Whenever I read the Nations States blurb about my nation, it always confuses me that it says that "Crime, especially youth-related, is totally unknown, thanks to a well-funded police force and progressive social policies in education and welfare." Like, yes, there's progressive social policies in education and welfare. I definitely am consistent and persistent about that, but from the moment I sign up this nation, the blurb seems to assume I would have, or in fact insisted I do have, some large and possibly dystopian secret police force or something. Considering I'm personally a bit suspicious of police systems in real life, this feels a bit... weird.
So my question is, what stats are causing this blurb analysis?
I see that, remarkably, there's no crime stat. There is a law enforcement stat, but mine is ranked only top 86% despite that statement. I have relatively high youth rebelliousness, which I'd almost expect to undo the "especially youth crime" part, but I'm glad it doesn't as per the education and welfare. I also have a relatively high authoritarianism rank, but that sound a bit vague. I also have noticed arguably a distinct lack in issues arising that have anything to do with law enforcement or police or such themself.
Between all of this I'm left feeling like I'm missing a rather significant piece of the puzzle about how nationstates is analyzing my play.
Granted, I've come to understand that a lot of people, or at least most roleplayers, don't really care about Nation States stats. That may render this question moot in the long run. That said, I'm really curious and kinda confused. I mean, if I could ultimately trigger similar statement that didn't imply a police force or instead implied a transformative justice system, that'd be kinda cool. I realize that might get hotly debated and I don't know how that would be written code wise, but I'm curious what the equations are as is as this is concerned.