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by Tosanchi » Wed Jun 09, 2021 4:38 pm
by Lomtai » Sun Jun 13, 2021 12:09 pm
by Lomtai » Mon Jul 05, 2021 1:43 pm
by Araswa » Wed Jul 07, 2021 5:00 pm
by Basanreseri » Thu Jul 08, 2021 5:09 am
by Hanaea » Thu Jul 08, 2021 8:18 pm
by Sansiao » Sat Jul 10, 2021 8:25 pm
Tosanchi wrote:NATION APPLICATION[/color]
Shortform name: Taikieng (泰岑)
Real life culture influence: Min Chinese (Fujian and such) + Tai peoples of China
Real life culture of former colonizer: None
Population: 72,416,256
GDP (PPP) per capita: $40,877
GDP (nominal) per capita: $32,526
Military manpower (active/reserve): 320,000/180,000
Language(s): Taikiengese (Fuzhounese), Siugoanese (Southern Min), Zhuang, Kam (or Dong)
Nation description: Taikieng first arose from the ashes of Tianqi, where warring states who claimed the Mandate of Heaven eventually unified in the late 900s under the Nuong dynasty (阮), whose Emperor claimed descent from a Tianqian prince, and thus claimed to be the legitimate successor to the late Tianqians. The Nuong undertook various military campaigns against the Mincangan states in the hope of capturing Danyang to rebuild it and eventually restore the Tianqian Empire. Upon the second Emperor’s death, these campaigns ceased due to them being ineffective and costly.
The Mincangan campaigns wasted a large amount of the Nuong’s resources, thus leading to an economic downturn in the late 1000s. Increased unrest led to several peasant revolts, which were crushed brutally by the Nuong. These crackdowns are remembered as the Bloody Killings (血殺) in Taikieng today, and several children’s tales used to intimidate the young include details of these massacres by Nuong imperial forces. This bloodshed only hastened the dynasty’s collapse, with a Nuong noble and general eventually leading a revolt in the west to overthrow the dynasty. This revolt succeeded, and in 1092, the Song (順) dynasty arose.
The Song also claimed to be the legitimate successors of the Tianqi due to them being closely related to the Nuong ruling family, but they pursued a more realistic approach to governance and expansion, only engaging in sporadic conflict with the Mincangan states. One of these wars led to the collapse of the first unified Mincangan state due to economic hardship. The Song dynasty was also the longest-lasting dynasty of Taikieng, ruling until 1703. During this time, the Song warred with the Zhuang and Kam peoples, completely annexing the latter in the 1630s and partially annexing the former's lands throughout its lifetime.
During the Song, Taikieng had a golden age during the 1400s, producing many works of literature and advancing in the sciences. Taikieng also began to explore the world to expand its commercial and political power, colonizing Rashnna, Lu’umijol, Rodasia, and more. In the late 1600s, a series of ineffective Emperors led to the collapse of the dynasty when the regent usurped the throne, creating the Ca (齊) dynasty. Like the Nuong and the Song, the Ca also claimed to be the rightful inheritors of the Tianqian Empire, even taking a character from their name. Due to the Song’s longevity, the Ca struggled to legitimize themselves, with several Song loyalist rebellions occurring in the first twenty years of the Ca. The western part of the country, under a Song successor state, eventually fell out of the Ca’s control. Both the Ca and the Western Song refused to give up, attempting to conquer the other in the 1730s. Due to this instability, Taikiengese global influence fell, but the Ca dynasty managed to retain control of its sphere of influence across the world.
Realizing that neither side could win, the Ca and the Later Song signed the [Insert town name here] Compromise of 1737. The Ca did so to unify the country and save what was now Eastern Taikieng’s global reach from collapsing, and the Later Song signed in order to secure themselves against a Mincangan invasion, as well as salvage whatever was left of their former power and glory. It was here where the Taikiengese diarchy was formed, with the Ca and the Later Song emperors ruling jointly from the planned city of Neging, located in the centre of the country.
