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Did you like Mass Effect 2?

For discussion and debate about anything. (Not a roleplay related forum; out-of-character commentary only.)

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North Avayu
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Postby North Avayu » Sun Mar 21, 2010 5:46 am

Conserative Morality wrote:
The Imperial Navy wrote:No. Because we know under the mask her head is a potato.

Nope, it's this.

Now that was hilarious. On a side note, I think Tali's original English voice acting sounds rather strange. I don't know if I would have romanced her with that voice.

The Imperial Navy wrote:
Valanora wrote:IMO, if you read between the lines, she was canned so she would be a DLC and make EA/Bioware more money.


I've got a code that lets me use anything on the Cerberus network free. I don't pay for any DLC as a result.

You won't get Kasumi for free, she is the first DLC you have to pay for.

The Imperial Navy wrote:Aye, Renegade in ME2 is about getting the job done, no matter what! Paragon is about getting the job done, taking the path with earns respect.

You're not really an asshole if you go Renegade in 2. You're just ruthless.

Well, I played my first playthrough with pretty much mixed character. I was nice to everyone who needed my help, was respectful and took my time to speak to people and to search for the best solution. But he also was a character lead by logic. If it saved lives or prevent the failure of a mission, I chose the renegade option, like stabbing the mechanic with this electric thing. I did what had to be done to keep the team together and therefore helped Zaeed and Garrus to fulfill their desire for revenge, although I felt bad about it afterwards. It was for the same reasons that I gave Joker the command to focus on the Sovereign in the first game and why I gave the reaper technology to the Illusive Man. All logical actions that had to be taken to ensure the security of the galaxy, but which laied heavily on my Sheppard's conscience afterwards.


Conserative Morality wrote:
Valanora wrote:I have to wonder, if it took the whole citadel fleet and 5th fleet to take out a single reaper and a minor geth fleet, how the hell do we stand a chance against hundreds if not thousands of reapers? :unsure:

Deus Ex Machina?

That or a downer ending.

I think this will probably have something to do with the dark energy and the star ageing too fast. Maybe Cerberus, the Alliance, the Council, the Quarians, the Geth or whoever or all together will be able to develop a weapon on these grounds that allows to blow up a star. Then they'll lure the Reaper fleet into an ambush near a set up star, detonating it and destroying all the Reapers in the blast of a super nova. Wouldn't be a real Deus Ex Machina, because the foundations for this were already laid in the second game.
Or maybe I'm simply watching to much Stargate

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KenKenpachi
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Postby KenKenpachi » Sun Mar 21, 2010 7:38 am

Clamparapa wrote:
Non Aligned States wrote:
Clamparapa wrote:Naw, if they did that, then the vanilla shep from 2 would have saved the Rachni.


Maybe they'll let you do it without saving the Rachni, but you end up losing your squadmates as a result. That'd be quite a kick to all the people who skipped out 1 and 2.


Yes it would and people who didn't have a save file would never play it. They want to make money not lose it.

Actully people who didn't have one played two and in its default start you don't get ALOT of things like you would playing para on 1 and moving it over. I don't see it mattering, I mean unless the game is right after you know at least one team member won't be back, that Being Thane who has an illness that will kill him in a year.
Last edited by KenKenpachi on Sun Mar 21, 2010 7:39 am, edited 1 time in total.
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Clamparapa
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Postby Clamparapa » Sun Mar 21, 2010 8:32 am

KenKenpachi wrote:
Clamparapa wrote:
Non Aligned States wrote:
Clamparapa wrote:Naw, if they did that, then the vanilla shep from 2 would have saved the Rachni.


Maybe they'll let you do it without saving the Rachni, but you end up losing your squadmates as a result. That'd be quite a kick to all the people who skipped out 1 and 2.


Yes it would and people who didn't have a save file would never play it. They want to make money not lose it.

Actully people who didn't have one played two and in its default start you don't get ALOT of things like you would playing para on 1 and moving it over. I don't see it mattering, I mean unless the game is right after you know at least one team member won't be back, that Being Thane who has an illness that will kill him in a year.


No, he's saying that you lose people if you didn't save the Rachni. There's no chance to save everyone if you never played the first game/didn't save the Rachni. This is a terrible idea.

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The Infinite Dunes
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Postby The Infinite Dunes » Sun Mar 21, 2010 9:12 am

I am so getting this game once my degree is over. I played the first game and loved it. If only because it was fun being a douche bag. Especially when you could solve a dangerous situation just by being a dick. Ah, I laughed so much. I really liked the grain effect too. I hope the environments in the second are a little less 'static'.

