NATION

PASSWORD

Tiandi (天地) [MT, RP/Worldbuilding, Signups]

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]
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ArUmdAUM
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Posts: 23907
Founded: Oct 21, 2009
Left-wing Utopia

Tiandi (天地) [MT, RP/Worldbuilding, Signups]

Postby ArUmdAUM » Sun Feb 25, 2018 12:51 am

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Founded in 2015, Tiandi provides a unique worldbuilding and RP experience.

Tiandi is a modern-tech, realistic, and closed-world worldbuilding and roleplay community.

For all its fun, most NS RP communities offer much of the same. People are often subject to the same, tired tropes of European royalty named after RL players, Muslim terrorists, and 18 year-old Japanese anime princesses. Virtually all will feature the same European dominance of the world, which goes unquestioned.

Tiandi offers something different. It is a region where East Asian civilization, rather than Western civilization, came to dominate and shape the rest of the world in its image. It is a region where indigenous American societies were not wiped completely from history due to disease and conquest, but rather survived (albeit against the trauma of East Asian colonization and imperialism).

The region was founded as a way to explore issues of race, geopolitics, and culture in a setting that required much more imagination and thinking than most other regions.

Tiandi's unique history and lore allow for a deep philosophical discussion of the nature of the world and the factors that have shaped it. Are ideologies and religions unique to certain cultures, or are they more shaped by material factors? How central is geography to the development of societies? And how would clothing, music, and symbols of national identity have developed without Western influence?

Here, we create novel narratives about this world in which even little things like the popularity of ice cream must be reexamined and rethought with out-of-the-box thinking. Despite the hostility we have received to our mission and concept, Tiandi has nonetheless been able to flourish.

Today, we proudly have:

  • Our own wiki, now featuring over a hundred articles.
  • Started and done several RPs.
  • An international and diverse community of individuals, ranging from Canada to Singapore.
  • A unique map built specifically with the region's purpose in mind.

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Last edited by ArUmdAUM on Thu Feb 14, 2019 2:17 pm, edited 6 times in total.
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ArUmdAUM
Postmaster of the Fleet
 
Posts: 23907
Founded: Oct 21, 2009
Left-wing Utopia

Postby ArUmdAUM » Sun Feb 25, 2018 12:51 am

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Tiandi's map is unique, balanced, and reinforces the region's central concept.

Tiandi's symmetrical map was intentionally made to reinforce the concept of a dominant East Asian civilization. Sinju, the region's East Asia, is centrally located in the upper half of the map. The rest of the world appears to naturally branch out from Sinju, which occupies a position not as the "Far East" or even "East," but rather the "Center," in line with the historic supposition that China, the Middle Kingdom, was the center of the world and the center of civilization.

The region's unique geography and the connectivity of the continents allow not only for the realistic development of historic human migrations routes during the Paleolithic era, but also for the survival of indigenous American civilizations. The region and its predecessor, Lucerna, pioneered the existence of the "cultural map," a map that organizes cultures into a scheme that makes sense rather than randomly placing nations anywhere on a map.

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Last edited by ArUmdAUM on Sun Feb 25, 2018 1:26 am, edited 2 times in total.
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ArUmdAUM
Postmaster of the Fleet
 
Posts: 23907
Founded: Oct 21, 2009
Left-wing Utopia

Postby ArUmdAUM » Sun Feb 25, 2018 12:52 am

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Tiandi's unique lore allows for unparalleled worldbuilding.

Tiandi was founded on a unique premise: East Asian civilization, not Western civilization, would shape the world in its image. However, this is not the only way in which Tiandi diverges from most other regions. These changes have resulted in several things:

  • Korean is the lingua franca.
  • Indigenous Abya Yalan (American) societies exist and flourished historically.
  • Christianity has a very reduced presence in the world.
  • There are no European settler societies.
  • Mandarin Chinese is not spoken as widely among Chinese peoples.
  • ...and much more.

Our lore can be accessed via the Tiandi Encyclopedia and be discussed through the Regional Discussion Thread
Last edited by ArUmdAUM on Sun Feb 25, 2018 3:21 am, edited 5 times in total.
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ArUmdAUM
Postmaster of the Fleet
 
Posts: 23907
Founded: Oct 21, 2009
Left-wing Utopia

Postby ArUmdAUM » Sun Feb 25, 2018 12:52 am

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Tiandi has produced a lot.

Since Tiandi first came into existence in 2015, we have produced several RPs, wiki articles, and more. In addition to official Tiandi canon, we also sponsor side projects.

Among these include:

Last edited by ArUmdAUM on Sun Feb 25, 2018 2:56 am, edited 3 times in total.
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ArUmdAUM
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Founded: Oct 21, 2009
Left-wing Utopia

Postby ArUmdAUM » Sun Feb 25, 2018 1:21 am

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Tiandi is home to a friendly, diverse group of individuals.

We have people all the way from North America all the way to Singapore! Most of our communication is done through our Discord, which we highly encourage joining. In addition to our canon, we talk about everything from politics (in a separate channel from other things if you don't want to get involved) to our daily lives to the latest memes.

Previously, we have engaged in fun off-site activities such as multiplayer Civ V and Europa Universalis IV games. We may host these again in the future--please join us if we do!

While we are a fairly accepting community, there are a few things we do not accept.
Last edited by ArUmdAUM on Sun Feb 25, 2018 3:16 am, edited 3 times in total.
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ArUmdAUM
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Founded: Oct 21, 2009
Left-wing Utopia

Postby ArUmdAUM » Sun Feb 25, 2018 1:22 am

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Interested? If so, apply now!

