Advertisement
by Alleniana » Mon Mar 31, 2014 11:56 pm
by Tiltjuice » Tue Apr 01, 2014 12:00 am
by Mincaldenteans » Tue Apr 01, 2014 12:02 am
Camicon wrote:Congrats on being named a Co-OP, Tilt. Makes me think you're getting too big for our rinky-dink TWD RP.
Basically, a plot device that briefly forces RPers to focus on particular aspects of their writing? Sounds like a plan, Stan.
I can't help but think it might serve better as one of those many multiverse lands the students will end up visiting: a place with some sort of omnipresent emotional manipulation, the cause of which could be magic/techno-babbly science stuff/etc. The goal in visiting said land would be to stop whatever is causing the Stuff and the Things. That would allow the Mentors and Co-OP's to periodically change what emotion it is that everyone should be feeling, while the students are running around trying to solve the Stuff and the Things; make it feel a little more organic, less like a plot device and more like a story. In keeping with the original idea, it could be a place that is discovered as the teachers and students dick around with a newly discovered emotion-spectrum portal.
I might come up with something of my own tomorrow.
Alleniana wrote:Je suis la. This is nice.
Shifting emotion spectrum? I dunno, that sounds a bit... for lack of a better word, gamey.
by Agritum » Tue Apr 01, 2014 5:01 am
by Zarkenis Ultima » Tue Apr 01, 2014 3:12 pm
Mincaldenteans wrote:Camicon wrote:Congrats on being named a Co-OP, Tilt. Makes me think you're getting too big for our rinky-dink TWD RP.
Basically, a plot device that briefly forces RPers to focus on particular aspects of their writing? Sounds like a plan, Stan.
I can't help but think it might serve better as one of those many multiverse lands the students will end up visiting: a place with some sort of omnipresent emotional manipulation, the cause of which could be magic/techno-babbly science stuff/etc. The goal in visiting said land would be to stop whatever is causing the Stuff and the Things. That would allow the Mentors and Co-OP's to periodically change what emotion it is that everyone should be feeling, while the students are running around trying to solve the Stuff and the Things; make it feel a little more organic, less like a plot device and more like a story. In keeping with the original idea, it could be a place that is discovered as the teachers and students dick around with a newly discovered emotion-spectrum portal.
I might come up with something of my own tomorrow.
Exactly. It'd be nice exercise/challenge for new players to describe their characters reactions/emotions instead of dialogue, dialogue, monotone, monotone. And if a char is actually bored with the emotion-realm, well good, they can describe their agonizing ennui at being there.Alleniana wrote:Je suis la. This is nice.
Shifting emotion spectrum? I dunno, that sounds a bit... for lack of a better word, gamey.
True. Therein lies the issue with lots of new players also: half the time its all I see and its only a few that actually write down what their characters are expressing past their dialogue without having to infer heavily on what's being conveyed. There's only so much "!" at the end of a sentence I can get out of unless said writer puts in, "s/he/it shouted", "face contorted into..", etc etc.
Anyway, its just a thought.
Agritum wrote:Shop Ideas
Gino's Multiversal Delicatessen
Staffed by a friendly, plump Italian man called Gino, Gino's Multiversal Delicatessen is a renowned restaurant located in the hamlet near to the school. It's famous for its use of rare ingredients coming from the most disparate universes. Gino himself was a quite a skilled multiversal traveller, before he decided to settle down in the hamlet and dedicate the rest of his life to the culinary arts.
Students can come here to enjoy a good meal together, or to work part-time in the establishment's kitchens. Most notably, Gino regularly enlists groups of students to walk through the portal and bring back delicious ingredients for his dishes, preferably without getting stranded in another dimension.
Village Library
The library is a weird place: an apparently small, old building, which is actually much more bigger in the inside. It has no warden, or rather, the warden is actually an invisible spirit which proceeds to silence anyone speaking too loudly, and whack potential book thieves in the head.
Books-wise, the library is pretty much an hotspot of knowledge and information. Maybe even too much of that: reportedly, a student actually got lost for an entire day before finding the book he searched for. The bookshelves themselves are arranged around in a labyrinthine pattern, which, along with the size of the building, makes the library quite difficult to navigate.
Even then, precious arcane knowledge can be found in its tomes, as long as you manage to find them without angering the Librarian Spirit and whatever lurks in the library's inner sanctum.
by Tiltjuice » Tue Apr 01, 2014 5:21 pm
by Zarkenis Ultima » Tue Apr 01, 2014 5:24 pm
Tiltjuice wrote:Swith will be back tomorrow, after the ByteCoin craze subsides.
by Tiltjuice » Tue Apr 01, 2014 5:28 pm
by Constaniana » Tue Apr 01, 2014 6:51 pm
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.
Kudos.
by Cerillium » Tue Apr 01, 2014 10:22 pm
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Grenartia » Wed Apr 02, 2014 4:09 pm
by Tiltjuice » Wed Apr 02, 2014 4:26 pm
Agritum wrote:Given that I'm currently busy, and I believe the same applies to Swith and Cer, who else would like to throw in some wordbuilding suggestions?
by Tiltjuice » Wed Apr 02, 2014 5:00 pm
by Swith Witherward » Wed Apr 02, 2014 5:09 pm
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Tiltjuice » Wed Apr 02, 2014 5:13 pm
by Swith Witherward » Wed Apr 02, 2014 5:25 pm
Tiltjuice wrote:I thought character limitations were addressed in the Students section. Could you expand on that a bit more?
