Enfaru wrote:NERVUN wrote:That would mean that Mods cannot be players... that's not really fair to us as a group, especially for the group of us who came from General as opposed to, say, the GA. Now, personally, I refuse to rule on anything that is not bookkeeping in any thread I am in, other Mods have slightly less stringent lines, but none of us would rule on someone we're debating with.
Not at all, just a case of if you participate, rule yourself out of ruling and leave it to another mod. If it's extreme and you *need* to get involved right that instant, then the thread is probably going to be locked anyway.
An accusation thrown earlier, was that one such mod *had* in fact ruled on someone they were debating with. Furthermore, mods don't have to use their modly accounts in order to participate. The system that I've found in communities that I've run or been a moderator of that works is having a "mod account" and a "player account". Sure it can be a bit deceptive but it allows mods to make it clear to themselves and others when things need to be separated, much like putting on a uniform really. Again, I find the current system that you as a mod abide by works, others are *allegedly* not so ethical.Actually, we DO tend to sweep threads, sometimes whole threads, when responding. That said, we still do miss things even then. The second opinion bit, I'm not sure public announcements all the time would be all that useful, at least in the thread in question. Moderation would probably be a better place for noting it, and we tend to do so there.
If you've swept entire threads, note that you have done as much and whatever you found (even if you found nothing). Due diligence keeps your ass off the line. Everyone recognizes the human element that humans make errors and obviously will miss things. You could even flag a heads up to other members that if they see any wrong doing to report it in the appropriate place. Granted public announcements all the time are a bit much, one or two where there have been known instances of problems might not be too much to ask though.
About noting things in Moderation. I find it frequent, that the players themselves are not tg'd a copy of any ban/warn rulings. That's just a small thing that might benefit users if the process hasn't changed since the last time I was warned.No, we have Mods who disagree with particular rules, not the rules as a whole. There's a difference there. Again, volunteer group separated geographically, politically, socially, etc. Our little area is FILLED with us screaming at each other over if this rule should be applied, or not, or how, or even if we should have it. But, as with interests, we're expected to step back if it's a rule we personally disagree with and let another Mod take a look.
My problem here is that if the mods cannot abide by the rules and specifically object to certain rules, they are not fit to be Moderators. You can't pick and choose which rules you enforce because of which ones you individually like or dislike. If you find a rule you disagree with, the first thing you need to ask yourself is, "why", "can I do anything about it", "would I enforce it?" If the answer to that last one is no, you need to step down not just step back. How do you expect the players to accept all of the rules, if you as players and as moderators, do not?Possibly, but it would also be troublesome from a practical standpoint. I.e. If I look at you gameside (Er, I mean your nation, not YOU. Max won't spring for ninja and hidden webcams, yet. ) I can see more information and have access to more tools than I do here in the forum. The forum and the game don't... exactly... talk to each other. Links from the forum take me to the game as a player, not a Mod.
Still, it's worth chewing on, though I'm trying to figure out what cases would best be handled here.
Most of them except the Obscenity rules I guess, although things could be censored out for obvious reasons. The practical limitations are certainly, annoying.I think we're trying to get to a system where we're TGing people, that said, usually it's along the lines of... Hrmm... Ok, I think this won't violate security so let me kinda walk you though what I see when I look at the list.
When you submit a GHR, it gets added to the list. It's assigned a number and it comes in based on time submitted. I see who it is from, and just LOOKING at the list (not clicking anything) I can read the whole of the GHR. I can then decide if I want to take the task or leave it based on, well, do I have time/ability to do this. I have a few buttons I can click, saying the task is open, in progress, resolved, or dismissed (In case you're wondering, the dismissed is for tasks that we perform no actions on, people saying thank you or those stupid web bots who assume any kind of form would be perfect to tell us that we too can have weather proof windows installed in the UK!). From there I can wander into actually looking at your nation, or go to other tools to help me with whatever the problem may be. That's kinda the issue with sending you a TG is that right now EVERYONE (well, Game Mods) reads the task just by loading the page, there's not really a 'separate' page to call up for individual tasks or a way to append a note saying we got this and it has been read and still left open for another Moderator to take a look. The system just isn't designed that way. Also, 95% of the tasks that come in are resolved in 5 minutes or less. It's me reading something akin toNation: Whateverstan Number #NCC1701D Task: Nation Billybobbeck flamed me on the RMB here (link)!Click on link, Billybobbeck: You scruffy nerf-herder! Me: Yup, that's a flame. Warned. Total time, maybe 3 minutes from start to finish, so sending a TG saying "We got it" and then another when done saying "We dealt with it" would very quickly start to pile up with multiple Mod mails going out quickly.
For issues that we dang KNOW will take a while, I agree. We should be sending out "We got this" TGs, and I think we by and large do, though it is a bit problematic given the system.
The time... yeah, that really is just not going to be very workable simply because of the volunteer nature of the job.
How about telling them when the task has been "accepted" in that case? I can see the problems your end. Obviously, send two tg's for something that takes three minutes is well, silly, the one would be fine. My problem is with the longer cases where, people pester the mods after a few weeks only to be told, "Oh we're still considering that." The user hasn't been notified that their case is being looked at.
Also, these tg's could be sent automatically. So when you click accept, the system itself fires off a message rather than you individually. This would mean, better customer service while having no effect on you as a moderator.
Again with the time thing, commit to an hour a week, just doing modly stuff, set up a rota of people doing an hour at different times. Things like this would be managed much more effectively. I mean, most mods seem to spend (in your case anyway) days at a time just doing modly stuff, so I shouldn't think it would be too much to ask. Might wanna grab violet or ballo to improve the back end a little.Do you read the ruling first though?
Yes. I mean, no point appealing if it went my way after all.IIRC, yes. Or at least I cannot recall anytime a Mod was guilty of a rule violation that was not publicly posted about by Admin. Not guilty is a bit more wonky given that's Admin's call.
Again thanks for the clarification.If it will talk to the game!
But, yes, it will be brought up, now that I'm caught up here.
Because of the back end design... (any chance of a major overhaul XD) I can't guarantee that, but you should be able to hijack it to id numbers wthout much fuss. Getting it to send a telegram may need to be wired into an api but I think the techies could make it work. I just don't know how much you would need it to talk to the game.
Once again. Thank you for your time and your patience and library load of information.
The fact that players aren't tged about forum bans is a serious problem which has led to players being caught out before (Frak, who practically no one would ever defend for reasons which are unclear, is a very good example. When you've got multiple accounts, it's quite easy to be caught out by a ban and post just after it.