I got an art program over this last semester which is why this new one looks a lot neater than the one I made in paint before, so I could always help
and yeah bran, your flag is neat, Swith's great
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by New Aksarben » Fri Jan 01, 2016 5:52 pm
Happiness is when
what you think,
what you say,
and what you
do are in harmony.
-Gandhi
Official Squirrel of PL
Agnostic
Democratic Socialist
Comp Sci Major
History Enthusiast
Amateur Artist - My Art!
Nonbinary/Genderqueer
Gay
Wragon Furry
Brony
✎ Member - ℘ædagog
Roleplays I'm part of:
Personification Life
Sburb: The Roleplay
Fallout Equestria
Imagine Dragons-Demons
Sabaton - Carolean's Prayer, A Lifetime of War, Carolus Rex, Lion From the North, and Coat of Arms
DragonForce - Through the Fire and Flames
by Swith Witherward » Fri Jan 01, 2016 7:07 pm
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Giovenith » Fri Jan 01, 2016 7:08 pm
Swith Witherward wrote:Gio, I'm waiting on Cer to answer a few questions before I post for Giovenith. Adrastus is his character, and I'm not sure if he's planning to tie in to Thad/UA at this point.
by Primordial Luxa » Fri Jan 01, 2016 8:47 pm
The BranRiech wrote:Giovenith wrote:Bran, Prim, did you see this?
Yeah, forgot to say I was going to wait for Prim to post.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.
Monfrox wrote:But it's not like we've known Prim to really stick with normality...
P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa
by Giovenith » Fri Jan 01, 2016 9:02 pm
Primordial Luxa wrote:The BranRiech wrote:Yeah, forgot to say I was going to wait for Prim to post.
Posted here.
Aegis is just watching and waiting so far so he hes not really doing much just yet but he can be another set of hands or fetch stuff.
He's worried about giving medical help to a creature he doesn't fully understand.
by Monfrox » Fri Jan 01, 2016 11:14 pm
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.
The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.
by Cerillium » Sat Jan 02, 2016 9:27 am
Swith Witherward wrote:Gio, I'm waiting on Cer to answer a few questions before I post for Giovenith. Adrastus is his character, and I'm not sure if he's planning to tie in to Thad/UA at this point.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Cerillium » Sat Jan 02, 2016 10:57 am
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by The BranRiech » Sat Jan 02, 2016 11:31 am
by Giovenith » Sat Jan 02, 2016 11:47 am
The BranRiech wrote:The rest of the teens will get to see Marcus at some point, right?
Also, Gio. How badly is Sassy injured? Yuna would be able to tell, but I don't have a clue what's wrong with her besides that she's unconscious.
by Highfort » Sat Jan 02, 2016 11:47 am
Cerillium wrote:Swith Witherward wrote:Gio, I'm waiting on Cer to answer a few questions before I post for Giovenith. Adrastus is his character, and I'm not sure if he's planning to tie in to Thad/UA at this point.
Sorry for the delay. I've posted Part 1, and the rest is in a Google doc - link sent. Will have an Adrastus post out shortly.
Any update on UA? I'm going to need Thaddeus back. I can send a priest in the truck if others want to continue. They can catch a ride home with him.
by The BranRiech » Sat Jan 02, 2016 11:59 am
Giovenith wrote:I was going to leave it up to you, but I guess accurately it would be that several of her ribs and leg bones are broken.
by Tiltjuice » Sat Jan 02, 2016 5:45 pm
by Tiltjuice » Sat Jan 02, 2016 6:01 pm
by Mincaldenteans » Sat Jan 02, 2016 7:22 pm
by New Aksarben » Sat Jan 02, 2016 7:31 pm
Mincaldenteans wrote:Prim, NA, by request I'm closing the Dining Room scene moving Anais and Sandy out. While we would like to play out the scene as it deserves, current RL schedules would unnecessarily leave you two frozen. Can't have that, that's not fair on you two.
The conclave will happen some time soon, hopefully. Now that char!Prim knows what to expect, this should prepare him for the road ahead as he gathers more caster-support. Perhaps Sterling can assist in this? Perfect opportunity to foster that bond Anais mentioned about.
Happiness is when
what you think,
what you say,
and what you
do are in harmony.
-Gandhi
Official Squirrel of PL
Agnostic
Democratic Socialist
Comp Sci Major
History Enthusiast
Amateur Artist - My Art!
