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Creating Your Own Everything VI [No Advertising]

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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Moriskov
Ambassador
 
Posts: 1829
Founded: Jun 08, 2008
Father Knows Best State

Postby Moriskov » Mon Feb 01, 2021 4:41 pm

Thanks for the tips guys.


Here is what I got for now... me thinks I went to panel crazy. Thoughts?
Image
"Vengeance is like a ghost. It takes over every man it touches. It's thirst cannot be quenched, until the last man standing has fallen. You may be able to destroy me, but the beast will eventually come for you."
Vladimir Makarov
Osaea wrote:
Alowwvia wrote:And for every ATGM, there's a guy with a pistol that can kill him for much cheaper.


True. But can the guy with a pistol kill the tank? Only if he's Mattias Nilsson.

.............. \_▂▂▂████▄▄▂___
.........[█|||█████WOT PLAYER████]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▃▂
..__▂▄▅█████████████████████▄▃▂
I████Moriskov [1AR-R] - T-43 ██████████]
I████████████████████████████████]
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲◤

Pronounced: Mor-skoj

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Valkiir
Diplomat
 
Posts: 989
Founded: Jan 31, 2017
Ex-Nation

Postby Valkiir » Tue Feb 02, 2021 10:46 pm

"Hetzer" Light tank Hunter
Image
crew 3
commander
driver/gunner
Codriver/gunner
weight 18-20 tons
Power: Diesel Electric with a battery pack.

uses skid steer with all wheels powered by electric in hub motors. Hydro-Pneumatic suspension allows the gunner/driver to aim the main gun by turning and elevating the vehicle similar to the Swedish "S-tank". The main gun is an autoloader, can range from 75mm to 105mm. And it has a pair of ATGM ( hellfire clones) with three external reloads for extra punch. using battery power it can wait in ambush without running its diesel reducing its thermal and acoustic signature. It can even drive about for an hour or so on its battery pack alone, making it fairly stealthy for a light armored vehicle.

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Norcourt
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Posts: 1945
Founded: Aug 04, 2015
Father Knows Best State

Postby Norcourt » Sun Feb 07, 2021 5:32 am

Valkiir wrote:"Hetzer" Light tank Hunter
(Image)
crew 3
commander
driver/gunner
Codriver/gunner
weight 18-20 tons
Power: Diesel Electric with a battery pack.

uses skid steer with all wheels powered by electric in hub motors. Hydro-Pneumatic suspension allows the gunner/driver to aim the main gun by turning and elevating the vehicle similar to the Swedish "S-tank". The main gun is an autoloader, can range from 75mm to 105mm. And it has a pair of ATGM ( hellfire clones) with three external reloads for extra punch. using battery power it can wait in ambush without running its diesel reducing its thermal and acoustic signature. It can even drive about for an hour or so on its battery pack alone, making it fairly stealthy for a light armored vehicle.


I fucking love it dude!




A couple medium tanks for my puppet nation Nuza

T40 Medium Tank

Image

T45 Medium Tank
Image

The T45 is essentially an updated T40, with a larger improved turret and larger M45 High Velocity 77mm Gun, replacing the M38 57mm Gun. The T45 also eliminated the need of a radio operator crewman, who would operate the cramped hull mounted radio set, replacing it with a rear turret mounted radio set operated by the tank commander.
Last edited by Norcourt on Sun Feb 07, 2021 10:49 am, edited 4 times in total.
A PROUD MEMBER OF THE FEDERATION OF ALLIES!
Host nation of Nuza

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Valkiir
Diplomat
 
Posts: 989
Founded: Jan 31, 2017
Ex-Nation

Postby Valkiir » Sun Feb 07, 2021 6:35 am

Image

Light weight hellfire clone carrier... four on the launcher multiple reloads carried inside. day night themal optics, and designators and a periscope for below the ridgeline observation.

remote operated MG for self defense.

same turbine electric hybrid engine as other, hub mounted motors, and forward reverse drive system as previous vehicle on this chassis...engine moved to the front to free up storage space to the rear for storage of reloads.

