Introduction
Fast forward a few months and somewhere to the west of Iryllia something was spotted by a patrolling coastguard floating in the water barely clutching what appeared to be a half deflated and half submerged emergency life raft a young woman. Her clothing in tatters, cuts, scrapes, bite marks and other lacerations littered her body. The life raft was an emergency life raft from the ENV Lucrecia, a faded emblem upon its bow confirmed that it was Enfarian in design. Were the Enfarians still alive? Why had they not made contact? While the woman was not in any condition to answer those questions once brought ashore it didn't take long for those questions to be asked in News Stations all over the Sovereign Charter.
Once recovered, upon trying to get home the young woman tried to convince the governments to permit travel only to be told that there was nothing that could be done and she would be able to go back once they had made sure it was safe...when they got round to checking. Promising that there were archaelogical treasures just waiting to be found and tails of technology that could manipulate time the young woman was eventually laughed out of the office to try and barter her own way back. There would be no help from a governing body for her it seemed. Yet the allure of being the first to find out what had happened to Enfaru, the tales of the Enfarian's had developed piqued the curiosity of more than a couple academics and bounty hunters. After all, if what she said was true even against all the overwhelming evidence then the payout would be huge. Who but a fool would challenge the weight of the evidence that there was simply nothing left.
Character Sheet
Remember you can add extra information. Think about what kind of roles your character likes to play. What would they be good at doing.
- Code: Select all
[align=center][size=160][b]Character Name[/b][/size][/align]
[b][u]General[/u][/b]
[tab=50][/tab][b]Character Name:[/b]Yule Tindroot [b]Age:[/b]__ [b]Species:[/b]_____ [b]Race:[/b]______
[b][u]Appearance[/u][/b]
[tab=50][/tab][b]Hair:[/b]____ [b]Eyes:[/b]_____ [b]Height:[/b]____ [b]Weight:[/b]_____
[tab=50][/tab][b]Clothing:[/b]_____
[b][u]Biography[/u][/b]
_____
[b]Strengths:[/b]
[b]Weaknesses:[/b]
Character Sheet Guide
Age: - This is the age in Earth years, or their ''apparent'' age, if their apparent age is different from their actual age, include their actual age in brackets eg. Age: 18 (34)
Species: - The Sovereign Charter allows multiple species, so your character does not necessarily have to be human. Elves, halflings, orcs are all example species that could be used.
Race: - You could call this a 'sub species', but it reflects shared customs and traits not necessarily just physical. So you could be a High Elf, or Drow Elf for instance, they are both still Elves in species.
Hair: - Include a short description about their hair, length, colour, style, what about facial hair?
Eyes: - Colour and general shape would be a nice touch
Height: - Preferably in metres, include imperial in brackets if you wish.
Weight: - Preferably in kilograms, include imperial in brackets if you wish.
Clothing: - Include what they will be wearing, you can include more than one outfit if you like. Pictures a bonus.
Biography: - Three paragraphs should be enough but as long as it's exciting and interesting to read longer is fine. Include when they were born, who to, place growing up and keypoints but don't expand. In the second section include key things that they have learned and perhaps details about where they learned them. In the final section detail what they have been doing with their lives over the past six months. Pictures get bonus points as usual. Try to summarize points if it gets over three paragraphs so that those who want to skim are able to.
Strengths: - Characters have their own strengths or things that they excel at or are better at doing than anything else, not necessarily that they're any good. Add a few basic strengths in the Mental and Physical categories.
Weaknesses: - Everyone not just characters have weaknesses, things that they perform extremely bad at, even if it's their own perception. Add both physical and mental weaknesses, take a look at strengths to get a good idea of where to start. A very muscular character might be physically very slow and they might have poor hand-eye coordination.
Back to the top
Back to the topExample Character Sheet wrote:Yule Tindroot
General
Character Name:Yule Tindroot Age:26 Species:Halfling Race: Common
Appearance
Hair:Cheek length, brown Eyes: Brown, almond Height: 1m 20cm Weight: 34kg Gender: Female
Clothing: Light green dress, brown rough leather knee high boots, dark brown cloth rucksack.
Biography
Yule grew up in Fujla (Fir z'lah), Enfaru a small village located in the south of Espa, two a pair of manual laborers, her mother a Gardner, her father a Tanner. Part of an unusually large family, Yule was the third born out of three girls and two boys, with one older brother and an older sister. Her schooling was primarily state funded schooling.
Yule became disenchanted with the schooling system around the age of twelve and instead began to roam through the forests of Enfaru picking various herbs and plants to bring home. She lost the ability to read anything but her own unique language around the age of fourteen although she can converse quite happily with people face to face. This landed her in very hot water with her family as the state school system had written a series of letters about her ability to read and write. Unable to cope with the stress that her family was beginning to put on her, she ran away to live with her uncle a noted hunter who was surprised to find her on his cabin doorstep.
Lately Yule has become a huntress in her own right, helping to run the local establishment that keeps wild animals under control and that they don't wander too far from the forests. Her expertise however lies within guiding people through the forests and she has taken special interest in studying geology and how Enfarian development is shaping the forests. She has submitted a verbal dissertation to the Aeru Island Imperial University and received an honourary degree for her troubles.
Strengths: Fast-runner, good tumbler, finding plants and animals, can work independently for long periods of time.
Weaknesses: Reading, not very strong, finds puzzles difficult, gets distracted easily, gets agitated around crowds of people and liable to lash out.
Rules & Guidance
- As a rule of thumb keep posting down to one a day. If you are in close proximity to someone else and are having a conversation then feel free to post more. Don't try to progress the situation on your own. You can also post more than once a day if every other player has posted between your last post and when you would like to post again. Give people a chance to respond and that generally means everyone not just the Game Master
- The Game Master will be playing a character, but they won't be the lead character and don't expect them to give you information.
- You are the protagonist of the story, not the Game Master and not the antagonist please keep this in mind while posting. Some role-players like to create friction and pose themselves as an enemy, this doesn't go down well. If you want to do something like this, clue the Game Master in before hand and get their permission.
- There will only be 5 playable characters. If you no longer wish to take part, don't have the time to keep up, be up front about it. You can be written out and someone else who does want to post written in. If you can't keep up and you've missed three or four days, don't be surprised to find your character written out.
- The Game Master will do everything in their power to make the story fun and enjoyable. If you have a problem with that they are doing. Take it to Telegrams.
- Don't create NPC's or Environments without consulting Game Master
- If you want to do something that might hurt another character Ask or get the consent of the other player. Work out you are trying to do and work with the other writer to achieve that conclusion.
- If in doubt. Ask.
The gist of the idea is to write a good story, not to win. If you genuinely wish to take part and write a good story, you will be welcome. Everyone will be welcome to observe the role-play, but only six people, the Game Master and the 5 Protagonists will be allowed to play.
Comments and constructive criticism are welcome. Criticism without being constructive will be removed.
Edit:
- 21st March 2015: Added: In Character Thread link, Character List link and the Edit log.