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[INTEREST/PLANNING]Space Nations RP, Because you know Space

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The imperial canadian dutchy
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[INTEREST/PLANNING]Space Nations RP, Because you know Space

Postby The imperial canadian dutchy » Fri Feb 20, 2015 11:00 pm

So recently, I have been research quite a bit into astronomy (Partially because business lessons in my school are quite easy and lots of free time is given) and it quite interests me the prospect of Interstellar Diplomacy and nations and such, For example the universe of Star Trek which is quite interesting (However the Prime Directive is dumb). So I thought a Nation Rp in space would be nice, some of my ideas are as follows, if you want to say anything be much obliged.
  • Perhaps various Human factions, Corporations? Superstate funded Colonies? Colonial rebels?
  • Logical Aliens, as in plausible ones
  • Accurate use of Possible habitable Exoplanets?
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Servoth
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Postby Servoth » Fri Feb 20, 2015 11:30 pm

The imperial canadian dutchy wrote:[*]Perhaps various Human factions, Corporations? Superstate funded Colonies? Colonial rebels?
[*]Logical Aliens, as in plausible ones
[*]Accurate use of Possible habitable Exoplanets?
[*][/list]


1-a. Often quite a focus on humans. From the perspective of realistic science, humans are no more important nor special than any other possible intelligent species. If there are multiple human factions, then there are multiple alien factions, a relative number of factions for each species according to size. I'd prefer if alien factions were playable as well as human ones.
1-a-I. Corporations could be plausible as these factions. Note; though it is unlikely that these corporation would supersede or become as powerful as any government, unless said government is extreme weak.
1-b. Atomic Rockets has an interesting (and scientifically accurate) article about space colonization. Seen here. I suggest you thoroughly read it before we begin, or at least glance at. I would also suggest posting it (the site in general) on the OC as a reference for other players.
1-b-I. In keeping with the article, these colonial rebels would need to be very well off before any revolution took place.

2. Obviously. However, 'plausible' is a very pliable term. Considering we have never come into contact with any real alien lifeforms, our expectations can land anywhere on what they would look like. But, if you mean that our aliens don't look like humans with rubber foreheads, then yes, let's keep to 'plausible' designs.

3. The article I posted had interesting ideas on the uses of exoplanets. Any number of things could be done with them. Colonization, mining, turning it into a zoo, weaponization, et cetera. Be creative.






Should we do this properly, and appropriately, you can count me as having signed on for the ride. I'm here for help if you require anything.
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The imperial canadian dutchy
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Postby The imperial canadian dutchy » Fri Feb 20, 2015 11:57 pm

Servoth wrote:
The imperial canadian dutchy wrote:[*]Perhaps various Human factions, Corporations? Superstate funded Colonies? Colonial rebels?
[*]Logical Aliens, as in plausible ones
[*]Accurate use of Possible habitable Exoplanets?
[*][/list]


1-a. Often quite a focus on humans. From the perspective of realistic science, humans are no more important nor special than any other possible intelligent species. If there are multiple human factions, then there are multiple alien factions, a relative number of factions for each species according to size. I'd prefer if alien factions were playable as well as human ones.
1-a-I. Corporations could be plausible as these factions. Note; though it is unlikely that these corporation would supersede or become as powerful as any government, unless said government is extreme weak.
1-b. Atomic Rockets has an interesting (and scientifically accurate) article about space colonization. Seen here. I suggest you thoroughly read it before we begin, or at least glance at. I would also suggest posting it (the site in general) on the OC as a reference for other players.
1-b-I. In keeping with the article, these colonial rebels would need to be very well off before any revolution took place.

2. Obviously. However, 'plausible' is a very pliable term. Considering we have never come into contact with any real alien lifeforms, our expectations can land anywhere on what they would look like. But, if you mean that our aliens don't look like humans with rubber foreheads, then yes, let's keep to 'plausible' designs.

3. The article I posted had interesting ideas on the uses of exoplanets. Any number of things could be done with them. Colonization, mining, turning it into a zoo, weaponization, et cetera. Be creative.






Should we do this properly, and appropriately, you can count me as having signed on for the ride. I'm here for help if you require anything.


I appreciate your help, very helpful, Let me adress your points.