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Kassaran
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Posts: 10872
Founded: Jun 16, 2013
Ex-Nation

Postby Kassaran » Sun Feb 07, 2021 7:28 am

So does your army actually use ww2 era bdu for their standard dress? If so, that's pretty great but I'd love to see the evolution since then of the various uniforms if/when you have time.
Beware: Walls of Text Generally appear Above this Sig.
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.

"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
The Knockout Gun Gals wrote:
The United Remnants of America wrote:You keep that cheap Chinese knock-off away from the real OG...

bloody hell, mate.
that's a real deal. We just don't buy the license rights.

User avatar
Valkiir
Diplomat
 
Posts: 989
Founded: Jan 31, 2017
Ex-Nation

Postby Valkiir » Sun Feb 07, 2021 8:56 am

Kassaran wrote:So does your army actually use ww2 era bdu for their standard dress? If so, that's pretty great but I'd love to see the evolution since then of the various uniforms if/when you have time.


Those are basically a Work Uniform/ my standard Dood For illustrations.

WWI/trench Uniform
Image

WWI/interwar uniforms.
Grey with Coal Scuttle Stahlhelm if for Standard infantry and Artillery etc...Khaki is for Mounted Rifles/Light horse/colonial troops
Image
The rifle carried by Light Horse is a semi-auto version of the Halford Rifle ( Enfield clone). pistols issued to all ranks. ( may or may not be carried by troops in field)

After WWII the Khaki became a standard issue and high cut helmet replacing Stahlhelm...for political reasons with the Illustrated BDUs in the vehicle pic used as work uniforms.

Camo BDUs and the high cut helmet became standard in 60s to 1990s, along with FN-fal variant
Image

replaced by more modern Styles, with web gear body armor and new helmet in 1990s
Image

current issue Civil Militia (National Guard) uniform and weapons kept at place of residence by each member.
Image

The current issue to regular forces. Army, marines, Expeditionary Forces, And Para Rifles( airmobile/airborne)
Image


Late WWI, interwar, WWII weapons
Top pair are Halford Semi-Auto, the middle pair is Halford Bolt action. The bottom is a marksman's rifle with its scope.
Image

Light Horse weapons
Top is the standard issue "Horseman" pistol in .45 Acp, second is a Submachinegun/machine carbine in .45Acp, Next is Halford Heavy Rifle ( full auto), then Halford Rifle standard, And Lee Enfield used as a Marksman's rifle.
Image

Modern Issue weapons.
Image

And some of their heavy weapons..yes that is a modern manufacture Panzerfaust...one per trooper, two per grenadier
Image
Last edited by Valkiir on Sun Feb 07, 2021 9:02 am, edited 1 time in total.

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Bunkaiia
Envoy
 
Posts: 210
Founded: Nov 18, 2019
Ex-Nation

Postby Bunkaiia » Sun Feb 07, 2021 3:12 pm

Does someone know a person who could add my logo to a Viking Air DHC-6 Twin Otter airplane model?
Image


Main colors are white, black, pink, blue-green and burgundy red.

Big thank you!
Gohulian Republic of Bunkaiia/Repobilika Gohulei là Bàñkaïa
I am Safiloa

--------------------------------

Šumanišen, Šugoïušen, Šukunišen

Persian religious refugees settled on a Malagasy archipelago. Runaway Swahili ex-slaves later joined the mix. Religion & Political structure are based on the proto-socialist, vegetarian, pacifists, altruistic-hedonist real-life Mazdakite movement from 6th century Persia.
He/Him, entovegan

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Valkiir
Diplomat
 
Posts: 989
Founded: Jan 31, 2017
Ex-Nation

Postby Valkiir » Mon Feb 08, 2021 11:06 am

Image
M-234 "Skorpion": Self Propelled Anti Tank Gun

Originally developed as a test bed for Various Gun/optic/fire control systems the Skorpion is lightly armored and agile, with a powerful 130mm Gun capable of dealing extreme damage to enemy MBT's. It is only armored to protect from 14.5mm/20mm hits, shell fragments and shrapnel, with a partially enclosed turret making it extremely vulnerable to return fire.