Code: Select all
[color=#40BFFF][size=150][b]NATION APPLICATION[/b][/size][/color]

[b]Shortform name[/b]:
[b]Real life culture influence[/b]:
[b]Real life culture of former colonizer[/b]: (if applicable)
[b]Population[/b]:
[b]GDP (PPP) per capita[/b]:
[b]GDP (nominal) per capita[/b]:
[b]Military manpower (active/reserve)[/b]:
[b]Language(s)[/b]:
[b]Nation description[/b]:
[b]Are you willing to drastically alter your nation in order to fit with Tiandi canon?[/b]:
[b]Main nation on NS[/b]:
[b]Main/puppet/NPC[/b]:
[b]Link to map claim (optional)[/b]:
[b]How did you find out about Tiandi?[/b]:


  • Please refrain from creating a nation with a GDP (either nominal or PPP) of over $1 trillion. This doesn't mean you should try to get as close to this number as possible.
  • Please refrain from claiming a population of over 100 million people. New nations in the Sinju area or nations with a GDP per capita of over $20,000 should not have a population of over 45 million.
  • Don't ask me to create more islands for your Japanese nation in the East Sinju area.
  • No more wealthy city-states.
  • Place your claim in an area of the world that corresponds with the cultural map.
  • If your nation is not culturally East Asian, it must have been colonized.
  • European colonial offshoots (America/Canada/Australia analogues) will be rejected.
  • Only East Asian nations may currently have colonies; those colonies must be far-flung and tiny.
  • Human claims have precedence over NPCs, which are mapped in gray. Technically, every gray spot on the map is an NPC; some are just without names and stats.

NATION APPLICATION

Shortform name: Self-explanatory.

Real life culture influence: This should be answered mainly in terms of language and ethnicity.

Real life culture of former colonizer: This refers to European-style colonization from the late 15th century on. No former European colonies. There are NO EXCEPTIONS to this rule. Only East Asian nations are allowed to have colonized in Tiandi, and virtually non-East Asian nations should have been colonized in the past. Please choose a colonizer from this list below.

Population: The median country on Earth has 5 - 7 million people. Of course, player nations are generally allowed to have nations that are more populous than this.

GDP (PPP) per capita: GDP (PPP) is generally higher than GDP (nominal) in nations that are still developing. Please look at nations similar to how you envision your nation to be and base your numbers off of that. Very wealthy nations often have a higher nominal GDP. The median GDP (PPP) per capita for a nation on Earth is around ~$11,000, which would be a statistic for an upper middle income nation.

GDP (nominal) per capita: Non-East Asian (Korean/Japanese/Chinese/Vietnamese) or non-Sinicized are for the most part not allowed to be wealthy nations or have GDP per capitas above $25,000. Very lightly populated petrostates and a few South Asian nations are allowed to be wealthy and developed as well, but due to how being a petrostate has so often been used as an excuse here to have a wealthy nation, only a select few will be able to do so.

Military manpower (active/reserve): Look at RL numbers for similarly developed and populated nations.

Language(s): The lingua franca of Tiandi is Korean. Non-European nations should not have European languages as a major language, unless due to large amounts of immigration.

Nation description: Should be short. However, there should still be a decent description of what the nation is like; try to provide a general summary. Develop a decent amount but not too much without knowing all that much about this region's established canon (and especially before being accepted, haha). Wealthy East Asian and East Asian settler nations should be for the most part liberal democracies, which the region currently has a shortage of.

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Should be a yes.

Main nation on NS: My main nation on NS is Arumdaum but my nation in Tiandi is Jeongmi. Many people don't send their main nations into Tiandi, and it is much easier to contact people through their mains.

Main/puppet/NPC: Is this nation going to be your main nation on NS? Is it simply going to be a puppet? Players should keep at least one nation in the region; if it CTEs, all your nations here will be removed from the map or turned into an NPC. NPCs can be used and developed by anyone, but anything major should be up to the decision of the regional leadership (Arumdaum/Sabara/Daeseong).

Link to map claim: Provide a link to your map claim on Imgur, saved as a png and not cropped. This makes it easier for me to add it to the map. The map ratio is 81 km2 for every pixel; the RL places on the bottom right corner of the map correspond nearly exactly to how large they would be on the map. Tiandi is roughly the size of Earth, though it has more water and 20% less land area.

Try to make your claim look interesting pay attention to the cultural map. Try not to stick to the coast or claim all the empty land in an area. Coasts are often premium territory, and so 'Chile' shaped nations that may landlock others are discouraged whereas incredibly large claims will be moderated. If you want, I can draw a claim for you as well.

How did you find out about Tiandi?: I would love this information for recruitment purposes.



Apps can be accepted by either Arumdaum, Sabara, or Daeseong. We generally work to try and accept everybody, so please apply! After posting, please join us on our Discord to discuss your application.
Last edited by ArUmdAUM on Sun Feb 25, 2018 2:22 am, edited 4 times in total.
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Sabara
Minister
 
Posts: 3467
Founded: Jan 14, 2012
Left-wing Utopia

Postby Sabara » Sun Feb 25, 2018 11:10 am

NATION APPLICATION

Shortform name: Meisaan
Real life culture influence: Cantonese/HK/Southern Chinese
Real life culture of former colonizer: None
Population: 88,091,749
GDP (PPP) per capita: $52,712
GDP (nominal) per capita: $57,120
Military manpower (active/reserve): 320,000 active/150,000 reserves
Language(s): Cantonese
Nation description: http://iiwiki.com/wiki/Meisaan
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: yes
Main nation on NS: Sabara
Main/puppet/NPC: Main
Link to map claim (optional):
How did you find out about Tiandi? (optional):
Last edited by Sabara on Sat Mar 03, 2018 10:22 am, edited 1 time in total.
A unique MT rp: Tiandi

