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The Burning Sun
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Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Fri Apr 03, 2015 1:07 pm

The Soviet Union of Mother Russia wrote:
The Burning Sun wrote:We're starting at the 500-600 point level. tiny, I know, but the majority of your forces come in as reinforcements.

Unless it's different for Orks, since they only come in on day 2?


I was just under the impression that the point restrictions do not count when you do not got initial forces, nor specific point allocation/unit numbers. Anyway I can change it if needed.

That's about 1700 total, yeah?

Normal armies are 1850, but we should wait on G-Tech to let us know exactly how much we should start with.
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
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Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
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The Soviet Union of Mother Russia
Ambassador
 
Posts: 1742
Founded: Dec 20, 2011
Authoritarian Democracy

Postby The Soviet Union of Mother Russia » Fri Apr 03, 2015 1:09 pm

The Burning Sun wrote:
The Soviet Union of Mother Russia wrote:
I was just under the impression that the point restrictions do not count when you do not got initial forces, nor specific point allocation/unit numbers. Anyway I can change it if needed.

That's about 1700 total, yeah?

Normal armies are 1850, but we should wait on G-Tech to let us know exactly how much we should start with.


Sounds good, was about to include a Dakka jet too, but again up to OP

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The Burning Sun
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Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Fri Apr 03, 2015 1:09 pm

North Calaveras wrote:
G-Tech Corporation wrote:
How would you justify equipment/forces to match other factions?


well there basically non-chaos cultists to an extent, so im assuming imperium weapons and whatever else they can get their hands on.

they will be criminals so black market weapons would be nice to. So basically imperium weaponry(some illegally modified) as for reinforcements, allied gangs/pirates?

So basically, you'd be stuck using guardsmen or cultists with flashlights and MAYBE a plasma gun or melta? No way you'd be able to get your hands on either vehicles or bolters, really. Same goes for power weapons and chainswords. You could use grenades, I guess, but that's still a very weak force.
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

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North Calaveras
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Posts: 16483
Founded: Mar 22, 2007
Ex-Nation

Postby North Calaveras » Fri Apr 03, 2015 1:12 pm

The Burning Sun wrote:
North Calaveras wrote:
well there basically non-chaos cultists to an extent, so im assuming imperium weapons and whatever else they can get their hands on.

they will be criminals so black market weapons would be nice to. So basically imperium weaponry(some illegally modified) as for reinforcements, allied gangs/pirates?

So basically, you'd be stuck using guardsmen or cultists with flashlights and MAYBE a plasma gun or melta? No way you'd be able to get your hands on either vehicles or bolters, really. Same goes for power weapons and chainswords. You could use grenades, I guess, but that's still a very weak force.


if cultists can get ahold of vehicles and bolters a large hive gang should be able to as well.
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Warpspace
Diplomat
 
Posts: 901
Founded: Aug 02, 2013
Ex-Nation

Postby Warpspace » Fri Apr 03, 2015 1:15 pm

Wait herp derp, I completely forgot.

I'm going to go make a psyker list for the Chaos Cultists. No need to worry about reinforcements when you can just summon the Flying Circus.
If we affirm one moment, we thus affirm not only ourselves but all existence. For nothing is self-sufficient, neither in us ourselves nor in things; and if our soul has trembled with happiness and sounded like a harp string just once, all eternity was needed to produce this one event—and in this single moment of affirmation all eternity was called good, redeemed, justified, and affirmed.
- Friedrich Nietzsche -


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Lunas Legion
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Posts: 31156
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Fri Apr 03, 2015 1:16 pm

North Calaveras wrote:
The Burning Sun wrote:So basically, you'd be stuck using guardsmen or cultists with flashlights and MAYBE a plasma gun or melta? No way you'd be able to get your hands on either vehicles or bolters, really. Same goes for power weapons and chainswords. You could use grenades, I guess, but that's still a very weak force.


if cultists can get ahold of vehicles and bolters a large hive gang should be able to as well.



If you can hit an armoury and have some Hereteks on hand, then it's entirely feasible for hive gangs to obtain vehicles.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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The Armed Republic of Dutch Coolness
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Posts: 29177
Founded: Dec 02, 2012
Ex-Nation

Postby The Armed Republic of Dutch Coolness » Fri Apr 03, 2015 1:18 pm

Warpspace wrote:Wait herp derp, I completely forgot.

I'm going to go make a psyker list for the Chaos Cultists. No need to worry about reinforcements when you can just summon the Flying Circus.

