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Altito Asmoro
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Founded: May 18, 2012
Ex-Nation

Postby Altito Asmoro » Mon Apr 07, 2014 4:35 pm

I can be involved as well, if you need another pro-active player.
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Nationstatelandsville
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Founded: Apr 27, 2011
Ex-Nation

Postby Nationstatelandsville » Mon Apr 07, 2014 4:39 pm

Swith Witherward wrote:
Cerillium wrote:Is like a pancake?

You are a pancake.

I'm going to agree with Zark. There really isn't a need for a point system... especially as we're very up front about the need to make young and inexperienced characters.

Now how to go about a roll call. I know Min's with us. Agri and Const, our dynamic duo. Chime in, the rest of you peeps!

The point system is necessary, I feel; to be perfectly honest, there's going to be fighting between characters. In that event, players need to be able to refer to something.

And, anyways, as I've said it before, it helps define a character. Maybe it's not where the revelation is going to come for everybody, but it isn't going to hurt.

I see no reason why there shouldn't be, anyways.
"Then I was fertilized and grew wise;
From a word to a word I was led to a word,
From a work to a work I was led to a work."
- Odin, Hávamál 138-141, the Poetic Edda, as translated by Dan McCoy.

I enjoy meta-humor and self-deprecation. Annoying, right?

Goodbye.

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Cerillium
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Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Mon Apr 07, 2014 4:42 pm

Altito Asmoro wrote:I can be involved as well, if you need another pro-active player.

We have four picked out but we'll need supportive players as well.

@Nat. Can you think of a simplified system? Should we cap it at a certain value? The hardest thing for noobs has been figuring out points in PL.

Zark did have a valid point. Most RP don't use them. We'll need to teach these guys how to play fair regardless if there's a system in place.
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Nightkill the Emperor
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Founded: Dec 28, 2009
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Postby Nightkill the Emperor » Mon Apr 07, 2014 4:44 pm

Cerillium wrote:
Altito Asmoro wrote:I can be involved as well, if you need another pro-active player.

We have four picked out but we'll need supportive players as well.

@Nat. Can you think of a simplified system? Should we cap it at a certain value? The hardest thing for noobs has been figuring out points in PL.

Zark did have a valid point. Most RP don't use them. We'll need to teach these guys how to play fair regardless if there's a system in place.

You can- but there needs to be a system to start off with. It's useful.

We have basically stopped caring about the points now in EH, because we've outgrown them.
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Swith Witherward
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Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Mon Apr 07, 2014 4:45 pm

At the moment, we're looking at four with a lot of experience in both playing and running their own games. We'll steering towards Cami, Agri, Min and Const.
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Nationstatelandsville
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Posts: 70969
Founded: Apr 27, 2011
Ex-Nation

Postby Nationstatelandsville » Mon Apr 07, 2014 4:46 pm

Cerillium wrote:
Altito Asmoro wrote:I can be involved as well, if you need another pro-active player.

We have four picked out but we'll need supportive players as well.

@Nat. Can you think of a simplified system? Should we cap it at a certain value? The hardest thing for noobs has been figuring out points in PL.

Zark did have a valid point. Most RP don't use them. We'll need to teach these guys how to play fair regardless if there's a system in place.

Well, I'd point to the Elfen High system - you get, say, twenty points and can put them in about six stats. Highest you can go is ten.

We'd want to reduce the numbers, of course.

Swith Witherward wrote:At the moment, we're looking at four with a lot of experience in both playing and running their own games. We'll steering towards Cami, Agri, Min and Const.

Min?
"Then I was fertilized and grew wise;
From a word to a word I was led to a word,
From a work to a work I was led to a work."
- Odin, Hávamál 138-141, the Poetic Edda, as translated by Dan McCoy.

I enjoy meta-humor and self-deprecation. Annoying, right?

Goodbye.

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Zarkenis Ultima
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Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Mon Apr 07, 2014 4:46 pm

Nationstatelandsville wrote:
Cerillium wrote:We have four picked out but we'll need supportive players as well.

