Gest wrote:The better question is why should founderless regions have near perfect defensive capabilities? Why shouldn't they have to get a custodian? Why shouldn't they go to a region with a founder, which is now unassailable if the founder sets it up properly.
Because we like our [RMB history | polls history | iconic region name] (pick one) and don't want to lose it?
Back at you: why should an entire community be permanently unsalvagable because
one person lost interest in playing NationStates (or is no longer capable of doing so for some reason)?
Ever-Wandering Souls wrote:You see, Chester, even the regions made to be raided have Natives who don't like them to be.
New Perotasoa wrote:I thought the same when I first settled in the Warzones a few months ago. It is indeed true
And even as a rabid raider-hater, I agree that's stupid
These are regions that were created for the
explicit person of being fought over, and are clearly advertised as such from the beginning. If you don't want constant battle, don't go there. (I didn't.) I also support the right of players to create their own "warzone-like" regions if they want to.
Sure, it still isn't fun when you lose and some people are sore losers, but there's a huge difference between losing a game you chose to participate in, and being forced to play a game you don't want to.
If you sign up for a boxing match, expect to get punched. If you sign up for debate club and get punched anyway, there's a problem.
[violet] wrote:Ask me a question, I'll answer it.
I have asked before about
allowing founders to grant officers influence-independent border control (a feature that would have zero positive or negative effect on R/D balance, since it explicitly only applies to regions with founders), and received no response: no "that's a good idea, thanks", no "no, that's stupid, we're not doing that", not even a "that might be worth doing later, but it'd be too much effort to code right now".
I also made a suggestion for allowing
ceremonial officers with a game-displayed title but no powers (in a somewhat rambling post also about something else, granted), which another player
also suggested independently. This should be trivially easy to implement - the game has to explicitly check for this situation to print an error message, so allowing it would be a matter of
deleting lines of code, not adding them.
[violet] wrote:- Regions should be unable to eject more than one nation per second. (This would reduce the effectiveness of a team of Border Control Officers working together to hold a newly-captured region against liberators).
One ejection per second already seems like a ridiculously fast ejection rate that excessively rewards having a fast internet connection rather than actual strategy. A limit that low is basically nothing.
However, I don't like the idea of rate limits that are per region rather than per officer. You shouldn't fail to do something just because something completely unrelated done by someone else.