Due to the constant power struggles of the diarchy, the bureaucrats and Confucian scholars on both sides gradually took more and more control over the court. They finally managed to politically eviscerate the Co-Emperors in 1801 in the Neging Coup, forcing them to sign over their powers to an Imperial Chancellor and thus becoming ceremonial monarchs.
The post-monarchical era was marked by the Industrial Revolution in Taikieng, political stability and increased prosperity. The Taikiengese colonial empire expanded greatly during this period, being at its zenith after the Eulhae War. Taking inspiration from Jeongmi, Taikieng introduced voting in 1814, and fully enfranchised its populace in 1884, so long as they could pass the voting exam. The exam was simplified more and more over time until 1916, when the whole of the population was granted suffrage. However, the Taikiengese Voting Acquisition Exam was repurposed for elections to the country’s upper legislative chamber, which remained restricted to educated individuals. In 1953, all college graduates were granted automatic voting rights for the upper chamber, with those who had not finished some form of higher education still requiring the test to vote for this upper house. In 1972, those students who had scored high on their Goko (i.e. Taikiengese Gaokao) were also granted automatic suffrage.
Taikieng seized some colonies from the Contingent Powers after the Eulhae War, Bakusai included. Taikieng’s main involvement in the war was in the Mincangan front, where, with Allied support, it eventually managed to push into Mincangan lands, capturing the ancient ruins of Danyang at the end of the war as the Nuong, Song and Ca had dreamed of. Both emperors conducted ancestral worship rituals in the ruins of Danyang, symbolizing that they had finally achieved the long-held desire (and, over time, delusion) of the various Taikiengese dynasties to succeed Tianqi, even if it was only in spirit. To this day, both royal families formally claim to be the legitimate successors of the ancient Tianqian Empire, but this is not taken seriously by most today, and the modern Taikiengese state has made no claims to any territories outside of its sovereign jurisdiction. Indeed, the Song co-emperor commented on this in the 1990s, saying that this claim was made to honour their ancestors and that they were not binding in any legal sense.
Eventually, the Taikiengese colonial empire collapsed slowly during the first half of the 20th century. Some countries left peacefully, whilst others were let go due to rebellions. Today, Taikieng is a prosperous Sinju nation with a global impact on the world’s history.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: I suppose
Main nation on NS: Ryccia
Main/puppet/NPC: Tosanchi
Link to map claim (optional): Where Lionggong is
How did you find out about Tiandi?: Ryccism Take 2
by Lomtai » Sun Jul 11, 2021 9:04 pm
Jupon-Mingou wrote:NATION APPLICATION
Shortform name: Pioneráan
Real life culture influence: French + Spanish Conculture
Real life culture of former colonizer: Cantonese (Meisaan)
Population: 13,420,870
GDP (PPP) per capita: 元28,950,600
GDP (nominal) per capita: 元11,500
Military manpower (active/reserve): 110,500 (active)/70,350 (reserve)
Language(s): Pioneráan Creole (平壤語: Pioneráan-cuŏi)
Nation description: The People’s Federal Republic of Pioneraan (Pioneraan Creole: 人民聯邦平壤共和國; Rhenáloure Fédiral Rhepúekuó d’Pioneráan) is a sovereign state located in West Yoju. It is a single-party, communist state ruled by the Workers Party of Pioneraan (Pioneraan Creole: 工人黨平壤; Partéu Rhen d’Pioneráan).
Pioneraan originated as a medieval kingdom, Deválos, which was one of West Yoju’s great powers at the time. In 1739 a number of Meisaani junks arrived on the western shore of Devalos, as it had turned out, the Meisaani frontiersmen and soldiers had mistaken Devalos for the Laai colony. Soon enough, Devalos became overrun with Meisaani settlers causing problems for the regular citizenry. Meisaani settlers were often arrested for causing havoc, some were even executed. In late autumn of 1755 Meisaani forces launched a full-front invasion of Devalos. Within a few weeks the capital had fallen, and the royal family had been killed. Initially Meisaan incorporated Devalos into to Laai colony, though had made the decision to constitute a new colony which encompassed all of Devalos. In the weeks following the establishment of the Pingrang colony (Pioneraan Creole: 殖民地平壤; Côhméndènt d’Pioneráan) a number of revolts had occurred throughout the region. While the local Meisaani forces were able to quelle the revolts, Pingrang still remained a highly unstable colony. Pingrang was highly valuable due to its abundant agricultural resources. As a result of decades of slowly rising tension and aggression, a massive revolt against the Meisaani colonizers erupted across Pingrang. The revolt lasted for eighteen months in what is known as the Pingrangan-Meisaani War (Pioneráan Creole: 衝突平壤美山和; Khongflíu d’Pioneráan Meitháagne-hé). Meisaan implementation oppressive policies upon the native populace, as well as extreme punishments pertaining to all forms of political dissodence.