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Sabara
Minister
 
Posts: 3467
Founded: Jan 14, 2012
Left-wing Utopia

Postby Sabara » Sun Feb 25, 2018 11:12 am

Sabara wrote:Shortform name: Elwha 엘와 (People's Republic of)
Real life culture influence: Coast Salish, Interior Salish, Chinook, Sahaptin, Northern Paiute
Real life culture of former colonizer: Meisaan
Population: 91,034,423
GDP (PPP) per capita: 11,450
GDP (nominal) per capita: 4,391
Military manpower (active/reserve):~200k active, ~300k reserve
Language(s): Lushootseed (recognized), Chinook languages (recognized), Sahaptin language (unrecognized), Paiute languages (unrecognized)
Nation description: Sedentary Salish&Chinook thriving off abundant salmon and other resources from the ocean, colonized by Meisaan in the 1850s. "Interior peoples" are subjugated by the colonial power as well, but less so. During Eulhae Paiute/Sahaptin form federation and declare independence from Meisaan, attempting to invade Elwha proper. They fail and are occupied. After Meisaan withdrew from the region, the country devolves into a bloody civil war with sectarian conflict. Eventually the xxx communist triumphs and establish a totalitarian cult of personality until the 80's, when market reforms form Elwha into a rapidly developing economy
Link to map claim (optional): preferably bordering Haeseon, extending up to Elwha's old claim
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
A unique MT rp: Tiandi

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Oborun
Political Columnist
 
Posts: 2
Founded: Feb 24, 2018
Ex-Nation

Postby Oborun » Sun Feb 25, 2018 11:16 am

NATION APPLICATION

Shortform name: Oborun (oh-bo-roon)
Real life culture influence: Ashanti and Yoruba chiefly
Real life culture of former colonizer: (if applicable) I'm up to discuss anything in regards to this, generally i don't mind some parts of historical Oborun being tributuary states and taking on some aspects of influence, like 'easternization' or whatever we're calling it
Population: 60 million
GDP (PPP) per capita: 28k
GDP (nominal) per capita: 25k
Military manpower (active/reserve): 50,000/130,000
Language(s): Ahan(a mix between yoruba and hausa mostly, ICly its an evolved pidgin), Minor regional langauges: likely from surrounding/relative nations near the border and outside influencers.
Nation description: Oborun, etymologically meaning Lands Underneath the Sun, is a country with a deep history and diverse people. Made up of various vallies with tropical and desert landscapes, Oborun is divided into six chief autonomous states known as Ede united under a large Confederation, headed by the titular ruler known as The Gajul. This titular figurehead is seen as a nationwide spirital figure, as the nation's main religion is Ikanni, a polytheist animist-like faith; it's philosophy was invented by the philosopher known as Ikan in the early 14th century. It is a rather syncretist religion however, with Ikannist typically adopting foreign introduced customs within their local spiritual custom and ritual.

Oborun looks to be a strong regional power, using influence in trade and resources as soft power overseas. Though imposed on by economic imperialism in the past, Oborun takes pride in maintaining it's sovereignty, industrializing and attaining local trade power today. Oborun is generally a heavy hitter for it's size, also having a pronounced military tradition that derives from ancient, deep-seeded warrior cultures.

Historically, Oborun would have likely been rumored as a distant land with cities made of gold carved from the tallest mountains. Actual contact would reveal a more subdued picture of Oborun, but the rumors had some truth, the Gold Kingdoms were decadent with abundant wealth. Trade would flourish through the sea finally, instead of long distance journey's across swaths of land. Particular Sinju Conquest would initially fail, however Oborun would later 'Industrialize' trading with and adopting their technologies, as well as going through a period of heavily centralizing the government, breaking out in a period of wars in which several self-proclaimed Gajul's sought to unite the country under their single domain.

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: yes
Main nation on NS: Gadshack
Main/puppet/NPC:
Link to map claim (optional): ill swing with what's suggested and go from there
How did you find out about Tiandi? (optional):
Last edited by Oborun on Sun Feb 25, 2018 11:18 am, edited 1 time in total.

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Sabara
Minister
 
Posts: 3467
Founded: Jan 14, 2012
Left-wing Utopia

Postby Sabara » Sun Feb 25, 2018 1:22 pm

Oborun wrote:NATION APPLICATION

Shortform name: Oborun (oh-bo-roon)
Real life culture influence: Ashanti and Yoruba chiefly
Real life culture of former colonizer: (if applicable) I'm up to discuss anything in regards to this, generally i don't mind some parts of historical Oborun being tributuary states and taking on some aspects of influence, like 'easternization' or whatever we're calling it
Population: 60 million
GDP (PPP) per capita: 28k
GDP (nominal) per capita: 25k
Military manpower (active/reserve): 50,000/130,000
Language(s): Ahan(a mix between yoruba and hausa mostly, ICly its an evolved pidgin), Minor regional langauges: likely from surrounding/relative nations near the border and outside influencers.
Nation description: Oborun, etymologically meaning Lands Underneath the Sun, is a country with a deep history and diverse people. Made up of various vallies with tropical and desert landscapes, Oborun is divided into six chief autonomous states known as Ede united under a large Confederation, headed by the titular ruler known as The Gajul. This titular figurehead is seen as a nationwide spirital figure, as the nation's main religion is Ikanni, a polytheist animist-like faith; it's philosophy was invented by the philosopher known as Ikan in the early 14th century. It is a rather syncretist religion however, with Ikannist typically adopting foreign introduced customs within their local spiritual custom and ritual.

Oborun looks to be a strong regional power, using influence in trade and resources as soft power overseas. Though imposed on by economic imperialism in the past, Oborun takes pride in maintaining it's sovereignty, industrializing and attaining local trade power today. Oborun is generally a heavy hitter for it's size, also having a pronounced military tradition that derives from ancient, deep-seeded warrior cultures.

Historically, Oborun would have likely been rumored as a distant land with cities made of gold carved from the tallest mountains. Actual contact would reveal a more subdued picture of Oborun, but the rumors had some truth, the Gold Kingdoms were decadent with abundant wealth. Trade would flourish through the sea finally, instead of long distance journey's across swaths of land. Particular Sinju Conquest would initially fail, however Oborun would later 'Industrialize' trading with and adopting their technologies, as well as going through a period of heavily centralizing the government, breaking out in a period of wars in which several self-proclaimed Gajul's sought to unite the country under their single domain.

