NATION

PASSWORD

PL: The EPIC OOC XI [closed]

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

User avatar
Tiltjuice
Post Czar
 
Posts: 33978
Founded: Jan 20, 2012
Ex-Nation

Postby Tiltjuice » Tue Nov 24, 2015 11:17 pm

Charmera wrote:
The BranRiech wrote:You should . . . Uh, definitely do a slime-character. :p

And also, is there anything around the apartment that Drova could get in on? I know that some characters are going to build a chicken coop, but I assume there's enough people on that already.

Did I mention I would do a slime charecter?
Cause I have before and was totally thinking about doings that...
How did you know? O.o


I think you did. :P
Beauty is not in the face; beauty is a light in the heart. -Khalil Gibran
Cut red tape with the Red Book / Bureaucracy is a system - #ApplyTNI / Think globally, act locally
At fifteen, I set my heart on learning. At thirty, I was firmly established. At forty, I had no more doubts. At fifty, I knew the will of heaven. At sixty, I was ready to listen to it. At seventy, I could follow my heart's desire without transgressing what was right. ~Analects, 2:4
I wear teal, blue, pink, and red for Swith.
mumblemumblemumble

User avatar
The BranRiech
Post Czar
 
Posts: 31391
Founded: Mar 24, 2011
Ex-Nation

Postby The BranRiech » Tue Nov 24, 2015 11:20 pm

Tiltjuice wrote:
Charmera wrote:Did I mention I would do a slime charecter?
Cause I have before and was totally thinking about doings that...
How did you know? O.o


I think you did. :P

Most definitely.

I've always liked the idea of slime-beings.

User avatar
Charmera
Post Marshal
 
Posts: 18729
Founded: Jan 18, 2013
Ex-Nation

Postby Charmera » Tue Nov 24, 2015 11:20 pm

Tiltjuice wrote:
Charmera wrote:Did I mention I would do a slime charecter?
Cause I have before and was totally thinking about doings that...
How did you know? O.o


I think you did. :P

Mph. Well that explains it :P

But yes, Ive made giant slime girls before *nods*
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

User avatar
Zarkanians
Senator
 
Posts: 3546
Founded: Sep 12, 2010
Ex-Nation

Postby Zarkanians » Tue Nov 24, 2015 11:48 pm

Charmera wrote:
The BranRiech wrote:You should . . . Uh, definitely do a slime-character. :p

And also, is there anything around the apartment that Drova could get in on? I know that some characters are going to build a chicken coop, but I assume there's enough people on that already.


Did I mention I would do a slime charecter?
Cause I have before and was totally thinking about doings that...
How did you know? O.o


You mentioned it before.
Thought and Memory each morning fly
Over the vast earth:
Thought, I fear, may fail to return,
But I fear more for Memory.

User avatar
Mincaldenteans
Powerbroker
 
Posts: 9453
Founded: Feb 17, 2013
Ex-Nation

Postby Mincaldenteans » Wed Nov 25, 2015 12:09 am

Turducken day approaches, I will be out of town til Saturday.

Civet lurk mode activate. Any required posts will be spare until Sat.

Happy Gobbles!

User avatar
Stormwrath
Negotiator
 
Posts: 6898
Founded: Feb 08, 2014
Ex-Nation

Postby Stormwrath » Wed Nov 25, 2015 12:59 am

Charmera wrote:So, would anyone interact with Asdra when she hits the IC?

Sure! Macy would want to.

User avatar
Charmera
Post Marshal
 
Posts: 18729
Founded: Jan 18, 2013
Ex-Nation

Postby Charmera » Wed Nov 25, 2015 1:03 am

Stormwrath wrote:
Charmera wrote:So, would anyone interact with Asdra when she hits the IC?

Sure! Macy would want to.

Kewl.
I wonder how runes on an android would work...
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

User avatar
The BranRiech
Post Czar
 
Posts: 31391
Founded: Mar 24, 2011
Ex-Nation

Postby The BranRiech » Wed Nov 25, 2015 5:44 am

Mincaldenteans wrote:Happy Gobbles!

My first thoughts.

User avatar
Mincaldenteans
Powerbroker
 
Posts: 9453
Founded: Feb 17, 2013
Ex-Nation

Postby Mincaldenteans » Wed Nov 25, 2015 10:36 am

The BranRiech wrote:
Mincaldenteans wrote:Happy Gobbles!

My first thoughts.


that poor turkey. Why Bran, why? :P

User avatar
Tiltjuice
Post Czar
 
Posts: 33978
Founded: Jan 20, 2012
Ex-Nation

Postby Tiltjuice » Wed Nov 25, 2015 11:00 am

Entering lurk mode. Will reply to GT later tonight, barring family thing.
Beauty is not in the face; beauty is a light in the heart. -Khalil Gibran
Cut red tape with the Red Book / Bureaucracy is a system - #ApplyTNI / Think globally, act locally
At fifteen, I set my heart on learning. At thirty, I was firmly established. At forty, I had no more doubts. At fifty, I knew the will of heaven. At sixty, I was ready to listen to it. At seventy, I could follow my heart's desire without transgressing what was right. ~Analects, 2:4
I wear teal, blue, pink, and red for Swith.
mumblemumblemumble

User avatar
The BranRiech
Post Czar
 
Posts: 31391
Founded: Mar 24, 2011
Ex-Nation

Postby The BranRiech » Wed Nov 25, 2015 11:37 am

Mincaldenteans wrote:that poor turkey. Why Bran, why? :P

"Happy gobbles" went to "Happy Goebbels" in my mind for some reason.

User avatar
TotallyNotEvilLand
Senator
 
Posts: 3570
Founded: May 29, 2012
Ex-Nation

Postby TotallyNotEvilLand » Wed Nov 25, 2015 2:06 pm

I, ah, probably posted that app a little early / obscurely. Not to mention I'm back a bit earlier than planned. Reason I was waiting until December is because I was waiting for the character art to come in.

#PLAPP
Image
PERSONIFICATION LIFE
CHARACTER APPLICATION



PERSONAL CHARACTERISTICS
Character Name: Techomir Kruhlak

Character Gender: Male

Species (nation personification, human, alien, etc): Reil

Age: 25

Appearance: Covered in dirt, mud, and with messy, unkempt brown hair, wide blue eyes, and with a perpetually paranoid demeanor.

URL to Character Picture, if any: http://i.imgur.com/GbK5v25.png

Primary Objective: Techomir hopes to find his scavenging crew in this strange new world, if indeed they were transported here with him, and if they survived.