During Eulhae dozens of independence movements emerged all over Pingrang. These protesting groups eventually united under one man, Carlos Aiza (磚強). Carlos advocated for the independence of Pingrang, and for the founding of a communist state in the region. While Meisaan was willing to grant Pingrang independence, the Meisaani government refused to do so if a communist government were to take form afterwards. After Meisaan’s failed attempt to install a capitalist government, the pro-independence movement declared Pingrang an independent, communist state. On 22 Siwol, 1960 the People’s Federal Republic of Pioneraan declared war of Meisaan. The war lasted for two years, with Meisaan losing.
In the present, Pioneraan is a single-party, communist state in West Yoju. It is one of the richest countries in its respective region.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
Main nation on NS: Lomtai
Main/puppet/NPC: Lomtai
Link to map claim (optional): https://cdn.discordapp.com/attachments/825812815079669802/834882638434926652/2021-04-22_2.png
How did you find out about Tiandi?: I’m part of the region
by Sansiao » Sun Jul 18, 2021 10:04 pm
Basanreseri wrote:NATION APPLICATION
Shortform name: Karymanymas (lit. 'Land of Karymany(s)', improvised ethnonym from a corruption of 'kelu' birch + 'lomany' person [then -mas "land"])
Longform name: Karymanymasyëny Minygxoky (lit. 'Republic of Karymanymas', from Min Chinese 'mingguok' republic)
Real life culture influence: Melting pot of Mordovian (predominant), Caucasian Romani, and Circassian cultures
Real life culture of former colonizer: Min Chinese ('Taikieng')
Population: 10,083,714
GDP (PPP) per capita: $18,793
GDP (nominal) per capita: $4,498
Military manpower (active/reserve): 126,000/330,000
Language(s) (in order of relevance): Karymanyan (=Mokshan), Taikiengese (=Fuzhounese), Zhanëyan (=Circassian languages < Zhaney tribe), Kesalian (=Caucasian Romani < kesali "forest spirit"), Nuki (=Manchu; historically and nowadays declining)
Nation description:
Karymanymas was initially the homeland of only the Zhanëyan (=Circassian) people, who lived in tribes. As Nukigurun united its city-states and expanded militarily towards the west, the Karymany people were in continuous conflict with Nuki officials, so much that they split off from the rest "Uralic peoples" and began emigrating to the southeast. By the 16th century, they had crossed the Damhae Sea and arrived to settle in the Zhanëyan lands. Due to their prior contact with Nuki peoples, the Karymany were more knowledgeable and technologically advanced; the Zhanëyan people could not oppose them.
The Karymany "generously uplifted" the Zhanëyan peoples in exchange for minor tributes, in the process creating a Karymany dynasty according to Nuki standards. The dynasty was competent enough to form regional trade routes (partially due to Nuki ports surrounding the Damhae Sea) and lead military campaigns against foreign states with varying success. Kesalian (=Romani) peoples were either taken as captives from wars, or immigrated to Karymanymas from other central Yojuan conflicts. In the early 20th century, the Karymanyan monarchy began conceding powers to local governors in an effort to industrialize. Discovery of oil deposits short thereafter prompted Nukigurun to fund Zhanëyan insurgency groups, who successfully overthrew the monarchy a few years before Eulhae. Karymanyan was hence made a Nuki satellite state.
