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Kassaran
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Postby Kassaran » Thu Sep 28, 2017 2:31 am

"Your mission, should you choose to accept it..." sort of thing here, isn't it?

Gods, it's too funny that one of the most useless people in this thread may have something to do with it in the future. ^^
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Postby Austrasien » Thu Sep 28, 2017 2:56 am

Kassaran wrote:"Your mission, should you choose to accept it..." sort of thing here, isn't it?

Gods, it's too funny that one of the most useless people in this thread may have something to do with it in the future. ^^


Spread the good news.

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Schwere Panzer Abteilung 502
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Postby Schwere Panzer Abteilung 502 » Thu Sep 28, 2017 10:29 am

When a plane or helicopter is fired upon by a heat-seeking missile, how is that missile detected? Since the missile is emitting no radar of its own, only following a head signature, might the pilot not even know they are being attacked before the missile hits?

Also, are countermeasures on planes automatic, given how fast missiles fly?
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The Akasha Colony
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Postby The Akasha Colony » Thu Sep 28, 2017 10:36 am

Schwere Panzer Abteilung 502 wrote:When a plane or helicopter is fired upon by a heat-seeking missile, how is that missile detected? Since the missile is emitting no radar of its own, only following a head signature, might the pilot not even know they are being attacked before the missile hits?

Also, are countermeasures on planes automatic, given how fast missiles fly?


With a missile approach warning system.

AFAIK they generally aren't automatic if only because there's a not-insignificant false alarm rate and usually countermeasures are designed to be used in conjunction with some kind of evasive maneuvering by the pilot.
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United Earthlings
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Postby United Earthlings » Thu Sep 28, 2017 12:20 pm

Kassaran wrote:Well, some good news, it appears that the players who was taking China, isn't anymore. An update to the map has shown they rescinded their reservation and as such I'm going to be taking China of the year 1800. What do now? I have one third of the global population and a stagnating empire that needs to likely get bigger or die, I have the means to, right? What caused china of the mid and late 1800's to go downhill and how do I not?


Oddly enough, there’s a computer game and though while it doesn’t take into account any of the micro social-economic and political effects of China during the 19th and early 20th century, at a strategic macro level it’s a good what if guide. The time period starts a little later at 1836, but that just gives you 36 more years to play around with the odds and ends of taking China in a different direction towards becoming a global power and/or an industrial giant by the late 19th or early 20th century. If, the game itself is/was any indication directing China down this path won’t be an easy or quick process.

Strategy guide for the first version of the game

Strategy guide for the second version of the game, which changed or added a lot of elements that weren’t in the first game so may be the one more conductive to your strategy for guiding China into a new era.

Good luck and as always have fun…

Questers wrote:Armoured Division (exploitation) - 6 tank battalions, 2 infantry battalions

Mechanised Division (breakthrough) - 9 infantry battalions, 3 tank battalions

Discuss.


Well for starters, one's tweaking of divisions is never completed so I doubt the above TOE is the final product and two giving Questers unique strategic geo-political region your nation's requirement will be divergent.

It was my understanding that the closer to equal the units in a combined arms formation is, Ceteris paribus, the more efficient the unit(s) will be in combat.

So, as a general rule for every tank battalion-there should be a corresponding infantry battalion and a corresponding artillery battalion. Granted various national militaries have gone more tank centric without suffering from any ill apparent inefficiencies, however since the data sets are limited in some regards especially for the post Cold War period, there's no way to know for certain how these divisions would perform in a peer-to-peer match in a high-intensity conflict.

Personally, I think your Mechanised Division is the most powerful, deadly and certainly fear inducing combat formation you have listed, even one I wouldn’t want to encounter at full strength. While, at first glance it seems light on armor, all that IFV infantry and artillery would (should) be more than sufficient to decide a battle in its favor. After all, they aren't called the queens and kings of the battlefield and sometimes even god in the case of artillery, for nothing.
Last edited by United Earthlings on Thu Sep 28, 2017 12:28 pm, edited 1 time in total.
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Husseinarti
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Postby Husseinarti » Thu Sep 28, 2017 2:31 pm

Questers wrote:Armoured Division (exploitation) - 6 tank battalions, 2 infantry battalions

Mechanised Division (breakthrough) - 9 infantry battalions, 3 tank battalions

Discuss.


y not just have a division of 10 tank battalions?
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Kazarogkai
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Postby Kazarogkai » Thu Sep 28, 2017 2:54 pm

Question about support assets, more specifically engineers. What is the lowest level that they should be placed? Would it be a better idea to simply have a really large say battalion of them at Division level whose assets can be doled out to lower units as needed or would it be better to have it so that even small units, like companies, get atleast a handful of assault pioneers to help them out?