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: yes
Main nation on NS: Gadshack
Main/puppet/NPC:
Link to map claim (optional): ill swing with what's suggested and go from there
How did you find out about Tiandi? (optional):

Accepted, some things may need to be fleshed out more on the Discord.
A unique MT rp: Tiandi

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Nanji
Political Columnist
 
Posts: 4
Founded: Feb 24, 2018
Ex-Nation

Postby Nanji » Sun Feb 25, 2018 4:20 pm

NATION APPLICATION

Shortform name: Jizhou
Real life culture influence: Northern China, Hebei and Shandong Provinces
Real life culture of former colonizer: "不"
Population: 12 million
GDP (PPP) per capita: 37,894
GDP (nominal) per capita: 36,542
Military manpower (active/reserve): 81,000/130,000
Language(s): Jizhouese, though Korean is very popular as are many foreign languages. Much of the population is at least partially bilingual
Nation description: Jizhou is a Mohist state. It is based on the principle of meritocracy, organization, and equality. It has a sophisticated Central Planning system based on skilled professional planners and advanced computers. The military is relatively small given the emphasis on peace in the Mohist system. This is replaced by a complex national defense system.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Kkk
Main nation on NS: Victores
Main/puppet/NPC: Puppet
Link to map claim (optional): I'll discuss it on Discord
How did you find out about Tiandi? (optional): A link on the SACTO Discord to the P2TM RP
Last edited by Nanji on Sat Mar 03, 2018 7:41 pm, edited 1 time in total.

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Victoriala II
Ambassador
 
Posts: 1760
Founded: Jul 30, 2016
Civil Rights Lovefest

JAYADEWA AKBAR

Postby Victoriala II » Sun Feb 25, 2018 6:36 pm

NATION APPLICATION

Shortform name: Devarsham
Real life culture influence: Conculture, with a primarily Indonesian-Ancient Indian basis
Real life culture of former colonizer: (if applicable)
Population: ~120 million
GDP (PPP) per capita: $9,680
GDP (nominal) per capita: $3,930
Military manpower (active/reserve): 890,000 active, 760,000 reserve
Language(s): Arabic, other Semitic
Nation description: Devarsham is an empire solidified by the outside world. Both threats of empire and opportunities of trade has made this once loose alliance of small kingdoms, democracies and principalities to lend their hand and form a nation sovereign to the eyes of the world. Once the periphery of ancient civilizations until it managed to form their own, the Devarsham had risen into a power to rival the nations of Sinju, a realm that it sees is a threat to its civilization.

Devarsham is also a major religious center, the abode of the faith of the Blessed Sun and the Eight Great Lords (rabarmuluk). Also we're tropical and seafaring that's the other thing

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: kk
Main nation on NS: uhhh Min
Main/puppet/NPC: uhhh pupper
Link to map claim (optional):
How did you find out about Tiandi?: I've been here as boneless tuthina
Last edited by Victoriala II on Sun Feb 25, 2018 6:38 pm, edited 1 time in total.
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Dayganistan
Diplomat
 
Posts: 701
Founded: May 02, 2016
Capitalist Paradise

Postby Dayganistan » Mon Feb 26, 2018 12:57 pm

NATION APPLICATION

Shortform name: Dayganistan
Real life culture influence: Afghanistan with secularism
Real life culture of former colonizer: None
Population: 100,300,000
GDP (PPP) per capita: $16022.10
GDP (nominal) per capita: $11045.30
Military manpower (active/reserve): 750,000 active, 500,000 reserve
Language(s): Pashto, Farsi
Nation description: The territory of modern Dayganistan has historically been near impenetrable to colonization, due to the mountainous terrain allowing locals to wage effective guerrilla campaigns against any invaders. The country was unified in the late 16th century under a conservative Islamic monarchy, but this monarchy was overthrown by a secular, authoritarian government that attempted to rapidly modernize and industrialize the country to a degree of success, with the country able to gain wealth through both foreign investment to establish a manufacturing economy, and the exportation of natural resources. Today the country is still a major destination for foreign investment, and is well on its way to becoming one of the world's more powerful economies. However, the authoritarian government retains its grip on power, and all this progress could be undone if the people were to become too disenfranchised.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
Main nation on NS: This is my main
Main/puppet/NPC: Main
Link to map claim (optional): Same as before
How did you find out about Tiandi? (optional): I didn't find Tiandi, Tiandi found me.
Last edited by Dayganistan on Mon Feb 26, 2018 12:57 pm, edited 1 time in total.

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Mingdai
Lobbyist
 
Posts: 18
Founded: Jan 29, 2017
Ex-Nation

Postby Mingdai » Mon Feb 26, 2018 6:29 pm

NATION APPLICATION

Shortform name: The Hesapa Confederation (alternatively referred to as Yuganmakoce by some domestically)
Real life culture influence: Sioux/lakota, Cheyenne
Real life culture of former colonizer: Korean preferably.
Population: 57 million ~
GDP (PPP) per capita: $24,000 - $25,000
GDP (nominal) per capita: $25,000 ~
Military manpower (active/reserve): 228,000 (active) 120,000 (reserve)
Language(s): Lakota, Ojibwe, Cheyenne
Nation description:

Hesapa (lit. black mountain, a name which originally was used only to refer to the western region of the country but was adopted by foreign merchants as it was the first name they heard from the natives) is a federal republic which is home to a number of diverse peoples. The roots of the republic stretch back centuries to the first initial Confederations which united the various nomadic and sedentary peoples. The land was referred to as Yuganmakoce (lit. open place/country/earth, referencing the plains that made up the majority of the country. Hesapa was used to refer to the mountainous regions of the country.) The system of government in place revolved around an elected monarch, known as the Oyate Wakaskeyuze (leader of the people), who was chosen by a council of major, ‘privileged’ tribes which made up the upper strata of society. A loose caste system created a hierarchy of peoples based on a number of cultural, linguistic, and geographic considerations. In between periods of stability, known as “Confederated Years”, there were periods of interregnum typically brought on by succession crisis or disagreements amongst the Omniciye (council).