It is fitted with state of the art optics, thermal, and range finding equipment and a laser designator for ATGM's and laser guided Bombs. Its fire control system is not state of the art but it can assure a high probability of a first round hit within its effective range.

It would require excellent camouflage, or pre emplaced firing positions with a quick route of retreat to avoid coming under fire, and a significant infantry screen to keep the enemy from getting within man portable heavy weapons range.

Weapon: 130mm High Velocity anti-tank gun
Crew: Four.
Weight 20 tons
Cost 2.1m NSD

*Experimental high penetration ammo, and custom paint schem cost extra

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The Corparation
Post Czar
 
Posts: 34142
Founded: Aug 31, 2009
Father Knows Best State

Postby The Corparation » Mon Feb 08, 2021 12:07 pm

I drew the FP Flip. She Flips.
Image
Nuclear Death Machines Here (Both Flying and Orbiting)
Orbital Freedom Machine Here
A Subsidiary company of Nightkill Enterprises Inc.Weekly words of wisdom: Nothing is more important than waifus.- Gallia-
Making the Nightmare End 2020 2024 WARNING: This post contains chemicals known to the State of CA to cause cancer and birth defects or other reproductive harm. - Prop 65, CA Health & Safety This Cell is intentionally blank.


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Triplebaconation
Senator
 
Posts: 3940
Founded: Feb 22, 2013
Ex-Nation

Postby Triplebaconation » Mon Feb 08, 2021 11:45 pm

Those are very good but the hands are tiny.

Lynerian Army combat uniforms:

Image

Top Row, L-R
1. A squad leader in temperate pattern CS93 battledress and Wyvern II body armor.
2. CS93 desert uniforms have been issued in a number of patterns, the latest being this four-color scheme worn by a GPMG gunner.
3. The new Combat2020 uniform and Centurion body armor system are currently being evaluated by soldiers of 1st Light Brigade like this Rifles sergeant.
4. Warmly dressed in a waterproof parka, cold weather cap, and over trousers, an infantry company commander consults a map during winter maneuvers.

Bottom Row, L-R
1. Standard gear for AFV crews includes fire-resistant coveralls and an active cooling vest.
2. A Hornet scout helicopter pilot wears an armored survival vest over her flight suit.
3. Full CBRN protective gear worn by a combat engineer - 8th Engineers specializes in CBRN defense and reconnaissance.
4. A member of the Special Service Regiment in the "black kit" used for counter-terrorism operations.
Proverbs 23:9.

Things are a bit larger than you appear to think, my friend.


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Moriskov
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Posts: 1829
Founded: Jun 08, 2008
Father Knows Best State

Postby Moriskov » Thu Feb 11, 2021 9:25 am

I'm experimenting with some effects on GIMP. What y'all think? Also tank is tank.
Image
"Vengeance is like a ghost. It takes over every man it touches. It's thirst cannot be quenched, until the last man standing has fallen. You may be able to destroy me, but the beast will eventually come for you."
Vladimir Makarov
Osaea wrote:
Alowwvia wrote:And for every ATGM, there's a guy with a pistol that can kill him for much cheaper.


True. But can the guy with a pistol kill the tank? Only if he's Mattias Nilsson.

.............. \_▂▂▂████▄▄▂___
.........[█|||█████WOT PLAYER████]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▃▂
..__▂▄▅█████████████████████▄▃▂
I████Moriskov [1AR-R] - T-43 ██████████]
I████████████████████████████████]
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲◤

Pronounced: Mor-skoj

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Korva
Negotiator
 
Posts: 6468
Founded: Apr 22, 2013
Left-Leaning College State

Postby Korva » Thu Feb 11, 2021 10:24 am

Triplebaconation wrote:Those are very good but the hands are tiny.

Thanks, I have embiggened the hands but they are a bit of a mess right now.