In the central Yojuan theater, Allied powers such as Taikieng and Meisaan (and maybe Zangkai too?) bombed and occupied Karymanymas, in counter-attack to Nuki aggressions. At the conclusion of Eulhae, Taikieng was granted Karymanyan as a protectorate. Oppression under the Taikiengese republic motivated the natives to idealize Karymanymas as was before ethnic disputes, and led to collective rebellions in 1961, 1967, and 1971, when Taikieng finally resigned the lands (third time's a charm!). The modern-day Karymanymas Republic is a semi-periphery welfare state modelled mostly after Taikieng, ranking well on literacy, income equality and human development indices, but suffering from poor administration and extremist-terrorism. Its oil deposit has turned out to be minuscule in comparison to other lands, and the country instead gains more income from exportation of precious and complex ores (steel, gold, silver, titanium, cobalt, antimony), as well as from the tourism industry.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Of course
Main nation on NS: Basanreseri
Main/puppet/NPC: Puppet
Link to map claim (optional): Blue plot west of Issakhar
How did you find out about Tiandi?: I summoned the Grandmother Fire Deity by sacrificing an adult bear. She told me to seek Tiandi, where I could attain self-fulfillment by being held at gunpoint for writing wikis.
by Sansiao » Sun Jul 18, 2021 10:04 pm
Hanaea wrote:NATION APPLICATION
Shortform name: Hana'ea (干耒)
Longform name: Kakugafua Hana'ea (國革夫干耒) ["Independent State of Hana'ea"]
Real life culture influence: Polynesian (e.g. Samoa, Tonga, Tuvalu)
Real life culture of former colonizer: Han Chinese
Population: 42,178
GDP (PPP) per capita: $5,338
GDP (nominal) per capita: $4,212
Military manpower (active/reserve): 200/0
Language(s): Hana'ean (Polynesian conlang--similar to Tongan); Mandarin (common second language); Korean (common only in tourism sector)
Land Area: 75.07km^2
Nation description:
Hana'ea, officially the Independent State of Hana'ea, is a small country and archipelago comprised of two atolls. The larger of the two, after which the country of Hana'ea is named, is comprised of five islands surrounding a 231km^2 lagoon and is home to the nation's capital Ko'otea (formerly Baibao) as well as roughly 80% of the country's population. The remainder of the population lives 80km northwest in Manau (which has a 13.73km^2 lagoon).
Centrally located in the Western Ocean, Hana'ea represents the far western extent of Polynesian civilization, initially settled around 900 CE and further populated by an additional wave of settlement in the fourteenth century. These seafaring peoples brought with them a civilization centered around taro cultivation, fishing, and trade. They also introduced an oral tradition centered around ancestor worship, which continues to influence the islands' religious disposition. One aspect of this culture was a tradition of tattooing, which is expressed in the pattern that traverses the post-independence Hana'ean flag.
The earliest records of contact with people from Sinju begin in the late seventeenth century. Among these early visitors were fishermen, traders, whalers, and occasionally travelers to and from Namju. In 1743, the first Buddhist monastery was established on the island, marking the beginning of a long period of exposure that has profoundly influenced religion on the island; Buddhism (usually of the Pure Land school) has been syncretized with the traditional religious beliefs of the island and has become the most commonly identified-with religion in the country.
In the 1770s, a section of land on the main island of Hana'ea was leased to agents of the Tianlong Dynasty for the construction of a small seaport. The agreement was later expanded to accommodate a small garrison, which was housed in the small white fortification from which the name Baibao (and consequently, Ko'otea) derived. This arrangement lasted for several decades but became strained with the growing significance of Hana'ea as a regional coaling station. As Baibao grew, the local chieftains of Hana'ea became increasingly resistant to Longzhou influence. This was in turn used as pretext for expanding the political power of local Longzhou officials, which was mainly accomplished by taking advantage of power squabbles among the Hana'ean villages. This culminated in a 1838 Treaty of Friendship, which formally turned the islands into an administrative subject of Longzhou.