The Itka Era (1698-1710, literally ‘Blossom Era’) was a major flashpoint in Hesapan history. It saw a transition from more traditional styles of government in favor of centralization as well as the embracement of foreign trade. Queen (Winyan Yatapi in Hesapan) Makawee assumed the position of Oyate Wakaskeyuze in 1696, several years after decades of civil war, and sought to put in place a number of reforms. These reforms, named the Itka Reforms or the Makawee Reforms, sought to centralize legislative power to the Omniciye and executive power to the Oyate Wakaskeyuze. Makawee also sought to incorporate the Oyate Takal (lit. outside people), peoples that were traditionally considered part of the lower castes of society, into the political process in order to ease tensions between the various peoples of the confederation. However by 1712 the developing nation had caught the attention of imperialist powers abroad. Merchants from abroad had been visiting the port cities of the Confederation for years prior however there was now a more organized, government backed presence along the coast of Yuganmakoce. These coastal colonial claims would later expand inwards, though met with resistance, eventually resulting in a series of treaties which established a colonial “protectorate” in Yuganmakoce (which was now known as Hesapa).

Colonialism in the newly reformed Hesapa Confederation took its toll. The government reforms put in place by Makawee were still present and the traditional form of semi constitutional elective monarchy stood in place nominally however the country was no longer autonomous. In an effort to maintain order the country was further centralized, meaning the standardization of language around Jeongmian and a simplified version of the Wicasa dialect (which would become known as Hesapan Standard in the modern era). Hesapa remained as a colonial possession until its independence in the late 40s early 50s. This period was known as the Sose (turbulent) Era and saw the formative years of the Confederation. A more ‘modern’ form of government was developed which saw the limitation of powers on the executive figure. Several political crisis emerged in the mid 50s due to lack of confidence in the new government. Eventually, by the 60s the nation was relatively stable after several constitutional amendments allowed for greater regional autonomy.

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
Main nation on NS: Mingdai
Main/puppet/NPC: Puppet
Link to map claim (optional): I was thinking the space between Daklaweidi and Wamu if that fits.
How did you find out about Tiandi?: From Arum, technically.
You can call me Ming
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Sabara
Minister
 
Posts: 3467
Founded: Jan 14, 2012
Left-wing Utopia

Postby Sabara » Mon Feb 26, 2018 6:36 pm

Victoriala II wrote:NATION APPLICATION

Shortform name: Devarsham
Real life culture influence: Conculture, with a primarily Indonesian-Ancient Indian basis
Real life culture of former colonizer: (if applicable)
Population: ~120 million
GDP (PPP) per capita: $9,680
GDP (nominal) per capita: $3,930
Military manpower (active/reserve): 890,000 active, 760,000 reserve
Language(s): Arabic, other Semitic
Nation description: Devarsham is an empire solidified by the outside world. Both threats of empire and opportunities of trade has made this once loose alliance of small kingdoms, democracies and principalities to lend their hand and form a nation sovereign to the eyes of the world. Once the periphery of ancient civilizations until it managed to form their own, the Devarsham had risen into a power to rival the nations of Sinju, a realm that it sees is a threat to its civilization.

Devarsham is also a major religious center, the abode of the faith of the Blessed Sun and the Eight Great Lords (rabarmuluk). Also we're tropical and seafaring that's the other thing

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: kk
Main nation on NS: uhhh Min
Main/puppet/NPC: uhhh pupper
Link to map claim (optional):
How did you find out about Tiandi?: I've been here as boneless tuthina


Accepted.

Dayganistan wrote:NATION APPLICATION

Shortform name: Dayganistan
Real life culture influence: Afghanistan with secularism
Real life culture of former colonizer: None
Population: 100,300,000
GDP (PPP) per capita: $16022.10
GDP (nominal) per capita: $11045.30
Military manpower (active/reserve): 750,000 active, 500,000 reserve
Language(s): Pashto, Farsi
Nation description: The territory of modern Dayganistan has historically been near impenetrable to colonization, due to the mountainous terrain allowing locals to wage effective guerrilla campaigns against any invaders. The country was unified in the late 16th century under a conservative Islamic monarchy, but this monarchy was overthrown by a secular, authoritarian government that attempted to rapidly modernize and industrialize the country to a degree of success, with the country able to gain wealth through both foreign investment to establish a manufacturing economy, and the exportation of natural resources. Today the country is still a major destination for foreign investment, and is well on its way to becoming one of the world's more powerful economies. However, the authoritarian government retains its grip on power, and all this progress could be undone if the people were to become too disenfranchised.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
Main nation on NS: This is my main
Main/puppet/NPC: Main
Link to map claim (optional): Same as before
How did you find out about Tiandi? (optional): I didn't find Tiandi, Tiandi found me.


Accepted.

