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The Broken Kingdom (OOC, OPEN)

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Ben M
Minister
 
Posts: 2867
Founded: Mar 14, 2014
Ex-Nation

The Broken Kingdom (OOC, OPEN)

Postby Ben M » Mon Oct 12, 2015 6:10 pm

The Broken Kingdom


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Index*

Page 1: Explanation of Races, Magic, and Council.
Page 2: Explanation of world, population and threats.
Page 3: Faction/Warden list and Events Log Coming Soon.
Reading everything is not required but recommended


Ah yes. Myrtia. A great Nation. Her flame once rose from scattered ashes; her fire choked out the light of the all nations that shared her hearth. Yet now, she is receding back to the embers that once sparked her life. Let me tell to you the story of her brightest time, from a time long ago.

Myrtia was once a small state, a vassal of a larger country it neighbored. The entire lands that we now know of as Myrtia were all separate nations. Four nations stood up above the rest, and vied for domination. To the north was Tygrensia, strong and noble. The south had Larsteri, rich and greedy. The west had Macklin, the proud and tall. To the east lay Krafneg, the swift and brave. Mytria was under the influence of Macklin. There came a time when the dogs of war began growling. Macklin was invaded by Krafneg on the Eve of Founders day. It was a bloodbath. The Macklini were unarmed and unready. Within days the Krafneg's became the most powerful nation in the land. This was the catalyst for a reaction. Suddenly firebrand diplomacy became a staple. Alliances and hatred were forged anew, and war’s drum beat ever louder. Our glorious nation of Myrtia was insignificant in this conflict, until the great sage Lysander shared an ancient tome. If opened it would grant Myrtia great power and magical ability, but would spread out quickly. The council of rulers seized the opportunity. Lysander opened to the opus and witnessed an explosion of power, the likes of which had never been seen. What followed is documented; Myrtia’s rise was swift and clean. Soon enough she controlled all the lands we now know of.

It is at this moment that I must stop and mourn. So many were lost in Myrtia’s rise, so many burned on the funeral pyre. My great Grandfather’s great Grandfather’s great Grandfather told stories of how it was back then, and they have passed down through our family. So much killing. So long ago. Yet scars of the past will never truly fade, no matter the how long the passage of time may be. The bandages of wounds once healed are tearing once again.

After Myrtia’s rise was completed, and her borders stretched as far as one could walk or sail, the question of government arose. No one respected the Council, and Lysander wanted himself to become king. The old Sage came one day to the ruling council. His long beard trimmed. Clad in kingly robes, he spoke boldly to the men who ran our beloved country.

“Fools!” He shouted, arm raised in defiance, “Fools! Your country is rising up against you in anger. What has been conquered shall one day be conquered no more unless the words i have spoken unto thee are heeded.” The council had gone crazy, the men who were trusted with power descending onto Lysander like animals. Yet Lysander was prepared. With a crack of thunder he rose above the crowd, floating 3 meters in thin air. “You learn nothing! I save your miserable hides, and I am here to save it again.” He descended again, slowly touching down on the ground where the council now bowed. “I envision a kingdom. Yet you all have your place. I need Wardens. Wardens who will guard our beloved nation from the many threats that could tear us apart. Each of you shall sit as a Warden for your services. I shall rule over you all and together this country will persevere. I leave it to you to divide the country and its threats amongst yourselves.” With that he left.

That is how the Warden system was created. One Warden for every threat. This is how our nation survived for hundreds of years. It has looked bleak sometimes, yet every time the balance between king and warden has kept the realm stable for as long as we can remember. When foreign nations invaded, when the dead rose or when rebels struck, the Wardens protected this country. When one Warden drew too much power the King intervened and united the other Wardens into keeping them in their place. This is how the system has always worked, until the year of the falling star.

It came from nowhere. A direct sign from the gods. The old king Frederick, weak spirited and scared, disappeared into his quarters spouting prophecy. There was a power vacuum, and the Wardens were left to fill it. All the old horrors and threats came back, the fires of war were seen once again for the first time in centuries. The entire time the tail of the red star hung above us. You remember the Warden rebellion, where the armies lined up, as far as the eyes could see. I was there, when I was younger. That was when King Frederick was struck by a stray arrow. His enemy was slain by Frederick’s daughter Margot in open combat. Queen Margot was not our first Queen, but she was our last. She ruled with strength in a time of weakness. Chaos struck from every angle. Queen Margot needed stability, so she enacted sweeping reforms limiting the Wardens power. She, she was assassinated for it, not 2 years ago. Dark days swept the land as the Warden council met, now a regency council, meeting to select a monarch from their ranks, each one vying for themselves.

So young one, shall this great, flickering flame be carried away on a swift breeze, left only as the blackest soot on the scattered pages of history? Or shall it live on, on into the unfathomable depths of the centuries to come? That, my child, is what we must wait and see. Shall this be the final chapter of a great work, or the first of a great sequel. That is for you to decide.



Welcome!




Hello! Welcome to this Rp: The Broken Kingdom, co-authored by Garfunclia and Myself. This Rp is based off of two different private rps originally authored by Quazin the Great. We thank him and hope the almighty is sated with this citation. I have been craving (odd word now that I think about it) a faction RP, and would love to do some fantasy. Anyways, I am very happy and excited for this Rp.

So, everyone is Rping as a faction in the Kingdom of Myrtia which was forged by fire over 400 years ago. There is just one problem; there is no King. As the realm descends into chaos, old threats from the nation's past are rising up just as the power vacuum is demanding to be filled. Internal wars are allowed, but beware, the Warden’s council is designed to keep each other in check. Overall, I want everyone to have fun. Creativity isn’t just allowed; it is encouraged.