Such an arrangement would last in name if not in practice for over a century. During the period from 1838 to independence, the only flag to fly over Hana'ea was that of the Tianlong Emperor. Yet as Hanaea's significance as a coaling station diminished, it was mostly left to administer itself. This period of benign neglect, during which local village leaders began to reassert their position, continued for several decades. Coupled with increased pressure at both the local and international levels for Longzhou to withdraw from its colonial holdings following the Great Eulhae War, this prompted the country to formally recognize the independence of Hana'ea in 1958, bringing an end to over a century of direct colonial rule.
Today Hana'ea operates as a unitary semi-presidential republic. Despite its decline in strategic significance, the country has been able to develop a flourishing tourism industry, with tens of thousands from across the world traveling each year to visit its white sand beaches and extensive coral reefs. Dealing with the erosion caused by such high levels of tourist activity is a pressing concern for current governments, as is the ever-present threat of sea-level rise due to climate change.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes.
Main nation on NS: This one.
Main/puppet/NPC: Main.
Link to map claim (optional): Somewhere between Ambemarivo and Malu'i.
How did you find out about Tiandi?: I was looking for an RP region and stumbled upon this one while browsing the forum.
by Basanreseri » Sat Jul 24, 2021 5:33 am
by Araswa » Sun Jul 25, 2021 7:06 am
by Arumdaum » Tue Jul 27, 2021 12:13 pm
by Dongyae » Fri Jul 30, 2021 3:36 am
by Arumdaum » Sat Jul 31, 2021 7:04 pm
Dongyae wrote:NATION APPLICATION
Shortform name: Sera
Real life culture influence: Korea
Real life culture of former colonizer: (if applicable)
Population: 650,121
[GDP (PPP) per capita: $43,229
nominal GDP per capita: $46,582
military active/reserve: 500 / 500
Language(s): Koreanic Conlang
Nation description:
Usan is a small, remote island far from the mainland within Tiandi and has a distinct conculture. It has been subdued by many mainland nations for many centuries, and continues to give tributes to the bigger states; however, it proudly proclaims its independence even to this day.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes.
Main nation on NS: Dongyae
Main/puppet/NPC: Usanguk
Link to map claim (optional):
How did you find out about Tiandi?: Region Search.
by Arumdaum » Sat Jul 31, 2021 8:04 pm
Araswa wrote:NATION APPLICATION
Shortform name: Araswa (Araswi Confederation)
Real life culture influence: Northeast African/Swahili-dominant.
Real life culture of former colonizer: Jeongmi idk im open
Population: 43,563,846 (roughly halving pop) - actual IC statistics may just be estimates due to lack of government and constant emigration.
GDP (PPP) per capita: $1,888
GDP (nominal) per capita: $1,348
Military manpower (active/reserve): 30,000 active/90,000 reserve
Language(s): Jeongmian, Swahili, Kalenjin, Dholuo, Maasai, Mijikenda, Turkana
Nation description:
Araswa is an ancient country that use to be a central hub for human migration across the Red Yi Sea. Since antiquity, people who settled on the coast became adept sailors and formed a well-networked trade in the area. Coffee(imported from the north in pre-history), iron, copper, gold, ivory, palm oil and hemp were the most exported goods Araswi traders were known for.
It was a very rich land, full of a variety of thriving societies and warring states. It’s why the Araswi Peninsula was sought after by Sinjuans in the late colonial eras; but also for it’s location, as it was one of the main commercial trade junctions in the Red Yi Sea. Araswa had proved difficult to conquer prior to 1850, as dense tropical forest, floodplains and an expansive river system covered the peninsula. What was known as the ‘Sri States’ by Sinjuans were also militarily strong, obtaining and manufacturing their own muzzle-loading rifles.
When Sinjuans began encroaching more aggressively in the late century, they had developed numerous, overwhelming advantages. From the breech-loading rifle, repeating rifle, to machine gun, to more advanced and deadly artillery, all with greater accuracy and range. Araswi range and tactics were not enough, so after nearly a century of fending the foreign prospectors off, the Sri States and the number of other kingdoms, states and nations fell.