Do you draw your people in a larger scale then resize them down?
Gallia- wrote:Gendarmes' birthing hips etc.

Hips have been nerfed by 2 pixels on each side but beyond this there will be not one step back.
Moriskov wrote:I'm experimenting with some effects on GIMP. What y'all think? Also tank is tank.

The gradient looks iffy, it makes the tank look "soft".

You should try eliminating black lines and making the light source come from ahead and above the front of the tank (without using gradients).

As for the texture/random pixels, they can have a nice effect but I believe the colors should be closer in hue.


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Triplebaconation
Senator
 
Posts: 3940
Founded: Feb 22, 2013
Ex-Nation

Postby Triplebaconation » Fri Feb 12, 2021 10:14 pm

Triplebaconation wrote:Do you draw your people in a larger scale then resize them down?


Sometimes but I don't really have any set technique.
Proverbs 23:9.

Things are a bit larger than you appear to think, my friend.

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Kaiserrealm
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Posts: 35
Founded: Jun 26, 2018
Ex-Nation

Postby Kaiserrealm » Sun Feb 14, 2021 5:21 am

First attempts at pixel art creating a vehicle for Kaiserrealm (and puppets) and I'm quite pleased with the results.


T-20-40A "Feyrith"
Image

T-20-76D "Feyrith"
Image
WA Delegate and Chief Justice of The Fifth Sovereign Charter

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Korva
Negotiator
 
Posts: 6468
Founded: Apr 22, 2013
Left-Leaning College State

Postby Korva » Sun Feb 14, 2021 5:55 am

This is good for a first attempt, but I would pay attention to the little details:
Image
Circles on the road wheels don't line up.
You may want to draw return rollers to support the track.
There are weird grey pixels on some borders.
Your use of darker brown lines vs black lines is inconsistent.
In areas like the tracks there are double black pixels.
The barrel is unshaded, you can represent its cylindrical nature by adding a highlight and a shadow.

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Kassaran
Postmaster-General
 
Posts: 10872
Founded: Jun 16, 2013
Ex-Nation

Postby Kassaran » Sun Feb 14, 2021 7:43 am

Never really seen one of these posted here, but I'd love some feedback as it is made regarding a region I'd like to build.