Code: Select all
App:
[b]Faction Name:[/b]
[b]Territory:[/b]
[b]Race by percentage: [/b]
[b]Population[/b]
[b]Society Description:[/b]
[b]Military Description:[/b]
[b]Magic Type:[/b]
[b]Brief Description of Magic in Society [/b]
[b]The Threat: (That you guard against)[/b]
[b]Faction History: (At least 3 good sized Paragraphs)[/b]
[b]Additional Information: (Concept Art or random stuff)[/b]
[b]Theme Song:[/b]

Warden App
[b]Appearance: (Picture Please) [/b]
[b]Gender:[/b]
[b]Name:[/b]
[b]Coat of Arms or emblem:[/b]
[b]Race:[/b]
[b]Age:[/b]
[b]Alignment:[/b
[b]Height and Weight[/b]
[b]Brief Bio: (At least 2 paragraphs)[/b]
[b]Fighting Style:[/b]
[b]Weapon of choice: (Picture can be included)[/b]
[b]Magic type:[/b]
[b]Personality: (Includes likes and dislikes)[/b]
[b]Additional Info: (Sex pref, Quirks)[/b]



Sample App


App:
Faction Name: Lumaria
Territory: See Map
Race by percentage: Snow Elf 80% Half Elf 15% Human 4% Other 5%
Population: 80,000
Society Description: The Society of Lumaria is based off of the worship of the ancient god. The paladins of the ancient god have a stranglehold over running the society. The Pontifex or Warden is leader.
Military Description: Every single member of the military is trained in holy magic. The structural order is based off of priestly rank.
Magic Type: 100% Holy.
Brief Description of Magic in Society Holy Magic is permeates into everyday life. Priests use it to convey power over the local populace and awe them with feats. It is also what allows them to keep their power.
The Threat: A Necromancer resides in the north, wielding corrupted Holy magic to raise the dead to combat the living.
Faction History:
Lumaria was not one of the original Factions created by Lysander. The Frozen North was originally a single Faction, the largest of the original factions under the leadership of a Warden who was weak willed and scared. The man was from Luxtoria, and hated the cold, so he didn’t ever really visit his lands. This meant that a power vacuum was created. The Warden managed to maintain tenuous control over his large lands, but the North Split along the mountain range. In the west a church to an old god had asserted itself as the power. They worshipped the ancient God of Snow Ilythros. They slowly but surely established themselves as the controller of the region. They converted the populace over time, and were gradually accepted into the Warden’s circle of advisors. Finally the Warden died, and his son inherited. His son was a follower of Ilythros and granted even more power to the cult, which was now flexing its power. Cult officials were dominating the west part of the Frozen North, with the east resisting the new religion.

In the great instability the Cult face its brightest hour and its darkest. The cult was graced by the death of the Warden and his child under an unfortunate and unforeseen sickness. They petitioned the weak king to make one of them Warden of the Frozen North and began rasing an Army to threaten the King. The East did the same so the King split them into separate factions and gave the cult what they wanted. This was how Pontiff Quenneli became the Warden of Lumaria. Yet it was the instability that gave the new Warden an extra-special threat. The Necromancer. Originally a young elf by the name of Elder Elderas, he saw the worship of Ilythros as misguided. He pored over ancient texts searching for answers. All he found was the words of a disciple. This woman was Ilythros’s best friend and had archaic writings depicting her falling out with Ilythros. She chronicled the ability to raise people from the dead. Elderas jumped at the opportunity to raise the dead with holy magic. He spent 7 days and nights holed up in his dark room writing out the incantation by candlelight. He emerged on the 8th day confident. He took the local priest to the graveyard and recited the incantation. Skeletal hands broke the surface. The Priest freaked out and cast a spell on Elderas, causing all to forget who he was except that he was The Necromancer, a being of pure evil. Elderas fled into the mountains where he vowed to return to the faction and rule it in worship of the Disciple Amithrel.

Additional Information: (Concept Art or random stuff)
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The Capital of Lumaria, Ilythian. Population 10,500.

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The Dark Fortress, home to the Necromancer.

Theme Song:Wars of Faith by Audiomacine

Warden App
Appearance:
Image

Gender: Male
Name: Pontifex Ilariel Ladiore
Coat of Arms or emblem:
Image

Race: Snow Elf
Age: 65
Alignment: Lawful Neutral
Height and Weight 5’ 7” (1.7 Meters) 163 LBS (73.9 Kilograms)
Brief Bio:
Ilariel was raised in the church, a custom repeated by almost every single Warden not expressly picked by the King. He was as devout as the rest of them and took his Churchly vows upon selection. He was then nominated by the faction and of course selected by the king. As he said the sacred words “And so I shalt guard against the evil of the mountain, the dark of men’s hearts, and the fall of Myrtia” his bishop’s hat was place on his head. His humble church backgrounds never forgotten he still lives a spartan life style.

When Queen Margot died he saw his opportunity and leapt for it. He knew that if he was made king, all of Myrtia would know the religion of Ilythros. He rode for Luxtoria at once to convene the emergency regency council. Unfortunately not everyone was a devout Ilythrian and he was by no means elected king. As the comet graced the skies he knew that it was an omen, the end of peace and the beginning of war. Sure enough he received news about the Necromancer amassing forces of the undead. Torn between protecting his faction and nation, and becoming king over all he sits in Luxtoria desperately wanting the regency to be over.

Fighting Style: Highly conservative Ilariel fights with sword and shield seeking to tire opponents out and then cut them down in glory. His shield can use magic to blind and attack enemies.
Weapon of choice:
Long Sword, The Forgiver. Image

Magic type: Holy!
Personality: ENTJ. Likes: Ilythros, Cold, Snow, Meager Living. Dislikes: Bigshots, Heretics, The Dark, Non-Holy Magic.
Additional Info: Straight, and has a secret fear of the dark. This is ingrained from his first encounter with the forces of the Necromancer, which was at night. He also dislikes cemeteries and other places of the dead. He is slightly paranoid as well.
Last edited by Ben M on Tue Oct 27, 2015 5:35 pm, edited 18 times in total.
Personality type: INFP-A
Economic Left/Right: -6.25
Social Libertarian/Authoritarian: -6.26
Never play a direct democracy. Fat people can be KING. Moles in space are fearsome. Magical Vikings wreck shit. Spies are Difficult. Stereotypes kill Zombies. Robots hurt society. Nerds can lead super people. Anti-socialites have demons. Stuck up Snow Elves don't interact well. HRE in Space tends to get complicated. Superheroes can be very orthodox. Fanatics don't make friends... even in space.

