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Name:
Age:
Side:
Description:
Birthplace:
Birth state:
Civilian or soldier:
Wealth:
Skills:
History:
Rank:
Corps:
Corps starting location:
ORBATS(see below for instructions):
ORBAT instructions and General basic Civil War Military Organization
Regiment - 1,000 Men of a single unit type (Infantry or Cavalry). The Basic formation used here. Regiments are the ones that were named "7th Kentucky Infantry Regiment" etc.
Brigade - 3,000 men of a single unit type (Infantry or Cavalry). Brigade's were not named by numerals or states. In the Union, brigades received numbers based on their place in the division "1st Brigade, 2nd Brigade, etc." There would be numerous "1st Brigades" in the Union because every division had its own numbering independent of the others. In the Confederacy, Brigades were named after their commanders "Kershaw's Brigade".
Division - Organization of multiple brigades, may also begin to use combined arms (i.e. Infantry and Artillery and/or Cavalry). In the Union divisions were named based on the places in the Corps on numbering "1st Division". In the Confederacy, Divisions were named after their commanders.
To find out more Civil War Organization, click here: http://www.townofelbridge.com/Organizat ... 20Rank.pdf
To win the war, each side has their own special circumstances, and their own special methods of victory. The first method of victory, which applies to both sides, is to bring the opposition to 100% war exhaustion. The capture of control points, losses in battle, raids on one's territory, the destruction of property within one's borders, and any other military action which will logically bring war exhaustion shall add to one's war exhaustion. However, counteracting the aforementioned shall remove some, or all of the gained war exhaustion. However, the Union will automatically gain 3% war exhaustion every single month, which must be counteracted by Union war successes, while the failure of Lincoln in the 1864 election, the acquisition of a Copperhead supermajority in both houses of Congress in 1862, or the success of Copperheads in creating an independent midwest will also bring ruin to the Union cause. In conclusion, the Union will automatically lose in June of 1863 if they are unable to acquire military successes, making it imperative for them to invade the CSA
Civilians
Factories
Cost: $20,000
Makes per turn: 500 weapons
Mansions
Cost: $25,000
Regular house
Cost: $5,000
Plantations
Cost: $15,000
Makes per turn: 300 pounds of crops
Map:
Union Flag:
Confederate Flag:
The War(roleplay): viewtopic.php?f=31&t=361987