@Nat. Can you think of a simplified system? Should we cap it at a certain value? The hardest thing for noobs has been figuring out points in PL.

Zark did have a valid point. Most RP don't use them. We'll need to teach these guys how to play fair regardless if there's a system in place.

Well, I'd point to the Elfen High system - you get, say, twenty points and can put them in about six stats. Highest you can go is ten.

We'd want to reduce the numbers, of course.

Swith Witherward wrote:At the moment, we're looking at four with a lot of experience in both playing and running their own games. We'll steering towards Cami, Agri, Min and Const.

Min?


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Cerillium
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Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Mon Apr 07, 2014 4:48 pm

I don't have the EH OOC up. Ours is ripped from yours. Remove the "Paradox" (which is my bastard way of killing asshats). I'd cap things at 4 or 5 or we'll have a bunch of "I warped all the dark matterz" fights between characters.

Power Equivalence Levels (borrowed from Nightkill and adapted)
Note: having the power level and being trained well enough to use it are two different things. Goku trained his ass off. Airbenders needed time to learn how to bend.

0 – No Powers
None. Nothing. Not even the potential. You're average. You might even be below average.

1 – Whoopty Doo
Magic: We're not impressed. Maybe you have a better sense of smell, or can heal a zit if you focus hard enough. You might be able to set things on fire with a lot of effort but, honesty, it would be quicker to use matches. Your power sucks hind tit.
Physical: Yeah, you can run a marathon just like all the other physically conditioned mortals in the world.
Skill: what? You want a gold star for having this level of knowledge?

2 – Meh
Magic: You call this a power? It's very low-tier. You might be able to slowly regenerate, teleport yourself a little bit, do some decent shapeshifting, or maybe actually create more than a match-head of fire. Still not that impressive, to be honest.
Physical: You can run a marathon. You'll still end up with bleeding, chafed nipples at the end.
Skill: You have a basic knowledge of the subject. Pizza Maker Level 2 means you can make the pizza without looking at the pictures above your station to see what goes on it.

3 – Low Superhuman
Magic: This is decent. Maybe you can launch a hadouken every once in a while. Your power is still "enhhhh".
Physical: Your dexterity lets you load a magazine quickly. You can compete in Weightlifting in the Olympics, and might actually win the Bronze. It'll wear you out afterwards.
Skill: Meh. Commercial airline pilot. You won't be landing a plane on the Hudson.

4 – Below Average Superhuman
Magic: Alright, this is your average magic user. Think an average demon's fire power (assuming we're talking about demons that have this type of power). You can manipulate at higher rates, produce stronger attacks, stuff like that. If you have a healing power, you should be able to heal most minor injuries in thirty seconds, and major in minutes (Cannot start regenerating until damage has stopped, AKA if you’re being burnt or electrocuted you can’t begin the regeneration process until you are no longer being attacked.). Things like regenerating a lost limb would still take almost a day and would be impossible in a battle. At this point, you might be able to do a bit of illusionist-type stuff, perhaps a little bit of transfiguration, pretty decent shapeshifting, okay elemental powers, stuff like that. You're a bit lower than the average wizard.
Physical: Your keen eyesight allows you to hit targets at a distance without a scope. Your Endurance lets you run a distance without tiring quickly. Four points in Dexterity lets you move quickly.
Skill: You can land that plane on the Hudson and know how to properly fill out the forms afterwards. You're a damn good sniper. Your smart enough to work spells out of your magic book. (AH! Yes, wizards need points in knowledge!)