User avatar
Ben M
Minister
 
Posts: 2867
Founded: Mar 14, 2014
Ex-Nation

Postby Ben M » Mon Oct 12, 2015 6:11 pm

Races:

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Elves:
Naturally creatures of nature, the elves are wise, insightful creatures, highly attuned to the forces of natural and holy magics, yet not limited to only these types. They highly value their culture, and see it absolutely necessary to protect beauty in all of its forms. Lifespan is around 150 years, half elves around 100. Three variants of elves exist:
Wood Elves -
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Snow Elves -
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Half Elves -
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Dwarves:
Fierce, passionate beings, dwarves love to have fun, and feel most at home in the depths of caves or in the slopes of rocky mountains. They are highly attuned to enchanting and dark magics, but can also master other types. Mountain Dwarves live more towards the surface, carving their cities into cliffside. Depp Dwarves live, well deep down in the darkness. Lifespan is about 130 years. Two different variants of dwarves exist:
Mountain Dwarves -
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Deep Dwarves -
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Orcs:
Typically regarded unfairly as nothing more than primitive brutes outside of their lands, orcs are wise, strong beings, who deeply care about the people close to them, but tend to be indifferent to the strife of those too far removed. They are attuned highly attuned to dark and natures magics, but commonly use other types. Lifespan is around 60 years, Half Orcs 65. Three variants exist:
Goblins -
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Half-Orcs -
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Orcs -
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Humans:
One of the younger races of the world, humans are innovators, dreamers, realists and idealists. They work together to make what they wish of the world, at whatever the cost may be. They are highly attuned to holy and astral magics, but not limited to this type. Lifespan around 70 years. Two variants of humans exist:
Halfling -
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Humans -
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Dracone
An ancient race once revered as demigods then hated as outcasts the Dracone have a conflicted past. Confident and pragmatic Dracone are extremely kind but often cold to outsiders until they get to know them. They are slightly shorter than the average human, but have a stockier build. Lifespan around 100 years. They have an affinity for Astral and enchanting Magic.
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If you want to have or add a variant to these races please TG me or Garfunclia before Applying. We will probably not except purely new races.



Classifications of Magic:

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As a general note, none of these magics are specifically good or evil. Holy is not necessarily good and Dark is not necessarily evil. The magic system is based on varying levels or order or chaos, with Holy and Dark being pure order, and Natural being pure chaos. Enchanting and Astral are a mix of Chaos and Order. Magic types are just a way of customizing your society. There are no counters or stronger magics, even if you have multiple types. These are only general categories to associate your magic system with. It can be as creative or uncreative as you want, as long as it fits within the category you picked. The categories are:
Dark - Based off of the concept of black magic, and includes things such as abyssal magic and the void.
Enchanting - Associated with imbuing mundane objects with magical powers, and also with the control of metals, precious gems, and stone.
Natural - Associated with water, animal, and plant life, natural magic is simply based off of the traditional ideas of nature.
Astral - Focused primarily on light, stars, the sky and the spirits that reside in them. People who use this would see the comet as a highly significant religious sign.
Holy - Focused on the worship of various gods typically. Holy magic is associated with what a cleric or paladin would use. This magic is believed to be obtained from divine sources to carry out their earthly goals. These divine sources cannot interfere directly with the mortal realm.



The Council

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Article 5A: The Wardens will convene once every year in times of Peace. Itl will be held in the eternal city of Luxtoria, the eternal capitol of the nation -The Constitution of the Council

The Council is designed for Wardens to sit and discuss what is necessary for the nation to confront. They meet to discuss the matters in the great stone hall of Glamderos. However, since the death of Queen Margot The Council has been in almost constant session, which is taking a toll on the nation. Every single Warden is required to attend the meetings; does that mean they will? That is for you to decide.

The Council originally consisted of 62 Wardens from the original council of Myrtia. Within the first 3 years 7 Wardens were deposed by the force of the crown. Lysander was very intent on retaining power in his years of reign. Within 20 years the size of the council had been pared down to 50 Wardens, all little more than barons of small sections. This allowed Lysander to retain power close. The council was little more than a group of bickering nobles, dreaming of the power they once held. Lysander set about establishing threats that the Warden’s were to face. This divided them and made them easier to control.

It took the years of the weak kings to strengthen the Wardens power. The threats had been dealt with for only a few years when under the rule of King Henry the Wardens began infighting. These were the years of reduction, when the council shrank to but 15. Henry died a failure, and his daughter Lori took over. She staunched the bleeding of the nation and reprimanded the Wardens. She passed sweeping reforms to the council banning inner wars and the deposing of Wardens. This, in turn lead to a near rebellion and she had to promptly compromise with the Council and declare them a regency council in place of death and to make them an official advisory body. In return she appointed some more Wardens to limit power. Her son, disinterested in governing, promoted the council to make policy decisions on basic matters. This is how the Council has operated for centuries, with varying sizes.


Last edited by Ben M on Mon Oct 12, 2015 7:34 pm, edited 7 times in total.
Personality type: INFP-A
Economic Left/Right: -6.25
Social Libertarian/Authoritarian: -6.26
Never play a direct democracy. Fat people can be KING. Moles in space are fearsome. Magical Vikings wreck shit. Spies are Difficult. Stereotypes kill Zombies. Robots hurt society. Nerds can lead super people. Anti-socialites have demons. Stuck up Snow Elves don't interact well. HRE in Space tends to get complicated. Superheroes can be very orthodox. Fanatics don't make friends... even in space.

