NATION

PASSWORD

The First Step (OOC/OpenToAll/Space/CAS Sponsored)

For all of your non-NationStates related roleplaying needs!
User avatar
Confederation of imperial states
Senator
 
Posts: 4185
Founded: Nov 17, 2014
Ex-Nation

The First Step (OOC/OpenToAll/Space/CAS Sponsored)

Postby Confederation of imperial states » Sun May 22, 2016 5:13 pm

The First Step
Space Colonial RP


Image


Picture a world in the twenty-second century that has been exhausted, a world that is on it’s last legs. This is what has happened to the planet Earth, where humanity has lived since it’s birth as a species, a cradle for mankind. But like every child, humanity has outgrown the cradle and now must undertake a journey into the uncertain universe to find new homes. Five decades ago, the best of humanity launched probes to search for new homes. These probes traveled countless light years to complete their quest for planets, many never to return. Of the five hundred probes launched, a scant fifty-four returned home and only twelve of those had succeeded in finding potentially new homes. The rest were either lost to the infinity of space or still attempting to complete their mission. The twelve that brought back news of potential homes were hailed as the “Golden Dozen” by the media and many political leaders.

Among the “Golden Dozen” was the Christopher Columbus that had traveled far and brought back news of a system that would be named the Columbus System in honor of the probe. The system held ten planets, seven of them terrestrial and two potentially habitable. Of the two, one was a vast desert world with a large ocean that may have been large enough to help support life on the planet, this world was dubbed Kepler. The other was slightly farther away from the sun and covered in the beautiful greens, blues, and whites that had once been the sole trademark of Earth, this planet was dubbed Newton.

Along with Newton and Kepler, sixteen potentially homes were discovered. A massive construction effort began as nations, corporations and powerful groups pooled resources to construct ships the carry the vanguard of humanity to these far flung worlds. Humanity had never been so united as it was in that age, working together because they knew this would be the only hope for many of them, the only alternative would be a war that might see humanity as a species wiped out and all our history amounting to ruins on a dead world. The bitterest of foes shook hands in the hope that their children and grandchildren would have a future.

The twelfth of April, 2192 would forever be remembered as the First Departure, the day when the first ships left to colonize the great beyond. The day would herald a new age of humanity in the same way it did two centuries before when the first man flew into space for a short one hundred and eight minutes. The ships numbering in the hundreds and carrying tens if not hundred of thousands of lives with them spread out following the paths of the golden dozen, desperate to ensure the future of humanity.

With limited resources, only a few of the discovered planets were deemed worthy of initial colonization. In the Columbus system, Newton was chosen as a target for the first wave and a fraction of the some hundred launched made their way to the mysterious fifth planet of the Columbus System. These brave few will land on the planet and for some years attempt to eek out an existence while those on Earth render judgement on the planet. If it is considered worthy, it will be colonized by millions of humans who can no longer live on Earth. If it is deemed unfit, then the colonists will have to pray that they will be retrieved by the ever more resource pressed humans on Earth.



Basically you will be landing on this planet, named “Newton” and you will be attempting to colonize it with a small group of 500 people with a goal to survive long enough for more colonists to arrive. If all goes well, this RP will be conducted in stages, the first being a survival stage where your colonists are attempting to survive whatever the planet throws at them. After ~12 years (RP time), the second stage will begin where more colonists appear and it will become something like a Civ game where we expand throughout the planet and solar system as you attempt to accomplish your goals.

The ships themselves are about 800 feet long, you have 500 people and storage for most of what you need including clothes, plants and some small animals to kick start sustainable growth, assuming you land somewhere you can farm. Along with that you have 200 square meters of “extra” cargo space that you can use for anything you want, vehicles, extra ammunition, boats, etc. Whatever you want, but remember, a lot modern things needs fuel and infrastructure to support them, so careful on what you choose.

Rules:
- No Godmodding, Chesting, Metagaming, Spamming, or Flaming
- The OP and Moderator's Word is Law
- Respect other RPers
- No Nuclear Weapon
- Important Note: The Mod Staff has come up with Many different creatures for the RP, that will be introduced and allowed to be used in a timely, paced manner. Do Not go ahead and introduce your own, if you have any you think would be a good idea for the RP, TG one of the mods and we'll have a look.

Infantry equipment:
- Small Arm weaponry is Ballistic based
- Heavy Infantry weaponry can Be Ballistic to Laser Weaponry based
- Armor is Starship trooper - to - Xcom Level (SOLDIER Armor, Not MECHS)
- Power Armor like Technology is powered by a Fusion core like power source. However the Cores are usually unstable at this stage

Ground Vehicles:
- Assault Vehicles should be closer to Humvees than Abrams Tanks
- Vehicles can also be constructed with schematics brought along with colonists, after resources and materials are harvested

Aircraft:
- Aircraft are (recommended) to be Helicopters and VTOL Aircraft
- vehicles can also be constructed wth Schematics brought along with colonists, after resources and materials are harvested

- 12 IRL days = 1 Year ( 2 day = 1 Month)
- Only Use IRL exisiting Nations as Sponsors for the RP
- As for Your Specialization: if you choose Researchers/Scientists, chances are your Sponsors would more than likely give you Things like: Research equipment, terminals, Examination equipment, etc. If you are based around Soldiers and Defense, you will most likely be given Some Barricades, A (small) 2 meter High Wall to put around your colonists, an Alotment of Small Arms, etc. HOWEVER: Colonists are Given things Like Basic Housing units (A Housing Unit is put together will some drills and stands creating a small house enough for quite a few people to stay in, like a barracks), Generators to power lights, Terminals, and other equipment, Basic necessities in the form of rations (along with the few food sources to begin setting up) and Weapons to help defend them along with tools. Tl:Dr: Colonies are given basic things to help set up that colony, However with your specialization you will be given different things as extra (which would be DEFAULT and not have to be listed in the Cargo).
- ATTENTION: If you are 12 Days inactive, You will Be Kicked for Inactivity. if you have IRL complications TG one of the Mods or Me to sort it out


Sponsored by the Confederacy of Allied States, a Region of Quality and Friendly RPers




Name: NightHopper
Image: Visual Aid
Height: 11ft
Information on Creature: Carnivore; Usually lurks around Marsh areas, travels with atleast one or another of their own.