5 – Average Superhuman
Magic: Alright, this is a pretty damn impressive power. You can shoot fireballs out of your hands, teleport a pretty decent distance, control elements pretty well (think like, one of the better benders in Avatar, because there isn't really a better way to describe it), things like that. Your power probably won't be too useful against higher-tier supernaturals, but you can slice through your basic human/demon/angel pretty quickly. You can summon a demon - you need a means to contain it because he'll kill you if he gets a chance.
Physical: Not bad! You could jump onto a second story balcony from the ground floor.
Skill: Very impressive. You can man a Gundam. However, you' need at least a 4 in Dexterity to fly it well. You have a bunch of spells memorized from your spell book. You can easily identify types of demons.


-Paradox Danger begins here for non-physical powers/skills-
Paradox is that nifty thing your OP keeps track of. The more you use a power in one situation to alter reality, manipulate things, fuck with atoms, tweak dimensions, etc the higher your paradox number goes. Too high? POOF. It's like building up a static charge. Paradox dissipates over time. There are ways to wick away paradox but you'd need to be fairly powerful to do so. An example, for those who remember it, was Ogoti's shield over the restaurant during the Drone final assault. He dealt with Paradox by dying and rapidly reanimating. Three skills used, all were at a 12.) Paradox may also manifest itself in an unintentional result. Healing a large group for a sustained amount of time? You might find your patient's body suddenly and uncontrollably mutating into a hideous blob. Paradox does not apply to physical traits or skills.

6 – Above Average Superhuman
Magic: You are a damn good wizard. If your power is healing, you have an amazing healing rate. Your hand is gone? Pfft, that's not a problem. It's back within a minute. Most higher-skilled wizards/supernaturals have this type of power. Your power is dangerous. You might even be able to project, reanimate, etc...your power is pretty decent.
Physical: You're pretty good. You can lift a car. You might be able to dodge a single bullet. You'll need points in endurance for that car, and points in dexterity for that bullet.
Skills: Wicked! Aragorn can track the orcs at a dead run. You can fashion your own spells.

7 – High Superhuman
Magic: You're better than your average wizard, but you aren't, like, godly. Your shit's impressive, though. You can summon a demon and maintain a bit of control over him. He'll still kill you if you give him a chance.
Physical: Remember that car? You'll be able to throw it.
Skills: You're ready to take on apprentices, if you're a wizard. You can calculate complex mathematical formulas and understand the principles behind them.

8 - Master Superhuman
Teleport is easy for you. Group teleport is a cinch. You can rip holes in dimensions/universe with ease. Energy manipulation? Think along the lines of the Avatar - you can do some seriously awesome shit. You could probably make a tornado if you wanted. No, screw that, it would be easy for somebody like you. However, the cost is high. Ripping holes in dimensions would occur a fuckton of paradox. Chances are good that paradox will rip a hole through you right afterwards. Use your powers at full strength very wisely. Very wisely. All things in moderation.
Physical: you can lift that battleship or airplane that's just landed on your friend. You can dodge multiple bullets if you blow the rest of your points in dexterity.
Skills: You're Hawking.

9 - Someone's feeling a little demigodly
Magic: No one operates at this level except OP/CoOP characters and one grandfathered character. You can summon a demon and bend the motherfucker to your will. You can fashion paper birds and use them as deadly weapons. You can breathe life into a golem and it functions independently of your will.
Physical: You can throw that battleship at your foe.

10 - Kamehameha!
Magic: You can fuck with time. You can fuck with the laws of physics.
Physical: throw that battleship at your foe!

11 - Fuck Yeah!
Magic: You're a god. You fashion demons.
Physical: lifting a skyscraper size structures and being capable of moving mountainous figures at top strength. You probably have other powers to support this.

12 - Chaos God
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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Nationstatelandsville
Khan of Spam
 
Posts: 70969
Founded: Apr 27, 2011
Ex-Nation

Postby Nationstatelandsville » Mon Apr 07, 2014 4:50 pm

Cerillium wrote:I don't have the EH OOC up. Ours is ripped from yours. Remove the "Paradox" (which is my bastard way of killing asshats). I'd cap things at 4 or 5 or we'll have a bunch of "I warped all the dark matterz" fights between characters.

