a character is adept at lying, even if they have a 10 in the skill, they won't be able to lie to a psionicist. Likewise, a Jedi or Sith won't be able to influence a thade or non-SW machine's mind, so trying that stuff on Ocho or Callie or FUBAR would be pointless.


Torsi, yep. It was to stall Drova. Sure, you can run into them, but I don't plan on having Myra remain long. She's imparting info, mainly, in NPC mode. :p

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Swith Witherward
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Postby Swith Witherward » Sat Jan 02, 2016 11:52 pm

Gio, would Rache be able to detect Aegis by his magic? or Chrys by Hans' affinity with her?
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Giovenith
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Left-wing Utopia

Postby Giovenith » Sat Jan 02, 2016 11:56 pm

Swith Witherward wrote:Gio, would Rache be able to detect Aegis by his magic? or Chrys by Hans' affinity with her?


Probably faintly, but not very precisely. He'd be able to find out their general location relative to the rest of the land, but not like a specific house or anything.
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The Carlisle
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Postby The Carlisle » Sun Jan 03, 2016 12:54 am

Gonna post tomorrow. Quite tired now (finally after falling asleep at 7 am in the morning for over a week). Night peeps.
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Highfort
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Postby Highfort » Sun Jan 03, 2016 4:09 am

Apologies but due to internet issues at UCSD, your regularly scheduled post will be coming on Sunday. Sincerest apologies for the extended delay, I'll be skipping us back to the Building.
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Torsiedelle
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Postby Torsiedelle » Sun Jan 03, 2016 5:21 am

Well, my leave ends today, so if things are still slow, or if I don't post, feel free to NPC Torii if you want, Bran.
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Postby Germanic Templars » Sun Jan 03, 2016 9:12 am

Torsiedelle wrote:Well, my leave ends today, so if things are still slow, or if I don't post, feel free to NPC Torii if you want, Bran.


Ah, the chains of the army pull you back in, but for me they have been stayed, because the leave of this specialist has been extended from regular to convalescent leave. Don't take bullets to the legs, children.

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