Name: Hardback
Image: Visual Aid
height: 4 - 5ft
Information on creature: Herbivore; Travels in Herds with others of it's species, The shell on it's back provides protection for the creature


Name: Strider
Image: Visual Aid
height: 6ft
Information on Creature: Omnivore; Runs at a Fast speed, Lives in packs, from it's movements and it's behavior it can possibly be tamed






Code: Select all
Application:
[b]Faction name:[/b]
[b]Faction Leader(s):[/b]
[b]Sponsor:[/b] (Who on earth funded their ship and wants them to succeed?)
[b]Location:[/b] (General area on map)
[b]Population (no more than 500):[/b]
[b]Three crop/livestock species:[/b]
[b]Specialization:[/b] (Is there anything in particular that your colonists were prepared to do? A lot of military people to fight the fauna? Scientists to research the biology of the aliens?)
[b]Cargo Space:[/b] (include space taken up and a description of the item)
[b]Objectives in this RP:[/b]
[b]Anything else:[/b]


Mod Staff:
OP/Mod: Confederation of Imperial States
Mod: Bering
Mod: Hespero - Belkia
Mod: San Cortez
Mod: Ismeil
Mod: Yottabota
Mod: Tarazed
God: NEO Rome Republic


Accepted Players:
- CIS
- Bering
- Equalsun
- New Anatolia
- Plzen
- Ismeil
- NEO Roman Republic
- Maljaratas


IC Thread
Last edited by Confederation of imperial states on Mon Jun 06, 2016 4:15 pm, edited 15 times in total.

User avatar
Bering
Postmaster-General
 
Posts: 12712
Founded: Aug 25, 2012
Civil Rights Lovefest

Postby Bering » Sun May 22, 2016 6:13 pm

Faction name: United Nations Space Command - Fifth Detachment
Faction Leader(s): Commander Renard Baudoin
Sponsor: United Nations
Location: Landed sight in that general region http://postimg.org/image/xdfeu5t57/
Population (no more than 500): 500
- 160 Combat personal under Colonel Maksim Smirnov
- 100 Scientists and Researchers under Doctor Stefan Fofana
- 100 Engineers and mechanics under Doctor Mei Yang
- 140 Support personal (military and civilian)
Three crop/livestock species: Potatoes, Wheat, Chickens
Specialization: Science/Research
Cargo Space: (For this section, I basically just took the total measures of the vehicles from their respective canons and looked for ways to "tighten it up". For example, the Helicopter had a long width because of the wings, so I had the disassembled from the main part of the plan and placed in the "empty" interior of the plane where the troops are placed, saving some room, while keeping the vehicle mostly intact.)
- 2 RA-56 Cheetahs 50 meters each, 100 meters total
- 3 MK-12s 5 meters each, 15 meters total
- 3 M5 Boars 20 meters each, 60 meters total
- 3 M4 Weasels 8 meters each, 24 meters total
- 1 meter of unknown material, labeled as "Definitely not Porn" in the manifest by the Quartermaster
Objectives in this RP: Keep humanity on the planet alive
Anything else:
Last edited by Bering on Sun May 22, 2016 8:22 pm, edited 2 times in total.

User avatar
Confederation of imperial states
Senator
 
Posts: 4185
Founded: Nov 17, 2014
Ex-Nation

Postby Confederation of imperial states » Sun May 22, 2016 7:50 pm

Application:
Faction name: Mariposa / The Mariposa Brotherhood
Faction Leader(s): Knight Commander Viktor Krukov (Visual aid)
Sponsor: United States, Norway, Sweden, Finland, Russian Federation,
Location: General Area
Population (no more than 500): 500
(assignment once their Colony is Established)
250 Civilian Population
- 50 Colonial Government, Maintinence, and assistant officals
- 50 Scientific researchers, farmers, repairmen, etc.
- 100 Infantrymen and Guards Visual Aid
Three crop/livestock species: Wheat, Pigs, Potatoes
Specialization: Guard/Infantry Training
Cargo Space:
- 2 Skyhawks (VTOL helicopter) 80 meters total (40 meters for each)
- 1 Tyrannt (APC) 50 Meters Total
- 7 Havocs (ATV) 70 Meters Total (10 meters for Each)
Objectives in this RP: To protect their Civilians, and their Brotherhood, aswell as ensuring Humanity's survival on this hostile World.
Anything else:
Last edited by Confederation of imperial states on Tue May 31, 2016 4:39 am, edited 3 times in total.