Sinjuans found even greater use of Araswa not only for its strategic location (which could lead to wars over Araswa?), but for resources that were essential to industrialization. Palm oil highly sought after for machinery, coffee as simply a prized commodity, copper/rare earths and most of all, rubber. A slew of crops were also imported into Araswa from the east, the Peninsula soon becoming a large operation for rice, tubers, maize, plantain and beans.
Sinjuan rule was brutal, best summarized as a chaotic, 50+ year looting and raping spree. Hands were lost and the entire Peninsula was turned into a disorganized, poorly run plantation kept in check by violence and attempted sinocization, which succeeded to an extent in the now [sinju language]-speaking coastal cities. The Sinjuans one day were perceived to just leave, as the matters of the Eulhae War and post-Eulhae occupied them.
In the 1950s, a Confucian government emerged under a dictatorial leadership, suppressing many revolutionary communalist movements. From the 1920s, the anarchist and communist movements in Araswa grew. Despite repression, the BoL, Brotherhood of Labor, an organization of syndicalist unions, communalist cities and affinity groups, arose to challenge the government in the 50s. As unrest and fighting escalated, full-scale war was waged by the 60s in the Araswi Conflicts. Prompting multiple foreign interventions and lasting through to the 1970s.
The 80s saw a winding down of fighting, the old revolutionary movements had been weakened, the strange invaders had finally left and the region was collectively shocked from the horrors of the wars. Since then, no government has been able to centralize its authority in Araswa, any attempts leading to swft rebellions and dissolution. Araswa is now on its third, rather symbolic confederal government that has limited and challenged power.
To foreigners, Araswa is an ungovernable hellhole and by many indicators, it’s a failed nation-state. However, trade still thrives and investment proceeds controversially unimpeded by a central authority, only challenged by the stubborn BoL and enduring anarchist, who have struggled to re-ignite an active movement or revolution. There’s an overlapping of traditional community governance and customary laws that keep the order. A cosmopolitan wealthy sinju-speaking elite have re-emerged as well most notably in the large coastal cities, forming an affluent secret society that props up the Araswi commodities market. And though the BoL is seen as antagonistic, it has ceded many of its ideals, with BoL cooperatives working within a market economy that seeks to expand, often leading to tensions with the communal, autonomous interior.
However, Araswa has become much more unstable over recent years and emigration from the Peninsula has only intensified due to a stagnate to deteriorating standard of living, economic prospects, an abyss of wealth inequality and climate change. Araswa has been at the brunt of the climate crisis, experiencing an ongoing rainforest collapse, a more unlivable hot climate, a drought with no end in sight and food insecurity; with a kind of PTSD associated with the terrible famines from the colonial eras and Araswi Conflicts. What's worst, is that the low-lying Peninsula is expected to be heavily flooded, with rising sea levels disturbing most major cities in repeated disasters. The future Araswa is one of resistance, emigration and collapse.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: yep
Main nation on NS: araswa
Main/puppet/NPC: none
Link to map claim (optional): same
How did you find out about Tiandi?: dont remember
by Arumdaum » Sat Jul 31, 2021 8:08 pm
Basanreseri wrote:NATION APPLICATION
Note: Revision of former nation 'Rashnna' in terms of lore. Economic and military stats are pretty much kept the same.
Shortform name: 嶽膬國 Nyotshekoh (in Hokanese) / Yocueigue (in Mincangan)
Native shortform name: Ioccuèighe (in Saënan)
Longform name: 嶽膬斧頭民國 Nyotshe Fudeuminkoh (in Hokanese) / Yocuei Futoumingue (in Mincangan; 'axe-republic' => 'fascist republic')
Native longform name: Mincchò Fascisti d'Ioccuèighe (in Saënan)
Real life culture influence: Erturia and Italy
Real life culture of former colonizer: Hokan (=Wu Chinese), Mincang (=Sichuan)
Population: 21,433,744
GDP (PPP) per capita: $3,868
GDP (nominal) per capita: $1,413
Military manpower (active/reserve): 5,000 / 45,000
Language(s): Hokanese (=Wu Chinese; official), Mincangan (=Sichuanese; semi-official), Cisran (=Etruscan; semi-official), Saënan (=Corsican; semi-official), Turrian (=Sicilian; regional). Standard Italian and other Italian dialects rendered as dialects of Saënan. In colloquial speech, one typically code-mixes Hokanese with Saënan.