Mingdai wrote:NATION APPLICATION

Shortform name: The Hesapa Confederation (alternatively referred to as Yuganmakoce by some domestically)
Real life culture influence: Sioux/lakota, Cheyenne
Real life culture of former colonizer: Korean preferably.
Population: 57 million ~
GDP (PPP) per capita: $24,000 - $25,000
GDP (nominal) per capita: $25,000 ~
Military manpower (active/reserve): 228,000 (active) 120,000 (reserve)
Language(s): Lakota, Ojibwe, Cheyenne
Nation description:

Hesapa (lit. black mountain, a name which originally was used only to refer to the western region of the country but was adopted by foreign merchants as it was the first name they heard from the natives) is a federal republic which is home to a number of diverse peoples. The roots of the republic stretch back centuries to the first initial Confederations which united the various nomadic and sedentary peoples. The land was referred to as Yuganmakoce (lit. open place/country/earth, referencing the plains that made up the majority of the country. Hesapa was used to refer to the mountainous regions of the country.) The system of government in place revolved around an elected monarch, known as the Oyate Wakaskeyuze (leader of the people), who was chosen by a council of major, ‘privileged’ tribes which made up the upper strata of society. A loose caste system created a hierarchy of peoples based on a number of cultural, linguistic, and geographic considerations. In between periods of stability, known as “Confederated Years”, there were periods of interregnum typically brought on by succession crisis or disagreements amongst the Omniciye (council).

The Itka Era (1698-1710, literally ‘Blossom Era’) was a major flashpoint in Hesapan history. It saw a transition from more traditional styles of government in favor of centralization as well as the embracement of foreign trade. Queen (Winyan Yatapi in Hesapan) Makawee assumed the position of Oyate Wakaskeyuze in 1696, several years after decades of civil war, and sought to put in place a number of reforms. These reforms, named the Itka Reforms or the Makawee Reforms, sought to centralize legislative power to the Omniciye and executive power to the Oyate Wakaskeyuze. Makawee also sought to incorporate the Oyate Takal (lit. outside people), peoples that were traditionally considered part of the lower castes of society, into the political process in order to ease tensions between the various peoples of the confederation. However by 1712 the developing nation had caught the attention of imperialist powers abroad. Merchants from abroad had been visiting the port cities of the Confederation for years prior however there was now a more organized, government backed presence along the coast of Yuganmakoce. These coastal colonial claims would later expand inwards, though met with resistance, eventually resulting in a series of treaties which established a colonial “protectorate” in Yuganmakoce (which was now known as Hesapa).

Colonialism in the newly reformed Hesapa Confederation took its toll. The government reforms put in place by Makawee were still present and the traditional form of semi constitutional elective monarchy stood in place nominally however the country was no longer autonomous. In an effort to maintain order the country was further centralized, meaning the standardization of language around Jeongmian and a simplified version of the Wicasa dialect (which would become known as Hesapan Standard in the modern era). Hesapa remained as a colonial possession until its independence in the late 40s early 50s. This period was known as the Sose (turbulent) Era and saw the formative years of the Confederation. A more ‘modern’ form of government was developed which saw the limitation of powers on the executive figure. Several political crisis emerged in the mid 50s due to lack of confidence in the new government. Eventually, by the 60s the nation was relatively stable after several constitutional amendments allowed for greater regional autonomy.

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
Main nation on NS: Mingdai
Main/puppet/NPC: Puppet
Link to map claim (optional): I was thinking the space between Daklaweidi and Wamu if that fits.
How did you find out about Tiandi?: From Arum, technically.


Accepted.
A unique MT rp: Tiandi

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Wuqiao
Political Columnist
 
Posts: 2
Founded: Feb 25, 2018
Ex-Nation

Postby Wuqiao » Sat Mar 03, 2018 5:10 am

NATION APPLICATION

Shortform name: Wuqiao
Real life culture influence: Guangdong province and cities like Shenzhen, Guangzhou
Real life culture of former colonizer: N/A
Population: 24,466,890
GDP (PPP) per capita: $41,064
GDP (nominal) per capita: $38,110
Military manpower (active/reserve): Active: 116,200 Reserve: 72,032
Language(s): Official, Wuqiaoese (Taishanese) and spoken: Meisaani (Standard Cantonese), Jeongmian (Korean), Tianqian (Mandarin)
Nation description: Wuqiao is a densely populated and small nation with a population of over twenty million people. Most of the coastal land is flat and urbanised with three large sprawling cities in the north. Inland areas are mostly forested or agricultural. While Wuqiaoese is the official state language and most commonly spoken, the vast majority of people are bilingual. During the 1970s, Wuqiao underwent a rapid upsurge in industrialisation and development which would lead to its present day status as an important centre of trade in the region. Now in the 21st century, the country is making large scale progress in environmental and sustainable technology, particularly solar and wind power. In terms of politics, the government is secular, democratic and has become quite liberal and progressive following the 2012 election of the Democratic Alliance bringing an end to years of a more conservative way of ruling under the National Solidarity Party.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
Main nation on NS: Kwadai
Main/puppet/NPC: Puppet
Link to map claim (optional): Here or here. Whichever is most suitable.
How did you find out about Tiandi?: Had a nation here before.
Last edited by Wuqiao on Sun Mar 04, 2018 10:25 am, edited 3 times in total.

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ArUmdAUM
Postmaster of the Fleet
 
Posts: 23907
Founded: Oct 21, 2009
Left-wing Utopia

Postby ArUmdAUM » Sat Mar 03, 2018 7:25 pm

Wuqiao wrote:NATION APPLICATION

Shortform name: Wuqiao
Real life culture influence: Guangdong province and cities like Shenzhen, Guangzhou
Real life culture of former colonizer: N/A
Population: 22,466,890
GDP (PPP) per capita: $37,064
GDP (nominal) per capita: $30,110
Military manpower (active/reserve): Active: 116,200 Reserve: 72,032
Language(s): Official, Wuqiaoese (Taishanese) and spoken: Meisaani (Standard Cantonese), Jeongmian (Korean), Tianqian (Mandarin)
Nation description: Wuqiao is a densely populated and small nation with a population of over twenty million people. Most of the coastal land is flat and urbanised with three large sprawling cities in the north. Inland areas are mostly forested or agricultural. While Wuqiaoese is the official state language and most commonly spoken, the vast majority of people are bilingual. During the 1970s, Wuqiao underwent a rapid upsurge in industrialisation and development which would lead to its present day status as an important centre of trade in the region. Now in the 21st century, the country is making large scale progress in environmental and sustainable technology, particularly solar and wind power. In terms of politics, the government is secular, democratic and has become quite liberal and progressive following the 2012 election of the Democratic Alliance bringing an end to years of a more conservative way of ruling under the National Solidarity Party.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
Main nation on NS: Kwadai
Main/puppet/NPC: Puppet
Link to map claim (optional): Here or here. Whichever is most suitable.
How did you find out about Tiandi?: Had a nation here before.