User avatar
Equalsun Empire
Negotiator
 
Posts: 5403
Founded: Feb 18, 2013
Ex-Nation

Postby Equalsun Empire » Sun May 22, 2016 8:42 pm

Application:
Faction name: Modernization Party Department of Spacial Operations Expedition One, Codename Terminus
Faction Leader(s): Veris Tiriax
Sponsor: The Eldenian Federation
Location: Here
Population: 500
250 science personnel (research specialization)
24 Terminus special forces (combat specialization)
225 droids (varied specialization)
1 AI (logistics specialization)
Three crop/livestock species: Chickens, Potatoes, Grain
Specialization: Scientific Builders
Cargo Space: 1 Industrial Fabricator (20m), 1 MULE logistics transport (20m), 24 Terminus combat exosuits (5m), Orbital tether (100m), Terrestrial Base Station (50m), Climber (5m)
Objectives in this RP: Establish a forward outpost for the Eldenian Federation for when they arrive upon the planet en masse, and to study the native flora and fauna to determine the feasibility of use as food sources and dangers
Anything else: #SCIENCE oh yeah and my orbiter has not landed, it's still in orbit and just converted into a counterweight. It also has 4 Kinetic Kill weapons ready to rumble :p
Last edited by Equalsun Empire on Sun May 22, 2016 8:46 pm, edited 2 times in total.
Spirit Animal of Castle Crashers

Quick link to my horrifically messy factbook.
Awarded the Honourable Epicness Award for Persuasive Nuclear Weapon Placement 2015

Dogs of War wrote:While the motto of the British SAS is "Who dares wins" the motto of Equalsun's SAS is "Who cares who wins?"

The Great and Kawaii™ Ella wrote:As much as I love Stellaris, video games are a magnet for powerwankers, and when the AI beats them too hard, they come over to II and P2TM and take their anger out on us.

So I got into am currently in a name-calling contest in a flag rating thread...

Student, Canadian, ENFP

User avatar
New Antonalia
Ambassador
 
Posts: 1983
Founded: Jan 06, 2016
Ex-Nation

Postby New Antonalia » Sun May 22, 2016 9:29 pm

Application:
Faction name: Anglo-German Space Cooperative, Team 1
Faction Leader(s): Jacob Tulliman
Sponsor: Germany and England
Location: http://imgur.com/s64Z2L8
Population (no more than 500):
110 soldiers
25 Vehicle Crew/Pilots
75 scientists
15 Surveyors/Comm. Specialists
50 mechanics
150 farmers
75 miners
Three crop/livestock species:
Maize
Cattle
Lettuce
Specialization: None
Cargo Space:
x4 Rhino Cargo Crawler 7.5fft (Can be refitted for various jobs)
x5 Mk3 Scout Bikes 4 ft
x1 Archer Dropships 80 ft
Communication Equipment (Various) 5 ft
x2 Humming Bird Light Scout Vehicle 6 ft
x1 Armory 18 ft
x10 Ammunition boxes 2 ft
x1 Machine Bay 15 ft
Objectives in this RP: Develop a sustainable outpost so that future missions will have a safe LZ and area of operation
Anything else:
Last edited by New Antonalia on Mon May 23, 2016 5:48 pm, edited 4 times in total.
A, probably less than successful, model of what a Post Soviet Eastern European nation can be

Pixel Designer: https://thearmsdealer.deviantart.com/

Yes, I use JG Scale. No, Franscale is not better.
1 pxl : 1 inch is better than 1 pxl : 1 cm

User avatar
Ismeil
Chargé d'Affaires
 
Posts: 469
Founded: Oct 08, 2014
Ex-Nation

Postby Ismeil » Mon May 23, 2016 11:05 am

Application:
Faction name: Order of Saint Stephen's Brothers-in-arms in the name of He's Patriarch Saint of Hungary in Esztergom (Stephen's Knights or Magyar Knights)
Faction Leader(s): Constable Brother Szilvester of Marienburg Huszlimnovác
Sponsor: The Orthodox Greek, Russian and Hungarian Churches and The Russian Federation
Location: Here
Population: 450
Three crop/livestock species: Wheat, Soy, Sheep
Specialization: Engineering
Cargo Space:
2 -H-15 Bandiera 18.30m width, 15.55m length (Note: Fodable wings, width total is: 55m), total width is 36.60m and 31.10m length
5 -ELV (Engineering and Logistics Vehicle) 2.50m width, 6m length, total width is 12.50m and 30m length
5 -TSLV ( Tracked Scout Light Vehicle) 3m width, 4.75m length, total width is 15m and 23.75m length
Objectives in this RP: Humanity's Survival, Founding a New Eden(forming an Utopia)
Anything else: The Knights are Tasked with refounding God's Eden on New world to honour his gracious word, while at the same time forming a colony in a new land for Mother Russia
Last edited by Ismeil on Mon May 23, 2016 11:07 am, edited 3 times in total.
"Deadmen tend to tell more tales than the Living"

User avatar
Confederation of imperial states
Senator
 
Posts: 4185
Founded: Nov 17, 2014
Ex-Nation

Postby Confederation of imperial states » Mon May 23, 2016 12:03 pm

Bering wrote:Faction name: United Nations Space Command - Fifth Detachment
Faction Leader(s): Commander Renard Baudoin
Sponsor: United Nations
Location: Landed sight in that general region http://postimg.org/image/xdfeu5t57/
Population (no more than 500): 500
- 160 Combat personal under Colonel Maksim Smirnov
- 100 Scientists and Researchers under Doctor Stefan Fofana
- 100 Engineers and mechanics under Doctor Mei Yang
- 140 Support personal (military and civilian)
Three crop/livestock species: Potatoes, Wheat, Chickens
Specialization: Science/Research
Cargo Space: (For this section, I basically just took the total measures of the vehicles from their respective canons and looked for ways to "tighten it up". For example, the Helicopter had a long width because of the wings, so I had the disassembled from the main part of the plan and placed in the "empty" interior of the plane where the troops are placed, saving some room, while keeping the vehicle mostly intact.)
- 2 RA-56 Cheetahs 50 meters each, 100 meters total
- 3 MK-12s 5 meters each, 15 meters total
- 3 M5 Boars 20 meters each, 60 meters total
- 3 M4 Weasels 8 meters each, 24 meters total
- 1 meter of unknown material, labeled as "Definitely not Porn" in the manifest by the Quartermaster
Objectives in this RP: Keep humanity on the planet alive
Anything else:


Confederation of imperial states wrote:Application:
Faction name: Mariposa / The Mariposa Brotherhood
Faction Leader(s): Knight Commander Viktor Krukov (Visual aid)
Sponsor: United States, Norway, Sweden, Finland, Russian Federation,
Location: [img=http://i.imgur.com/eRNoWMG.gif]General Area[/img]
Population (no more than 500): 500
(assignment once their Colony is Established)
250 Civilian Population
- 50 Colonial Government, Maintinence, and assistant officals
- 50 Scientific researchers, farmers, repairmen, etc.
- 100 Infantrymen and Guards Visual Aid
Three crop/livestock species: Wheat, Pigs, Potatoes
Specialization: Guard/Infantry Training
Cargo Space:
- 2 Skyhawks (VTOL helicopter) 80 meters total (40 meters for each)
- 1 Tyrannt (APC) 50 Meters Total
- 7 Havocs (ATV) 70 Meters Total (10 meters for Each)
Objectives in this RP: To protect their Civilians, and their Brotherhood, aswell as ensuring Humanity's survival on this hostile World.
Anything else:


Ismeil wrote:Application:
Faction name: Order of Saint Stephen's Brothers-in-arms in the name of He's Patriarch Saint of Hungary in Esztergom (Stephen's Knights or Magyar Knights)
Faction Leader(s): Constable Brother Szilvester of Marienburg Huszlimnovác
Sponsor: The Orthodox Greek, Russian and Hungarian Churches and The Russian Federation
Location: Here
Population: 450
Three crop/livestock species: Wheat, Soy, Sheep
Specialization: Engineering
Cargo Space:
2 -H-15 Bandiera 18.30m width, 15.55m length (Note: Fodable wings, width total is: 55m), total width is 36.60m and 31.10m length
5 -ELV (Engineering and Logistics Vehicle) 2.50m width, 6m length, total width is 12.50m and 30m length
5 -TSLV ( Tracked Scout Light Vehicle) 3m width, 4.75m length, total width is 15m and 23.75m length
Objectives in this RP: Humanity's Survival, Founding a New Eden(forming an Utopia)
Anything else: The Knights are Tasked with refounding God's Eden on New world to honour his gracious word, while at the same time forming a colony in a new land for Mother Russia


Accepted

New Antonalia wrote:Application:
Faction name: New Antonalian Exploration Committee, Division 1
Faction Leader(s): Jacob Tulliman
Sponsor: New Antonalia
Location: http://imgur.com/s64Z2L8
Population (no more than 500):
110 soldiers
25 Vehicle Crew/Pilots
75 scientists
15 Surveyors/Comm. Specialists
50 mechanics
150 farmers
75 miners
Three crop/livestock species:
Maize
Cattle
Lettuce
Specialization: None
Cargo Space:
x4 Rhino Cargo Crawler 7.5fft (Can be refitted for various jobs)
x5 Mk3 Hover bikes 4 ft
x2 Medium Combat Drone 7.5 ft
x1 Archer Dropships 80 ft
Communication Equipment (Various) 5 ft
x2 Humming Bird Light Scout Vehicle 6 ft
x1 Armory 18 ft
x10 Ammunition boxes 2 ft
Objectives in this RP: Develop a sustainable outpost so that future missions will have a safe LZ and area of operation
Anything else:


Equalsun Empire wrote:Application:
Faction name: Modernization Party Department of Spacial Operations Expedition One, Codename Terminus
Faction Leader(s): Veris Tiriax
Sponsor: The Eldenian Federation
Location: Here
Population: 500
250 science personnel (research specialization)
24 Terminus special forces (combat specialization)
225 droids (varied specialization)
1 AI (logistics specialization)
Three crop/livestock species: Chickens, Potatoes, Grain
Specialization: Scientific Builders
Cargo Space: 1 Industrial Fabricator (20m), 1 MULE logistics transport (20m), 24 Terminus combat exosuits (5m), Orbital tether (100m), Terrestrial Base Station (50m), Climber (5m)
Objectives in this RP: Establish a forward outpost for the Eldenian Federation for when they arrive upon the planet en masse, and to study the native flora and fauna to determine the feasibility of use as food sources and dangers
Anything else: #SCIENCE oh yeah and my orbiter has not landed, it's still in orbit and just converted into a counterweight. It also has 4 Kinetic Kill weapons ready to rumble :p


We're not using NS nations for sponsors, please change them accordingly.

Also Equal, the Ship that's dropping your colony off Isn't equipped with Kinetic Weapons (though nice try for trying to sneak a Tarazed in there), It's basically dropping your Colonists off with their Vehicles and Supplies then heads back to earth. And best to try to stay away from Combat Exosuits, if you reallt want them, stick to Work/Power Rig ones like Bering.
Last edited by Confederation of imperial states on Mon May 23, 2016 12:56 pm, edited 3 times in total.