Nation description:
First proto-Yojuan peoples in Ioccuèighe arrive around 7000 BCE. They settle in the mountainous north and survive out of animal husbandry and hunting, but a volcanic eruption some 1,000 years later forces them to descend. The central and southern peninsula is since inhabited by Saënic peoples (Italic peoples), who in the process learn develop agricultural and fishing methods. As the north is abandoned by Saënics, it is in return occupied by Gwaelic (Celtic, "Gauls" so to speak) tribes. The Cisran people in the centralwest peninsula gain the upper hand after inventing aqueducts circa 2000 BCE. The Cisran are reluctant to share their knowledge with other Saënic tribes and the first extensive military conflicts ensue.
Cisrans begin by conquering the south, by 1200 BCE it is completely subjugated. Without pause, they push northwards. Some Saënic tribes seek refuge to the Gwaelics, others flee further north (see e.g. Lower Laai Republic, Kartavia). By 200 BCE, all the modern-day lands had been annexed, but Cisrans faced a standstill as Soraic (Germanic) forces beyond the mountains were better equipped. Around 150 BCE, an empire (divided in governorates per distinct ethnic groups) was proclaimed. From 150 BCE to the 1400s, the empire faced various ups-and-downs; the Saënic islands (Turriron and Tinettu) were annexed, campaigns were led against Sora (some successful, others humiliating), peasant revolts occurred along with some unfortunate attempts to republicanize the empire, civil wars emerged out of commercial rivalries between governorates, paganist churches tried to steer the empire to their control... Still, the empire was a model for other West Yojuan countries to imitate.
A megadrought struck Ioccuèighe in 1420, as the Tiandian planet entered a global warm period, and caused famine throughout the empire. Although nominally under Cisran control, the governorates were gaining practical autonomy quickly and the political climate was fragmented. By the time Ioccuèighe was first discovered by Hokanese sailors in the mid-1500s, the megadrought had subsided but its effects -- disunity in particular -- were still evident. Ioccuèighe was geostrategically important as a "seaport nation", in which Sinjuan ships could rest before continuing their travels (westwards to Yeongju, northwards to Northwest Yoju, southwards to Miju, etc.) or (in the later colonial years) transfer supplies to prominent colonies. Therefore, in the late 16th century, Hokan invaded the Ioccuèighean peninsula, instating an imperial governor in charge of the southern polities. The northern areas were never ultimately occupied; the Hokanese were perhaps aware of their dependency on the south. For two centuries since, Hokan was able to profit from port fees, tariffs, and governorate surplus products.
Political upheaval in Hokan (military loss against Jeongmi and secessionist movements in the mainland) in the late 1800s weakened the grip on Ioccuèighe. The Ioccuèighean colony was formally discontinued in 1887; some Hokanese communities had nonetheless settled down permanently and remained active in the peninsula's politics. A native empire was briefly reinstated, this time under Saënic nominal control but Hokanese locals' guidance. But only three years later, with the news of Hokanese withdrawal having reached Sinju, the peninsula was blockaded by the Kuibo Trading Company (of Confederated Mincang). At the time, Kuibo's salt deposit was being depleted rapidly with industrialization, the society turned toward Ioccuèighe's untapped natural salts to maintain profits. From the 1890s up until Eulhae, the KTC had de facto control of the whole peninsula and oversaw amendments in the flawed Hokanese model of governance.