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Nationstatelandsville » Wed Apr 02, 2014 5:27 pm
Swith Witherward wrote:We just need to get the foundations properly laid and the app ironed out. Power scale vs no power scale, character limitations, etc. We can do town fluff on the fly.
Swith Witherward wrote:I'd still like to see two minor missions which tie into an epic ending mission.
Swith Witherward wrote:Is there a way we can incorporate the "emotion" exercise into a mission?
by Tiltjuice » Wed Apr 02, 2014 5:31 pm
Swith Witherward wrote:That's why I stuck "tweak this" in the parenthesis. I wasn't sure if this would work or if we should incorporate some system. I prefer the very basic "pick a power" thing.
Nationstatelandsville wrote:Swith Witherward wrote:We just need to get the foundations properly laid and the app ironed out. Power scale vs no power scale, character limitations, etc. We can do town fluff on the fly.
Power scales are a good idea.
Not just because they help regulate in-character fighting - which will occur between new kids - but they also help refine a character. I often know nothing about a character beyond their name and general personality until I fill those out in Elfen High.
by Nationstatelandsville » Wed Apr 02, 2014 5:35 pm
Tiltjuice wrote:Nationstatelandsville wrote:Power scales are a good idea.
Not just because they help regulate in-character fighting - which will occur between new kids - but they also help refine a character. I often know nothing about a character beyond their name and general personality until I fill those out in Elfen High.
Should we be getting into that? Differing RPers are bound to have differing styles of character development.
by Nightkill the Emperor » Wed Apr 02, 2014 5:37 pm
Nationstatelandsville wrote:Tiltjuice wrote:
Should we be getting into that? Differing RPers are bound to have differing styles of character development.
Yes - so why wouldn't we provide a power scale? Not doing so would take a tool from the hands of those who might benefit from it.
Besides, the rest should have to do it so their characters remain balanced, at least against other characters. It takes three minutes and consists of nothing more than point allocation, at least in Elfen High's system.Tiltjuice wrote:
I'm not sure an open-ended plot is the ideal for a teaching RP. Some sort of compromise would probably be better.
That's not what I meant - rather, that the plot can't just be a teacher pointing at a glowy rock of shag carpertry and shouting "LOOK, A ROCK!" a few times, before of all the rocks magically come together into an even glowier rock.Tiltjuice wrote:
What Min came up with.
Could I get a link?
I'm busy right now, so I can't go hunting.
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".
Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.
by Nationstatelandsville » Wed Apr 02, 2014 5:39 pm
Nightkill the Emperor wrote:Nationstatelandsville wrote:Yes - so why wouldn't we provide a power scale? Not doing so would take a tool from the hands of those who might benefit from it.
Besides, the rest should have to do it so their characters remain balanced, at least against other characters. It takes three minutes and consists of nothing more than point allocation, at least in Elfen High's system.
That's not what I meant - rather, that the plot can't just be a teacher pointing at a glowy rock of shag carpertry and shouting "LOOK, A ROCK!" a few times, before of all the rocks magically come together into an even glowier rock.
Could I get a link?
I'm busy right now, so I can't go hunting.
viewtopic.php?f=31&t=289876&p=19475120#p19475120
by Tiltjuice » Wed Apr 02, 2014 5:42 pm
Nationstatelandsville wrote:Yes - so why wouldn't we provide a power scale? Not doing so would take a tool from the hands of those who might benefit from it.
Besides, the rest should have to do it so their characters remain balanced, at least against other characters. It takes three minutes and consists of nothing more than point allocation, at least in Elfen High's system.
Nationstatelandsville wrote:That's not what I meant - rather, that the plot can't just be a teacher pointing at a glowy rock of shag carpertry and shouting "LOOK, A ROCK!" a few times, before of all the rocks magically come together into an even glowier rock.
by Tiltjuice » Wed Apr 02, 2014 5:44 pm
Nationstatelandsville wrote:I don't know - that seems like character development and more like getting handed a new character entirely.
A kind of "biggest fear" boggart-y type monster mucking around could fulfill the same role while allowing the players to reveals their characters without altering them. It might be kept by the school as a trial of sorts, so as to weed out the weak and such.
by Nationstatelandsville » Wed Apr 02, 2014 5:44 pm
Tiltjuice wrote:Nationstatelandsville wrote:Yes - so why wouldn't we provide a power scale? Not doing so would take a tool from the hands of those who might benefit from it.
Besides, the rest should have to do it so their characters remain balanced, at least against other characters. It takes three minutes and consists of nothing more than point allocation, at least in Elfen High's system.
I suppose. Have to see how things go.Nationstatelandsville wrote:That's not what I meant - rather, that the plot can't just be a teacher pointing at a glowy rock of shag carpertry and shouting "LOOK, A ROCK!" a few times, before of all the rocks magically come together into an even glowier rock.
I'm not sure that's what Swith had in mind.
Advertisement
Return to Portal to the Multiverse
Users browsing this forum: Bakivaland, Great Confederacy of Commonwealth States
Advertisement