So, my original plan was to simply bring back A Tale of Luck and Chance. The problem with that, though, is that as I looked over the map I had made for it, I began punching myself in the face for being stupid. It's a good thing that RP ended when it did because otherwise I would have seriously pissed off a lot of people due to the incompetence of that map and some frankly annoying design flaws. Thus, I decided to make something entirely new. Well, mostly. It's the same concept as the original was, but done better. Instead of A Tale of Luck and Chance 2, it's A Tale of Luck and Chance 2.0, but I gave it a new name because that would have been stupid. Plus, I like the word "serendipity."
So, what's the same, and what's new?
Like I said before, the concept is the same. You're still a bunch of people randomly thrown into a chaotic and nonsensical world on a quest to find a slice of pie. I also blatantly cut out several areas directly from the original. The apartment and café should certainly look familiar to some people.
As for what's different, well there are a few things. First, unlike the original which had one large, connected map, this one has each location separated into its own, individual map. This not only allows me to make it bigger and more expansive but also prevents me from being restricted in the size and shape of the locations I'm building. Second, you won't be looking for eight rainbow colored MacGuffins anymore, mostly because I couldn't figure out a way to stick that many quest-related items into the maps. Third, where you go is significantly more random, but you'll see what I mean later.
Fourth, there's now a rock-paper-scissors element to the melee combat because I was playing Fire Emblem when I made this one. If you use a weapon that's effective against another, you'll get a +1 Bonus on the roll. If you use a weapon that's ineffective, you get a -1 Penalty on the roll. So, it's pretty simple.
Swords: Any bladed weapon, includes daggers.
Axes: Any weapon with a sharp head.
Lances: Polearms and other long-range weapons.
Maces: Any weapon with a rounded, bludgeoning head.
Monk: The catch-all "other" category, including various Asian weapons that don't fit into any of the above categories.
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