Would you mind raising your GDP per capita?

Also, we can discuss more history later, but your nation should have industrialized long before the 1970s.
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ArUmdAUM
Postmaster of the Fleet
 
Posts: 23907
Founded: Oct 21, 2009
Left-wing Utopia

Postby ArUmdAUM » Sat Mar 03, 2018 7:57 pm

Nanji wrote:NATION APPLICATION

Shortform name: Jizhou
Real life culture influence: Northern China, Hebei and Shandong Provinces
Real life culture of former colonizer: "不"
Population: 12 million
GDP (PPP) per capita: 37,894
GDP (nominal) per capita: 36,542
Military manpower (active/reserve): 81,000/130,000
Language(s): Jizhouese, though Korean is very popular as are many foreign languages. Much of the population is at least partially bilingual
Nation description: Jizhou is a Mohist state. It is based on the principle of meritocracy, organization, and equality. It has a sophisticated Central Planning system based on skilled professional planners and advanced computers. The military is relatively small given the emphasis on peace in the Mohist system. This is replaced by a complex national defense system.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Kkk
Main nation on NS: Victores
Main/puppet/NPC: Puppet
Link to map claim (optional): I'll discuss it on Discord
How did you find out about Tiandi? (optional): A link on the SACTO Discord to the P2TM RP

Accepted.
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ArUmdAUM
Postmaster of the Fleet
 
Posts: 23907
Founded: Oct 21, 2009
Left-wing Utopia

Postby ArUmdAUM » Sat Mar 03, 2018 7:58 pm

OUTDATED

NATION APPLICATION

Shortform name: Jeongmi
Real life culture influence: Korea
Real life culture of former colonizer: N/A
Population: 73,204,568
GDP (PPP) per capita: $61,442
GDP (nominal) per capita: $62,521
Military manpower (active/reserve): 325,000/45,000
Language(s): Korean
Nation description: https://tiandi.miraheze.org/wiki/Jeongmi
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
Main nation on NS: Arumdaum
Main/puppet/NPC: Main
Link to map claim (optional): Already on the map
How did you find out about Tiandi? : Founder
Last edited by ArUmdAUM on Sat Mar 10, 2018 8:49 pm, edited 2 times in total.
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Saunrea
Spokesperson
 
Posts: 111
Founded: Aug 20, 2016
Ex-Nation

Postby Saunrea » Sat Mar 03, 2018 8:35 pm

NATION APPLICATION

Shortform name: Sosvin
Real life culture influence: Too many to name, broadly East-Asian, significant Tungusic-Mongolic and some Japanese influences. Speaks a conlang
Real life culture of former colonizer: none
Population: 188,340,000
GDP (PPP) per capita: $14,638
GDP (nominal) per capita: $7,745
Military manpower (active/reserve): 1,100,000 active, 2,000,000 reserve and paramilitary
Language(s): Sosvinic (conlang), minority languages include some Turkic and Tungusic
Nation description: Proto-Sosvinese agricultural kingdoms first appeared in the 1700s BCE along the Toges River, developing into a culture that spanned much of the river valley, possessed moderate-sized cities and access to bronze at its height. The collapse of Ancient Sosvin in the 1100s BCE saw the Sosvinese briefly return to pastoralism. Starting in the 9th century BCE, the kingdoms of Old Sosvin appeared as urban civilization rose again in the Toges river valley, expanding broadly throughout the northern plains until unification under the first Sosvinese imperial dynasty in 358 CE. Along with consolidating their power in northern Yoju, the successive Sosvinese dynasties aimed to become a major competitor against Tianqi in Sinju, and later its successor states, although despite a few eras of prominence and power it was never truly able to match Tianqi's influence and status. Ultimately, entering the industrial era, social conflicts intensified and eventually Sosvin became a Republic in 1802. For a while the republic was a beacon of liberty, having destroyed all remnants of its old society and had ambitions to propagate republicanism far and wide, but social problems that remained unsolved weakened Sosvin and soon at the dawn of the 20th century it was ravaged by instability and foreign interests. The Great Reactionary War (1938-1944) saw a group of radical reform-nationalists and monarchists take over the country and initiate a restoration of the old monarchy, while imperialist interests were pushed out. Since then, Sosvin has become confrontational against most Sinju-based powers as its predecessors had been, while order is maintained by a bureaucratic nationalist party legitimizing itself with a half-hearted replica of the old monarchy that has few real powers.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: yes
Main nation on NS: None
Main/puppet/NPC: Main
Link to map claim (optional): here
How did you find out about Tiandi?: Was member
Last edited by Saunrea on Sat Mar 03, 2018 8:36 pm, edited 1 time in total.
Saunrea: Fascist pseudo-China/DPRK. Under comprehensive national renovation.