Nonbinary/Genderqueer
Gay
Wragon Furry
Brony
✎ Member - ℘ædagog
Roleplays I'm part of:
Personification Life
Sburb: The Roleplay
Fallout Equestria
Imagine Dragons-Demons
Sabaton - Carolean's Prayer, A Lifetime of War, Carolus Rex, Lion From the North, and Coat of Arms
DragonForce - Through the Fire and Flames
by Mincaldenteans » Sat Jan 02, 2016 7:54 pm
New Aksarben wrote:Sounds good. I did get a bit frozen by that it seems, haha. That and waiting for Charmera, but I have no idea when they might post next. I don't want to leave Asdra behind since she is in the scene with the jedi and Sith meeting
And sure, Sterling would be happy to help, I can post for him affirming that in a bit.
by Saleon » Sat Jan 02, 2016 9:19 pm
by Swith Witherward » Sat Jan 02, 2016 10:01 pm
Swith Witherward wrote:Imperial--japan wrote:#PLAPP
PERSONAL CHARACTERISTICS
Character Name: Enali Archdreamer
Character Gender: Female
Species: Dark Elf
Age: 83
Appearance: White hair, brown skin, 5'7, slim and agile, orange eyes.
URL to Character Picture, if any: Here and Here
Primary Objective: As part of her clans tradition, Enali must acquire something very valuable to contribute to the prestige and sustainability of clan Archdreamer. Whether it be a special set of skills, or an artifact of immeasurable power, Enali is set on impressing the clan elders by bringing them something that will earn her permanent renown.
Secondary Objectives: Aside from earning renown within her clan, Enali seeks to become a famous Dungeoneer and a thief of note. She'll gladly take any jobs that require subtlety whether it be a simple pickpocket, extracting items from ruins, or committing larceny of highly protected property.
MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak a normal Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier knows very basic training (shoot a gun, basic drill). Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here:
- Speak Elvish & Basic
- Being Edgy (Being able to generate the required amount of brooding and self loathing if an area is lacking)
- Fast Runner
- Effectively Use Daggers
- Can shoot small arms
- Street Rapper
- Pro 'Fire Emblem' player
- Plan Generator: While quick to come up with a variety of plans, most are not entirely thought through and filled with error. In a sticky situation, she'll often adapt to the situation and come up with a new plan on the spot of the first has fallen through.
SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent: Knifemanship - 2
Ability 2 and Points Spent: Lying - 1
Ability 3 and Points Spent: Observation - 2
Ability 4 and Points Spent: Trap Specialist - 2
OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite, so Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed in the character's description, however.
Ability 1: Flowmotion
Power Level: 3
Strengths: Able to easily move throughout the environment by utilizing surroundings (such as buildings and close walls).
Weaknesses: This drains Enali's stamina at a greater rate than if she were to simply perform under normal conditions. (Regular sprinting and stuff).
Restrictions: If not careful in regarding her surroundings, Enali can easily misstep and plummet to an untimely demise.
Ability 2: Natural Magic Resistance
Power Level: 4
Strengths: A Dark Elf specific racial trait. With the Dark Elves worship towards numerous 'evil' gods separating themselves apart from their regular elf compatriots in appearance and religion, all Dark Elves find themselves gifted a natural resistance towards the effects of various magic. They'll be effected in a significantly lesser degree by abilities mainly involving metaphysical, supernatural, and spiritual attacks.
Weaknesses: While immune to most magical and mental harm, this resistance does not carry over to physical harm. Magic or abilities that cut, bash, slash, or inflict some other form of physical damage will not be mitigated. In addition, Magic used to heal or aid individuals in some way will be ineffective on a Dark Elf.
Restrictions: This resistance is limited to the petty magic cast by most mortal creatures. Those with greater proefficiency in performing magic (PC's, Gods, Etheral creatures, etc.) will have a significantly better time in achieving the intended effects of their abilities.
MAGICAL OR SPECIAL ITEMS
List: - These daggers were forged by the clan elders of Archdreamer. Passed down from numerous other clan members, being gifted these blades symbolizes a prominent future in being an agent for the clan and a capable thief like most Dark Elves are. The blades are coated in 'Alcheic' poison, the liquified innards of a rare flower that originates around the clans main encampment. While modern medicine has made it entirely possible for this poison to be treated if the subject receives medical attention, the main idea for this poison is to be fast acting and will effectively prove fatal 100% of the time without treatment.
Poison Info: Time of death can vary depending on the severity of the wound inflicted with the daggers, but a victim will normally die in under 45 minutes without sufficient treatment. It's effects involve an annoying itch, slowly followed by loss of feeling in the limbs and eventually total paralysis. As the poison spreads through the blood stream, it will begin to melt veins and internal organs until the innards are nothing but mush and the victim is choking on their own blood.
BACKGROUND
Education or Training: Trained from a young age in the art of being a thief by fellow clansmen as most Dark Elves in her clan had risen to prominence in the profession. Most of what she knows today is thanks to the teachings of the clans scholars and warriors to the younger generation.