Kind of a noob question but whatever.
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Crookfur
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Postby Crookfur » Thu Sep 28, 2017 3:33 pm

Kazarogkai wrote:Question about support assets, more specifically engineers. What is the lowest level that they should be placed? Would it be a better idea to simply have a really large say battalion of them at Division level whose assets can be doled out to lower units as needed or would it be better to have it so that even small units, like companies, get atleast a handful of assault pioneers to help them out?

Kind of a noob question but whatever.

Each infantry battalion should have it's own pioneer platoon but real engineers tend to be a squadron/ company at brigade level asset that then gets splits up into it's individual troops/platoons when the brigade forms it's battle groups and then further split into a section/squad in each company group.
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Austrasien
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Postby Austrasien » Thu Sep 28, 2017 3:42 pm

Schwere Panzer Abteilung 502 wrote:When a plane or helicopter is fired upon by a heat-seeking missile, how is that missile detected? Since the missile is emitting no radar of its own, only following a head signature, might the pilot not even know they are being attacked before the missile hits?

Also, are countermeasures on planes automatic, given how fast missiles fly?


Either a UV or IR sensor detects the signature of the rocket motor or the aerodynamically heated body of the missile itself and based on a series of complicated algorithms decides what it is seeing is "missile like" alerts the pilot. Aircraft can indeed be taken unaware by these missiles though if the detection system fails to recognize the missile as a threat in time or there simply isn't an IR or UV MAWS installed.

It depends. Countermeasures are becoming more automated these days both to reduce reaction time and because they are becoming more complicated and there is less for the pilot to do. A very modern IRCM will upon detecting an incoming missile attempt to interrogate it with a laser to try and lock onto the reflection from the missile's seeker. Some modern flare systems are pre-emptive, the flares are released automatically and continually as the aircraft is passing through areas considered to be high risk, as this has been found to be advantageous against more advanced IR seekers that can reject any new targets which appear after they have acquired a lock.
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Allanea
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Postby Allanea » Thu Sep 28, 2017 4:13 pm

Either a UV or IR sensor detects the signature of the rocket motor or the aerodynamically heated body of the missile itself and based on a series of complicated algorithms decides what it is seeing is "missile like" alerts the pilot. Aircraft can indeed be taken unaware by these missiles though if the detection system fails to recognize the missile as a threat in time or there simply isn't an IR or UV MAWS installed.


Some systems also have short-range RADAR of sorts.
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Kazarogkai
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Postby Kazarogkai » Thu Sep 28, 2017 6:12 pm

Crookfur wrote:
Kazarogkai wrote:Question about support assets, more specifically engineers. What is the lowest level that they should be placed? Would it be a better idea to simply have a really large say battalion of them at Division level whose assets can be doled out to lower units as needed or would it be better to have it so that even small units, like companies, get atleast a handful of assault pioneers to help them out?

Kind of a noob question but whatever.

Each infantry battalion should have it's own pioneer platoon but real engineers tend to be a squadron/ company at brigade level asset that then gets splits up into it's individual troops/platoons when the brigade forms it's battle groups and then further split into a section/squad in each company group.


Cool. That is more or less what I am already doing right now.

Would it be ok to have maybe say a team(about 4-8 men) of assault pioneers down at company level as a direct asset of the headquarters? Just to be a little funny. I imagine they would be useful with dealing with enemy pill boxes, small minefields, and maybe barbed wire and the like.
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Allanea
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Postby Allanea » Thu Sep 28, 2017 6:26 pm

You should be able to deal with most pillboxes, and definitely with barbed wire, using the onboard weapons on your IFV or on your squad level.
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Austrasien
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Postby Austrasien » Thu Sep 28, 2017 6:43 pm

Allanea wrote:Some systems also have short-range RADAR of sorts.


This is true. They use non-directional doppler radar, not unlike a radar speed gun.
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Kazarogkai
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Postby Kazarogkai » Thu Sep 28, 2017 7:07 pm

Allanea wrote:You should be able to deal with most pillboxes, and definitely with barbed wire, using the onboard weapons on your IFV or on your squad level.


1940 bro... I thought you would assume that. Sorry about that. The point about mines more or less still stands. Plus I wouldn't want just any dick and tomb with their hands on the satchel charges and flamethrowers in the modern day.
Last edited by Kazarogkai on Thu Sep 28, 2017 7:08 pm, edited 1 time in total.
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Allanea
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Postby Allanea » Thu Sep 28, 2017 7:16 pm

Kazarogkai wrote:
Allanea wrote:You should be able to deal with most pillboxes, and definitely with barbed wire, using the onboard weapons on your IFV or on your squad level.


1940 bro... I thought you would assume that. Sorry about that. The point about mines more or less still stands. Plus I wouldn't want just any dick and tomb with their hands on the satchel charges and flamethrowers in the modern day.