The (Placeholder Name) Region uses a gameplay-based point system to determine the actions and roles that nations take up within the Region. Nations can affect separate metrics to take actions based on how they answer regional issues and then likewise develop their nation. These three metrics are: Society, Economy, and Influence.
Society
The Society metric is used to measure a nation’s societal development is and what its citizens prioritize. Society includes statistics such as Population, Civil Rights, and Education, to determine the overall score. A high Society score enables a nation to sustain longer Conflicts and recover quickly from Disasters while avoiding significant collapse of its functions. The two sub-metrics which help measure a nation’s Society are Order and Liberty.
Order enables nations to actively respond to an Event. A high Order score enables a nation to directly affect the outcome of Conflicts and Disasters.
Order can be spent to additionally suppress dissent and riots.
Liberty enables nations to passively respond to an Event. A high Liberty score enables a nation to passively affect the outcome of Conflicts and Disasters.
Liberty cannot be spent, but rather is utilized as a countdown to 0, at which point Order will be needed to maintain an effective government.
Economy
The Economy metric is used to measure a nation’s economic development and how much it produces, manufactures, and utilizes. The Economy metric includes statistics such as: Industry: Agricultural, Industry: Manufacturing, and Economy. A high Economy score enables a nation to create more Trade Deals, generate Materiel, and affect other metrics. The two sub-metrics which help measure a nation’s Economy are Markets and Industry.
Markets enable nations to develop Trade Deals. A high Market score enables a nation to develop more Trade Deals with more nations.
Industry enables nations to generate more Materiel. A high Industry score enables a nation to generate more high-value Materiel over time.
Influence
The Influence metric is used to measure a nation’s ability to affect other nations through soft and hard power at varying scopes. The Influence metric includes statistics such as: Culture, Influence, and Tourism. A high Influence score enables a nation to create more complex Treaties, and Embassies. The two sub-metrics which help measure a nation’s Influence are Diplomacy and Relations.
Diplomacy enables nations to create Treaties. A high Diplomacy score enables a nation to create complex Treaties and invest more points into certain aspects of said treaties.
Relations enables nations to create Embassies. A high Relations score enables a nation to create Embassies in more nations and discount the cost of actions taken through those embassies.
How to Play
Events are randomly rolled per month, there will be 1 Regional Event, which affects all nations, and 1 National Event, which affects only the nation it is rolled for. Events can result in temporary bonuses or penalties based on how it is resolved. For example: A Regional Drought Event occurs, which negatively impacts all nations’ Economy scores. Nations can respond if they have an Order, or Industry score of 5. If they are unable to meet the required threshold by the end of that month, they will suffer an Economic Penalty which reduces their Economy Score by 1.
Conflicts are Events which result in nations actively opposing one another through use of force and/or violence. A Conflict must be resolved within a week or all nations involved suffer a penalty equal to the number of weeks the Conflict has been ongoing to their Economy, and Influence Scores. A nation may choose instead to use their Society score to avoid their Economy, and Influence penalties.
Disasters are Events which result in nations actively opposing the environments and terrain which they encompass. A Disaster can be passively resolved over the course of a month, or actively within a week, but will invoke an Economic or Society penalty equivalent to its duration. A nation may utilize external assistance to resolve a Disaster if they are otherwise unable to do so.
Trade Deals are a Market-influenced ability that allows for the trade of Materiel. The maximum number of Trade Deals a nation may create is equivalent to its Market score. Should a nation suffer a penalty to its Market score, due to a Conflict, Disaster, or other Event, it must cease all excess Trade Deals. A nation may receive economic aid from another nation to maintain its current Trade Deals but may not generate new Trade Deals until their deficit is resolved.
Materiel are resources generated and traded between nations. The quantity, quality, and category of Materiel a nation may produce is dependent upon its Industry score. A nation can save up Materiel over the course of a month to purchase higher-quality Materiel at the beginning of the next month. A nation may not purchase Materiel if it is suffering a penalty to its Economy greater than its Industry score. There are three types of Materiel that can be used: Currency, Resource, and Product.
Currency is Materiel which is gained by every nation at the start of the month, according to their nearest whole percent of the Regional Economy they represent. Currency can be used to purchase any other Materiel, at any level.
Treaties are how nations enforce, support, and resolve Conflict. The quantity and quality of a Treaty is directly dependent upon a nation’s Diplomacy score. To create a Treaty, two nations must agree to a set amount of Diplomacy which both will invest. For every point of Diplomacy invested, a nation may attribute it to a specific clause. For a nation to break a Treaty in part or full, it must take a penalty to its Influence or Economy equivalent to the combined total of the violated Treaty clauses.
Embassies are how nations communicate officially with one another. Nations may use their Embassies to significantly decrease the cost of Trade Deals, Treaties, and Espionage. Embassies without Relations score invested in their creation are called Consulates and can only function as communications hubs. Embassies with Relations score are capable of discounting Trade Deals, Treaties, and Espionage up to half their value.
Espionage is a special form of Conflict which is covertly waged by one nation against another nation’s Society or Influence score. Espionage must supersede the value of the targeted nation’s metric to succeed. Failed Espionage attempts are reported to the target nation, and if they fail by twice their value, are revealed.
Population is an interesting form of power and status in Nationstates. It grows exponentially with the amount of activity and time a nation invests into the game. However, population can also lead to higher rates of destabilization should th Economy be significantly impacted.

So, any questions, comments, or concerns?
Last edited by Kassaran on Sun Feb 14, 2021 7:44 am, edited 1 time in total.
Beware: Walls of Text Generally appear Above this Sig.
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.

"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
The Knockout Gun Gals wrote:
The United Remnants of America wrote:You keep that cheap Chinese knock-off away from the real OG...

bloody hell, mate.
that's a real deal. We just don't buy the license rights.