Character Background/Biography: Like all members of clan Archdreamer, Enali does not know her birth parents, nor does she need to as all members of the clan are taught independence and self-sufficiency from the moment they learned to walk. Those who could not swim simply sink, and those who find themselves swimming are handpicked by the elders to undergo various trials to prove their worth for the clan.
Enali always had a knack for lying to the adults and a fascination with venturing into the unknown. According to the elders, she would be a fine addition to the ranks of the adventurers. Soon enough, Enali found herself undergoing personal tutelage under the guidance of some of the clans best adventurers. She would be shown what to look for when exploring ruins, how to detect traps, and how to put these exact same skills to use during a theft, something that all Dark Elves were infamously known for.
Upon reaching her Eightieth birthday, Enali was cast out of the Clan in order to put what she had been taught to good use. Given instruction on certain items she was to obtain, Enali patiently blends into society as a freelance 'adventurer-for-hire'. If successful, she'd find herself undergoing the ritual to enter adulthood next. She would be the youngest adulthood according to clan mechanics.
OTHER GAME MECHANICS
URL to Apartment Picture: Here
Link to RP examples: I was in previous incarnations of PL, but if really necessary then I shall retrieve some.
IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details
Character Name: Enali Archdreamer
Brief Description: A young Dark Elf that has set out to make a name for herself. She'll readily take a variety of dependable adventurer jobs, or any well paying job under the table. While on her own and away from her clan, she's ready to do what she must to make a living and live up to the expectations placed upon her.
I believe I remedied all of the issues, though I do wonder if the Daggers still need a power level given that I took out all their magical aspects. They're about the same as ordinary daggers now with the exception of their symbolic meaning and the poison.
I also cut the 'Inner Darkness Externalization' entirely and replaced it with a racial trait for Dark Elves. That being the increased resistance towards magic-esque attacks.I'd assign a power level to the daggers so they can be factored into combat.
You won't need to list daggers under the mundane, everyday stuff since you have it as a point-assigned skill. I'm confused about small arms, and other modern skills though. Is her background high fantasy, or something modern as far as tech goes?
"Magic-esque"... ain't so such beast in PL. She'll have zero resistance against Force users, quite a few superpowers, and Psionicists. These are different energy fields, not magic.
"They'll be effected in a significantly lesser degree by abilities mainly involving metaphysical, supernatural, and spiritual attacks". Superpowers as found in superheroes aren't subject to this. Metaphysical covers a broad category, and Cer won't allow that. Supernatural covers many things. A Daemon's claws will damage because it is a Daemon, not because the claws contain magic. Spiritual is something completely different in PL. It would be better to keep it as "Magic resistance" without trying to protect from everything. Also, the points matter. A magic user with higher points will do damage, of course, and a god-level NPC can't be blocked/resisted. You've already got that in your resistance section.
A quick reminder that I always post when we get Sith, thieves, or other underworld-type characters:
Apartments can not be broken in to without the player's permission. If permission is granted for a story purpose, it's easier to say that Volker let the character in on the Manager's orders, or else to say that the character forgot to lock their apartment door. The Building is sentient.
Character v Character attacks don't occur often these days. Plan ahead rather than spring an attack on a player out of the blue.
Picking a character's pockets, or trying to use the Force to influence them, or feeding off their blood etc are likewise things to discuss beforehand. Please respect the other player's wishes to have their character left alone - they may be in the middle of launching a story or partaking in an event, and an unplanned moment might screw with their plans. Also, not every character is what they seem. For example: If a character is adept at lying, even if they have a 10 in the skill, they won't be able to lie to a psionicist. Likewise, a Jedi or Sith won't be able to influence a thade or non-SW machine's mind, so trying that stuff on Ocho or Callie or FUBAR would be pointless.
Torsi, yep. It was to stall Drova. Sure, you can run into them, but I don't plan on having Myra remain long. She's imparting info, mainly, in NPC mode.
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Swith Witherward » Sat Jan 02, 2016 11:52 pm
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Giovenith » Sat Jan 02, 2016 11:56 pm
Swith Witherward wrote:Gio, would Rache be able to detect Aegis by his magic? or Chrys by Hans' affinity with her?
by The Carlisle » Sun Jan 03, 2016 12:54 am
by Highfort » Sun Jan 03, 2016 4:09 am
by Torsiedelle » Sun Jan 03, 2016 5:21 am
by Germanic Templars » Sun Jan 03, 2016 9:12 am
Torsiedelle wrote:Well, my leave ends today, so if things are still slow, or if I don't post, feel free to NPC Torii if you want, Bran.
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