I don't know if I should start crying or not.
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G-Tech Corporation
Khan of Spam
 
Posts: 64117
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Apr 03, 2015 1:28 pm

The Burning Sun wrote:
The Soviet Union of Mother Russia wrote:
I was just under the impression that the point restrictions do not count when you do not got initial forces, nor specific point allocation/unit numbers. Anyway I can change it if needed.

That's about 1700 total, yeah?

Normal armies are 1850, but we should wait on G-Tech to let us know exactly how much we should start with.


Orkz will be landing on turn two wherever they wish- they'll be getting 700 points, as I stated earlier. If you have larger lists that will make reinforcements easier, but you won't have everything to start with.

The Armed Republic of Dutch coolness wrote:
Warpspace wrote:Wait herp derp, I completely forgot.

I'm going to go make a psyker list for the Chaos Cultists. No need to worry about reinforcements when you can just summon the Flying Circus.

I don't know if I should start crying or not.


Sorceror lists with summoning can be remarkably fun.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Prusslandia
Powerbroker
 
Posts: 8972
Founded: Jan 14, 2014
Ex-Nation

Postby Prusslandia » Fri Apr 03, 2015 1:29 pm

Here is what I'm thinking for my Dark Mechanicum outfit. I'd appreciate feedback and help.

Archmagos Prime, with Conversion beamer, Mandati legio. 120 cost.

Hypaspist Maniple- Tribune equipped with Power Sword, two Hypaspiss are equipped with Meltas. 115 cost.

Defiler- Lascannon and Heavy Bolter. 215 cost.
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North Calaveras
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Founded: Mar 22, 2007
Ex-Nation

Postby North Calaveras » Fri Apr 03, 2015 1:29 pm

G-tech if you don't think hive gangs should be allowed I can be something else, I was just trying to spice things up with a differen't faction.
Government: Romanist Ceasarist Dictatorship
Political Themes: Nationalism, Romanticism, Ceasarism, Militarism, Social Liberalism, Cult of Personality
Ethnic Groups: American, Latino, Filipino

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The Armed Republic of Dutch Coolness
Postmaster of the Fleet
 
Posts: 29177
Founded: Dec 02, 2012
Ex-Nation

Postby The Armed Republic of Dutch Coolness » Fri Apr 03, 2015 1:30 pm

G-Tech Corporation wrote:
The Burning Sun wrote:That's about 1700 total, yeah?

Normal armies are 1850, but we should wait on G-Tech to let us know exactly how much we should start with.


Orkz will be landing on turn two wherever they wish- they'll be getting 700 points, as I stated earlier. If you have larger lists that will make reinforcements easier, but you won't have everything to start with.

The Armed Republic of Dutch coolness wrote:I don't know if I should start crying or not.


Sorceror lists with summoning can be remarkably fun.

Yeah, but flying circus. Nurgle flying circus.
:'(
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TG me!
Discord available on request as well
Or join the Mentor Discord server!

Such a cool time I select, looking out my window, and that's that

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G-Tech Corporation
Khan of Spam
 
Posts: 64117
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Apr 03, 2015 1:31 pm

North Calaveras wrote:G-tech if you don't think hive gangs should be allowed I can be something else, I was just trying to spice things up with a differen't faction.


Well, I don't mind the concept- I just can't see a way they'll be able to compete in a realistic fashion. Or why they would be large enough to seize control of an entire region- the only reason Chaos can do it is because they're Chaos.

You could do a Genestealer Cult.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The Burning Sun
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Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Fri Apr 03, 2015 1:31 pm

The Armed Republic of Dutch coolness wrote:
Warpspace wrote:Wait herp derp, I completely forgot.

I'm going to go make a psyker list for the Chaos Cultists. No need to worry about reinforcements when you can just summon the Flying Circus.

I don't know if I should start crying or not.

Someone go get the Grey Knights.

Or I could just grab some Jokaero and a Psycocculum/Null Rod. Not sure what would make him rage harder.
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

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North Calaveras
Post Marshal
 
Posts: 16483
Founded: Mar 22, 2007
Ex-Nation

Postby North Calaveras » Fri Apr 03, 2015 1:33 pm

G-Tech Corporation wrote:
North Calaveras wrote:G-tech if you don't think hive gangs should be allowed I can be something else, I was just trying to spice things up with a differen't faction.


Well, I don't mind the concept- I just can't see a way they'll be able to compete in a realistic fashion. Or why they would be large enough to seize control of an entire region- the only reason Chaos can do it is because they're Chaos.

You could do a Genestealer Cult.