Sentinel class rocked. Especially as I'd unlocked the assault rifle skill from another playthrough. I beat the game on Insane with a fresh character with him.

I also remember Benezia being insanely easy to defeat: Lift, Throw, Done.
Last edited by The Infinite Dunes on Sun Mar 21, 2010 9:12 am, edited 1 time in total.

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Non Aligned States
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Postby Non Aligned States » Sun Mar 21, 2010 9:30 am

Clamparapa wrote:Yes it would and people who didn't have a save file would never play it. They want to make money not lose it.


The trilogy never claimed that the saves wouldn't affect your new game. And this way, those who do want the best ending will either shell out for the older games, or download a save from the repository.

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Valanora
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Postby Valanora » Sun Mar 21, 2010 2:53 pm

Bioware seems to have backed themselves into a corner though, with the endgame. When you have the possibility of the entire crew dying, how do you make the next game without having to go on another recruiting drive? IMO, another recruiting drive would just be the pits after having to make two awesome crews already. Anyone else think Bioware put themselves in a corner?
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KenKenpachi
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Postby KenKenpachi » Sun Mar 21, 2010 7:28 pm

Valanora wrote:Bioware seems to have backed themselves into a corner though, with the endgame. When you have the possibility of the entire crew dying, how do you make the next game without having to go on another recruiting drive? IMO, another recruiting drive would just be the pits after having to make two awesome crews already. Anyone else think Bioware put themselves in a corner?

They said in a Faq I read in Game Infromer that if that happens, too damn bad no save import for you. Same with a Dead Shep, you'll have to play the default.
MAKE WAR NOT LOVE
"Sanity? I don't remember having such a thing to begin with." ""Sanity? Worthless things like that, I would not have as long as I can remember."

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Valanora
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Postby Valanora » Sun Mar 21, 2010 7:47 pm

KenKenpachi wrote:
Valanora wrote:Bioware seems to have backed themselves into a corner though, with the endgame. When you have the possibility of the entire crew dying, how do you make the next game without having to go on another recruiting drive? IMO, another recruiting drive would just be the pits after having to make two awesome crews already. Anyone else think Bioware put themselves in a corner?

They said in a Faq I read in Game Infromer that if that happens, too damn bad no save import for you. Same with a Dead Shep, you'll have to play the default.

Really? I thought it was only dead shep that meant no import.
World Cup 40, 42, 43, 52, & 61 Champions
WC 47, 51, 94 (2nd), WC 34, 38, 39, 41, 44, 45, 53, 60, 67, 92 (3rd), WC 49, 58, 87, 90 (Semifinalist), WC 33, 35-37, 46, 48, 54, 55, 62, 63, 65, 72, 83, 85, 86, 88, 91 (Quarterfinalist)
WCoH VII, VIII, XVII, XXVIII, XXX, XXXII (1st), WCoH I, XXXI, XL (2nd), WCoH II, XXIX (3rd), WCoH XII (4th)
AOCAF 44, 46, 51, 53, 65, 68 Champions, AOCAF 39, 43, 55, 59, 64 Runners Up
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KenKenpachi
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Postby KenKenpachi » Sun Mar 21, 2010 7:52 pm

Valanora wrote:
KenKenpachi wrote:
Valanora wrote:Bioware seems to have backed themselves into a corner though, with the endgame. When you have the possibility of the entire crew dying, how do you make the next game without having to go on another recruiting drive? IMO, another recruiting drive would just be the pits after having to make two awesome crews already. Anyone else think Bioware put themselves in a corner?

They said in a Faq I read in Game Infromer that if that happens, too damn bad no save import for you. Same with a Dead Shep, you'll have to play the default.

Really? I thought it was only dead shep that meant no import.

nah if you get too many team members killed it counts too. I think a few of them don't matter as they would be dead or gone anyways.
MAKE WAR NOT LOVE
"Sanity? I don't remember having such a thing to begin with." ""Sanity? Worthless things like that, I would not have as long as I can remember."