Right if you have no satchel charges or explosives you're pretty much screwed.
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The Technocratic Syndicalists
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Postby The Technocratic Syndicalists » Thu Sep 28, 2017 7:20 pm

Radar MAWS is a lot bulkier and also much less conducive to VLO though. AFAIK only the B-52 and B-1B use it, at least as far as American planes go. Pretty much everything else is UV/IR, although newer systems can also include laser warning receivers.
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Western Pacific Territories
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Postby Western Pacific Territories » Thu Sep 28, 2017 8:15 pm

Alright guys so I'm doing some research on the usage of railways for moving military cargo. In general, what are some potential benefits to using rail, and what are the downsides? What should it be used to move?

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Taihei Tengoku
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Postby Taihei Tengoku » Thu Sep 28, 2017 8:23 pm

Think of it like a river or a canal on land.
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Postby Gallia- » Thu Sep 28, 2017 8:30 pm

galla's futuristic super tank comes with many unique and novel featurs:

  • Evaporative forced-air cooling (or possibly vapor compression al a Air Warrior, but is such a thing possible?) vests for all three crewentities, fed through the HVAC system
  • Maximum heat rejection of 350-500 W, giving a per-crew heat capacity of 115-150 W, able to be sustained for "several" hours
  • A fully functional HVAC system which can keep internal fighting compartment temperature at or below 60 C in Hot Desert (44 C ambient) environment
  • Under-armor water reclaimator that can reclaim drinking water from the HVAC system
  • [Later on] atmospheric and exhaust reclaimation systems for recovery of drinking water from ambient air humidity and diesel exhaust
  • Under-armor auxiliary power unit [microturbine] for cold-starts
  • Advanced internal reactive armor for defeating penetrators inside the fighting compartment!
  • Diesel is armor!
  • Transverse mounting of the powerpack, freeing adequate internal space for all that garbage above.
  • Advanced automatic "chain rammer" capable of loading the main gun at an astonishing 10 rounds per minute, on the move, in all weather and climatic conditions.
  • Seatbelts!
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Allanea
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Postby Allanea » Thu Sep 28, 2017 8:42 pm

Western Pacific Territories wrote:Alright guys so I'm doing some research on the usage of railways for moving military cargo. In general, what are some potential benefits to using rail, and what are the downsides? What should it be used to move?


Hello, how can I assist you?
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The Green Union
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Postby The Green Union » Fri Sep 29, 2017 6:58 am

If a 7.62×54mm round and a 7.62x39mm round have the same diameter, could they both theoretically be fired down the same barrel? What modifications would, say, a PK machine gun chambered in full rifle rounds require to accept an intermediate cartridge?

All this, of course, assuming that the rounds are in fact the same diameter.
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Taihei Tengoku
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Postby Taihei Tengoku » Fri Sep 29, 2017 7:08 am

You would have to replace the chamber to switch weapons, and since every barrel in the world is machined with its own chamber you would have to change the barrel anyways. The crucial value here is "x39" and "x54" rather than "7.62." Bigger case means more propellant, which means higher firing pressures.
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The Green Union
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Postby The Green Union » Fri Sep 29, 2017 7:54 am

Taihei Tengoku wrote:You would have to replace the chamber to switch weapons, and since every barrel in the world is machined with its own chamber you would have to change the barrel anyways. The crucial value here is "x39" and "x54" rather than "7.62." Bigger case means more propellant, which means higher firing pressures.

I'm asking because there are currently a bunch of rebels in my nation in possession of a massive stockpile of FN-FALs, and who would very much like to convert some into a workable assault rifle platform chambered for a new 7.62x___mm intermediate cartridge. In a pinch, what could be a feasible way to make this conversion for the least time and manpower cost?

Would the weapon technically still "work" if the chamber was modified minimally to accept the new cartridge and the gas system was screwed with so that the round still leaves the barrel with a fair bit of velocity? Or what am I forgetting?
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Crookfur
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Postby Crookfur » Fri Sep 29, 2017 7:55 am

The Green Union wrote:If a 7.62×54mm round and a 7.62x39mm round have the same diameter, could they both theoretically be fired down the same barrel? What modifications would, say, a PK machine gun chambered in full rifle rounds require to accept an intermediate cartridge?

All this, of course, assuming that the rounds are in fact the same diameter.

You can use the same barrel blanks for firearms in either calibre that is the bare tube before it gets rifled and the chamber gets reamed out.

One you get to a finished barrel it's not going to happen as not only will the cases be different lengths, thier shoulders and case bodies can be sloped differently and even the case diameters can be different, heck with the two Russian 7.62mm rifle round you also have diffetent head spacing mechanisms.

One complete barrel being compatible with multiple different rounds in the same calibre is only really a thing in revolvers where the chamber is separate to the barrel.

As to your PK it would need a new barrel, new bolt, springs, a gas system ajustment and quite possibly a new feed unit.

So pretty much all you are keeping is the fire control group and furniture.
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