User avatar
Ben M
Minister
 
Posts: 2867
Founded: Mar 14, 2014
Ex-Nation

Postby Ben M » Mon Oct 12, 2015 6:11 pm




Note: The Map is approximately the size of Enlgand (This does not include Scotland).

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The Far North is akin to Alaska. limited plant life and filled with permafrost. Animal life is akin to those of the ice age. Mammoths roam as do saber tooth cats. Here lies some of the most hidden fortifications made of ice and stone. Summers are cold and winters are colder.


These islands are connected by treacherous ice fields. This is arguably the coldest portion of Myrtia, and least diverse in plant life resembling Northern Greenland, very limited plant and animal life, but filled with natural resources like stone and iron.


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Named after the volcanoes, but also understood by some to describe the people who live there. Includes the main, mountainous island and the island north of that. The main island has a terrain similar to that of Iceland, and the northern island is mostly forest


Subtropical chain of islands similar to the Canary Islands. Large beaches, lush forests, diverse wildlife, humid climate. Large amounts of valuable trade resources like spices and cocoa.


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The northern half is very similar to the frozen north, and the southern half, while still cold, is close to Norway/Sweden. The south is heavily forested, with ancient secrets lost in the trees.


Hot temperatures, similar to the savannas in Africa. Diverse wildlife, light colored grass, sparse trees. Large amounts of wheat and fertile plains to support large populations.


Your classic rustic grassland. Not much to see, but very stable land. Great for agriculture on a massive scale, or for large cities. There is 1 major quarry of marble in the east.


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Vast fields of flat sands and dunes, with several major rivers running through it to provide transportation and stable areas for civilization. Little plant or wildlife, but large amounts of limestone and clay. Papyrus grows in large quantities.


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Large area filled with deep canyons. Landscape surrounding the canyons is similar to a typical grassy plain. The Scars offer moderate plant and animal life, with large amounts of stone and other minerals and metals. Strange things happen around the canyons.


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A region that is full of dark black stone. Nala is entirely contained within the mountain range. There are huge amounts of ore contained underneath those mountains. Plantlife is scarce, and wildlife is adapted to mountain living.


Large hilly region, similar to the Faroe Islands. Many rocky cliffs and grassy plains, some waterfalls. Plant life is homogenous, however very diverse animal life. Fishing is prevalent in the area, and it contains many natural harbors.


Akin to Scotland’s landscape this place is full of gentle sloping hills. This place is also full of sheep and other types of pasture animals such as horse and cattle. There are also ancient barrows. There are also a few bogs and small moors.


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Large, dense forests, filled with lumber and other natural resources. This region has large plant and animal diversity. It is similar to the Black Forest in Germany. Coastal regions have very small beaches and are very rocky.


Image Image
Capital city of the nation of Myrtia, this is where the King resides and where the Council of Wardens meets. It is the most populous and most wealthy city in the nation. It is also the most heavily defended city, with its massive walls making it almost entirely impregnable (think Constantinople). Its big natural harbors also allow for trade routes everywhere, which makes it super wealthy.




Populations

Since the map is the size of modern day England populations are actually rather smaller than a typical Nation RP. Medieval England had a population of around 3 million people. London was around 20-30 thousand people. This presents an interesting thought for our Factions. I am going to say that Luxtoria is an abnormally large city for this ‘time period’ and set it 100 Thousand people. This means that Factions range in population mostly depending on the amount of territory and the type of Territory. If someone claimed the Darskills or Frozen sisters one could expect their population to be lower, somewhere like 30,000-50,000 people. If someone claimed land that only select arable places, like the entire Poosh Desert than we could expect their population to rise to about 70,000-130,000. Finally if someone claimed the entire Weebluf or Hadun Plains we can expect a population of 150,000 to 200,000 tops.

Population is not a direct representative of military strength, but since technology is the same everywhere and magic is widespread there is no way that someone can claim to be a small nation that has an extremely small military that is as powerful as a larger military. I think that the ratio of military sizes to still be equal would be around 2.5-1. That means everyone of your guys could take out about 2.5 bad guys. This means no one can take the Darskills and have a population of 30,000 and claim their army is as powerful as the army of Hadun plains with a population of 200,000. There are other advantages, as the Darskills would probably have a higher navy thanks to high amounts of trees and reliance on the ocean. Overall, I want there to be balance, but not bend things too much for balance.




Threats

Threats can be extremely pressing, or more mild. The litmus test for whether your threat is acceptable or not, is whether or not you need a Warden who controls an entire portion of the country to guard against it. This means that if your threat can be dealt with by one or a few people and isn’t a region wide and nation destabilizing problem then it isn’t a threat. No threat could have been eradicated or the Warden guarding it would have been deposed. This means that the threat must have existed since the foundation of your faction. Recently all threats have been returning in strength. Threats can be very specific or kind of vague.

Examples of threats are,
Dragons,
Natives/Rebels,
Foreign invasion,
A Deeper Evil,
Rampant Monsters,
A Dangerous Cult.

All of these work because they have the potential to spiral out of control and therefore need a Warden to protect against them.


Last edited by Ben M on Mon Oct 12, 2015 7:34 pm, edited 2 times in total.
Personality type: INFP-A
Economic Left/Right: -6.25
Social Libertarian/Authoritarian: -6.26
Never play a direct democracy. Fat people can be KING. Moles in space are fearsome. Magical Vikings wreck shit. Spies are Difficult. Stereotypes kill Zombies. Robots hurt society. Nerds can lead super people. Anti-socialites have demons. Stuck up Snow Elves don't interact well. HRE in Space tends to get complicated. Superheroes can be very orthodox. Fanatics don't make friends... even in space.