User avatar
New Antonalia
Ambassador
 
Posts: 1983
Founded: Jan 06, 2016
Ex-Nation

Postby New Antonalia » Mon May 23, 2016 4:00 pm

New Antonalia wrote:Application:
Faction name: Anglo-German Space Cooperative, Team 1
Faction Leader(s): Jacob Tulliman
Sponsor: Germany and England
Location: http://imgur.com/s64Z2L8
Population (no more than 500):
110 soldiers
25 Vehicle Crew/Pilots
75 scientists
15 Surveyors/Comm. Specialists
50 mechanics
150 farmers
75 miners
Three crop/livestock species:
Maize
Cattle
Lettuce
Specialization: None
Cargo Space:
x4 Rhino Cargo Crawler 7.5fft (Can be refitted for various jobs)
x5 Mk3 Hover bikes 4 ft
x1 Archer Dropships 80 ft
Communication Equipment (Various) 5 ft
x2 Humming Bird Light Scout Vehicle 6 ft
x1 Armory 18 ft
x10 Ammunition boxes 2 ft
x1 Machine Bay 15 ft
Objectives in this RP: Develop a sustainable outpost so that future missions will have a safe LZ and area of operation
Anything else:

Fixed
A, probably less than successful, model of what a Post Soviet Eastern European nation can be

Pixel Designer: https://thearmsdealer.deviantart.com/

Yes, I use JG Scale. No, Franscale is not better.
1 pxl : 1 inch is better than 1 pxl : 1 cm

User avatar
Yottabota
Minister
 
Posts: 2043
Founded: Sep 12, 2013
Ex-Nation

Postby Yottabota » Mon May 23, 2016 5:07 pm

Application:
Faction name: Grey Wardens
Faction Leader(s):Ex-Admiral Ashley Van Neukirk
Sponsor: Canadian Government, Agrium Inc (Mining company), Engility Corporation (PMC)
Location: Riiiiiiiiiiiiiiiiiiiiiiiiiiiiight here
Population (no more than 500): 500
-200 Mining Personnel
-150 Military Specialists under the command of 1st Lieutenant James Trudeau
-100 Multi-purpose personnel (Cookers, Cleaners, Engineers and Farmers)
-50 Miscellaneous personnel (The one artist, and some nobodies with money but hey they can do menial stuff)
Three crop/livestock species: Chickens, Potatoes, Corn
Specialization: Mining and Defense
Cargo Space:
- 70 meters of cargo space filled with mining equipment (Pneumatic Drills, a tethered [url]exo-suit[/url] to hold the "colossal drill", can only be used for mining because it decreases user speed by 2/3rds, mining explosives)
- 30 meters reserved for Munitions
- 1 M35 Mako 15 meters
- 4 M11 Nurse (weapons not included) 3 Meters each, 12 Total
- 2 M25 Hammerhead 5 meters each, 10 total
- 1 M90 Whale (disassembled to save space) 60 meters
- 3 meters for stacks of books and "entertainment items" for the colonists.
- Schematic for Drilling Platform.
Objectives in this RP: To analyze and collect new/rare minerals not found on earth and then mine it for a profit.
Anything else: Babies burnt on sight. N/A.
Last edited by Yottabota on Mon May 23, 2016 5:07 pm, edited 1 time in total.

User avatar
Confederation of imperial states
Senator
 
Posts: 4185
Founded: Nov 17, 2014
Ex-Nation

Postby Confederation of imperial states » Mon May 23, 2016 5:36 pm

New Antonalia wrote:
New Antonalia wrote:Application:
Faction name: Anglo-German Space Cooperative, Team 1
Faction Leader(s): Jacob Tulliman
Sponsor: Germany and England
Location: http://imgur.com/s64Z2L8
Population (no more than 500):
110 soldiers
25 Vehicle Crew/Pilots
75 scientists
15 Surveyors/Comm. Specialists
50 mechanics
150 farmers
75 miners
Three crop/livestock species:
Maize
Cattle
Lettuce
Specialization: None
Cargo Space:
x4 Rhino Cargo Crawler 7.5fft (Can be refitted for various jobs)
x5 Mk3 Hover bikes 4 ft
x1 Archer Dropships 80 ft
Communication Equipment (Various) 5 ft
x2 Humming Bird Light Scout Vehicle 6 ft
x1 Armory 18 ft
x10 Ammunition boxes 2 ft
x1 Machine Bay 15 ft
Objectives in this RP: Develop a sustainable outpost so that future missions will have a safe LZ and area of operation
Anything else:

Fixed


Please switch out the Hover bikes with regular ones, No Hover technology at this point

Yottabota wrote:Application:
Faction name: Grey Wardens
Faction Leader(s):Ex-Admiral Ashley Van Neukirk
Sponsor: Canadian Government, Agrium Inc (Mining company), Engility Corporation (PMC)
Location: Riiiiiiiiiiiiiiiiiiiiiiiiiiiiight here
Population (no more than 500): 500
-200 Mining Personnel
-150 Military Specialists under the command of 1st Lieutenant James Trudeau
-100 Multi-purpose personnel (Cookers, Cleaners, Engineers and Farmers)
-50 Miscellaneous personnel (The one artist, and some nobodies with money but hey they can do menial stuff)
Three crop/livestock species: Chickens, Potatoes, Corn
Specialization: Mining and Defense
Cargo Space:
- 70 meters of cargo space filled with mining equipment (Pneumatic Drills, a tethered [url]exo-suit[/url] to hold the "colossal drill", can only be used for mining because it decreases user speed by 2/3rds, mining explosives)
- 30 meters reserved for Munitions
- 1 M35 Mako 15 meters
- 4 M11 Nurse (weapons not included) 3 Meters each, 12 Total
- 2 M25 Hammerhead 5 meters each, 10 total
- 1 M90 Whale (disassembled to save space) 60 meters
- 3 meters for stacks of books and "entertainment items" for the colonists.
- Schematic for Drilling Platform.
Objectives in this RP: To analyze and collect new/rare minerals not found on earth and then mine it for a profit.
Anything else: Babies burnt on sight. N/A.


Accepted
Last edited by Confederation of imperial states on Mon May 23, 2016 5:39 pm, edited 1 time in total.

