In this first of many short stories, Blood and Smoke is told in the New World of Darkness using Vampire: the Requiem 2.0.
You begin play in Chicago, a city that plays by old rules and older power. However, times are changing. The Prince's grasp on the city is slipping, and insurrection is thick in the air. You play an agent in the employ or service of one of Chicago's Inquisitors and have been tasked with one simple mission.
Find Geoff Caul.
Character Creation
Character Creation is as standard for the New World of Darkness, regarding Attributes, Skills, and Merits. Discuss with your Storyteller the details of the Vampire Template to complete your character sheet. Before you proceed, there are a few things you need to know.
Age
A Vampire falls into three age categories after the Embrace. Neonates are the new-blood of the All Night Society and bear its dark weight. Ancillae, having survived their first century, influence their lessers significantly, and hold significant modicums of power. At the top of this jungle are the Elders, whose memories of humanity are long-gone, whose machinations span decades.
You are a Neonate. Your focus is on surviving from night to night. You will make mistakes; it is your lot in unlife to rectify them. Breaches of the Masquerade in this stage are near-fatal and unfortunately frequent. Avoid making enemies, make the right allies, and you just might survive.
Clans are ancestry. A fledgeling Vampire inherits their sire's clan, a trait that sets the shape of their unlife and informs their innate vampiric abilities.
Daeva: Hungry, passionate, and seductive; the ones people die for.
Gangrel: Primal, hardy, feral; the ones you can't kill.
Mekhet: Quiet, cunning, knowing; the ones you don't see.
Nosferatu: Unsettling, mysterious, fearsome; the ones you fear.
Ventrue: Unflappable, domineering, confident; the ones you can't deny.
Covenants are political/theological factions of Kindred that hold large amounts of power and influence across the world in pockets and pools.
The Carthian Movement applies mortal solutions to immortal problems with modern politics and experimental government.
The Circle of the Crone venerates painful change, female divinity, and the Old Ways revived for the modern world.
The Invictus safeguards the Masquerade with heirarchy and tradition while enjoying their Requiems as the elite among the dead.
The Lancae et Sanctum preaches a dark faith; they are both wolves and shepherds.
The Ordo Dracul struggles to transcend the vampiric curse and is well-known for its mystic studies.