I figured they could have allied gangs for reinforcements(pirates for space assets, more gang recruits as time goes on)

im going for a gang warlord leading a vicious gang in a bid for total curruption and domination and turning the world into a criminal hub.

as for competing, instead of "daemonic powers" i would say they use custom modified weapons and black market alien weapons(for instance some of them could have some tau pulse rifles etc etc) from their own hereteks.
Government: Romanist Ceasarist Dictatorship
Political Themes: Nationalism, Romanticism, Ceasarism, Militarism, Social Liberalism, Cult of Personality
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Bone Fort
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Posts: 8148
Founded: Jul 30, 2012
Ex-Nation

Postby Bone Fort » Fri Apr 03, 2015 1:34 pm

Also, do unused points roll over?
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Lunas Legion
Post Czar
 
Posts: 31156
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Fri Apr 03, 2015 1:39 pm

So, it seems I'm gonna have to go back to my original band of manspam Traitors as I don't have the current IG codex.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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The Burning Sun
Senator
 
Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Fri Apr 03, 2015 1:40 pm

North Calaveras wrote:
G-Tech Corporation wrote:
Well, I don't mind the concept- I just can't see a way they'll be able to compete in a realistic fashion. Or why they would be large enough to seize control of an entire region- the only reason Chaos can do it is because they're Chaos.

You could do a Genestealer Cult.


I figured they could have allied gangs for reinforcements(pirates for space assets, more gang recruits as time goes on)

im going for a gang warlord leading a vicious gang in a bid for total curruption and domination and turning the world into a criminal hub.

as for competing, instead of "daemonic powers" i would say they use custom modified weapons and black market alien weapons(for instance some of them could have some tau pulse rifles etc etc) from their own hereteks.

I'd like to see someone successfully smuggle xenotech onto a Hive World under the nose of the Inquisition. I'd also like to see someone successfully modify tech thousands of years old without knowing how it works.
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

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North Calaveras
Post Marshal
 
Posts: 16483
Founded: Mar 22, 2007
Ex-Nation

Postby North Calaveras » Fri Apr 03, 2015 1:42 pm

The Burning Sun wrote:
North Calaveras wrote:
I figured they could have allied gangs for reinforcements(pirates for space assets, more gang recruits as time goes on)

im going for a gang warlord leading a vicious gang in a bid for total curruption and domination and turning the world into a criminal hub.

as for competing, instead of "daemonic powers" i would say they use custom modified weapons and black market alien weapons(for instance some of them could have some tau pulse rifles etc etc) from their own hereteks.

I'd like to see someone successfully smuggle xenotech onto a Hive World under the nose of the Inquisition. I'd also like to see someone successfully modify tech thousands of years old without knowing how it works.


well apparently chaos cultists and genestealer cults made it on world and they can be spotted alot easier than a criminal...
Government: Romanist Ceasarist Dictatorship
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G-Tech Corporation
Khan of Spam
 
Posts: 64117
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Apr 03, 2015 1:44 pm

Bone Fort wrote:Also, do unused points roll over?


Quite. If you want large units or special ones, as a rule of thumb you'll have to save for them.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Prusslandia
Powerbroker
 
Posts: 8972
Founded: Jan 14, 2014
Ex-Nation

Postby Prusslandia » Fri Apr 03, 2015 1:44 pm

The Burning Sun wrote:
North Calaveras wrote:
I figured they could have allied gangs for reinforcements(pirates for space assets, more gang recruits as time goes on)

im going for a gang warlord leading a vicious gang in a bid for total curruption and domination and turning the world into a criminal hub.

as for competing, instead of "daemonic powers" i would say they use custom modified weapons and black market alien weapons(for instance some of them could have some tau pulse rifles etc etc) from their own hereteks.

I'd like to see someone successfully smuggle xenotech onto a Hive World under the nose of the Inquisition. I'd also like to see someone successfully modify tech thousands of years old without knowing how it works.

This world isn't particularly important, and tech can get in and out pretty easily without a massive inquisition presence, especially if hereteks are involved.

And hereteks can mod the tech.
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The Burning Sun
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Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Fri Apr 03, 2015 1:45 pm

North Calaveras wrote:
The Burning Sun wrote:I'd like to see someone successfully smuggle xenotech onto a Hive World under the nose of the Inquisition. I'd also like to see someone successfully modify tech thousands of years old without knowing how it works.


well apparently chaos cultists and genestealer cults made it on world and they can be spotted alot easier than a criminal...

Well, genestealers grow from spores or something, and chaos cultists are corrupted anew.