1:Of course, I mean't to imply a wide variety of factions, Of course reviewing it now, It was exclusively Humancentric, and you are entirely correct in the view that, in a hypothetical universe full of intelligent beings, Humans in the wide view are not too special, which is one of the prospects which interests me.

1a: What I was thinking of was more of a Coporate monopoly on a thing of let's say.....Negative matter, which is essential for the Alcubierre style warp drive, this of course only an option if someone was willing to make an App for a corporation, Which I doubt most people would be interested in.

2:I mean avoid Star Trekesque aliens, If you have ever seen TOS/TNG you will notice that every other Alien world they encounter is inhabited by Human look-a-likes and no one ever questions this.

And I do look to make this go well, hopefully at least, It has been a while since a good Interstellar Nations roleplay has been aroun, I'll take your advice in the case of the Refference you posted.
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The New Byzantine
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Postby The New Byzantine » Sat Feb 21, 2015 12:33 am

You should put the main antagonist factions/nations/empires/dynasties in the story.


Like the Abrasax Dynasty, which controls Jupiter, Saturn, and Outskirts of Mars Orbit and one of the most powerful dynasties in the universe.

Usurpian Empire, which they inhabited the Andromeda Galaxy that they are start colonizing the Milky Way,
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Senata Populus Que Caelum
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Postby Senata Populus Que Caelum » Sat Feb 21, 2015 3:52 am

I would be interested in this. My nation is a five or so system nation based on Roman Republican government systems but with a larger separation of powers between the military and civil side of things (no more triumvirates and civil wars). I use Alcubierre drives, ships measured in hundreds of meters not kilometers (I hate that, it's so dumb), Quantum Coupling Communications or QCC, shields and stay away from number wanking as best I can.

I can't stand the people with 5000 kilometer ships with 5 million crewmembers and a trillion systems and infinite resources, it just removes all meaning from battle and means that no one wants those ships to explode. It's god modding through science basically

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Postby Badafar » Sat Feb 21, 2015 3:59 am

Senata Populus Que Caelum wrote:I would be interested in this. My nation is a five or so system nation based on Roman Republican government systems but with a larger separation of powers between the military and civil side of things (no more triumvirates and civil wars). I use Alcubierre drives, ships measured in hundreds of meters not kilometers (I hate that, it's so dumb), Quantum Coupling Communications or QCC, shields and stay away from number wanking as best I can.

I can't stand the people with 5000 kilometer ships with 5 million crewmembers and a trillion systems and infinite resources, it just removes all meaning from battle and means that no one wants those ships to explode. It's god modding through science basically


+1 I'm always put off from joining space RPs when people claim their planets have trillions of people, the scale of such is hard to comprehend and understand, and it is too big to enjoy roleplaying with.

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Postby The imperial canadian dutchy » Sat Feb 21, 2015 11:34 am

Badafar wrote:
Senata Populus Que Caelum wrote:I would be interested in this. My nation is a five or so system nation based on Roman Republican government systems but with a larger separation of powers between the military and civil side of things (no more triumvirates and civil wars). I use Alcubierre drives, ships measured in hundreds of meters not kilometers (I hate that, it's so dumb), Quantum Coupling Communications or QCC, shields and stay away from number wanking as best I can.

I can't stand the people with 5000 kilometer ships with 5 million crewmembers and a trillion systems and infinite resources, it just removes all meaning from battle and means that no one wants those ships to explode. It's god modding through science basically


+1 I'm always put off from joining space RPs when people claim their planets have trillions of people, the scale of such is hard to comprehend and understand, and it is too big to enjoy roleplaying with.

Like wise.
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Servoth
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Postby Servoth » Sat Feb 21, 2015 7:59 pm

Before we slide into death, might I suggest some more things.

We all understand and acknowledge that space is enormously large. And even going faster than light, a quick flight between here and the galactic core would take several million years. To facilitate the story, it could be handwaved that an ancient precursor species set up a series of large gate that allow for easy travel between to separated points in the galaxy. While these gates would not connect every point, it would greatly decrease the time involved. Something possibly similar to the Stargate series in style, but more along the line of Mass Effect when in production.

The New Byzantine wrote:Usurpian Empire, which they inhabited the Andromeda Galaxy that they are start colonizing the Milky Way,


That's seem a bit absurd to me. Any civilization which could cross the great distance between two galaxies would not be thinking of colonization, they would probably not even be recognizable as 'living'. Just my input however, our OP has every ability to decide.