User avatar
Ben M
Minister
 
Posts: 2867
Founded: Mar 14, 2014
Ex-Nation

Postby Ben M » Mon Oct 12, 2015 6:12 pm

Last edited by Ben M on Tue Oct 27, 2015 5:31 pm, edited 22 times in total.
Personality type: INFP-A
Economic Left/Right: -6.25
Social Libertarian/Authoritarian: -6.26
Never play a direct democracy. Fat people can be KING. Moles in space are fearsome. Magical Vikings wreck shit. Spies are Difficult. Stereotypes kill Zombies. Robots hurt society. Nerds can lead super people. Anti-socialites have demons. Stuck up Snow Elves don't interact well. HRE in Space tends to get complicated. Superheroes can be very orthodox. Fanatics don't make friends... even in space.

User avatar
Padellian
Spokesperson
 
Posts: 182
Founded: Aug 17, 2015
Ex-Nation

Postby Padellian » Mon Oct 12, 2015 6:14 pm

Tag! Super excited!

User avatar
Valrifell
Post Czar
 
Posts: 31063
Founded: Aug 18, 2013
Ex-Nation

Postby Valrifell » Mon Oct 12, 2015 6:15 pm

Interesting, will (most likely) fire an app sometime tomorrow. If I don't please nag at me to do so. :P
HAVING AN ALL CAPS SIG MAKES ME FEEL SMART

User avatar
Ben M
Minister
 
Posts: 2867
Founded: Mar 14, 2014
Ex-Nation

Postby Ben M » Mon Oct 12, 2015 6:15 pm

Padellian wrote:Tag! Super excited!


Awesome!
Personality type: INFP-A
Economic Left/Right: -6.25
Social Libertarian/Authoritarian: -6.26
Never play a direct democracy. Fat people can be KING. Moles in space are fearsome. Magical Vikings wreck shit. Spies are Difficult. Stereotypes kill Zombies. Robots hurt society. Nerds can lead super people. Anti-socialites have demons. Stuck up Snow Elves don't interact well. HRE in Space tends to get complicated. Superheroes can be very orthodox. Fanatics don't make friends... even in space.

User avatar
Ben M
Minister
 
Posts: 2867
Founded: Mar 14, 2014
Ex-Nation

Postby Ben M » Mon Oct 12, 2015 6:15 pm

Valrifell wrote:Interesting, will (most likely) fire an app sometime tomorrow. If I don't please nag at me to do so. :P


Woah, two in a row, dang!
Personality type: INFP-A
Economic Left/Right: -6.25
Social Libertarian/Authoritarian: -6.26
Never play a direct democracy. Fat people can be KING. Moles in space are fearsome. Magical Vikings wreck shit. Spies are Difficult. Stereotypes kill Zombies. Robots hurt society. Nerds can lead super people. Anti-socialites have demons. Stuck up Snow Elves don't interact well. HRE in Space tends to get complicated. Superheroes can be very orthodox. Fanatics don't make friends... even in space.

User avatar
Drakmah
Ambassador
 
Posts: 1371
Founded: Mar 14, 2014
Left-Leaning College State

Postby Drakmah » Mon Oct 12, 2015 6:16 pm

Tag, can i reserve the territory Nala? If so id like to do so.
Quazin the Great wrote:Rules
9. Title stuff so Drakmah doesn't burst into flame. This rule may not matter because Drakmah
has grown old and tired and no longer trifles with such inflammatory conduct.

☠ Just your friendly neighborhood Necromancer

R.I.P. Tony the Possum - May 29th, 2017

User avatar
Ben M
Minister
 
Posts: 2867
Founded: Mar 14, 2014
Ex-Nation

Postby Ben M » Mon Oct 12, 2015 6:17 pm

Drakmah wrote:Tag, can i reserve the territory Nala? If so id like to do so.


Yup, Nala has been reserved for a 48 hour hour period. :)
Personality type: INFP-A
Economic Left/Right: -6.25
Social Libertarian/Authoritarian: -6.26
Never play a direct democracy. Fat people can be KING. Moles in space are fearsome. Magical Vikings wreck shit. Spies are Difficult. Stereotypes kill Zombies. Robots hurt society. Nerds can lead super people. Anti-socialites have demons. Stuck up Snow Elves don't interact well. HRE in Space tends to get complicated. Superheroes can be very orthodox. Fanatics don't make friends... even in space.

User avatar
The Intergalactic Russian Empire
Postmaster-General
 
Posts: 14832
Founded: Apr 20, 2014
Ex-Nation

Postby The Intergalactic Russian Empire » Mon Oct 12, 2015 6:19 pm

Tag. I'm gunna be a southern Duke.
Call me Russia, Rus, or IRE
Paketo wrote:
Alleniana wrote:'the Blacks in the region began to proliferate"
What? What does that even mean? Like, they took over and castrated all the non-blacks?


it means the baby daddies and their sugar mommas got busy and out produced the whites asians and everyone else

Apto wrote:
Aeternabilis wrote:Time for the Second Battle for Kongou's Body! Now with 3x the combatants!

That sounds so lewd when taken out of context. :rofl:
clay_the_awsome: Horny teens are what made this species great to begin with
What is honor compared to a woman's love? What is duty against the feel of a newborn son in your arms ... or the memory of a brother's smile? - Aemon Targaryen
Flag credit to The Palmetto

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Drakmah
Ambassador
 
Posts: 1371
Founded: Mar 14, 2014
Left-Leaning College State

Postby Drakmah » Mon Oct 12, 2015 6:19 pm

Ben M wrote:
Drakmah wrote:Tag, can i reserve the territory Nala? If so id like to do so.


Yup, Nala has been reserved for a 48 hour hour period. :)

Awesome, ill have an app up by then.
Quazin the Great wrote:Rules
9. Title stuff so Drakmah doesn't burst into flame. This rule may not matter because Drakmah
has grown old and tired and no longer trifles with such inflammatory conduct.