Power Equivalence Levels (borrowed from Nightkill and adapted)
Note: having the power level and being trained well enough to use it are two different things. Goku trained his ass off. Airbenders needed time to learn how to bend.

0 – No Powers
None. Nothing. Not even the potential. You're average. You might even be below average.

1 – Whoopty Doo
Magic: We're not impressed. Maybe you have a better sense of smell, or can heal a zit if you focus hard enough. You might be able to set things on fire with a lot of effort but, honesty, it would be quicker to use matches. Your power sucks hind tit.
Physical: Yeah, you can run a marathon just like all the other physically conditioned mortals in the world.
Skill: what? You want a gold star for having this level of knowledge?

2 – Meh
Magic: You call this a power? It's very low-tier. You might be able to slowly regenerate, teleport yourself a little bit, do some decent shapeshifting, or maybe actually create more than a match-head of fire. Still not that impressive, to be honest.
Physical: You can run a marathon. You'll still end up with bleeding, chafed nipples at the end.
Skill: You have a basic knowledge of the subject. Pizza Maker Level 2 means you can make the pizza without looking at the pictures above your station to see what goes on it.

3 – Low Superhuman
Magic: This is decent. Maybe you can launch a hadouken every once in a while. Your power is still "enhhhh".
Physical: Your dexterity lets you load a magazine quickly. You can compete in Weightlifting in the Olympics, and might actually win the Bronze. It'll wear you out afterwards.
Skill: Meh. Commercial airline pilot. You won't be landing a plane on the Hudson.

4 – Below Average Superhuman
Magic: Alright, this is your average magic user. Think an average demon's fire power (assuming we're talking about demons that have this type of power). You can manipulate at higher rates, produce stronger attacks, stuff like that. If you have a healing power, you should be able to heal most minor injuries in thirty seconds, and major in minutes (Cannot start regenerating until damage has stopped, AKA if you’re being burnt or electrocuted you can’t begin the regeneration process until you are no longer being attacked.). Things like regenerating a lost limb would still take almost a day and would be impossible in a battle. At this point, you might be able to do a bit of illusionist-type stuff, perhaps a little bit of transfiguration, pretty decent shapeshifting, okay elemental powers, stuff like that. You're a bit lower than the average wizard.
Physical: Your keen eyesight allows you to hit targets at a distance without a scope. Your Endurance lets you run a distance without tiring quickly. Four points in Dexterity lets you move quickly.
Skill: You can land that plane on the Hudson and know how to properly fill out the forms afterwards. You're a damn good sniper. Your smart enough to work spells out of your magic book. (AH! Yes, wizards need points in knowledge!)

5 – Average Superhuman
Magic: Alright, this is a pretty damn impressive power. You can shoot fireballs out of your hands, teleport a pretty decent distance, control elements pretty well (think like, one of the better benders in Avatar, because there isn't really a better way to describe it), things like that. Your power probably won't be too useful against higher-tier supernaturals, but you can slice through your basic human/demon/angel pretty quickly. You can summon a demon - you need a means to contain it because he'll kill you if he gets a chance.
Physical: Not bad! You could jump onto a second story balcony from the ground floor.
Skill: Very impressive. You can man a Gundam. However, you' need at least a 4 in Dexterity to fly it well. You have a bunch of spells memorized from your spell book. You can easily identify types of demons.


-Paradox Danger begins here for non-physical powers/skills-
Paradox is that nifty thing your OP keeps track of. The more you use a power in one situation to alter reality, manipulate things, fuck with atoms, tweak dimensions, etc the higher your paradox number goes. Too high? POOF. It's like building up a static charge. Paradox dissipates over time. There are ways to wick away paradox but you'd need to be fairly powerful to do so. An example, for those who remember it, was Ogoti's shield over the restaurant during the Drone final assault. He dealt with Paradox by dying and rapidly reanimating. Three skills used, all were at a 12.) Paradox may also manifest itself in an unintentional result. Healing a large group for a sustained amount of time? You might find your patient's body suddenly and uncontrollably mutating into a hideous blob. Paradox does not apply to physical traits or skills.