Additionally, it may be appropriate to begin brainstorming on plot ideas. Anyone have their suggestions that they would like to share?
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Postby The imperial canadian dutchy » Sat Feb 21, 2015 8:15 pm

Servoth wrote:Before we slide into death, might I suggest some more things.

We all understand and acknowledge that space is enormously large. And even going faster than light, a quick flight between here and the galactic core would take several million years. To facilitate the story, it could be handwaved that an ancient precursor species set up a series of large gate that allow for easy travel between to separated points in the galaxy. While these gates would not connect every point, it would greatly decrease the time involved. Something possibly similar to the Stargate series in style, but more along the line of Mass Effect when in production.

The New Byzantine wrote:Usurpian Empire, which they inhabited the Andromeda Galaxy that they are start colonizing the Milky Way,


That's seem a bit absurd to me. Any civilization which could cross the great distance between two galaxies would not be thinking of colonization, they would probably not even be recognizable as 'living'. Just my input however, our OP has every ability to decide.

Additionally, it may be appropriate to begin brainstorming on plot ideas. Anyone have their suggestions that they would like to share?


According to Dr. Harold White at NASA, using the AD would travel 20 light years in a Week or two. Perhaps the gates could link the Arms and the Core worlds together yes, But this is a point that needs some thought,
I agree with your second point however.
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Postby Senata Populus Que Caelum » Sat Feb 21, 2015 8:27 pm

Alcubierre drives in combination with negative energy and a lot of hoping that the future brings better science than we have could potentially bring us up to speeds of several thousand times the speed of light. That's the system I rely on anyway. I like to sit on 9000C because that's what is in Elite Dangerous, no other reason.

I propose the use of Shivans from Freespace 1/2 as the major antagonist: http://knossos.firenebula.com/fs1/web-r ... icture.jpg

If you imagine for a second the entire plot to all three Mass Effect games but in a first person space "flight sim" shooter then I don't even need to explain the story. Mass Effect literally stole the entire story line with the reapers and everything straight from it, sure it might not be a completely original concept but there are a lot of particular similarities. I think Freespace did it better though
Last edited by Senata Populus Que Caelum on Sat Feb 21, 2015 8:28 pm, edited 1 time in total.

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Postby The imperial canadian dutchy » Sat Feb 21, 2015 8:30 pm

Senata Populus Que Caelum wrote:Alcubierre drives in combination with negative energy and a lot of hoping that the future brings better science than we have could potentially bring us up to speeds of several thousand times the speed of light. That's the system I rely on anyway. I like to sit on 9000C because that's what is in Elite Dangerous, no other reason.

I propose the use of Shivans from Freespace 1/2 as the major antagonist: http://knossos.firenebula.com/fs1/web-r ... icture.jpg

If you imagine for a second the entire plot to all three Mass Effect games but in a first person space "flight sim" shooter then I don't even need to explain the story. Mass Effect literally stole the entire story line with the reapers and everything straight from it, sure it might not be a completely original concept but there are a lot of particular similarities. I think Freespace did it better though


there are no Antagonists in a Nation rp, Players play the factions, However if you made a convincing and good app for a Species like that, you could play them.
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Postby The imperial canadian dutchy » Sat Feb 21, 2015 8:37 pm

Let's start by fleshing out the "Precursor Aliens" who built the gates, Who, What, when, Why, How
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Postby Senata Populus Que Caelum » Sat Feb 21, 2015 8:50 pm

Who: A race that has such incredible power (uses super novas to destroy fleets, not ship to ship combat) that no longer fears what any other race does and doesn't feel the need to squash them before they grow powerful. To let other races do their own things and be able to live without being seen their ditch to Gal-Center and chill, living out a Utopian live designed specifically to get the most pleasure out of limited life (or unlimited life perhaps).

What: Either massive Halo ring look-a-likes that make you go super fast or a freespace style thing where it is the region of space where the fabric of space-time is thinner and able to be breached by a ship's hyperspace drive. These tunnels can be collapse if a ship is detonated mid hyperspace or re-opened by massive halo-ring-type-things that reinforce the tunnels.

When: 180 000 years ago

Why: Because they don't live forever and need to get around the place

How: SCIENCE!