☠ Just your friendly neighborhood Necromancer

R.I.P. Tony the Possum - May 29th, 2017

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Ben M
Minister
 
Posts: 2867
Founded: Mar 14, 2014
Ex-Nation

Postby Ben M » Mon Oct 12, 2015 6:20 pm

Drakmah wrote:
Ben M wrote:
Yup, Nala has been reserved for a 48 hour hour period. :)

Awesome, ill have an app up by then.


Sweeeeeeeeeet.
Personality type: INFP-A
Economic Left/Right: -6.25
Social Libertarian/Authoritarian: -6.26
Never play a direct democracy. Fat people can be KING. Moles in space are fearsome. Magical Vikings wreck shit. Spies are Difficult. Stereotypes kill Zombies. Robots hurt society. Nerds can lead super people. Anti-socialites have demons. Stuck up Snow Elves don't interact well. HRE in Space tends to get complicated. Superheroes can be very orthodox. Fanatics don't make friends... even in space.

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Garfunclia
Envoy
 
Posts: 257
Founded: Mar 14, 2014
Ex-Nation

Postby Garfunclia » Mon Oct 12, 2015 6:24 pm

Faction App
Faction Name: Garfunclia
Territory: The Sleeping Giants
Race by percentage: 40% Orc, 45% Half-Orc, 15% Humans
Population: 55,000
Society Description: The People of Garfunclia are kind, empathetic, and passionate toward their own people. They are highly insightful and idealistic, and put large emphasis on having fun. However, they tend to be indifferent towards other people.
Military Description: The military is based entirely on naval combat, with Garfunclia having one of the most powerful, if not the most powerful, navies in the Kingdom.
Ships:
62 Carracks - Crew size of 40
30 80-Oar Galleys - Crew size of 100
Total of 92 ships and 5,520 crew members
Magic Type: Astral
Brief Description of Magic in Society Due to the wide open terrain of the mainland island, the people have always looked to the stars and the natural phenomena of the night sky as signs of the validation of their source of magic. They draw the power of light from stars from rituals performed by the elders.
The Threat: (That you guard against) Pirates and foreign navies that threaten Myrtia and her shipping
Faction History:
The faction of Garfunclia emerged from the Myrtian province The Sleeping Giants. The islands were originally deemed uninhabitable by the government of Myrtia, and, as a result, little effort was put into developing the islands. However, largely due to climate change, the islands warmed and became perfectly suitable for life. Upon hearing news of this, many dissenters from the mainland of Myrtia tried to use the Sleeping Giants as their place of refuge. The largest documented group of was made up almost entirely of humans. The people did not know, however, that the islands had already been colonized by a group of seafaring orcs from another nation. The orcs, feeling threatened as they had already escaped violent genocide in their home country, acted quickly to cull the numbers and enslave the survivors of this group.

Before Lysander had set up the Council, many from Myrtia saw the orcs as brutal oppressors, but in reality they were only acting out of fear of a repetition of the pain they had fought hard to escape. Many naval raids would be launched on the islands; the elegant fleets of Luxtoria constantly bombarded the coasts, with no goal in mind other than to destroy what the orcs had created. As a result, the orcs began to develop a deep-seated resentment toward outsiders, and began to develop fleets of their own to fight off and launch their own attacks on the coasts of the great beast Myrtia.

This all changed, however, when Lysander took control of the nation. Recognizing the naval might and the unyielding willpower of the orcs, he worked out a deal with them. The people of the Sleeping Giants agreed to be annexed by the Kingdom of Myrtia. They would be allowed to build their navy to full strength, as long as, in return, they used their navy to fight off pirates and other nations who threatened Myrtia’s seas and shipping. Peace began between the orcs and Myrtia, the orcs were granted a seat on the Warden’s Council. However, they did not like this Warden, as they did not choose him and he knew nothing of the people on the Sleeping Giants. The people successfully petitioned Lysander for a Warden from the Sleeping Giants. This has been the way things have always been. A popular figure from the Sleeping Giants becomes the Warden.

During the instability, the people of the Sleeping Giants originally took no stand, feeling that the tensions of the mainland over who should reign monarch did not need to reach the shores of their isles. This, however, changed when the comet came. The orcs saw the comet as as sign that they should be in control of the Kingdom, and that the conflicts of the mainland can be solved with their steady hand. Warden Garfuncle, a half orc who gained his seat in the Warden’s Council by winning the respect of his people, began rallying the people, convincing them that he should be the King. The people of the Sleeping Giants formed the faction of Garfunclia. Its goals are to place Warden Garfuncle in power and to make astral magic the official system in all of Myrtia. They wish to achieve these goals diplomatically, but will take to the seas of war if they are forced to.

Additional Information: As a general note, these orcs are not stereotypical brutes, and if they are treated that way, they will not respond very kindly.
Theme Song: Mountain Sound - Of Monsters and Men

Warden App
Appearance:
Image

Gender: Male
Name: Admiral Garfuncle
Coat of Arms or emblem:
Image

Race: Half-Orc
Age: 35
Alignment: Neutral good
Height and Weight 6’ 1”, 200 lbs
Brief Bio:
Born on the outskirts of the what is now called Garfuncle City, Garfuncle lived his childhood in poverty. He worked long and hard on the docks and on his father’s ship, the Wavebreaker. He won his fame during a battle with pirates, when they boarded the ship while the crew slept and slaughtered most of the men. He was woken by the sound of screaming. He jolted into a start, grabbed a sword, and, in his blind rage, used it to kill the captain of the other ship, who made the foolish mistake of searching ahead of his men for loot. The other crew members rallied around Garfuncle, and successfully fought off the much bigger force of invaders.

He eventually went on to be the captain of his own ship, rising to the ranks after winning battle after battle. He eventually became the Admiral of the navy of the Sleeping Giants, which, was effectively the Admiral of Myrtia. He eventually was elected to the position of Warden by the people. When instability started, he tried to stay neutral. This changed when the comet struck. The Sleeping Giants became known as Garfunclia, with Garfuncle and his supporters claiming the throne for themselves.