6 – Above Average Superhuman
Magic: You are a damn good wizard. If your power is healing, you have an amazing healing rate. Your hand is gone? Pfft, that's not a problem. It's back within a minute. Most higher-skilled wizards/supernaturals have this type of power. Your power is dangerous. You might even be able to project, reanimate, etc...your power is pretty decent.
Physical: You're pretty good. You can lift a car. You might be able to dodge a single bullet. You'll need points in endurance for that car, and points in dexterity for that bullet.
Skills: Wicked! Aragorn can track the orcs at a dead run. You can fashion your own spells.

7 – High Superhuman
Magic: You're better than your average wizard, but you aren't, like, godly. Your shit's impressive, though. You can summon a demon and maintain a bit of control over him. He'll still kill you if you give him a chance.
Physical: Remember that car? You'll be able to throw it.
Skills: You're ready to take on apprentices, if you're a wizard. You can calculate complex mathematical formulas and understand the principles behind them.

8 - Master Superhuman
Teleport is easy for you. Group teleport is a cinch. You can rip holes in dimensions/universe with ease. Energy manipulation? Think along the lines of the Avatar - you can do some seriously awesome shit. You could probably make a tornado if you wanted. No, screw that, it would be easy for somebody like you. However, the cost is high. Ripping holes in dimensions would occur a fuckton of paradox. Chances are good that paradox will rip a hole through you right afterwards. Use your powers at full strength very wisely. Very wisely. All things in moderation.
Physical: you can lift that battleship or airplane that's just landed on your friend. You can dodge multiple bullets if you blow the rest of your points in dexterity.
Skills: You're Hawking.

9 - Someone's feeling a little demigodly
Magic: No one operates at this level except OP/CoOP characters and one grandfathered character. You can summon a demon and bend the motherfucker to your will. You can fashion paper birds and use them as deadly weapons. You can breathe life into a golem and it functions independently of your will.
Physical: You can throw that battleship at your foe.

10 - Kamehameha!
Magic: You can fuck with time. You can fuck with the laws of physics.
Physical: throw that battleship at your foe!

11 - Fuck Yeah!
Magic: You're a god. You fashion demons.
Physical: lifting a skyscraper size structures and being capable of moving mountainous figures at top strength. You probably have other powers to support this.

12 - Chaos God

Five is probably a good cap; we can raise it as we go on in the RP, perhaps.
"Then I was fertilized and grew wise;
From a word to a word I was led to a word,
From a work to a work I was led to a work."
- Odin, Hávamál 138-141, the Poetic Edda, as translated by Dan McCoy.

I enjoy meta-humor and self-deprecation. Annoying, right?

Goodbye.

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Swith Witherward
Post Czar
 
Posts: 30350
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Mon Apr 07, 2014 4:58 pm

Nationstatelandsville wrote:Five is probably a good cap; we can raise it as we go on in the RP, perhaps.

It would raise as their skill raises. We use the number to establish how well a person can use their power. They might be a 12 one day, but most operate between a 4-8.
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Cerillium
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Posts: 12456
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Mon Apr 07, 2014 5:02 pm

I misspoke. My bad. We're looking at 4 ProPs. We might go with only 2 to avoid too much confusion. The rest would still be supportive but wouldn't have to worry about the nuances we'd toss at the other two.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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Nationstatelandsville
Khan of Spam
 
Posts: 70969
Founded: Apr 27, 2011
Ex-Nation

Postby Nationstatelandsville » Mon Apr 07, 2014 5:03 pm

Swith Witherward wrote:
Nationstatelandsville wrote:Five is probably a good cap; we can raise it as we go on in the RP, perhaps.

It would raise as their skill raises. We use the number to establish how well a person can use their power. They might be a 12 one day, but most operate between a 4-8.