Secondary Objectives: To improve his lot in life from a scavenging, homeless drifter to someone with a bit of steady income. Techomir wants to finally enter the middle class.

MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak a normal Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier knows very basic training (shoot a gun, basic drill). Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here:
Driving vehicles (Jeeps, trucks, small cars)
Play an acoustic guitar
Basic firearms usage (Homemade Rifle)
Languages - English, Reilish (Mutually intelligible, though barely, with Polish)

SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent: Gunsmithing (Real weapons of actual quality are hard to come by in Reiltam, so most locals are forced to cobble together weapons with scavenged parts. Techomir has mastered this.) 4
Ability 2 and Points Spent: Stealth (The unforgiving wilds and dead zones of Reiltam aren't going to be tamed by one man and his rifle, so Techomir has learned that hiding is often a viable option.) 2
Ability 3 and Points Spent: Hand to Hand (While without formal martial arts training, some sparring and experimentation with different techniques has given Techomir some rudimentary knowledge in unarmed combat, most tricks involving the use of his tail to trip up opponents or disarm them.) 1

MAGICAL OR SPECIAL ITEMS
List:
Shredemov - Techomir's pride and joy, Shredemov was his first homemade weapon and the one he's spent the most time and effort on improving. It resembles an AK-47 cobbled together out of varying kinds of woods, scrap metal, and household objects (parts of a globe can be seen sticking out of it). It functions similar to an AK-47, though perhaps a bit more prone to jamming. To assist in close quarters combat, Techomir elected to attach an old kitchen knife to the front of it, serving as an improvised bayonet.
The Artifact - An object of unclear importance or use, this object was found in a highly dangerous, wasteland area of Reiltam, and Techomir was originally meant to bring it to a scientist in a more... civilized area for study. Unfortunately, as soon as him and his team found it they had all blacked out, scattered off to the winds with Techomir waking up alone, near the building with the artifact in his pockets. It resembles a small, pocket-sized birch tree, though horribly warped and distorted. It hums slightly.


BACKGROUND
Education or Training: No formal education or training.
Character Background/Biography: Born in the small village of Inglagred in the region of Reiltam, Techomir had a relatively poor upbringing. Food was hard to come by and his parents were often absent from his life, forcing the young boy to steal in order to feed himself and his younger sister, Silikir. He eventually became quite skilled at this, being able to snatch food and drink from passing traders, supply vehicles, and more than a few warehouses in order to ensure his survival. Inglagred wasn't exactly one of the most pleasant towns in the region, either, lying in the middle of a valley pounded by rain, wind, and storms. The place didn't even have a functioning semi-government, being occupied by various constantly bickering small factions. One week it might be a small militia actually trying to bring order to the place, the next it may be the same gang from a month ago who pushed drugs on the populace and used the occupants as slave labor. Sadly, said gang stuck around, and still rules over Inglagred with an iron fist, something he intends on changing once he finds a way back home.

Once he turned 15 he began a career as a scavenger, bravely wandering into the hellish nightmares known as Dead Zones (essentially an area so affected or impacted by radiation, magic, or disaster that supernatural events begin occurring there, and toxic gas is a common threat) to retrieve rare artifacts, materials, or simply to take pictures of them. After spending nearly ten years in the profession, and with his younger sister becoming old enough to go along with him, Techomir created a small team of 'professional' scavengers to assist him in his duties, becoming a well-known and respected figure in his region. A routine artifact retrieval job ended in disaster and confusion when his team came across the warped, tree-like artifact. Soon after retrieving it, the group was transported away from their reality, seperating his team of six and leaving the Reil confused and stranded in a world he doesn't recognize. Now with little other options, Techomir is forced to work together with the strange new people surrounding him in order to find his sister, his team, and a way back home.

While perhaps somewhat morally ambigious thanks to his upbringing, Techomir is far from outright cruel or malicious. While perfectly willing to steal, threaten, and fight to get his way, he prefers not to, and is a bit of an idealist at heart. He's fairly impulsive, capable of acting naively or without much regard as to the consequences of his actions.


OTHER GAME MECHANICS
URL to Apartment Picture: https://s-media-cache-ak0.pinimg.com/73 ... ed5b61.jpg
Link to RP examples: Prior PL experience, will provide more if needed.

IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details
Character Name: Techomir Kruhlak
Brief Description: A scavenger, thief, and drifter from an anarchistic region called Reiltam, Techomir made a career off of exploring nightmarish regions known as Dead Zones, only arriving at The Building after a routine retrieval job went sour and he and his team were seperated, with his sister and friends scattered around the strange new world he finds himself in.
Last edited by TotallyNotEvilLand on Wed Nov 25, 2015 3:28 pm, edited 1 time in total.
Liquid Wallaby Characters, Updated 4/27 (Rough sketches for Creezul and Kehelli are completed)
If you use the term SJW or 'politically correct' to describe anyone left of center, I'm pretty sure that destroys all of your credibility as an intelligent human being. Quit being a twit and use something other than a buzzword to make your point.
A Moderately-Talented But Very Unreliable Roleplayer
Current flag is Frisk's Unamused Face

User avatar
Swith Witherward
Post Czar
 
Posts: 30350
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Wed Nov 25, 2015 3:21 pm

I'll do my best to get us caught up today.


Apps, per Cer:
Charmera wrote:
#PLAPP
(Image)
PERSONIFICATION LIFE
CHARACTER APPLICATION



PERSONAL CHARACTERISTICS
Character Name: Adrasta Karenis

Character Gender: Female

Species: Human

Age: 25

Appearance:

URL to Character Picture: http://img03.deviantart.net/f404/i/2008 ... _benlo.jpg

Primary Objective: Invention and innovation are Asdra's bread and her butter, though she'd tell you the latter is more of a nice sweet jam. She seeks to perfect and experiment.

Secondary Objectives: Well of course there's money, any good Runesmith needs a decent amount of cash to fund their experiments. She's told she needs to get out more, which she has reluctantly accepted now, so making friends is also a minor priority. She also has some curiosity regarding the disappearance of her parents, and also of her adoptive mother Grunsha

MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak a normal Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier knows very basic training (shoot a gun, basic drill). Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here:
- Asdra is a competant enough blacksmith
- Asdra can speak "Spoken Rune" which can often be used as a secret code.

SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent: 4 In Runesmithing (The knowledge of and retention of runes, and the methods of adding them to items and of course the effect of different metals.)
Ability 2 and Points Spent: 3 in Hammer Combat (She's had to hit a few people in the face with a hammer. Theives mostly, but she's not bad at it considering)



OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite, so Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed in the character's description, however.
Ability 1: Runecraft
Power Level: 6
Strengths: Runecraft is the ability to imbue runes with the magical power which makes them more than just squigily lines. Giving these words of power their... power. Asdra can plop about six runes on one weapon, piece of armour or tool. And they gain power through combination with one another. Different combinations do different things to different metals, (Runes on copper will channel electric energy, while iron runes will channel heat (See short list bellow for metals and their associated elements)). Runes serve as command words, like computer code, allowing a user to specify what a things should do with the energy when certain imputs happen. For example, a rune fire trap requires Three words (On step and project, except with runes) More words mean more versatility and more things the metal in question can do. This ability also includes the ability to actually mold metal with your powers so you can create these runes. (Still, to a very limited extent). With things like tools it can be easier to write activations runes.
Weaknesses: Runecraft may be versatile, but it's still rather limited. Certain metals can only do certain things, and runesmiths have limited words to work with per metal. She still needs to learn new words occasionally, and so that can take anywhere from one hour to a day to perfect. If you etch a rune wrong, best case scenario is that is fails, worst case scenario is that it explodes in your face. Runes are limited to the abjuration, evocation, illusion and minor conjuration and very, very minor divination (Not seeing the future, but sensing things).
Restrictions: Runes can't change much about the physical properties of the thing itself. At best they are addons. The amount of runes you can put in is limited my your runesmith level. Six runes for a level six runesmith and so on. It takes about thirty minutes to fully etch and activate a rune, try to rush the processes and explosions tend to occur. Also trying to put on more runes than you can activate also leads to explosions. Rune inscribed things can't be used until thirty minutes until the runework is done either, otherwise bad things happen. (Explosions and the like)

Ability 2: Toughness
Power Level: 1
Strengths: Not too noticible, but Asdra is tougher than most people. Able to take more punishment and pain. Most runesmiths tend to be more resiliant...
Weaknesses:... but she is less agile, and not as fast as most.
Restrictions: It's only a little bit, not even really supernatural in it's nature.


MAGICAL OR SPECIAL ITEMS
List: Rune hammer and Smith tools: Used for making weapons. Rune hammer has runes which make it good at helping to create runes, since you need to stamp the rune several times to activate it with the hammer. The hammer is nigh on indestructible, yet lightweight.


BACKGROUND
Education or Training: Blacksmith and Runesmith Apprenticeship.
Character Background/Biography: Asdra was very young when her parents seemingly dropped off the face of the earth, abandoning her on the door of an old blacksmith named Grunsha. Grunsha was a giant, and despite her often harsh nature was a very loving woman who selflessly took care of Asdra and taught her adopted daughter the art of being a runesmith. Asdra took to this like a fish to water, becoming pretty skilled at runework, though still she's not yet the master her adoptive mother was, who unfortunately died rather recently, leaving Asdra with the shop. Since she has been trying to run the business as Grunsha would have wanted her too, though recently she has been compelled to interact with people more outside the store. Explore and get to know more people.

Asdra is a little gruff and impatient, though mostly as she feels like she has little time for anything but her work. She can open up if she respects someone enough, often once someone has displayed courage, intelligence or something else that she considers admirable. She's fiercely loyal, and does not stand for bullies, abuse or victimizing. She can be brutally honest, and often she tends to bottle up feelings until they burst. She's not humorless, and often allows herself sarcastic remarks and such.


OTHER GAME MECHANICS
URL to Apartment Picture:) http://40.media.tumblr.com/513a738e4507 ... 1_1280.png
Her apartment is rather spartan, as she lives mostly at the shop, sometimes sleeping there.
Link to RP examples: https://forum.nationstates.net/viewtopi ... 1&t=335292 Or https://forum.nationstates.net/viewtopi ... 1&t=322985


IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details
Character Name: Adrasta Karenis
Brief Description:

Metal effects list:
(Keep in mind that she still has to buy these with her own cash) (Also, metals not on this list would have to be tested, and the properties would likely be complete random)
Copper Lightning
Aluminium: Nothing, Any rune makes alluminium extremely volatile. Though it can make for a good grenade, many rune smiths have died trying to weapon it.
Chromium: Added protective force on to other protective runes.
Gold: Hard Light. More accurate sensory for sensor runes.
Iron: Fire
Steel: Blue fire, Stronger flames than iron
Mercury: Spray's water
Silver: Holy Fire
Platinum: Magical energy, increases power of all runes. Though is rather unstable
Titanium: Addition of runes makes Titanium harder and sharper if in weapon form.
Lead: Runes make it ridiculously heavy. To the point where it's impractical to use.

Cer approved her. All the IC info she needs to know (starting out) is here. She'll arrive from outside the dimension, of course. She'll eventually be in apartment 6J.

She's named Adrasta but you also call her Asdra. Which is correct? Also, we need a short summary paragraph for her, still.

Edit: I've posted her introduction. Ask in the OOC if you have any questions. Basic setting rundown: (other than what's in that link above)... it's dark and foggy outside. The lobby is empty save for the front desk cultist.

WIP code
Code: Select all
[floatright][spoiler][Tab=20][/Tab]


[b][url=http://img03.deviantart.net/f404/i/2008/298/2/6/smith_girl_by_benlo.jpg]Adrasta Karenis[/url][/b]
[/spoiler][/floatright]


TotallyNotEvilLand wrote:I, ah, probably posted that app a little early / obscurely. Not to mention I'm back a bit earlier than planned. Reason I was waiting until December is because I was waiting for the character art to come in.

#PLAPP
(Image)
PERSONIFICATION LIFE
CHARACTER APPLICATION



PERSONAL CHARACTERISTICS
Character Name: Techomir Kruhlak

Character Gender: Male

Species (nation personification, human, alien, etc): Reil

Age: 25

Appearance: Covered in dirt, mud, and with messy, unkempt brown hair, wide blue eyes, and with a perpetually paranoid demeanor.

URL to Character Picture, if any: http://i.imgur.com/GbK5v25.png

Primary Objective: Techomir hopes to find his scavenging crew in this strange new world, if indeed they were transported here with him, and if they survived.

Secondary Objectives: To improve his lot in life from a scavenging, homeless drifter to someone with a bit of steady income. Techomir wants to finally enter the middle class.

MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak a normal Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier knows very basic training (shoot a gun, basic drill). Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here:
Driving vehicles (Jeeps, trucks, small cars)
Play an acoustic guitar
Basic firearms usage (Homemade Rifle)
Languages - English, Reilish (Mutually intelligible, though barely, with Polish)

SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent: Gunsmithing (Real weapons of actual quality are hard to come by in Reiltam, so most locals are forced to cobble together weapons with scavenged parts. Techomir has mastered this.) 4
Ability 2 and Points Spent: Stealth (The unforgiving wilds and dead zones of Reiltam aren't going to be tamed by one man and his rifle, so Techomir has learned that hiding is often a viable option.) 2
Ability 3 and Points Spent: Hand to Hand (While without formal martial arts training, some sparring and experimentation with different techniques has given Techomir some rudimentary knowledge in unarmed combat, most tricks involving the use of his tail to trip up opponents or disarm them.) 1


OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite, so Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed in the character's description, however.
Ability 1: Specialized Detection
Power Level: 7
Strengths: Can detect objects of importance depending on the situation (a lost sock while looking for clothing, a spoon while looking for a way to stir tea, or one of his missing friends if they are anywhere nearby)
Weaknesses: When said detection occurs, it can startle him as it's an ability he has no control over in the regards of when and where if happens, as it's sort of an arbitrary thing. Said object or person he is looking for will be covered in obvious yellow light (to his perception), which can prove to be a distraction in a fight.
Restrictions: Has no control over said power whatsoever, will only happen when it's either absolutely necessary or at seemingly random times.

MAGICAL OR SPECIAL ITEMS
List:
Shredemov - Techomir's pride and joy, Shredemov was his first homemade weapon and the one he's spent the most time and effort on improving. It resembles an AK-47 cobbled together out of varying kinds of woods, scrap metal, and household objects (parts of a globe can be seen sticking out of it). It functions similar to an AK-47, though perhaps a bit more prone to jamming. To assist in close quarters combat, Techomir elected to attach an old kitchen knife to the front of it, serving as an improvised bayonet.
The Artifact - An object of unclear importance or use, this object was found in a highly dangerous, wasteland area of Reiltam, and Techomir was originally meant to bring it to a scientist in a more... civilized area for study. Unfortunately, as soon as him and his team found it they had all blacked out, scattered off to the winds with Techomir waking up alone, near the building with the artifact in his pockets. It resembles a small, pocket-sized birch tree, though horribly warped and distorted. It hums slightly.


BACKGROUND
Education or Training: No formal education or training.
Character Background/Biography: Born in the small village of Inglagred in the region of Reiltam, Techomir had a relatively poor upbringing. Food was hard to come by and his parents were often absent from his life, forcing the young boy to steal in order to feed himself and his younger sister, Silikir. He eventually became quite skilled at this, being able to snatch food and drink from passing traders, supply vehicles, and more than a few warehouses in order to ensure his survival. Inglagred wasn't exactly one of the most pleasant towns in the region, either, lying in the middle of a valley pounded by rain, wind, and storms. The place didn't even have a functioning semi-government, being occupied by various constantly bickering small factions. One week it might be a small militia actually trying to bring order to the place, the next it may be the same gang from a month ago who pushed drugs on the populace and used the occupants as slave labor. Sadly, said gang stuck around, and still rules over Inglagred with an iron fist, something he intends on changing once he finds a way back home.

Once he turned 15 he began a career as a scavenger, bravely wandering into the hellish nightmares known as Dead Zones (essentially an area so affected or impacted by radiation, magic, or disaster that supernatural events begin occurring there, and toxic gas is a common threat) to retrieve rare artifacts, materials, or simply to take pictures of them. After spending nearly ten years in the profession, and with his younger sister becoming old enough to go along with him, Techomir created a small team of 'professional' scavengers to assist him in his duties, becoming a well-known and respected figure in his region. A routine artifact retrieval job ended in disaster and confusion when his team came across the warped, tree-like artifact, seperating his team of six and leaving the Reil confused and stranded in a world he doesn't recognize. Now with little other options, Techomir is forced to work together with the strange new people surrounding him in order to find his sister, his team, and a way back home.

While perhaps somewhat morally ambigious thanks to his upbringing, Techomir is far from outright cruel or malicious. While perfectly willing to steal, threaten, and fight to get his way, he prefers not to, and is a bit of an idealist at heart. He's fairly impulsive, capable of acting naively or without much regard as to the consequences of his actions.


OTHER GAME MECHANICS
URL to Apartment Picture: https://s-media-cache-ak0.pinimg.com/73 ... ed5b61.jpg
Link to RP examples: Prior PL experience, will provide more if needed.

IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details
Character Name: Techomir Kruhlak
Brief Description: A scavenger, thief, and drifter from an anarchistic region called Reiltam, Techomir made a career off of exploring nightmarish regions known as Dead Zones, only arriving at The Building after a routine retrieval job went sour and he and his team were seperated, with his sister and friends scattered around the strange new world he finds himself in.

The only concerns raised (at the moment, that I know of)...

The supernatural ability's weakness. It's a reaction that can be arbitrarily hand waved. Being startled isn't much of a hindrance.

The artifact. Can you TG Cer with the details on it, please, and thanks! Also, the only way to get to the Building at the moment is through Demen's will alone (part of the story/setting), so the artifact can't be behind it. Characters all arrive the same way, etc.




We've had to cancel our Thanksgiving plans thanks to being sick, so we'll have time to game the rest of the week. Whether or not we'll be able to game well, and whether or not Agy is feeling well enough to game at all... well, that's another matter. :p
Last edited by Swith Witherward on Wed Nov 25, 2015 7:16 pm, edited 2 times in total.
★ Senior P2TM RP Mentor ★
How may I help you today?
TG Swith Witherward
Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
P2TM Mentor & Personal Bio: Gentlemen, Behold!
Raider Account Bio: The Eternal Bugblatter Fennec of Traal!
Madhouse
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce

User avatar
Swith Witherward
Post Czar
 
Posts: 30350
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Wed Nov 25, 2015 3:21 pm

The BranRiech wrote:
Mincaldenteans wrote:that poor turkey. Why Bran, why? :P

"Happy gobbles" went to "Happy Goebbels" in my mind for some reason.

