A World Awoken: 1920 RP
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The 1920, a start of a new decade that is to foretold the future of the World...
With the newly signed and ratified Treaty of Versailles and the lost of the Central Powers in the first World War ("The Great War"), the future of the world is yet to be foretold with many changes taking effect in many places in the world, as new nations arise and others fall and as new leaders arise and some fall, the world has yet to have shown what is to come after the Great War of 1914-1918, Will new nations arise? Will Europe ever be plagued by another war? Will the World remain silent as the Irish are on a brink of a civil war? Many Questions that are still unanswered and it is up to you to answer them.
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Nation/Custom Nation App:
- Code: Select all
[box]Name of Nation:
Population: (the population of your nation estimate)
Population [Empire Total Estimate] (If you have an Empire):
Military Branches:
Country and Territories (Preferably a map):
Head of State:
Head of Government:
Government Style:
Primary Weapon (Rifle):
Secondary Weapon (Pistol or Knife):
Standard Artillery:
Most powerful Naval Vessels:
History (Optional):
RP Sample:
429 (It helps to find apps)[/box]
Rebel Organization App:
- Code: Select all
[box]Name of your Rebel Group:
Country that you are rebelling in:
Base of Operations:
Number of Followers/Members:
Why you are rebelling:
Popular support:
Quality of Weapons, from 1 to 10:
429 (It helps to find apps)[/box]
NATIONS:
Kingdom of Arabia: Maronia
Nang Dynasty (Khagan): Arvenia
The Greater Japanese Empire: Mangjukoia
The Free State of Ireland: Ronandia
Greater Persia/Persian Empire: Availible
Empire of Oman: Dain II Ironfoot
Maghreb Union of North Africa: Traders Union
Scandinavian Empire: UED
The Indo-China Imperial Soverignty: Nation of Cool Guys
The Kingdom of Thailand: Malay Raya
Poland: Neo Phoenicia
Rebel Organizations:
Croatian-Slovene Nationalist Army: The United Eastern States of Europe
Russian Soviet Republic: Need a name
Ukrainian Rebels: DragonReach
Kosovo Independence Group: Nivok Baves
Operators: Maronia(Op), Need a name(Op), Nation of cool guys(Co-op)
RESERVE:
Credit to Elepis(Draft), Maronia(Editing)
Map - Updated as of 3/5/2015
IC
Rules
Timescale:
IC
4 pages=1 year
1 page = 1 season
Remember, this is not WW2, it takes time to move troops, even in summer it could take weeks to get troops from Paris to Spain. In some countries such as Russia, it could take months to move in winter or Rasputitsa (the thaw) when it get extremely muddy.
There will also be a conference thread where time will be in real time.
Waging War:
Any conflict that is started must be waged reasonably and realistically. This is - 1920, people! Troops are constantly hampered by the technological limitations of the day, which I will go into more detail about below:
Technology:
Understanding the limitations of your nation's technology is important. Make sure that you play according to that technology.
Know How to Lose:
This is the biggest problem I see in RPs, and I have no doubt that some dummy will cause this issue at some point. In every battle, at every second, every side tries to describe some heroic definitive victory move, a "checkmate" if you will, that causes their army to emerge victorious. This results in an incredibly childish back-and-forth and makes the game un-enjoyable. if you are losing due to decisions made earlier on, then for god's sake lose! Don't try to make up some bullcrap about a single unit of soldiers that manages to survive and win the day, that's not how real war works. Now, I'm not saying that occasionally, in certain circumstances, definitive heroics aren't allowed. If I catch anyone breaking this simple rule of integrity in a major way, there will be one warning, followed by out-the-door.
No One-Sentence Posts:
This is one of the biggest problem in RPs, we here cannot allow a open sentence post as it would look like spam, If you need time to think about something, take it, do not rush as having one-sentenced posts will not count in RP's.
Meta-Gaming:
This is the last point I need to make. What is meta-gaming? Well, when the British start thinking about negotiating a takeover of Mexico, and suddenly Mexico boosts it's military numbers way up and is put on high alert, that's meta-gaming: because Mexico couldn't possibly know exactly what the British were thinking. This is unacceptable. Also, you must declare espionage before you commit it, (either on the OOC or IC) you can't just say that you committed espionage and knew the enemy's plans after you had decimated their entire army.