You could try, but it would be much easier to just use an existing codex.
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

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North Calaveras
Post Marshal
 
Posts: 16483
Founded: Mar 22, 2007
Ex-Nation

Postby North Calaveras » Fri Apr 03, 2015 1:47 pm

The Burning Sun wrote:
North Calaveras wrote:
well apparently chaos cultists and genestealer cults made it on world and they can be spotted alot easier than a criminal...

Well, genestealers grow from spores or something, and chaos cultists are corrupted anew.

You could try, but it would be much easier to just use an existing codex.


both of which can be detected, chaos has mutations and daemonic presence, genestealer literally change after generations into abominations of their former selves.

criminals are just humans with ulterior motives, which is damn near stealth-mode when compared to the frothing hordes of chaos and the infested humans of the tyranids

If G-tech dosn't want to allow It i'll play as another faction.
Government: Romanist Ceasarist Dictatorship
Political Themes: Nationalism, Romanticism, Ceasarism, Militarism, Social Liberalism, Cult of Personality
Ethnic Groups: American, Latino, Filipino

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The Armed Republic of Dutch Coolness
Postmaster of the Fleet
 
Posts: 29177
Founded: Dec 02, 2012
Ex-Nation

Postby The Armed Republic of Dutch Coolness » Fri Apr 03, 2015 1:48 pm

Prusslandia wrote:
The Burning Sun wrote:I'd like to see someone successfully smuggle xenotech onto a Hive World under the nose of the Inquisition. I'd also like to see someone successfully modify tech thousands of years old without knowing how it works.

This world isn't particularly important, and tech can get in and out pretty easily without a massive inquisition presence, especially if hereteks are involved.

And hereteks can mod the tech.

Mordian is pretty important.
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TG me!
Discord available on request as well
Or join the Mentor Discord server!

Such a cool time I select, looking out my window, and that's that

The worlding of the words is AMARANTH.

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The Burning Sun
Senator
 
Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Fri Apr 03, 2015 1:49 pm

The Burning Sun wrote: Army Name: Inquisitorial Stormtroopers, I guess.
Army Bio: Feared and respected in equal measure, the Inquisition is responsible for maintaining the integrity of Mankind, by any means necessary. Without them, the forces of humanity would stand little chance against the corrupting influence of the enemy within. It is a thankless task, yet one Inquisitor Anastasia von Liese toils at with relish.

When news came of a combined Chaos and Greenskin incursion, she was sent to investigate the source of the treason in Imperial ranks. Bringing with her a sizable force of Inquisitorial Stormtroopers, she is currently en route to the planet, ready to cleanse it of its heretical filth or baptize it in the Emperor's name.
Experience with WH40k: Mostly fluff and vidyagames, but I get the rules well enough.
Army List:
Hereticus Inquisitor: ML1 Psyker with Divination, Force Sword, Bolt Pistol(55 pts)
-Crusader(15 pts)
-Ministorum Priest(25 pts)
-2 Arco-Flagellants(30pts)
-Psyker, rolls on Pyromancy(10 pts)
-Valkyrie with Multiple Rocket Pods(130 pts)

Allied Detachment: Tempestus Scions

Tempestus Scions Squad: 2 Volley Guns, Vox-Caster, Bolt Pistol on Sgt.(95 pts)

Tempestus Scions Squad: 2 Volley Guns, Vox-Caster, Bolt Pistol on Sgt.(95 pts)

Command Squad: Vox-Caster, Bolt Pistol on Sgt.(90 pts)
- Tuarox Prime with an Autocannon(80 pts)
600 pts Total

Not the best bio, but I spent most of the time coming up with an actual competitive-ish list. It can kill cultists all day, that's for sure.
Last edited by The Burning Sun on Sat Apr 11, 2015 12:13 pm, edited 7 times in total.
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 64117
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Apr 03, 2015 1:50 pm

North Calaveras wrote:
The Burning Sun wrote:Well, genestealers grow from spores or something, and chaos cultists are corrupted anew.

You could try, but it would be much easier to just use an existing codex.


both of which can be detected, chaos has mutations and daemonic presence, genestealer literally change after generations into abominations of their former selves.

criminals are just humans with ulterior motives, which is damn near stealth-mode when compared to the frothing hordes of chaos and the infested humans of the tyranids

If G-tech dosn't want to allow It i'll play as another faction.


I would prefer if you used something with a Codex, I guess. I'm certain there are plenty of criminal factions on Mordian, but I can't think of a fluff reason why they would be powerful enough to be a faction in their own right. You can handwave warlordism and whatnot, but even the IG have weapons far and away better than your average Hive ganger- their vests, for all that they're made of cardboard on tabletop, stand a legitimate chance of stopping even deadly water-balloon sized RPG bullets.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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