"Nation States General board. You'll never find a more wretched hive of scum and villainy"

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Pie Eating Crabs
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Postby Pie Eating Crabs » Sun Mar 21, 2010 9:03 pm

The game was alright. They sort of dumbed it down with regards to how many abilities you get to use per character. At least they abandoned the prolific use of prefab shelters. They did a better job of debugging this time around too. Biggest problems with the game though was it's length and how much of the gameplay revolves around recruitment. That and not enough nudity during the love scenes. If R rated movies can possess gratuitous sex scenes, why is the ESRB so huffy about them being in games?

Having played Dragon Age: Origins I was sort of afraid about their use of prefabs. It was more difficult to notice, but they did reuse a number of environments in that game.
Which once again proves my theory, "life's a bitch."

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Valanora
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Postby Valanora » Sun Mar 21, 2010 9:52 pm

KenKenpachi wrote:
Valanora wrote:
KenKenpachi wrote:
Valanora wrote:Bioware seems to have backed themselves into a corner though, with the endgame. When you have the possibility of the entire crew dying, how do you make the next game without having to go on another recruiting drive? IMO, another recruiting drive would just be the pits after having to make two awesome crews already. Anyone else think Bioware put themselves in a corner?

They said in a Faq I read in Game Infromer that if that happens, too damn bad no save import for you. Same with a Dead Shep, you'll have to play the default.

Really? I thought it was only dead shep that meant no import.

nah if you get too many team members killed it counts too. I think a few of them don't matter as they would be dead or gone anyways.

Well considering on my first playthrough I only lost Mordin and on my second everyone survived, I think I am still fine.
World Cup 40, 42, 43, 52, & 61 Champions
WC 47, 51, 94 (2nd), WC 34, 38, 39, 41, 44, 45, 53, 60, 67, 92 (3rd), WC 49, 58, 87, 90 (Semifinalist), WC 33, 35-37, 46, 48, 54, 55, 62, 63, 65, 72, 83, 85, 86, 88, 91 (Quarterfinalist)
WCoH VII, VIII, XVII, XXVIII, XXX, XXXII (1st), WCoH I, XXXI, XL (2nd), WCoH II, XXIX (3rd), WCoH XII (4th)
AOCAF 44, 46, 51, 53, 65, 68 Champions, AOCAF 39, 43, 55, 59, 64 Runners Up
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Geniasis
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Postby Geniasis » Mon Mar 22, 2010 1:53 pm

Valanora wrote:
Clamparapa wrote:Well, first you need to have an insane amount of *whatever* points to do the second decision-between-loyalties. And if you don't have enough, good luck filling the meter to max to charm the pissed-off person back into good standings.

Even so, it is still fairly easy to do so. They are tons of places and dialogue options that give you tons of para/rena points.
Personally, I like playing as the paragade. Nice to your friends, bad ass to all who stand in your way :D


Well, not exactly. The Charm/Intimidate system doesn't purely work off of your Paragon/Renegade score. The game actually tracks a second set of values behind the scenes. So as you progress through the game, it not only tracks how many Paragon points you've earned, but also the potential Paragon points you could have earned. As a result, Charm checks are easier to meet at the beginning of the game, and more difficult to meet towards the end of the game. This accounts for the fact that some players have needed a full bar to pass some checks while others have had as little as half. The system works for Renegade/Intimidate as well.

This is also why the alignment import bonus makes the checks ridiculously easy. Let's say you get like 150 points of Paragon from importing (I don't remember the exact value you get). You would have 150 Paragon points out of a possible 0, so you qualify for pretty much every check at that point.

The Imperial Navy wrote:
Valanora wrote:IMO, if you read between the lines, she was canned so she would be a DLC and make EA/Bioware more money.


I've got a code that lets me use anything on the Cerberus network free. I don't pay for any DLC as a result.


Well, no. I'm pretty sure Kasumi is a pay DLC, and not free for the Cerberus network.
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Chazaka
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Postby Chazaka » Mon Mar 22, 2010 1:59 pm

Geniasis wrote:
The Imperial Navy wrote:
Valanora wrote:IMO, if you read between the lines, she was canned so she would be a DLC and make EA/Bioware more money.


I've got a code that lets me use anything on the Cerberus network free. I don't pay for any DLC as a result.


Well, no. I'm pretty sure Kasumi is a pay DLC, and not free for the Cerberus network.

Correct, it is going to be $7 or so. I don't really get why the alternate costumes are paid DLC but not the map/quest pack.
Last edited by Chazaka on Mon Mar 22, 2010 2:02 pm, edited 6 times in total.