:lol2:
★ Senior P2TM RP Mentor ★
How may I help you today?
TG Swith Witherward
Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
P2TM Mentor & Personal Bio: Gentlemen, Behold!
Raider Account Bio: The Eternal Bugblatter Fennec of Traal!
Madhouse
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce

User avatar
TotallyNotEvilLand
Senator
 
Posts: 3570
Founded: May 29, 2012
Ex-Nation

Postby TotallyNotEvilLand » Wed Nov 25, 2015 3:26 pm

@Swith:

I'll remove the super-natural bit. Don't know what I was thinking when I wrote that anyways. I'll throw in details about the artifact as well, and rewrite the bit about the artifact so it isn't behind his arrival there.
Liquid Wallaby Characters, Updated 4/27 (Rough sketches for Creezul and Kehelli are completed)
If you use the term SJW or 'politically correct' to describe anyone left of center, I'm pretty sure that destroys all of your credibility as an intelligent human being. Quit being a twit and use something other than a buzzword to make your point.
A Moderately-Talented But Very Unreliable Roleplayer
Current flag is Frisk's Unamused Face

User avatar
Swith Witherward
Post Czar
 
Posts: 30350
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Wed Nov 25, 2015 3:29 pm

TotallyNotEvilLand wrote:@Swith:

I'll remove the super-natural bit. Don't know what I was thinking when I wrote that anyways. I'll throw in details about the artifact as well, and rewrite the bit about the artifact so it isn't behind his arrival there.

Okies.
★ Senior P2TM RP Mentor ★
How may I help you today?
TG Swith Witherward
Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
P2TM Mentor & Personal Bio: Gentlemen, Behold!
Raider Account Bio: The Eternal Bugblatter Fennec of Traal!
Madhouse
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce

User avatar
Highfort
Minister
 
Posts: 2910
Founded: May 11, 2014
Ex-Nation

Postby Highfort » Wed Nov 25, 2015 3:33 pm

Cold's gotten worse. Will probably be able to post regularly for the break, though not too frequently (once a day should be possible, maybe once every two days). I have to program for the break and there's Thanksgiving dinner to work on, so expect mediocrity.
First as tragedy, then as farce

User avatar
Swith Witherward
Post Czar
 
Posts: 30350
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Wed Nov 25, 2015 3:34 pm

I'm gonna wait for Agy for the Ascalon reply. If I were to run it, the air would be peppered by soldiers commanding, "GETOUTTATHECAB GET OUTTATHECAB" and thrusting their already-primed weapons in characters' faces because someone decided to lower their hands to reach for a... (they don't know it's a phone!) :p
★ Senior P2TM RP Mentor ★
How may I help you today?
TG Swith Witherward
Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
P2TM Mentor & Personal Bio: Gentlemen, Behold!
Raider Account Bio: The Eternal Bugblatter Fennec of Traal!
Madhouse
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce

User avatar
The BranRiech
Post Czar
 
Posts: 31391
Founded: Mar 24, 2011
Ex-Nation

Postby The BranRiech » Wed Nov 25, 2015 6:08 pm

Mmm, Swith. Did you see my app for Drova?

User avatar
Swith Witherward
Post Czar
 
Posts: 30350
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Wed Nov 25, 2015 6:40 pm

The BranRiech wrote:Mmm, Swith. Did you see my app for Drova?

I don't know if Cer saw it. He saw the one for Asdra.
★ Senior P2TM RP Mentor ★
How may I help you today?
TG Swith Witherward
Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
P2TM Mentor & Personal Bio: Gentlemen, Behold!
Raider Account Bio: The Eternal Bugblatter Fennec of Traal!
Madhouse
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce

User avatar
Swith Witherward
Post Czar
 
Posts: 30350
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Wed Nov 25, 2015 7:22 pm

Goodnight peeps. I'll leave you with this.

Tilt or Min, if you can help the new character settle in, I'd appreciate it. The usual stuff... answer questions, provide details about the Building/Residents, get the lease signed, funnel her towards a group. That stuff.
★ Senior P2TM RP Mentor ★
How may I help you today?
TG Swith Witherward
Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
P2TM Mentor & Personal Bio: Gentlemen, Behold!
Raider Account Bio: The Eternal Bugblatter Fennec of Traal!
Madhouse
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce

User avatar
Northwest Slobovia
Postmaster-General
 
Posts: 12548
Founded: Sep 16, 2006
Anarchy

Postby Northwest Slobovia » Wed Nov 25, 2015 7:51 pm

Looks like I'm not as overscheduled as I'd thought, so I'll be able to post over Thanksgiving.

So, to take a look at the IC...
Gollum died for your sins.
Power is an equal-opportunity corrupter.

User avatar
Swith Witherward
Post Czar
 
Posts: 30350
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Thu Nov 26, 2015 1:14 am

The stupidest things come to mind when I'm on the cusp of sleep!

Prim, I edited my post to reflect Nila only attempting to eat the spider thing. Ocho liberated it and put it out of her reach.

Edit: I see you lurking down there, Agy. Go read up on diplomatic relations! :p
Last edited by Swith Witherward on Thu Nov 26, 2015 1:14 am, edited 1 time in total.
★ Senior P2TM RP Mentor ★
How may I help you today?
TG Swith Witherward
Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
P2TM Mentor & Personal Bio: Gentlemen, Behold!
Raider Account Bio: The Eternal Bugblatter Fennec of Traal!
Madhouse
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce

User avatar
Charmera
Post Marshal
 
Posts: 18729
Founded: Jan 18, 2013
Ex-Nation

Postby Charmera » Thu Nov 26, 2015 1:38 am

Swith Witherward wrote:I'll do my best to get us caught up today.


Apps, per Cer:
Charmera wrote:
#PLAPP
(Image)
PERSONIFICATION LIFE
CHARACTER APPLICATION



PERSONAL CHARACTERISTICS
Character Name: Adrasta Karenis

Character Gender: Female

Species: Human

Age: 25

Appearance:

URL to Character Picture: http://img03.deviantart.net/f404/i/2008 ... _benlo.jpg

Primary Objective: Invention and innovation are Asdra's bread and her butter, though she'd tell you the latter is more of a nice sweet jam. She seeks to perfect and experiment.

Secondary Objectives: Well of course there's money, any good Runesmith needs a decent amount of cash to fund their experiments. She's told she needs to get out more, which she has reluctantly accepted now, so making friends is also a minor priority. She also has some curiosity regarding the disappearance of her parents, and also of her adoptive mother Grunsha

MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak a normal Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier knows very basic training (shoot a gun, basic drill). Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here:
- Asdra is a competant enough blacksmith
- Asdra can speak "Spoken Rune" which can often be used as a secret code.

SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent: 4 In Runesmithing (The knowledge of and retention of runes, and the methods of adding them to items and of course the effect of different metals.)
Ability 2 and Points Spent: 3 in Hammer Combat (She's had to hit a few people in the face with a hammer. Theives mostly, but she's not bad at it considering)



OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite, so Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed in the character's description, however.
Ability 1: Runecraft
Power Level: 6
Strengths: Runecraft is the ability to imbue runes with the magical power which makes them more than just squigily lines. Giving these words of power their... power. Asdra can plop about six runes on one weapon, piece of armour or tool. And they gain power through combination with one another. Different combinations do different things to different metals, (Runes on copper will channel electric energy, while iron runes will channel heat (See short list bellow for metals and their associated elements)). Runes serve as command words, like computer code, allowing a user to specify what a things should do with the energy when certain imputs happen. For example, a rune fire trap requires Three words (On step and project, except with runes) More words mean more versatility and more things the metal in question can do. This ability also includes the ability to actually mold metal with your powers so you can create these runes. (Still, to a very limited extent). With things like tools it can be easier to write activations runes.
Weaknesses: Runecraft may be versatile, but it's still rather limited. Certain metals can only do certain things, and runesmiths have limited words to work with per metal. She still needs to learn new words occasionally, and so that can take anywhere from one hour to a day to perfect. If you etch a rune wrong, best case scenario is that is fails, worst case scenario is that it explodes in your face. Runes are limited to the abjuration, evocation, illusion and minor conjuration and very, very minor divination (Not seeing the future, but sensing things).
Restrictions: Runes can't change much about the physical properties of the thing itself. At best they are addons. The amount of runes you can put in is limited my your runesmith level. Six runes for a level six runesmith and so on. It takes about thirty minutes to fully etch and activate a rune, try to rush the processes and explosions tend to occur. Also trying to put on more runes than you can activate also leads to explosions. Rune inscribed things can't be used until thirty minutes until the runework is done either, otherwise bad things happen. (Explosions and the like)

Ability 2: Toughness
Power Level: 1
Strengths: Not too noticible, but Asdra is tougher than most people. Able to take more punishment and pain. Most runesmiths tend to be more resiliant...
Weaknesses:... but she is less agile, and not as fast as most.
Restrictions: It's only a little bit, not even really supernatural in it's nature.


MAGICAL OR SPECIAL ITEMS
List: Rune hammer and Smith tools: Used for making weapons. Rune hammer has runes which make it good at helping to create runes, since you need to stamp the rune several times to activate it with the hammer. The hammer is nigh on indestructible, yet lightweight.


BACKGROUND
Education or Training: Blacksmith and Runesmith Apprenticeship.
Character Background/Biography: Asdra was very young when her parents seemingly dropped off the face of the earth, abandoning her on the door of an old blacksmith named Grunsha. Grunsha was a giant, and despite her often harsh nature was a very loving woman who selflessly took care of Asdra and taught her adopted daughter the art of being a runesmith. Asdra took to this like a fish to water, becoming pretty skilled at runework, though still she's not yet the master her adoptive mother was, who unfortunately died rather recently, leaving Asdra with the shop. Since she has been trying to run the business as Grunsha would have wanted her too, though recently she has been compelled to interact with people more outside the store. Explore and get to know more people.

Asdra is a little gruff and impatient, though mostly as she feels like she has little time for anything but her work. She can open up if she respects someone enough, often once someone has displayed courage, intelligence or something else that she considers admirable. She's fiercely loyal, and does not stand for bullies, abuse or victimizing. She can be brutally honest, and often she tends to bottle up feelings until they burst. She's not humorless, and often allows herself sarcastic remarks and such.


OTHER GAME MECHANICS
URL to Apartment Picture:) http://40.media.tumblr.com/513a738e4507 ... 1_1280.png
Her apartment is rather spartan, as she lives mostly at the shop, sometimes sleeping there.
Link to RP examples: viewtopic.php?f=31&t=335292 Or viewtopic.php?f=31&t=322985


IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details
Character Name: Adrasta Karenis
Brief Description:

Metal effects list:
(Keep in mind that she still has to buy these with her own cash) (Also, metals not on this list would have to be tested, and the properties would likely be complete random)
Copper Lightning
Aluminium: Nothing, Any rune makes alluminium extremely volatile. Though it can make for a good grenade, many rune smiths have died trying to weapon it.
Chromium: Added protective force on to other protective runes.
Gold: Hard Light. More accurate sensory for sensor runes.
Iron: Fire
Steel: Blue fire, Stronger flames than iron
Mercury: Spray's water
Silver: Holy Fire
Platinum: Magical energy, increases power of all runes. Though is rather unstable
Titanium: Addition of runes makes Titanium harder and sharper if in weapon form.
Lead: Runes make it ridiculously heavy. To the point where it's impractical to use.

Cer approved her. All the IC info she needs to know (starting out) is here. She'll arrive from outside the dimension, of course. She'll eventually be in apartment 6J.

She's named Adrasta but you also call her Asdra. Which is correct? Also, we need a short summary paragraph for her, still.

Edit: I've posted her introduction. Ask in the OOC if you have any questions. Basic setting rundown: (other than what's in that link above)... it's dark and foggy outside. The lobby is empty save for the front desk cultist.

WIP code
Code: Select all
[floatright][spoiler][Tab=20][/Tab]


[b][url=http://img03.deviantart.net/f404/i/2008/298/2/6/smith_girl_by_benlo.jpg]Adrasta Karenis[/url][/b]
[/spoiler][/floatright]


TotallyNotEvilLand wrote:I, ah, probably posted that app a little early / obscurely. Not to mention I'm back a bit earlier than planned. Reason I was waiting until December is because I was waiting for the character art to come in.

#PLAPP
(Image)
PERSONIFICATION LIFE
CHARACTER APPLICATION



PERSONAL CHARACTERISTICS
Character Name: Techomir Kruhlak

Character Gender: Male

Species (nation personification, human, alien, etc): Reil

Age: 25

Appearance: Covered in dirt, mud, and with messy, unkempt brown hair, wide blue eyes, and with a perpetually paranoid demeanor.

URL to Character Picture, if any: http://i.imgur.com/GbK5v25.png

Primary Objective: Techomir hopes to find his scavenging crew in this strange new world, if indeed they were transported here with him, and if they survived.