When Eulhae concluded with Mincangan defeat, Ioccuèighe was declared an independent republic. But with Sinjuan communities essentially forming an aristocracy after owning much of the country's industries and guilds, the republic's elections were perpetually considered dissatisfactory by the common people. The fascist movement thus gained traction, promising to return power to the Ioccuèighean natives. In 1988, a fascist coup d'etat was indeed successful, and ever since the fascist party has been ruling autocratically with sham elections. In reality, the government since co-operates with the Sinjuan wealthy class in many affairs, and as a result, little has been done to address the poverty, lack of freedom, and poor human development in the nation. More recently, Taniilux has taken interest in Ioccuèighe and its development (through investment in industries and immigration), partially due to ideological similarities.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
Main nation on NS: Basanreseri
Main/puppet/NPC: Puppet
Link to map claim (optional): Replacing 'Rashnna'
How did you find out about Tiandi?: Or how did Tiandi find me?
by Malachor XVI » Mon Aug 02, 2021 1:38 pm
by Basanreseri » Mon Aug 02, 2021 2:22 pm
by Arumdaum » Mon Aug 02, 2021 4:09 pm
by Arumdaum » Mon Aug 02, 2021 4:29 pm
by Arumdaum » Tue Aug 03, 2021 12:00 am
New Kvenland wrote:NATION APPLICATIONShortform name: Zangkai
Real life culture influence: Wenzhounese
Real life culture of former colonizer: Not really applicable, but notable influence from whoever ends up invading
Population: 21,436,625
GDP (PPP) per capita: $56,303
GDP (nominal) per capita: $51,235
Military manpower (active/reserve): 66,000 active, 5,000 reserve
Language(s): Wenzhounese
Nation description: 4,000 years ago, a small fishing village was established in western Sinju. This fishing village would slowly grow over the millennia until it was the city of Zangkai, a quiet trading town known primarily for its more salacious trades. (This was a misconception -- fish, particularly carp, were always more widely traded in the city than anything iniquitous. Rumors die hard, however.) It, along with its smaller neighbors, would be traded between this or that empire for centuries, generally with little consequence to Zangkai itself. This would be until 1254, however, when a clique of nobles with high-minded ideals about republicanism would take advantage of the crumbling Feng Dynasty and create the perfunctorily-named Republic.
After establishing the Republic, the ruling nobles would work hard to turn its reputation from that of a place mainly to buy drugs, weapons, and women to a legitimate trading institution. This would be largely in vain until the age of exploration, when Zangkai was one of the first and most successful in building a trading empire with far-flung nations across the world. This would mark the Zangkainese Golden Age, when, in spite of its small size, Zangkai would leverage its wealth to establish trade routes and trading companies spanning the globe. It would never use this might into taking more territory for itself (beyond expanding its borders to feed its burgeoning population) or fighting with its stronger neighbors, however, preferring instead to buy their friendship.
A period of economic decline in the 1800s, however, would see political instability come to Zangkai, and a civil war was inches from breaking out before [X] invaded and occupied Zangkai in favor of the republic. In order to maintain peace, however, the invaders would come to rule Zangkai for the next 80 years, allowing the nobles to maintain their positions but subjugating the local population otherwise. This period of foreign rule would come to an end in 1893, when the ruling class of Zangkai was able to afford its independence and reestablish the Republic.
Today, Zangkai is a rich, multiethnic, unequal country, a series of gleaming megacities surrounded by countryside. Its economy is dominated by the service sector, particularly banking, gambling, and tourism. Its politics are as byzantine as ever, with the system opened to all citizens but only so far -- positions like the High Council and the Council Secretary being open only to the noble few. Zangkai enjoys a seat among the world's liberal democracies, a position it secures through the money flowing from them into itself. Occasionally criticized by the fringe left wing of the world, the nation by and large gets away with its inequality and illiberality, mostly by threatening to liquidate the assets of its critics.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: I would rather die
Main nation on NS: New Kvenland
Main/puppet/NPC: Puppet
Link to map claim (optional): It's already there
How did you find out about Tiandi?: Arum appeared before me in a vision, carried in a white sheet and accompanied by unclean animals. I refused to eat him, but since Jesus cleansed us of our sins, the old covenant has been replaced by a new one, and I can eat all the snakes and pigs and Arums I want
by Anicesiaordia » Tue Aug 03, 2021 12:34 am
by Arumdaum » Tue Aug 03, 2021 5:56 am
by Arumdaum » Wed Aug 04, 2021 8:26 am
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