User avatar
New Antonalia
Ambassador
 
Posts: 1983
Founded: Jan 06, 2016
Ex-Nation

Postby New Antonalia » Mon May 23, 2016 5:49 pm

New Antonalia wrote:Application:
Faction name: Anglo-German Space Cooperative, Team 1
Faction Leader(s): Jacob Tulliman
Sponsor: Germany and England
Location: http://imgur.com/s64Z2L8
Population (no more than 500):
110 soldiers
25 Vehicle Crew/Pilots
75 scientists
15 Surveyors/Comm. Specialists
50 mechanics
150 farmers
75 miners
Three crop/livestock species:
Maize
Cattle
Lettuce
Specialization: None
Cargo Space:
x4 Rhino Cargo Crawler 7.5fft (Can be refitted for various jobs)
x5 Mk3 Scout Bikes 4 ft
x1 Archer Dropships 80 ft
Communication Equipment (Various) 5 ft
x2 Humming Bird Light Scout Vehicle 6 ft
x1 Armory 18 ft
x10 Ammunition boxes 2 ft
x1 Machine Bay 15 ft
Objectives in this RP: Develop a sustainable outpost so that future missions will have a safe LZ and area of operation
Anything else:

Fixed, again.
A, probably less than successful, model of what a Post Soviet Eastern European nation can be

Pixel Designer: https://thearmsdealer.deviantart.com/

Yes, I use JG Scale. No, Franscale is not better.
1 pxl : 1 inch is better than 1 pxl : 1 cm

User avatar
Confederation of imperial states
Senator
 
Posts: 4185
Founded: Nov 17, 2014
Ex-Nation

Postby Confederation of imperial states » Mon May 23, 2016 5:51 pm

New Antonalia wrote:
New Antonalia wrote:Application:
Faction name: Anglo-German Space Cooperative, Team 1
Faction Leader(s): Jacob Tulliman
Sponsor: Germany and England
Location: http://imgur.com/s64Z2L8
Population (no more than 500):
110 soldiers
25 Vehicle Crew/Pilots
75 scientists
15 Surveyors/Comm. Specialists
50 mechanics
150 farmers
75 miners
Three crop/livestock species:
Maize
Cattle
Lettuce
Specialization: None
Cargo Space:
x4 Rhino Cargo Crawler 7.5fft (Can be refitted for various jobs)
x5 Mk3 Scout Bikes 4 ft
x1 Archer Dropships 80 ft
Communication Equipment (Various) 5 ft
x2 Humming Bird Light Scout Vehicle 6 ft
x1 Armory 18 ft
x10 Ammunition boxes 2 ft
x1 Machine Bay 15 ft
Objectives in this RP: Develop a sustainable outpost so that future missions will have a safe LZ and area of operation
Anything else:

Fixed, again.


Looks good M8, Accepted

User avatar
Maljaratas
Ambassador
 
Posts: 1609
Founded: Apr 25, 2015
Ex-Nation

Finished

Postby Maljaratas » Tue May 24, 2016 11:01 am

Application:
Faction name: New Google
Faction Leader(s): Alewina Noe (interim leader until AI arrives)
Sponsor: Alphabet Inc.
Location: http://i.imgur.com/NgMDeqC.gif?1
Population : 500
Three crop/livestock species: Cabbage, Red Pepper, Watercress
Specialization: Computers (specifically robotics/unmanned systems, AI and of course hacking/cybersecurity)
Cargo Space:
15m^3 total of solar panels
*6 All Terrain VehiclesElectric, along with connector for charging, 10m each
Base Building: Needs to be constructed, 20m^3 total of materials
Transport Sledges: Need to be put together, enough for 6 10m^3 total
Personal stuff and devices of colonists 10m^3
Various tools and such not included standard 10^3
*10 Laser Cannons, Electric, 0.5m^3 each, 5m^3 total
*140 Assault Rifles 0.1 m^3 each, 14m^3 total
1m^3 of ammunition
15m^3 Material Cubes, various types
10m^3 Size
Contains all knowledge of humanity, except that deemed immoral, redundant, or unnecessary (most children's tv shows for example)
Connector Cords
Waterproof
Holograph projector

Industrial Scale 3D printer
Electrical
Can print in most materials
30m^3 size
Has 2 parts, one is the industrial scale 3D Printer, other is processing facility. Latter feeds into former
Maximum Dimensions of Printed product 2m*2m*2m
Processor can prossec small amounts of most ores (smelting, combination to make compounds)
Both include small storage parts.

Objectives in this RP: Establish an independent country, as that is the only thing missing from the Alphabet Empire
Anything else:
My personal history for this is of Alphabet being a global super corporation in all tech fields, with more influence, money, and power than many governments
Last edited by Maljaratas on Sun May 29, 2016 5:22 pm, edited 9 times in total.
"There are decades when nothing happens. There are weeks where decades happen" -Vladimir Lenin

User avatar
Neo Rome Republic
Negotiator
 
Posts: 5363
Founded: Dec 27, 2012
Corrupt Dictatorship

Postby Neo Rome Republic » Tue May 24, 2016 5:48 pm

Bump
Ethical and Metaphysical: (Pan) Humanist and Naturalist.
Political Views Sum: Centrist on social issues, Market Socialist on economic, and Radical Civic universalist on political governance.
This nation DOES(for most part) represent my OOC views.
''A rich man complaining about regulation and taxes, is like the drunkard at a party, complaining about not having enough to drink.'',

"An empty mind is a mind without a filter, the mind of a gullible fool. A closed mind is the mind unwilling to look at the reality outside its bubble. An open mind is one that is cautious, flexible yet balanced; looking at both the reality and the possibility."
OOC Info Page Pros And Cons Political Ideology

User avatar
Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Wed May 25, 2016 8:46 am

Tag

User avatar
Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Wed May 25, 2016 10:25 am

Application:
Faction Name: Newton, the Nordic Republic of

Faction Leader(s): Secretary General Niels Rasmussen

Sponsor: Primarily Sweden, Norway, Denmark, Finland, Estonia, and Iceland; some volunteers from the Netherlands, Belgium, Latvia, and Scotland.