Secondary Objectives: To improve his lot in life from a scavenging, homeless drifter to someone with a bit of steady income. Techomir wants to finally enter the middle class.

MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak a normal Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier knows very basic training (shoot a gun, basic drill). Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here:
Driving vehicles (Jeeps, trucks, small cars)
Play an acoustic guitar
Basic firearms usage (Homemade Rifle)
Languages - English, Reilish (Mutually intelligible, though barely, with Polish)

SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent: Gunsmithing (Real weapons of actual quality are hard to come by in Reiltam, so most locals are forced to cobble together weapons with scavenged parts. Techomir has mastered this.) 4
Ability 2 and Points Spent: Stealth (The unforgiving wilds and dead zones of Reiltam aren't going to be tamed by one man and his rifle, so Techomir has learned that hiding is often a viable option.) 2
Ability 3 and Points Spent: Hand to Hand (While without formal martial arts training, some sparring and experimentation with different techniques has given Techomir some rudimentary knowledge in unarmed combat, most tricks involving the use of his tail to trip up opponents or disarm them.) 1


OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite, so Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed in the character's description, however.
Ability 1: Specialized Detection
Power Level: 7
Strengths: Can detect objects of importance depending on the situation (a lost sock while looking for clothing, a spoon while looking for a way to stir tea, or one of his missing friends if they are anywhere nearby)
Weaknesses: When said detection occurs, it can startle him as it's an ability he has no control over in the regards of when and where if happens, as it's sort of an arbitrary thing. Said object or person he is looking for will be covered in obvious yellow light (to his perception), which can prove to be a distraction in a fight.
Restrictions: Has no control over said power whatsoever, will only happen when it's either absolutely necessary or at seemingly random times.

MAGICAL OR SPECIAL ITEMS
List:
Shredemov - Techomir's pride and joy, Shredemov was his first homemade weapon and the one he's spent the most time and effort on improving. It resembles an AK-47 cobbled together out of varying kinds of woods, scrap metal, and household objects (parts of a globe can be seen sticking out of it). It functions similar to an AK-47, though perhaps a bit more prone to jamming. To assist in close quarters combat, Techomir elected to attach an old kitchen knife to the front of it, serving as an improvised bayonet.
The Artifact - An object of unclear importance or use, this object was found in a highly dangerous, wasteland area of Reiltam, and Techomir was originally meant to bring it to a scientist in a more... civilized area for study. Unfortunately, as soon as him and his team found it they had all blacked out, scattered off to the winds with Techomir waking up alone, near the building with the artifact in his pockets. It resembles a small, pocket-sized birch tree, though horribly warped and distorted. It hums slightly.


BACKGROUND
Education or Training: No formal education or training.
Character Background/Biography: Born in the small village of Inglagred in the region of Reiltam, Techomir had a relatively poor upbringing. Food was hard to come by and his parents were often absent from his life, forcing the young boy to steal in order to feed himself and his younger sister, Silikir. He eventually became quite skilled at this, being able to snatch food and drink from passing traders, supply vehicles, and more than a few warehouses in order to ensure his survival. Inglagred wasn't exactly one of the most pleasant towns in the region, either, lying in the middle of a valley pounded by rain, wind, and storms. The place didn't even have a functioning semi-government, being occupied by various constantly bickering small factions. One week it might be a small militia actually trying to bring order to the place, the next it may be the same gang from a month ago who pushed drugs on the populace and used the occupants as slave labor. Sadly, said gang stuck around, and still rules over Inglagred with an iron fist, something he intends on changing once he finds a way back home.

Once he turned 15 he began a career as a scavenger, bravely wandering into the hellish nightmares known as Dead Zones (essentially an area so affected or impacted by radiation, magic, or disaster that supernatural events begin occurring there, and toxic gas is a common threat) to retrieve rare artifacts, materials, or simply to take pictures of them. After spending nearly ten years in the profession, and with his younger sister becoming old enough to go along with him, Techomir created a small team of 'professional' scavengers to assist him in his duties, becoming a well-known and respected figure in his region. A routine artifact retrieval job ended in disaster and confusion when his team came across the warped, tree-like artifact, seperating his team of six and leaving the Reil confused and stranded in a world he doesn't recognize. Now with little other options, Techomir is forced to work together with the strange new people surrounding him in order to find his sister, his team, and a way back home.

While perhaps somewhat morally ambigious thanks to his upbringing, Techomir is far from outright cruel or malicious. While perfectly willing to steal, threaten, and fight to get his way, he prefers not to, and is a bit of an idealist at heart. He's fairly impulsive, capable of acting naively or without much regard as to the consequences of his actions.


OTHER GAME MECHANICS
URL to Apartment Picture: https://s-media-cache-ak0.pinimg.com/73 ... ed5b61.jpg
Link to RP examples: Prior PL experience, will provide more if needed.

IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details
Character Name: Techomir Kruhlak
Brief Description: A scavenger, thief, and drifter from an anarchistic region called Reiltam, Techomir made a career off of exploring nightmarish regions known as Dead Zones, only arriving at The Building after a routine retrieval job went sour and he and his team were seperated, with his sister and friends scattered around the strange new world he finds himself in.

The only concerns raised (at the moment, that I know of)...

The supernatural ability's weakness. It's a reaction that can be arbitrarily hand waved. Being startled isn't much of a hindrance.

The artifact. Can you TG Cer with the details on it, please, and thanks! Also, the only way to get to the Building at the moment is through Demen's will alone (part of the story/setting), so the artifact can't be behind it. Characters all arrive the same way, etc.




We've had to cancel our Thanksgiving plans thanks to being sick, so we'll have time to game the rest of the week. Whether or not we'll be able to game well, and whether or not Agy is feeling well enough to game at all... well, that's another matter. :p


Righty ho, intro paragraph:
Charmera wrote:
#PLAPP
(Image)
PERSONIFICATION LIFE
CHARACTER APPLICATION



PERSONAL CHARACTERISTICS
Character Name: Adrasta Karenis

Character Gender: Female

Species: Human

Age: 25

Appearance:

URL to Character Picture: http://img03.deviantart.net/f404/i/2008 ... _benlo.jpg

Primary Objective: Invention and innovation are Asdra's bread and her butter, though she'd tell you the latter is more of a nice sweet jam. She seeks to perfect and experiment.

