Atomic Utopia wrote:The Red Star Union wrote:So I wanna make a new megacarrier design to sell on GE&T, but what is the point where you have so many planes that it is just ineffective logistically? And what would the said dimensions be?
What is the military use of a megacarrier?
It could probably be heard from miles away dependent on hull design, is a big friggin target that costs a metric shitton or two, and could not be in more than one place at a time. What exactly would be the benifit to a huge carrier over several (2-3) small ones?
to be a Noob magnet for more sales
So, NS doesnt really work like the real world. EVERYONE has armadas of supercarriers. Trying to RP with 15 escorts against 5 supercarriers? Thats about, what 450 planes vs 300planes. Assuming the small carriers have 20 planes each, and the supercarriers each have 90 planes, mental math gives me roughly equal price per plane (super is 4 bill, escort is 1 bill). But in NS, people focus on ONE main theatre most of the time. You would much rather have a large concentration of force. I see your arguement in the real world, but in NS? Huge fleets and megaships give all the more reason for megacarriers over escorts.