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KenKenpachi
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Postby KenKenpachi » Mon Mar 22, 2010 2:20 pm

Chazaka wrote:
Geniasis wrote:
The Imperial Navy wrote:
Valanora wrote:IMO, if you read between the lines, she was canned so she would be a DLC and make EA/Bioware more money.


I've got a code that lets me use anything on the Cerberus network free. I don't pay for any DLC as a result.


Well, no. I'm pretty sure Kasumi is a pay DLC, and not free for the Cerberus network.

Correct, it is going to be $7 or so. I don't really get why the alternate costumes are paid DLC but not the map/quest pack.

lol Yeah. Too bad I have to buy both, as I didn't get CN for free, my copy of the game was used, hey 20 bucks cheaper >>.
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Station 12
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Postby Station 12 » Mon Mar 22, 2010 2:25 pm

The Imperial Navy wrote:Also though, they mention Dark Energy throughout the game, and note it is spreading... I am wondering if the Reapers have something to do with this emerging Dark Energy, like they come to harvest it or something, or even prevent it from destroying the Universe. Wow, that'd be a ball burster. :P

Yay! We defeated the Reap-

...Wait, I swear Gravity was going towards the planet yesterday. Ohshi
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Postby Station 12 » Mon Mar 22, 2010 2:26 pm

Valanora wrote:
KenKenpachi wrote:
Valanora wrote:
KenKenpachi wrote:
Valanora wrote:Bioware seems to have backed themselves into a corner though, with the endgame. When you have the possibility of the entire crew dying, how do you make the next game without having to go on another recruiting drive? IMO, another recruiting drive would just be the pits after having to make two awesome crews already. Anyone else think Bioware put themselves in a corner?

They said in a Faq I read in Game Infromer that if that happens, too damn bad no save import for you. Same with a Dead Shep, you'll have to play the default.

Really? I thought it was only dead shep that meant no import.

nah if you get too many team members killed it counts too. I think a few of them don't matter as they would be dead or gone anyways.

Well considering on my first playthrough I only lost Mordin and on my second everyone survived, I think I am still fine.

I imagine that Shep will have to start again from scratch anyway. The third game wouldn't really be as long or interesting if you had a team from the start.
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Verlorenen wrote:I might be a cold-hearted fascist, but honestly - Station 12, your posts scare the living hell out of me.

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New Caldaris wrote:LOL dude i rarely see your posts but when i do i am either laughing or terrified at the thought someone could even say something so sinister and evil.

Lockswania wrote:Station twelve, you scare me.

The Eurasican Union wrote:Station 12, My leader might be corrupt and evil on the inside, but if he was on your station, he'd jump into space as a form of suicide.

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KenKenpachi
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Postby KenKenpachi » Mon Mar 22, 2010 2:36 pm

Station 12 wrote:[I imagine that Shep will have to start again from scratch anyway. The third game wouldn't really be as long or interesting if you had a team from the start.



EHh I'll wager money on two coming back, Tali and Garrus. Too many fans love them and would demand they were in. Thankfully the team seems to listen to the fans.
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Station 12
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Postby Station 12 » Mon Mar 22, 2010 2:38 pm

KenKenpachi wrote:
Station 12 wrote:[I imagine that Shep will have to start again from scratch anyway. The third game wouldn't really be as long or interesting if you had a team from the start.



EHh I'll wager money on two coming back, Tali and Garrus. Too many fans love them and would demand they were in. Thankfully the team seems to listen to the fans.

Someone suggested that if they do this, you should get an Achievement for playing all three games with them as your main party members.
Welcome to Station 12, citizen. Have a HAPPY day.

Birnadia wrote:JOY unit is perfection. JOY unit cannot be questioned.

Verlorenen wrote:I might be a cold-hearted fascist, but honestly - Station 12, your posts scare the living hell out of me.

Manahakatouki wrote:I would but you scare the crap out of me....your nation anyway.....

New Caldaris wrote:LOL dude i rarely see your posts but when i do i am either laughing or terrified at the thought someone could even say something so sinister and evil.

Lockswania wrote:Station twelve, you scare me.

The Eurasican Union wrote:Station 12, My leader might be corrupt and evil on the inside, but if he was on your station, he'd jump into space as a form of suicide.

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Valanora
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Postby Valanora » Mon Mar 22, 2010 4:47 pm

Station 12 wrote:
KenKenpachi wrote:
Station 12 wrote:[I imagine that Shep will have to start again from scratch anyway. The third game wouldn't really be as long or interesting if you had a team from the start.