Fighting Style: Accustomed to leading the fleets of Garfunclia into battle.
Weapon of choice: Sword made of meteoric iron
Magic type: Astral
Personality: Cares deeply for his people, and will do anything to protect their interests. Likes creative, humorous, idealistic people, as he feels they are the ones who drive society forward. He has little patience for people who boast or feel inherently better than everyone else. He also dislikes people who insult others, and will likely never support someone who launches personal attacks.
Additional Info: Garfuncle is asexual. He does not like doing anything during the day, as he feels that he thinks better the more tired he is.
Last edited by Garfunclia on Tue Oct 13, 2015 4:27 pm, edited 3 times in total.
This was once a quote of Ben M saying something stupid, but he unfortunately made me change it because he has my password. Just know that what he said was highly stupid. Also, I did all the grammar editing for him in the Lull RP. Not even that could save it.

Political Compass:
Economic Left/Right: -8.0
Social Libertarian/Authoritarian: -8.97

Personality Type: INFP-T
"Heavy stones fear no weather..." -Of Monsters and Men

TALK BERNIE TO ME

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Ben M
Minister
 
Posts: 2867
Founded: Mar 14, 2014
Ex-Nation

Postby Ben M » Mon Oct 12, 2015 6:25 pm

Garfunclia wrote:-snip-

Didn't think people would beat you too getting your app up!
Last edited by Ben M on Mon Oct 12, 2015 6:26 pm, edited 1 time in total.
Personality type: INFP-A
Economic Left/Right: -6.25
Social Libertarian/Authoritarian: -6.26
Never play a direct democracy. Fat people can be KING. Moles in space are fearsome. Magical Vikings wreck shit. Spies are Difficult. Stereotypes kill Zombies. Robots hurt society. Nerds can lead super people. Anti-socialites have demons. Stuck up Snow Elves don't interact well. HRE in Space tends to get complicated. Superheroes can be very orthodox. Fanatics don't make friends... even in space.

User avatar
Protestant England and Germany
Ambassador
 
Posts: 1627
Founded: Apr 24, 2015
Ex-Nation

Postby Protestant England and Germany » Mon Oct 12, 2015 6:34 pm

WIP

App:
Faction Name: The Dwarven Kingdom of Bard
Territory: The Scars
Race by percentage: 72% Dwarfen, 18% Human or other
Population 60,000 split into 6 different houses with varying populations
Society Description: Mix of Scottish Highlander and Feudal Germany
Military Description: Dwarves that act like mid 14th century Landskent, uses pikes, crossbows, ballistas, and catapults
http://img14.deviantart.net/1e79/i/2011/186/6/9/dreieich_con_dwarf_by_melaniemaier-d3l39l0.jpg
Magic Type: Natural (Brimstone)
Brief Description of Magic in Society
The Threat: (That you guard against) Orcs and Goblins (Rotted Green Skins, too stupid to know when an axe ta the brain is a bad thing)
Faction History: (At least 3 good sized Paragraphs)
Additional Information: (Concept Art or random stuff)
Theme Song: https://www.youtube.com/watch?v=FxchcNLWpH4

Warden App
Appearance: (Picture Please) Image
Gender: M
Name: Lothar Strongstein
Coat of Arms or emblem:http://imgur.com/ad468aW
Race: Dwarf
Age: 32
Alignment: Chaotic Moral
Height and Weight 5 feet
Brief Bio: (At least 2 paragraphs)
Lothar Strongstein is the son of King Bard Strongstein V, and the youngest of his three brothers. From a young age, Lothar reserved himself to the fact that he wouldn't be king and he accepted that. As a result, he felt no need to act like a noble and instead would often wander outside the palace grounds to do what he wanted. He would often stay out for days at a time on some "quest", as he called them, to retrieve one thing or another. At one point, he ended up bringing back two hundred pounds of Iron Ore form one of the mines near the castle.
Fighting Style: Close Combat
Weapon of choice: (Picture can be included) hand axe, shield, and hammer
Magic type: Natural (Brimstone Magic)
Personality: (Includes likes and dislikes) Enjoys a good ale, his dog Rufus or "Mutt" as he likes to call him, humans, elves, dwarves and half-orcs. He hates with a passion orcs, spiders, rock monsters, goblins and rats.
Additional Info: (Sex pref, Quirks) Straight, and can drink like to the likes no dwarf could ever hope to beat
Last edited by Protestant England and Germany on Tue Oct 13, 2015 9:34 am, edited 6 times in total.
After spending 19 years on this earth, I've learned one important thing. Life is a bitch, but its the way you roll with the punches and fight back that makes it wonderful.
I am a right leaning independent
Regulated Capitalism, Regulated Socialism, Democracy 2nd Amendment, Castle Doctrine, Increased Military Spending, Israel, Kurdistan, Allowing Illegal Immigrants to become citizens by either joining the military, earning a college degree, or joining the work force, Affordable Health Care
Communism, Fascism, Dictatorships, Racism (across the board), Sexism (across the board), Extremism, Iran, China, Russia, Palestine, ISIS, People who take advantage of the system

User avatar
Quazin the Great
Diplomat
 
Posts: 765
Founded: Mar 14, 2014
Ex-Nation

Postby Quazin the Great » Mon Oct 12, 2015 6:36 pm

Tag for Hebury
♜♞♝♚♛♝♞♜
♟♟♟♟♟♟♟♟
▓░▓░▓░▓░▓░▓░
░▓░▓░▓░▓░▓░▓
▓░▓░▓░▓░▓░▓░
░▓░▓░▓░▓░▓░▓
♙♙♙♙♙♙♙♙
♖♘♗♔♕♗♘♖

User avatar
Ben M
Minister
 
Posts: 2867
Founded: Mar 14, 2014
Ex-Nation

Postby Ben M » Mon Oct 12, 2015 6:40 pm

Protestant England and Germany wrote:WIP
-snip-


3 things. Medieval tech= No guns.