Location: (349, 121) from top-left

Population: 500 total
200 dependents
100 industrial workers
80 specialized services
40 agricultural workers
30 security personnel
30 administrative and clerical personnel
20 scientific research personnel

Three crop/livestock species: Chicken, potatoes, wheat

Specialization: Industrial engineering and manufacturing

Cargo Space: Two Global Village Construction Sets (a system of 50 machines that together form a self-sufficient industrial economy), 115 semi-automatic rifles and assorted ammunition, 100 computers with contents of cultural and scientific importance.

Objectives in this RP: Survive, prosper, and secure established territory for potential future colonists

Anything else: None
Last edited by Plzen on Wed May 25, 2016 7:27 pm, edited 1 time in total.

User avatar
Maljaratas
Ambassador
 
Posts: 1609
Founded: Apr 25, 2015
Ex-Nation

Postby Maljaratas » Wed May 25, 2016 5:07 pm

I believe my application is finished. All of the stuff I am bringing is either already around, or in development, all presuming nearly 200 years of further development.

Also, could there be a map of the people so far?
Last edited by Maljaratas on Thu May 26, 2016 5:20 am, edited 2 times in total.
"There are decades when nothing happens. There are weeks where decades happen" -Vladimir Lenin

User avatar
Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Wed May 25, 2016 7:27 pm

Alright. My application's finished.

User avatar
Bering
Postmaster-General
 
Posts: 12712
Founded: Aug 25, 2012
Civil Rights Lovefest

Postby Bering » Thu May 26, 2016 2:04 pm

Maljaratas wrote:I believe my application is finished. All of the stuff I am bringing is either already around, or in development, all presuming nearly 200 years of further development.

Also, could there be a map of the people so far?

Include how much space each of the ATV's takes up

Plzen wrote:Alright. My application's finished.

Please include how much space each item in the cargo hold takes up

That's my only issue for the moment, CIS may say something different to anything else on the app.

User avatar
Maljaratas
Ambassador
 
Posts: 1609
Founded: Apr 25, 2015
Ex-Nation

Postby Maljaratas » Thu May 26, 2016 2:49 pm

Bering wrote:
Maljaratas wrote:I believe my application is finished. All of the stuff I am bringing is either already around, or in development, all presuming nearly 200 years of further development.

Also, could there be a map of the people so far?

Include how much space each of the ATV's takes up

Plzen wrote:Alright. My application's finished.

Please include how much space each item in the cargo hold takes up

That's my only issue for the moment, CIS may say something different to anything else on the app.

I though that was there. Fixed anyways.

Also, general basic houses are included in the standard cargo I presume? (like tents or basic plastic things, or etc?)
"There are decades when nothing happens. There are weeks where decades happen" -Vladimir Lenin

User avatar
Ismeil
Chargé d'Affaires
 
Posts: 469
Founded: Oct 08, 2014
Ex-Nation

Postby Ismeil » Thu May 26, 2016 4:54 pm

Maljaratas wrote:
Bering wrote:Include how much space each of the ATV's takes up


Please include how much space each item in the cargo hold takes up

That's my only issue for the moment, CIS may say something different to anything else on the app.

I though that was there. Fixed anyways.

Also, general basic houses are included in the standard cargo I presume? (like tents or basic plastic things, or etc?)


Yes, we are sending colonists we nothing but vehicles and some seeds through space on a unknown planet :P

On a serious note though, everything that's atleast essential for survival is included, otherwise the app would be too large
"Deadmen tend to tell more tales than the Living"

User avatar
Maljaratas
Ambassador
 
Posts: 1609
Founded: Apr 25, 2015
Ex-Nation

Postby Maljaratas » Thu May 26, 2016 5:12 pm

Ismeil wrote:
Maljaratas wrote:I though that was there. Fixed anyways.

Also, general basic houses are included in the standard cargo I presume? (like tents or basic plastic things, or etc?)


Yes, we are sending colonists we nothing but vehicles and some seeds through space on a unknown planet :P

On a serious note though, everything that's atleast essential for survival is included, otherwise the app would be too large

Good to know
"There are decades when nothing happens. There are weeks where decades happen" -Vladimir Lenin

User avatar
Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Thu May 26, 2016 6:18 pm

Bering wrote:Please include how much space each item in the cargo hold takes up

That's my only issue for the moment, CIS may say something different to anything else on the app.


Relevant and requested edits made. Please reconsider.

Application:
Faction Name: Newton, the Nordic Republic of

Faction Leader(s): Secretary General Niels Rasmussen

Sponsor: Primarily Sweden, Norway, Denmark, Finland, Estonia, and Iceland; some volunteers from the Netherlands, Belgium, Latvia, and Scotland.

Location: (349, 121) from top-left

Population: 500 total
~200 dependents
~100 industrial workers
~80 specialized services
~40 agricultural workers
~30 security personnel (primarily scouts and armed police)
~30 administrative and clerical personnel (including leadership)
~20 scientific research personnel

Three crop/livestock species: Chicken, potatoes, wheat

Specialization: Industrial engineering and manufacturing

Cargo Space: Two Global Village Construction Sets (a system of 50 machines that together form a self-sufficient industrial economy; 75m^3 each), 115 semi-automatic rifles (3m^3 total) and assorted ammunition (2m^3 total), 100 computers (0.1m^3 each; contents of cultural and scientific importance), 150 barrels of liquid hydrocarbons (25m^3 total), various assortment of objects with sentimental value to the colonists (10m^3 total)

Objectives in this RP: Survive, prosper, and secure established territory for potential future colonists

Anything else: Although this is a spearhead effort designed solely to secure and develop areas in preparation for future colonists, the expedition has been designed to be entirely self-sufficient in societal, economic, and technological terms in case future colonists fail to materialise.