EHh I'll wager money on two coming back, Tali and Garrus. Too many fans love them and would demand they were in. Thankfully the team seems to listen to the fans.

Someone suggested that if they do this, you should get an Achievement for playing all three games with them as your main party members.

That would rewarding, quite.
World Cup 40, 42, 43, 52, & 61 Champions
WC 47, 51, 94 (2nd), WC 34, 38, 39, 41, 44, 45, 53, 60, 67, 92 (3rd), WC 49, 58, 87, 90 (Semifinalist), WC 33, 35-37, 46, 48, 54, 55, 62, 63, 65, 72, 83, 85, 86, 88, 91 (Quarterfinalist)
WCoH VII, VIII, XVII, XXVIII, XXX, XXXII (1st), WCoH I, XXXI, XL (2nd), WCoH II, XXIX (3rd), WCoH XII (4th)
AOCAF 44, 46, 51, 53, 65, 68 Champions, AOCAF 39, 43, 55, 59, 64 Runners Up
Co-Hosted: too many events to count

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KenKenpachi
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Postby KenKenpachi » Mon Mar 22, 2010 5:26 pm

I never used Tali much saddly, I tend to use the Krogan Tank, and Garrus with his sniper rifle all the time. Though I have been thinking of changing that.
MAKE WAR NOT LOVE
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"Nation States General board. You'll never find a more wretched hive of scum and villainy"

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Uhh yeah
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Postby Uhh yeah » Mon Mar 22, 2010 6:17 pm

whats the filename of firewalker dlc
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Pie Eating Crabs
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Postby Pie Eating Crabs » Mon Mar 22, 2010 6:20 pm

KenKenpachi wrote:EHh I'll wager money on two coming back, Tali and Garrus. Too many fans love them and would demand they were in. Thankfully the team seems to listen to the fans.

They were my main companions for the first game, and Garrus continued to be such in ME2. Tali sadly lost a lot of her usefulness. Hacking and bypassing no longer requires allocating skill points in certain areas was the main reason. She sort of fell from favor unless you knew you would be dealing with a lot of machines. The the principal antagonists being organic, her powers aren't as universally useful as those of some of the other character.
Which once again proves my theory, "life's a bitch."

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Katganistan
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Postby Katganistan » Mon Mar 22, 2010 6:22 pm

Started playing ME2, then my fiance got me ME so I stopped to play that.

Love them both. Haven't finished either yet. Hoping to build a machine soon that can handle ME2 and possibly ME3.

(playing ME on a laptop -- it runs out of memory after a while.)

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KenKenpachi
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Postby KenKenpachi » Wed Mar 24, 2010 5:34 am

Pie Eating Crabs wrote:
KenKenpachi wrote:EHh I'll wager money on two coming back, Tali and Garrus. Too many fans love them and would demand they were in. Thankfully the team seems to listen to the fans.

They were my main companions for the first game, and Garrus continued to be such in ME2. Tali sadly lost a lot of her usefulness. Hacking and bypassing no longer requires allocating skill points in certain areas was the main reason. She sort of fell from favor unless you knew you would be dealing with a lot of machines. The the principal antagonists being organic, her powers aren't as universally useful as those of some of the other character.


Yeah but you fight a shit load of those robots before the final areas, also her shield steal comes in handy versus the Collectors.


Uhh yeah wrote:whats the filename of firewalker dlc

Firewalker Pack, its on the Cerb. network in the games directory, I was surprised to get it for free.
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"Sanity? I don't remember having such a thing to begin with." ""Sanity? Worthless things like that, I would not have as long as I can remember."

"Nation States General board. You'll never find a more wretched hive of scum and villainy"

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Whole Conviction
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Postby Whole Conviction » Wed Mar 24, 2010 5:56 am

My main companions in my normal playthrough were Garrus and a revolving slot. Depending on whether I wanted Jacob (for pull to get people out from cover), Jack (to blast people out from cover), Thane (for double sniper goodness), or whatever. In the first game, I generally stuck with the same two for the whole game... in the third, I wasn't so wedded.

Insanity playthrough, I took Grunt on every mission. He's more or less required. The other, again, customised depending on enemy being faced, since special abilities were so important. Took Legion on the final mission. That was fun... using the Widow sniper rifle, he took about 2/3 of Harbinger's armour away with one shot. ('Course, he only fired one shot every eon or so.)
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