And Orcs/goblins are not a threat as a race, they are an accepted in society. Your people may not like them (For some reason) but they would never be considered a threat unless maybe you fleshed it out more and explained what Orcs you are guarding against.

Fire is not a magic type, but it could fall under some categories. Which category would it fall under?
Last edited by Ben M on Mon Oct 12, 2015 6:46 pm, edited 2 times in total.
Personality type: INFP-A
Economic Left/Right: -6.25
Social Libertarian/Authoritarian: -6.26
Never play a direct democracy. Fat people can be KING. Moles in space are fearsome. Magical Vikings wreck shit. Spies are Difficult. Stereotypes kill Zombies. Robots hurt society. Nerds can lead super people. Anti-socialites have demons. Stuck up Snow Elves don't interact well. HRE in Space tends to get complicated. Superheroes can be very orthodox. Fanatics don't make friends... even in space.

User avatar
Protestant England and Germany
Ambassador
 
Posts: 1627
Founded: Apr 24, 2015
Ex-Nation

Postby Protestant England and Germany » Mon Oct 12, 2015 6:46 pm

Ben M wrote:
Protestant England and Germany wrote:WIP
-snip-


3 things. Medieval tech= No guns.

And Orcs/goblins are not a threat, they are an accepted race in society. Your people may not like them (For some reason) but they would never be considered a threat.

Fire is not a magic type, but it could fall under some categories. Which category would it fall under?

Fiiine. *Kicks a rock and grumbles about how my character is ruined.*

Though I would be interesting to see a 16th century version of this.
After spending 19 years on this earth, I've learned one important thing. Life is a bitch, but its the way you roll with the punches and fight back that makes it wonderful.
I am a right leaning independent
Regulated Capitalism, Regulated Socialism, Democracy 2nd Amendment, Castle Doctrine, Increased Military Spending, Israel, Kurdistan, Allowing Illegal Immigrants to become citizens by either joining the military, earning a college degree, or joining the work force, Affordable Health Care
Communism, Fascism, Dictatorships, Racism (across the board), Sexism (across the board), Extremism, Iran, China, Russia, Palestine, ISIS, People who take advantage of the system

User avatar
Ben M
Minister
 
Posts: 2867
Founded: Mar 14, 2014
Ex-Nation

Postby Ben M » Mon Oct 12, 2015 6:47 pm

Protestant England and Germany wrote:
Ben M wrote:
3 things. Medieval tech= No guns.

And Orcs/goblins are not a threat, they are an accepted race in society. Your people may not like them (For some reason) but they would never be considered a threat.

Fire is not a magic type, but it could fall under some categories. Which category would it fall under?

Fiiine. *Kicks a rock and grumbles about how my character is ruined.*

Though I would be interesting to see a 16th century version of this.


It would be, but this is medieval, :( :hug:
Personality type: INFP-A
Economic Left/Right: -6.25
Social Libertarian/Authoritarian: -6.26
Never play a direct democracy. Fat people can be KING. Moles in space are fearsome. Magical Vikings wreck shit. Spies are Difficult. Stereotypes kill Zombies. Robots hurt society. Nerds can lead super people. Anti-socialites have demons. Stuck up Snow Elves don't interact well. HRE in Space tends to get complicated. Superheroes can be very orthodox. Fanatics don't make friends... even in space.

User avatar
Padellian
Spokesperson
 
Posts: 182
Founded: Aug 17, 2015
Ex-Nation

Postby Padellian » Mon Oct 12, 2015 6:52 pm

Can I reserve that choking point in the center of continent between the north and the south with some land on either side? I was thinking of making a huge fortress on the choke point.

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Mon Oct 12, 2015 6:53 pm

May I reserve the Poosh Desert?
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
Garfunclia
Envoy
 
Posts: 257
Founded: Mar 14, 2014
Ex-Nation

Postby Garfunclia » Mon Oct 12, 2015 6:59 pm

Padellian wrote:Can I reserve that choking point in the center of continent between the north and the south with some land on either side? I was thinking of making a huge fortress on the choke point.

Could you specify which region of the map it is just so I can get a better idea of where you're talking about?

Ralnis wrote:May I reserve the Poosh Desert?

Yup, you can reserve it for 48 hours.
This was once a quote of Ben M saying something stupid, but he unfortunately made me change it because he has my password. Just know that what he said was highly stupid. Also, I did all the grammar editing for him in the Lull RP. Not even that could save it.

Political Compass:
Economic Left/Right: -8.0
Social Libertarian/Authoritarian: -8.97

Personality Type: INFP-T
"Heavy stones fear no weather..." -Of Monsters and Men

TALK BERNIE TO ME

User avatar
Padellian
Spokesperson
 
Posts: 182
Founded: Aug 17, 2015
Ex-Nation

Postby Padellian » Mon Oct 12, 2015 7:02 pm

Luxtoria

User avatar
Garfunclia
Envoy
 
Posts: 257
Founded: Mar 14, 2014
Ex-Nation

Postby Garfunclia » Mon Oct 12, 2015 7:07 pm

Padellian wrote:Luxtoria

Luxtoria can't be part of a faction just because its the royal city. Luxtoria is already a massive stronghold. If you want you could take Myrtia Bay and have strongholds there. It serves as the major shipping area for Luxtoria so that would be a great place for fortresses.
This was once a quote of Ben M saying something stupid, but he unfortunately made me change it because he has my password. Just know that what he said was highly stupid. Also, I did all the grammar editing for him in the Lull RP. Not even that could save it.

Political Compass:
Economic Left/Right: -8.0
Social Libertarian/Authoritarian: -8.97

Personality Type: INFP-T
"Heavy stones fear no weather..." -Of Monsters and Men

TALK BERNIE TO ME

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