This is just one of many realms, and far younger and yet more ancient than the others. Here, there is no one to travel the stars, only Men who till the earth, and Elves who sail the Sea, and other, nameless things that shun the light and come out only in cover of darkness to devour their prey. Here, the clash of steel rings out amid trumpet cries, and arcane magics lend aid to the skillful in times of need, and horses plow the fields of grain in peaceful lands.
This is Hiladroth.
An Ancient Realm is a persistent Fantasy Tech/Past Tech universe taking place on a fictional world, Hiladroth (name not official, I am open to suggestions for change). It will feature many nations, playing together over multiple RPs, who will lead empires and tribes of typical fantasy characters: Humans, Elves, Orcs, and the like. It is my hope that together, players can forge a unified canon in such a setting, and develop rich lore for a world that is now a mostly blank canvas.
Before we get to any Applications, there are some rules I need to lay down (you knew this was coming):
- Rule the First: Have Fun. That is the key to success.
- Rule the Second: I am the OP, and I am god of this universe. If things are getting out of hand, rocks fall, everybody dies.
- Okay, maybe not everybody.
- Rule the Third: No Godmodding. Godmodding is defined as dictating what happens to another player's character/nation without their consent.
- Rule the Fourth: This is a FanT/PT universe. Nothing beyond the level of technology expected in A.D. 1450 Earth is allowed. Unless Magic, which I'll explain next.
- Rule the Fifth: There is magic in this realm, but it has one hard and fast rule: It comes at the cost of the user's own life. That means any immortal being who practices magic instantly becomes mortal, with a lifespan of 1000 years. Additionally, all magic use ages the user proportionally to the magic's effects. Instant Death Spells work, but they kill the user as well, and completely healing your lover's fatal wound will cost you your life. Placing an enchantment to protect your favorite sword from rust and wear for 5 years will age you 5 years, and conjuring any item will cost you however long it would have taken to make that item normally, so conjuring up some food could cost you as little as 20 minutes of your life, and a swordsmith can conjure a sword for only a few hours, but someone who knows nothing of swordsmithing may waste a couple years of life conjuring a sword. Anything in which it is ambiguous as to how much it should cost (like hurling a fireball) should cost a reasonable amount of life, proportional to the effect (Giant Fireball: Months. Tiny flame: Minutes).
Alright, now that that's out of the way, here is a map of Hiladroth, for reference. You can choose up to 4 population centers: Castles, Ruins, and Villages (the little circle things) as your nation's territory, but there is a strict 1 Castle limit per player. If you have made a selection, please circle them in an image editor of your choice and post a link here labeled "Territory Claim". Or, just say nothing and I'll auto-assign you a place in the world.
And finally, the App:
- Code: Select all
[b]Nation Name: [/b]
[b]Player Name (If different from Nation Name): [/b]
[b]Population (no greater than 200,000):[/b]
[b]Race(s) and Description: [/b]
[b]Government Style (if Applicable): [/b]
[b]Leaders: [/b]
[b]Allies (if other players agree): [/b]
[b]Enemies: [/b]
[b]Brief History: [/b]
[b]RP Examples: [list]
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Do Not Remove, for finding apps:
#dwarvesforthedwarves
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