Secondary Objectives: Well of course there's money, any good Runesmith needs a decent amount of cash to fund their experiments. She's told she needs to get out more, which she has reluctantly accepted now, so making friends is also a minor priority. She also has some curiosity regarding the disappearance of her parents, and also of her adoptive mother Grunsha

MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak a normal Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier knows very basic training (shoot a gun, basic drill). Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here:
- Asdra is a competant enough blacksmith
- Asdra can speak "Spoken Rune" which can often be used as a secret code.

SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent: 4 In Runesmithing (The knowledge of and retention of runes, and the methods of adding them to items and of course the effect of different metals.)
Ability 2 and Points Spent: 3 in Hammer Combat (She's had to hit a few people in the face with a hammer. Theives mostly, but she's not bad at it considering)



OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite, so Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed in the character's description, however.
Ability 1: Runecraft
Power Level: 6
Strengths: Runecraft is the ability to imbue runes with the magical power which makes them more than just squigily lines. Giving these words of power their... power. Asdra can plop about six runes on one weapon, piece of armour or tool. And they gain power through combination with one another. Different combinations do different things to different metals, (Runes on copper will channel electric energy, while iron runes will channel heat (See short list bellow for metals and their associated elements)). Runes serve as command words, like computer code, allowing a user to specify what a things should do with the energy when certain imputs happen. For example, a rune fire trap requires Three words (On step and project, except with runes) More words mean more versatility and more things the metal in question can do. This ability also includes the ability to actually mold metal with your powers so you can create these runes. (Still, to a very limited extent). With things like tools it can be easier to write activations runes.
Weaknesses: Runecraft may be versatile, but it's still rather limited. Certain metals can only do certain things, and runesmiths have limited words to work with per metal. She still needs to learn new words occasionally, and so that can take anywhere from one hour to a day to perfect. If you etch a rune wrong, best case scenario is that is fails, worst case scenario is that it explodes in your face. Runes are limited to the abjuration, evocation, illusion and minor conjuration and very, very minor divination (Not seeing the future, but sensing things).
Restrictions: Runes can't change much about the physical properties of the thing itself. At best they are addons. The amount of runes you can put in is limited my your runesmith level. Six runes for a level six runesmith and so on. It takes about thirty minutes to fully etch and activate a rune, try to rush the processes and explosions tend to occur. Also trying to put on more runes than you can activate also leads to explosions. Rune inscribed things can't be used until thirty minutes until the runework is done either, otherwise bad things happen. (Explosions and the like)

Ability 2: Toughness
Power Level: 1
Strengths: Not too noticible, but Asdra is tougher than most people. Able to take more punishment and pain. Most runesmiths tend to be more resiliant...
Weaknesses:... but she is less agile, and not as fast as most.
Restrictions: It's only a little bit, not even really supernatural in it's nature.


MAGICAL OR SPECIAL ITEMS
List: Rune hammer and Smith tools: Used for making weapons. Rune hammer has runes which make it good at helping to create runes, since you need to stamp the rune several times to activate it with the hammer. The hammer is nigh on indestructible, yet lightweight.


BACKGROUND
Education or Training: Blacksmith and Runesmith Apprenticeship.
Character Background/Biography: Asdra was very young when her parents seemingly dropped off the face of the earth, abandoning her on the door of an old blacksmith named Grunsha. Grunsha was a giant, and despite her often harsh nature was a very loving woman who selflessly took care of Asdra and taught her adopted daughter the art of being a runesmith. Asdra took to this like a fish to water, becoming pretty skilled at runework, though still she's not yet the master her adoptive mother was, who unfortunately died rather recently, leaving Asdra with the shop. Since she has been trying to run the business as Grunsha would have wanted her too, though recently she has been compelled to interact with people more outside the store. Explore and get to know more people.

Asdra is a little gruff and impatient, though mostly as she feels like she has little time for anything but her work. She can open up if she respects someone enough, often once someone has displayed courage, intelligence or something else that she considers admirable. She's fiercely loyal, and does not stand for bullies, abuse or victimizing. She can be brutally honest, and often she tends to bottle up feelings until they burst. She's not humorless, and often allows herself sarcastic remarks and such.


OTHER GAME MECHANICS
URL to Apartment Picture:) http://40.media.tumblr.com/513a738e4507 ... 1_1280.png
Her apartment is rather spartan, as she lives mostly at the shop, sometimes sleeping there.
Link to RP examples: viewtopic.php?f=31&t=335292 Or viewtopic.php?f=31&t=322985


IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details
Character Name: Adrasta Karenis
Brief Description: A hard working, driven and gruff runesmith, whom combines metalworks and magic to create objects with power, using runes. She seeks to experiment and get better at her craft, as well as make friends and earn money on the way.

Metal effects list:
(Keep in mind that she still has to buy these with her own cash) (Also, metals not on this list would have to be tested, and the properties would likely be complete random)
Copper Lightning
Aluminium: Nothing, Any rune makes alluminium extremely volatile. Though it can make for a good grenade, many rune smiths have died trying to weapon it.
Chromium: Added protective force on to other protective runes.
Gold: Hard Light. More accurate sensory for sensor runes.
Iron: Fire
Steel: Blue fire, Stronger flames than iron
Mercury: Spray's water
Silver: Holy Fire
Platinum: Magical energy, increases power of all runes. Though is rather unstable
Titanium: Addition of runes makes Titanium harder and sharper if in weapon form.
Lead: Runes make it ridiculously heavy. To the point where it's impractical to use.


Asdra is a shortening or nickname. She answers to both, but the longer one is more formal.

The only problem I'd see is her tools and metalworking stuff. Would there be any way for her to get access to a blacksmiths?
Last edited by Charmera on Thu Nov 26, 2015 1:45 am, edited 3 times in total.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

User avatar
Swith Witherward
Post Czar
 
Posts: 30350
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Thu Nov 26, 2015 1:52 am

Charmera wrote:
Asdra is a shortening or nickname. She answers to both, but the longer one is more formal.

The only problem I'd see is her tools and metalworking stuff. Would there be any way for her to get access to a blacksmiths?

There's an entire warren of cyborgs living in the basement. They'd have that stuff there. If she asks the front desk cultist, he'll refer her to Marcus.
★ Senior P2TM RP Mentor ★
How may I help you today?
TG Swith Witherward
Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
P2TM Mentor & Personal Bio: Gentlemen, Behold!
Raider Account Bio: The Eternal Bugblatter Fennec of Traal!
Madhouse
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Arvenia, Eclius, Herador, Honghai, Reverend Norv

Advertisement

Remove ads