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ArUmdAUM
Postmaster of the Fleet
 
Posts: 23907
Founded: Oct 21, 2009
Left-wing Utopia

Postby ArUmdAUM » Sat Mar 03, 2018 8:39 pm

Saunrea wrote:NATION APPLICATION

Shortform name: Sosvin
Real life culture influence: Too many to name, broadly East-Asian, significant Tungusic-Mongolic and some Japanese influences. Speaks a conlang
Real life culture of former colonizer: none
Population: 188,340,000
GDP (PPP) per capita: $14,638
GDP (nominal) per capita: $7,745
Military manpower (active/reserve): 1,100,000 active, 2,000,000 reserve and paramilitary
Language(s): Sosvinic (conlang), minority languages include some Turkic and Tungusic
Nation description: Proto-Sosvinese agricultural kingdoms first appeared in the 1700s BCE along the Toges River, developing into a culture that spanned much of the river valley, possessed moderate-sized cities and access to bronze at its height. The collapse of Ancient Sosvin in the 1100s BCE saw the Sosvinese briefly return to pastoralism. Starting in the 9th century BCE, the kingdoms of Old Sosvin appeared as urban civilization rose again in the Toges river valley, expanding broadly throughout the northern plains until unification under the first Sosvinese imperial dynasty in 358 CE. Along with consolidating their power in northern Yoju, the successive Sosvinese dynasties aimed to become a major competitor against Tianqi in Sinju, and later its successor states, although despite a few eras of prominence and power it was never truly able to match Tianqi's influence and status. Ultimately, entering the industrial era, social conflicts intensified and eventually Sosvin became a Republic in 1802. For a while the republic was a beacon of liberty, having destroyed all remnants of its old society and had ambitions to propagate republicanism far and wide, but social problems that remained unsolved weakened Sosvin and soon at the dawn of the 20th century it was ravaged by instability and foreign interests. The Great Reactionary War (1938-1944) saw a group of radical reform-nationalists and monarchists take over the country and initiate a restoration of the old monarchy, while imperialist interests were pushed out. Since then, Sosvin has become confrontational against most Sinju-based powers as its predecessors had been, while order is maintained by a bureaucratic nationalist party legitimizing itself with a half-hearted replica of the old monarchy that has few real powers.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: yes
Main nation on NS: None
Main/puppet/NPC: Main
Link to map claim (optional): here
How did you find out about Tiandi?: Was member

Accepted.
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ArUmdAUM
Postmaster of the Fleet
 
Posts: 23907
Founded: Oct 21, 2009
Left-wing Utopia

Postby ArUmdAUM » Sat Mar 03, 2018 8:55 pm

NATION APPLICATION

Shortform name: Kewhira (the place where the kewhi flower grows)
Real life culture influence: Naga
Real life culture of former colonizer: Korean
Population: 17,842,411
GDP (PPP) per capita: $21,302
GDP (nominal) per capita: $13,853
Military manpower (active/reserve): 195,000/20,000
Language(s): Angami
Nation description: Diverse Naga peoples were eventually brought under the rule of the Angami Naga group in the 17th century with the aid of Sinju guns. However, they ended up succumbing to the forces of colonization.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
Main nation on NS: Arumdaum
Main/puppet/NPC: Puppet
Link to map claim: Already on map
How did you find out about Tiandi? (optional): Created it

NATION APPLICATION

Shortform name: Wamu (和霧)
Real life culture influence: Sakhalin AInu
Real life culture of former colonizer: N/A
Population: 17,116,200
GDP (PPP) per capita: $30,038
GDP (nominal) per capita: $18,945
Military manpower (active/reserve): 40,000/300,000
Language(s): Sakhalin Ainu
Nation description: From wakka mosir (land of water). A nearly developed economy on the eastern fringes of Sinju, with fairly solid democratic institutions. One of the newer members of the SU. Had a Fusenic upper class for a long period of time, but they were largely driven out during population transfers which occurred after the end the Eulhae War.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
Main nation on NS: NPC
Main/puppet/NPC: NPC
Link to map claim (optional): East of Kapuk.
How did you find out about Tiandi?: Creator
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Sabara
Minister
 
Posts: 3467
Founded: Jan 14, 2012
Left-wing Utopia

Postby Sabara » Sat Mar 03, 2018 9:09 pm

ArUmdAUM wrote:NATION APPLICATION

Shortform name: Jeongmi
Real life culture influence: Korea
Real life culture of former colonizer: N/A
Population: 73,204,568
GDP (PPP) per capita: $61,442
GDP (nominal) per capita: $62,521
Military manpower (active/reserve): 325,000/45,000
Language(s): Korean
Nation description: https://tiandi.miraheze.org/wiki/Jeongmi
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
Main nation on NS: Arumdaum
Main/puppet/NPC: Main
Link to map claim (optional): Already on the map
How did you find out about Tiandi? : Founder


rejected B)
A unique MT rp: Tiandi

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ArUmdAUM
Postmaster of the Fleet
 
Posts: 23907
Founded: Oct 21, 2009
Left-wing Utopia

Postby ArUmdAUM » Sat Mar 03, 2018 9:10 pm

Sabara wrote:
ArUmdAUM wrote:NATION APPLICATION

Shortform name: Jeongmi
Real life culture influence: Korea
Real life culture of former colonizer: N/A
Population: 73,204,568
GDP (PPP) per capita: $61,442
GDP (nominal) per capita: $62,521
Military manpower (active/reserve): 325,000/45,000
Language(s): Korean
Nation description: https://tiandi.miraheze.org/wiki/Jeongmi
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
Main nation on NS: Arumdaum
Main/puppet/NPC: Main
Link to map claim (optional): Already on the map
How did you find out about Tiandi? : Founder


rejected B)

bye
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ArUmdAUM
Postmaster of the Fleet
 
Posts: 23907
Founded: Oct 21, 2009
Left-wing Utopia

Postby ArUmdAUM » Sat Mar 03, 2018 9:16 pm

NATION APPLICATION

Shortform name: Kapuk (樺北)
Real life culture influence: Sinicized Hokkaido Ainu
Real life culture of former colonizer: None
Population: 5,382,771
GDP (PPP) per capita: $41,298
GDP (nominal) per capita: $40,242
Military manpower (active/reserve): 40,000 / 50,000
Language(s): Hokkaido Ainu
Nation description: Fairly standard liberal democracy which is part of the SU.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: yes
Main nation on NS:
Main/puppet/NPC: NPC
Link to map claim (optional): Will be on map.
How did you find out about Tiandi?: Founder.
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