I was thinking we can start with a cap on five, raise it to eight about halfway through, then ten towards the end.

And give them additional points to meet those caps, of course.
"Then I was fertilized and grew wise;
From a word to a word I was led to a word,
From a work to a work I was led to a work."
- Odin, Hávamál 138-141, the Poetic Edda, as translated by Dan McCoy.

I enjoy meta-humor and self-deprecation. Annoying, right?

Goodbye.

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Cerillium
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Posts: 12456
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Mon Apr 07, 2014 5:05 pm

Nationstatelandsville wrote:
Swith Witherward wrote:It would raise as their skill raises. We use the number to establish how well a person can use their power. They might be a 12 one day, but most operate between a 4-8.

I was thinking we can start with a cap on five, raise it to eight about halfway through, then ten towards the end.

And give them additional points to meet those caps, of course.

They'd need to really strive to reach 10. It would teach them how to grow though.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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Nationstatelandsville
Khan of Spam
 
Posts: 70969
Founded: Apr 27, 2011
Ex-Nation

Postby Nationstatelandsville » Mon Apr 07, 2014 5:06 pm

Cerillium wrote:
Nationstatelandsville wrote:I was thinking we can start with a cap on five, raise it to eight about halfway through, then ten towards the end.

And give them additional points to meet those caps, of course.

They'd need to really strive to reach 10. It would teach them how to grow though.

Definitely; by the end, I'm sure they'd be fine with 10.

Though we definitely don't want to give them enough points to make themselves 10's in everything, or even more than one.
"Then I was fertilized and grew wise;
From a word to a word I was led to a word,
From a work to a work I was led to a work."
- Odin, Hávamál 138-141, the Poetic Edda, as translated by Dan McCoy.

I enjoy meta-humor and self-deprecation. Annoying, right?

Goodbye.

User avatar
Cerillium
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Posts: 12456
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Mon Apr 07, 2014 5:17 pm

We could break them into physical and power like EH does rather than one lump sum of points. I still favor the "pick one power, now pick another" concept because it limits them from mastering too many. Elementals plus mental, plus flight, plus shapeshifting.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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Nationstatelandsville
Khan of Spam
 
Posts: 70969
Founded: Apr 27, 2011
Ex-Nation

Postby Nationstatelandsville » Mon Apr 07, 2014 5:19 pm

Cerillium wrote:We could break them into physical and power like EH does rather than one lump sum of points. I still favor the "pick one power, now pick another" concept because it limits them from mastering too many. Elementals plus mental, plus flight, plus shapeshifting.

Sure; we don't necessarily need a point system for magic if we're doing that.

I've never really found it useful in that regard.
"Then I was fertilized and grew wise;
From a word to a word I was led to a word,
From a work to a work I was led to a work."
- Odin, Hávamál 138-141, the Poetic Edda, as translated by Dan McCoy.

I enjoy meta-humor and self-deprecation. Annoying, right?

Goodbye.

User avatar
Nightkill the Emperor
Post Kaiser
 
Posts: 88776
Founded: Dec 28, 2009
Ex-Nation

Postby Nightkill the Emperor » Mon Apr 07, 2014 5:20 pm

Nationstatelandsville wrote:
Cerillium wrote:We could break them into physical and power like EH does rather than one lump sum of points. I still favor the "pick one power, now pick another" concept because it limits them from mastering too many. Elementals plus mental, plus flight, plus shapeshifting.

Sure; we don't necessarily need a point system for magic if we're doing that.

I've never really found it useful in that regard.

Personally, I only did that because I feared we'd wind up with a lot of physically fragile people who were also absolute gods in superpowers. I recall some players in the beginning trying to do that. Min-maxing, that's what they call it.
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Zarkenis Ultima
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Postby Zarkenis Ultima » Mon Apr 07, 2014 5:21 pm

Nationstatelandsville wrote:
Cerillium wrote:We could break them into physical and power like EH does rather than one lump sum of points. I still favor the "pick one power, now pick another" concept because it limits them from mastering too many. Elementals plus mental, plus flight, plus shapeshifting.