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Postby Servoth » Sat Feb 21, 2015 8:58 pm

Senata Populus Que Caelum wrote:Alcubierre drives in combination with negative energy and a lot of hoping that the future brings better science than we have could potentially bring us up to speeds of several thousand times the speed of light. That's the system I rely on anyway. I like to sit on 9000C because that's what is in Elite Dangerous, no other reason.


That could be workable. However, even with different speeds involved, a car driving from New York City to Los Angeles will still take quite, some time. Pre-determined points, 'gates', could create wormholes that would bypass much of the traveling required, even if only few of them exist or were built.

The imperial canadian dutchy wrote:there are no Antagonists in a Nation rp, Players play the factions, However if you made a convincing and good app for a Species like that, you could play them.


While that is certainly true, there are no antagonists in a Nation-style roleplay, we still need an event or series of events to kick off the rp. A war, a natural phenomenon, even a diplomatic meeting or trade agreement.

And while we are remotely on the subject, should be begin designing an application for players to fill out? Perhaps if we get a feel for each player's nation, after they apply, we could begin constructing a plot from there.

The imperial canadian dutchy wrote:Let's start by fleshing out the "Precursor Aliens" who built the gates, Who, What, when, Why, How


Well, when is easy. Maybe several million years ago? Or anytime at all, so long as that time does not overlap with the period of when our civilizations began interstellar exploration or even space flight in general.

I think saying who is better left to the imagination than any predefined species. Perhaps only a name (or a series of names, one given by each species who has encountered their work) is better. Maybe even leaving it as just the 'Precursors' or 'Those-who-came-before'.

Why. Maybe they wish to build a galaxy spanning empire, or establish faster trade routes with their allies. Or even just to help facilitate exploration. Again, maybe it would be easy to lay this one down to the imagination. Or for archeologists or paleontologists to discover later on.

How is complicated. It could be a device exploiting some sort of strange property of some even stranger phlebotinum. Or they could be making wormholes. It depends on how you want theses gates to feel. Here is a video of Michio Kaku explaining how to build a wormhole; hint, it's complicated and resource heavy.

What depends upon the above section, under how. A physical gate, a giant ring, a throwing device, a wormhole, anything really.
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Postby Senata Populus Que Caelum » Sat Feb 21, 2015 9:05 pm

Here is my suggestion for an app:

Nation Name:
In Game Nation Name:
Race:
Government:
FTL Tech:
Offensive Tech:
Defensive Tech:
Number of Systems:
Number of Warships:
History:

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The imperial canadian dutchy
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Postby The imperial canadian dutchy » Wed Feb 25, 2015 9:25 pm

Servoth wrote:
Senata Populus Que Caelum wrote:Alcubierre drives in combination with negative energy and a lot of hoping that the future brings better science than we have could potentially bring us up to speeds of several thousand times the speed of light. That's the system I rely on anyway. I like to sit on 9000C because that's what is in Elite Dangerous, no other reason.


That could be workable. However, even with different speeds involved, a car driving from New York City to Los Angeles will still take quite, some time. Pre-determined points, 'gates', could create wormholes that would bypass much of the traveling required, even if only few of them exist or were built.

The imperial canadian dutchy wrote:there are no Antagonists in a Nation rp, Players play the factions, However if you made a convincing and good app for a Species like that, you could play them.


While that is certainly true, there are no antagonists in a Nation-style roleplay, we still need an event or series of events to kick off the rp. A war, a natural phenomenon, even a diplomatic meeting or trade agreement.

And while we are remotely on the subject, should be begin designing an application for players to fill out? Perhaps if we get a feel for each player's nation, after they apply, we could begin constructing a plot from there.

The imperial canadian dutchy wrote:Let's start by fleshing out the "Precursor Aliens" who built the gates, Who, What, when, Why, How


Well, when is easy. Maybe several million years ago? Or anytime at all, so long as that time does not overlap with the period of when our civilizations began interstellar exploration or even space flight in general.

I think saying who is better left to the imagination than any predefined species. Perhaps only a name (or a series of names, one given by each species who has encountered their work) is better. Maybe even leaving it as just the 'Precursors' or 'Those-who-came-before'.

Why. Maybe they wish to build a galaxy spanning empire, or establish faster trade routes with their allies. Or even just to help facilitate exploration. Again, maybe it would be easy to lay this one down to the imagination. Or for archeologists or paleontologists to discover later on.

