ooc: So we really haven't had a good, high quality AWRP for quite awhile. It seems that the general trend of roleplays nowadays are centered around "POD", or Point of Divergence. In this RP, we'll be scrapping that logic and creating a whole new world!
Talk here: #Tiandi
Map
IC
Sab's AWRP
Imagine a world... where you call the shots. Where Great Britain never colonized half the planet, where Germany never instigated one of the most damaging human conflicts on Earth. Imagine a world where you called the shots (and also no world with the terribly ugly and inaccurate vicky ii map. But that's another story). Where you can create a country that you've always wanted to see. Whelp, you've found the right place.
This AWRP may be a bit different than what some of you are used to. We're going back to the good 'ole days when there were no restrictions, or 'PODs', as people are calling them now. Instead, you can create a country that isn't necessarily linked to one event in history. Once we start filling out the map, we'll piece World history together.
It's generally recommended not to make a gargantuan country with a rich economy and huge military, these claims won't be accepted. Instead, try to be reasonable - we're looking for some good quality claims. Moving on to the:
Point System
Here is the points system (you start out with 50, minus 1 for every 50 million): I'd also recommend using decimals, but it's not like you have to or anything. Also, countries under 40 million get 1 extra point, under 30 million, 2 points, under 20 million, 3 points, countries under 10 million, 4 points. those under 5 million, 5 extra points.
Economy:
Your points for the economy will determine your GDP per capita, and GDP. For every ten million people you have, the value of this point for your GDP per capita will go down my $15. The formula is your population rounded down to the nearest ten million, then divide it by ten million, multiply it by fifteen, then subtract that from $2000. After 100 million though, GDP will start going down at $20 per ten million. After 200 million, $30, and after 300 million, $45.
For example, a nation of 137 million would therefore get $1785 GDP per capita for every point spent on this. And I'm sure everyone knows that GDP is GDP per capita multiplied by your population.
Happiness:
One point for this is 8% happiness. So don't spend over 12.5 points on this, or you'll be wasting valuable points. Low happiness means riots, revolts, and revolutions, and an unhappy workforce, which could lead to less production. Happiness will go down during wars and the rape of the environment, so if you want to do those spend 12.5 points on this. This will also count for military morale. You also lose 1% of happiness for every point you spend on military numbers.
Military Population:
One point for military population is 0.25% of your population in your military. Don't spend too much on this, an overly large military will kill your economy and reduce happiness. Every 20 million people you have though, it goes down by 0.005%. Starting from 120 million, things go down by 0.01%, and starting from 220 million, 0.015%. Starting from 320 million, 0.025%. If you suck shit at math, get someone good at math to help you.
For example, a nation of 257 million will only have 0.145% of their population in the military for every point they spend on this, which is 372,650 people. You also lose a percent of happiness for every point spent on here.
Military Tech and Effectiveness:
This goes up to 19, to make sure you can't have a perfect military. Remember that this is related to economy, you can't have a good army with good tech with a shitty economy. This is just a rating. These will be further divided into:
Army (+plus marine corps): 0/7
Navy: 0/7
Air Force: 0/7
- Code: Select all
[b]Application:[/b]
[b]NS Name:[/b]
[b]RP Nation Name:[/b]
[b]Capital City:[/b]
[b]Description of Ethnicity:[/b]
[b]Currency:[/b]
[b]Population:[/b]
[b]Land Claims:[/b]
[b]Type of Government:[/b]
[b]Leader Name:[/b]
[b]Points on Economy:[/b]
[b]GDP per capita:[/b]
[b]Total GDP:[/b]
[b]Points on Happiness: 0/12.5[/b]
[b]Total Happiness Percent:[/b]
[b]Points on Military Numbers:[/b]
[b]Total Military Numbers:[/b]
[b]Points on Military Tech and effectiveness: 0/19[/b]
[b]Points on Army/Marines: 0/7[/b]
[b]Points on Navy: 0/7[/b]
[b]Points on Air Force: 0/7[/b]
[b]Short History of your Nation:[/b]
[b]Short Description of your nation:[/b]
[b]RP example (For nations exceeding 90 million people, or for nations with a GDP exceeding $500 billion):[/b]
[b]Map color:[/b]
(credit to Arumdaum for creating the app & points system, I'm c&ping from past awrps with his permission).
Guidelines
1. Try not to base your country off recent history. For example, don't make a "confederate states of america" - much of the World's history will have deviated quite greatly, so it's recommended to create a nation with a set ethnicity, or origins from the bygone past.
2. Don't be unreasonable. Please don't godmod, and try to be realistic with your casus bellis on other nations during war.
Co-Ops
Arumdaum: A really cool guy from my region, he's one of the original AWRPers.
And last but not least...
Consider joining Tiandi. Most of us in this roleplay are from that region, and if you enjoy making a country from scratch, it might be fun to hook up with some of us as we world-build!