Ismeil wrote:On a serious note though, everything that's atleast essential for survival is included, otherwise the app would be too large

I find it interesting, though, that only two applications so far (myself, that dedicated 150m^3 to manufacturing equipment and New Google, that dedicated 95m^3) dedicate a large part of our storage space to instruments of manufacturing, and quite a few applications don't have any manufacturing at all. Considering what instruments we brought, I expect that Google will be able to make a wider variety of stuff, but I will be able to make stuff more efficiently.

What is "essential for survival" in a colonisation scenario really isn't much. Sure, people can survive on it, but if you expect to maintain high-technology equipment, a lot more is needed than what is "essential for survival."

Sure, sure, those helicopters and whatnot are good fancy weapons, but I have no idea how anyone intends to keep those fancy weapons operational without a strong industrial backing. Logistics is that area of war that nobody talks about, but it's pretty much the most important part.

I think I want an alliance with New Google. Together we can dominate the new planet's economy. :)

User avatar
Bering
Postmaster-General
 
Posts: 12712
Founded: Aug 25, 2012
Civil Rights Lovefest

Postby Bering » Thu May 26, 2016 9:12 pm

Plzen wrote:What is "essential for survival" in a colonisation scenario really isn't much. Sure, people can survive on it, but if you expect to maintain high-technology equipment, a lot more is needed than what is "essential for survival."

Sure, sure, those helicopters and whatnot are good fancy weapons, but I have no idea how anyone intends to keep those fancy weapons operational without a strong industrial backing. Logistics is that area of war that nobody talks about, but it's pretty much the most important part.

I think I want an alliance with New Google. Together we can dominate the new planet's economy. :)

Remember we are the first wave. Out goal is to survive long enough to get anything here. Whether we actually live or not is somewhat irrelevant to the goal of recording data on the planet. A lot of the repair tools are on the ships. I think the goal of this RP is not to be very nitpicky but to have a good time on a new and bizarre planet with survival from the planet and not just time being key, because trust me we have some things in store for you guys :p.

As for your manufacturing point, true. But manufacturing a lot of things just isn't viable on this planet at the moment because first you need access to resources that this planet may or may not have and then an entire factory to produce something. I can guarantee you won't be making much heavy machinery that is key to making a lot of economies run and your manufacturing base isn't going to be all that useful in the end. Most manufacturing is done in many parts with a lot of resources that you may or may not have in the area that you land in. Besides I doubt you will be able to produce much of you want with the small manufacturing base you have. We discussed a lot of this beforehand and ran a lot of pros and cons to a lot of things we are seeing in apps. And most of us are far enough away from one another that we are efficiently isolated for things like trade to really have an economy at this point.

Again though, don't necessarily focus too much on just one aspect. This will be a wild ride from start to end and it will be over before you can say Args. ;)

User avatar
Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Thu May 26, 2016 9:57 pm

Hey. I rearranged your comment a bit to make it easier to reply to. Hope you don't mind.

Also, can you tell me whether my revised application is accepted? You're the Co-OP, are you not?

Bering wrote:As for your manufacturing point, true. But manufacturing a lot of things just isn't viable on this planet at the moment because first you need access to resources that this planet may or may not have and then an entire factory to produce something. [...] Most manufacturing is done in many parts with a lot of resources that you may or may not have in the area that you land in.

The entirely design-purpose of the Global Village Construction Set, though, is to be an affordable, simple, and most importantly completely self-sufficient industrial economy. The 50 machines support themselves, given resource input. Given sunlight, farmland, air, clay (all of which should be common enough in any habitable planet), and enough time, the Construction Set can not only support itself, but also expand to be a proper industrial base.

Bering wrote:Remember we are the first wave. Out goal is to survive long enough to get anything here. Whether we actually live or not is somewhat irrelevant to the goal of recording data on the planet. [...] I can guarantee you won't be making much heavy machinery that is key to making a lot of economies run and your manufacturing base isn't going to be all that useful in the end. Besides I doubt you will be able to produce much of you want with the small manufacturing base you have.

That is entirely true. The Construction Set is a self-sufficient industrial base, but it's a tiny and non-specialised industrial base. It is true that I won't be able to make much, nor will I be able to jump straight from the Construction Set to heavy industry (unless I have a lot of time). But the thing is, it may be a tiny tiny industrial base, but I have one and many other colonies don't.

Since expanding the Construction Set into heavy industry isn't really a practical option at this point in time (500 people can't support heavy industry), what I plan to do is to get some basic infrastructure in place before the second wave arrives. Having infrastructure to industrially produce bricks, cement, plastics, and aluminium from raw materials already installed will give me a big head-start in serious industrialisation over those who don't when the second wave arrives.

Bering wrote:We discussed a lot of this beforehand and ran a lot of pros and cons to a lot of things we are seeing in apps. And most of us are far enough away from one another that we are efficiently isolated for things like trade to really have an economy at this point.

Again though, don't necessarily focus too much on just one aspect. This will be a wild ride from start to end and it will be over before you can say Args. ;)

Sounds good. :) I look forward to actually having this RP start!

And yeah. That isolation is what I've been counting on. The reason why I didn't pack any heavy weaponry is because I'm pretty sure I'll be far enough away from everybody else that it's impractical for anyone to attack me. I hope I'm not wrong.
Last edited by Plzen on Thu May 26, 2016 10:10 pm, edited 1 time in total.

Next

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Herador, The Empire of Tau

Advertisement

Remove ads