Sure; we don't necessarily need a point system for magic if we're doing that.

I've never really found it useful in that regard.


Magic is such a broad category that trying to quantify every magical power with the same system is less practical than just having players describe the extent of their powers themselves.
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Cerillium
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Postby Cerillium » Mon Apr 07, 2014 5:23 pm

Nationstatelandsville wrote:Sure; we don't necessarily need a point system for magic if we're doing that.

I've never really found it useful in that regard.

Points would be good so they have balance. No one is the master of all. My character example listed two powers. One would be at a 4 or 5, the other at a 3 or 4. What if we gave them 8 points to start off with powers and let them decide? No power over 5. No need to have a second power if they don't want it. It's akin to choosing a major sphere and a minor sphere. The spheres can be similar or apart, but more bang for the buck if the spheres are close. In my experiment, the character is a technomage with forging skill.
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Nationstatelandsville
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Postby Nationstatelandsville » Mon Apr 07, 2014 5:24 pm

On a different note; when it comes to the subject of Mentor involvement, I think the majority of you are just too busy to be actively involved.

Hence my original proposal to give the OP position to Zark, while the other four watch over.
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Cerillium
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Postby Cerillium » Mon Apr 07, 2014 5:26 pm

Nationstatelandsville wrote:On a different note; when it comes to the subject of Mentor involvement, I think the majority of you are just too busy to be actively involved.

Hence my original proposal to give the OP position to Zark, while the other four watch over.

Zark can be primary OP. I have no problem with that. We should still use the Mentor group account (he has the password now) so that any of us can tackle issues that arise (in need of Moderation or coding or whatnot). I'm thinking Swith could write the OP because she loves to code and she excels at administrative things such as keeping OP/secondary posts updated.
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There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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Zarkenis Ultima
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Postby Zarkenis Ultima » Mon Apr 07, 2014 5:27 pm

Cerillium wrote:
Nationstatelandsville wrote:On a different note; when it comes to the subject of Mentor involvement, I think the majority of you are just too busy to be actively involved.

Hence my original proposal to give the OP position to Zark, while the other four watch over.

Zark can be primary OP. I have no problem with that. We should still use the Mentor group account (he has the password now) so that any of us can tackle issues that arise (in need of Moderation or coding or whatnot). I'm thinking Swith could write the OP because she loves to code and she excels at administrative things such as keeping OP/secondary posts updated.


As long as we don't start, like, tomorrow, I should be fine with that role.
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Cerillium
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Postby Cerillium » Mon Apr 07, 2014 5:28 pm

We won't be starting tomorrow. A Friday kickoff would be better and certainly not this coming Friday.
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Nationstatelandsville
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Postby Nationstatelandsville » Mon Apr 07, 2014 5:28 pm

Cerillium wrote:
Nationstatelandsville wrote:On a different note; when it comes to the subject of Mentor involvement, I think the majority of you are just too busy to be actively involved.

Hence my original proposal to give the OP position to Zark, while the other four watch over.

Zark can be primary OP. I have no problem with that. We should still use the Mentor group account (he has the password now) so that any of us can tackle issues that arise (in need of Moderation or coding or whatnot). I'm thinking Swith could write the OP because she loves to code and she excels at administrative things such as keeping OP/secondary posts updated.

That sounds good; though perhaps a bit of a hassle for Zark.

If he's willing to use the group account, I have no qualms.
"Then I was fertilized and grew wise;
From a word to a word I was led to a word,
From a work to a work I was led to a work."
- Odin, Hávamál 138-141, the Poetic Edda, as translated by Dan McCoy.

I enjoy meta-humor and self-deprecation. Annoying, right?

Goodbye.

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Cerillium
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Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Mon Apr 07, 2014 5:29 pm

If any want to pop in on the planning IRC we're over at Espernet #P2TM at the moment.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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