How is complicated. It could be a device exploiting some sort of strange property of some even stranger phlebotinum. Or they could be making wormholes. It depends on how you want theses gates to feel. Here is a video of Michio Kaku explaining how to build a wormhole; hint, it's complicated and resource heavy.

What depends upon the above section, under how. A physical gate, a giant ring, a throwing device, a wormhole, anything really.


1: On an event to start off the RP, mayhaps Political turmoil on Earth? Discovery of a new important Warp gate that leads towards a system with large reserves of Negative matter/Energy?
2: on their name I believe Precursors is remarkably over done, and mayhaps we should be creative? Elohim? which sounds both foreign and has Godly properties, As the name for the Hebrew god, connecting them with to *Humans* Godly function.
3: As for "how long ago" I believe 50-100,000 years will do, allowing the tech to still be able to function, in 50 million a variety of variables could occur to destroy gates, such as Supernovas and pulsar radiation.
4:I agree on your point on how, One thing I really loved about Mass effect was the mystery of the Protheans, which was interesting.
5:On apps, I believe we should use the standard nations app with some edited parts to fit in some tech.
e

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Servoth
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Postby Servoth » Wed Feb 25, 2015 10:47 pm

The imperial canadian dutchy wrote:1: On an event to start off the RP, mayhaps Political turmoil on Earth? Discovery of a new important Warp gate that leads towards a system with large reserves of Negative matter/Energy?
2: on their name I believe Precursors is remarkably over done, and mayhaps we should be creative? Elohim? which sounds both foreign and has Godly properties, As the name for the Hebrew god, connecting them with to *Humans* Godly function.
3: As for "how long ago" I believe 50-100,000 years will do, allowing the tech to still be able to function, in 50 million a variety of variables could occur to destroy gates, such as Supernovas and pulsar radiation.
4:I agree on your point on how, One thing I really loved about Mass effect was the mystery of the Protheans, which was interesting.
5:On apps, I believe we should use the standard nations app with some edited parts to fit in some tech.


I believe political turmoil sounds slightly more reasonable than find reserves of negative matter/energy.

That would be an appropriate human name for the precursors. I'm sure other species will give them equally appropriate names too.

Certainly.

Thank you.

Additionally, in regards to applications, we should have an application for species along side those for nations. An application for a species would give other players an idea of what another species would look like and how various nations would react based on biological issues between them.
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Senata Populus Que Caelum
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Postby Senata Populus Que Caelum » Thu Feb 26, 2015 12:48 am

I wouldn't mind being the Shivans from Freespace. Naming all my ships after fallen angels. One of the ships "Lucifer" had rapidly adapting shields that were impervious to every form of fire so they had to attack it with fighter's that piggy backed their way into its hyperscape tunnel and hit subsystems while its shields were unable to be used in the tunnel.

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Postby The imperial canadian dutchy » Thu Feb 26, 2015 4:53 am

Senata Populus Que Caelum wrote:I wouldn't mind being the Shivans from Freespace. Naming all my ships after fallen angels. One of the ships "Lucifer" had rapidly adapting shields that were impervious to every form of fire so they had to attack it with fighter's that piggy backed their way into its hyperscape tunnel and hit subsystems while its shields were unable to be used in the tunnel.

Why would Aliens name their ships after Human Deities/Anti-Deities
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Postby Senata Populus Que Caelum » Thu Feb 26, 2015 5:05 am

The imperial canadian dutchy wrote:
Senata Populus Que Caelum wrote:I wouldn't mind being the Shivans from Freespace. Naming all my ships after fallen angels. One of the ships "Lucifer" had rapidly adapting shields that were impervious to every form of fire so they had to attack it with fighter's that piggy backed their way into its hyperscape tunnel and hit subsystems while its shields were unable to be used in the tunnel.

Why would Aliens name their ships after Human Deities/Anti-Deities


Well actually it was the GTVA (Galactic Terran-Vesudan Alliance) that named them that. They named all their ships after dark creatures of some sort or another. I would keep the human names because strangely enough... I'm human and they never went into detail about the Shivan language beyond a poor little Marine team that went inside a Shivan destroyer and were used to paint the walls

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Postby The imperial canadian dutchy » Fri Feb 27, 2015 10:20 pm

We need some more people who are interested...
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Postby The imperial canadian dutchy » Tue Mar 03, 2015 8:45 pm

bump
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