User avatar
Sevvania
Negotiator
 
Posts: 6893
Founded: Nov 12, 2010
Inoffensive Centrist Democracy

Postby Sevvania » Sun Feb 14, 2021 12:39 pm

Kaiserrealm wrote:First attempts at pixel art creating a vehicle for Kaiserrealm (and puppets) and I'm quite pleased with the results.


T-20-40A "Feyrith"
(Image)

T-20-76D "Feyrith"
(Image)

is nice tonk
"Humble thyself and hold thy tongue."

Current Era: 1945
NationStates Stat Card - Sevvania
OFFICIAL FACTBOOK - Sevvania
4/1/13 - Never Forget

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Kaiserrealm
Secretary
 
Posts: 35
Founded: Jun 26, 2018
Ex-Nation

Postby Kaiserrealm » Sun Feb 14, 2021 2:24 pm

Korva wrote:This is good for a first attempt, but I would pay attention to the little details:
(Image)
Circles on the road wheels don't line up.
You may want to draw return rollers to support the track.
There are weird grey pixels on some borders.
Your use of darker brown lines vs black lines is inconsistent.
In areas like the tracks there are double black pixels.
The barrel is unshaded, you can represent its cylindrical nature by adding a highlight and a shadow.


Thank you for the advice. I realised most of these mistakes and most of them had to do with settings I had so they'll no longer occur. I'll be bringing this advice to my next tank.
WA Delegate and Chief Justice of The Fifth Sovereign Charter

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Sevvania
Negotiator
 
Posts: 6893
Founded: Nov 12, 2010
Inoffensive Centrist Democracy

Postby Sevvania » Sat Feb 20, 2021 1:23 pm

Image
Reimagining/modification of the "M1A1 Boss" from Video Game Tycoon: Gold Edition (c.2006, no relation to any other Tycoon game) to be ported to Halo: Custom Edition. Scorpion tank for scale.

As CE does not allow for multiple independent gunners, the two turrets will be slaved to a single reticle and treated as the primary and secondary fire modes of an individual weapon. The forward turret will fire canister shot in an effort to compensate for lack of machine gun armament. The rear turret will fire conventional high explosive/anti-tank munitions, while up to four passengers are transported within the boxy superstructure.
"Humble thyself and hold thy tongue."

Current Era: 1945
NationStates Stat Card - Sevvania
OFFICIAL FACTBOOK - Sevvania
4/1/13 - Never Forget


User avatar
Sevvania
Negotiator
 
Posts: 6893
Founded: Nov 12, 2010
Inoffensive Centrist Democracy

Postby Sevvania » Sat Feb 20, 2021 2:02 pm

Korva wrote:what the frick

The future is now, old man.
"Humble thyself and hold thy tongue."

Current Era: 1945
NationStates Stat Card - Sevvania
OFFICIAL FACTBOOK - Sevvania
4/1/13 - Never Forget

User avatar
Moriskov
Ambassador
 
Posts: 1829
Founded: Jun 08, 2008
Father Knows Best State

Postby Moriskov » Mon Feb 22, 2021 9:04 am

Sevvania wrote:
Korva wrote:what the frick

The future is now, old man.

Those would be kill boxes my guy, not to mention downward gun depression. and what is with the windows?
"Vengeance is like a ghost. It takes over every man it touches. It's thirst cannot be quenched, until the last man standing has fallen. You may be able to destroy me, but the beast will eventually come for you."
Vladimir Makarov
Osaea wrote:
Alowwvia wrote:And for every ATGM, there's a guy with a pistol that can kill him for much cheaper.


True. But can the guy with a pistol kill the tank? Only if he's Mattias Nilsson.

.............. \_▂▂▂████▄▄▂___
.........[█|||█████WOT PLAYER████]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▃▂
..__▂▄▅█████████████████████▄▃▂
I████Moriskov [1AR-R] - T-43 ██████████]
I████████████████████████████████]
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲◤

Pronounced: Mor-skoj

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